ATI's M58 GPU uses the Ultra-Threaded SE architecture and is made using a 90 nm production process at TSMC. With a die size of 288 mm² and a transistor count of 312 million it is a medium-sized chip. M58 supports DirectX 9.0c (Feature Level 9_3). Modern GPU compute technologies are not available. It features 16 pixel shaders and 8 vertex shaders, 16 texture mapping units and 16 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).