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ATI RS480

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RS480
ATI's RS480 GPU uses the R300 architecture and is made using a 110 nm production process. With a die size of 74 mm² and a transistor count of 107 million it is a very small chip. RS480 supports DirectX 9.0. Modern GPU compute technologies are not available. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Nov 8th, 2004
GPU Name
RS480
Desktop Variant
RV370
Codename
Shrek
Codename 2
Greyskull
Codename 3
Metallo
Architecture
R300
Process Size
110 nm
Transistors
107 million
Density
1.4M / mm²
Die Size
74 mm²

Graphics Features

DirectX
9.0
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0
Vertex Shader
2.0
WDDM
1.0
Compute
GFX2

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
4
ROPs
4

All R300 GPUs

ATI GPU Architecture History

Graphics cards using the ATI RS480 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
RS480 200 IGP System Shared 4 / 2 4 4 300 MHz System Shared
RS480M 200M IGP System Shared 2 / 2 2 2 300 MHz System Shared
RS480M X300 IGP System Shared 2 / 2 2 2 300 MHz System Shared

RS480 GPU Notes

Desktop Variant: RV370
Codename: Shrek / Greyskull / Metallo
Graphics/Compute: GFX2
Video Shader
Video Immersion II
Programmable pixel&vertex pipelines

Codename for the AMD 480G/480M northbridge chip.
The northbridge embeds the Radeon Xpress X200 IGP.
Nov 20th, 2024 02:40 EST change timezone

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