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NetEase Games Reveals its First AAA Single-Player Title - Blood Message

NetEase Games and 24 Entertainment (Lin'an) Studio today unveiled Blood Message, a cinematic, single-player, linear story-driven action-adventure currently in development for PC and consoles. Powered by Unreal 5 Engine and enhanced with proprietary tools and technologies by the studio, Blood Message is NetEase Games' first AAA single-player title, blending brutal survival combat with profound Eastern storytelling.

Blood Message introduces a forgotten odyssey of loyalty and survival where players join Dunhuang's uprising, taking control of a nameless messenger and his young son in this immersive third-person action-adventure. Caught in the crossfire of a righteous uprising and driven by loyalty to both family and country, players will embark on a perilous eastward journey to deliver a message that holds the fate of their war-torn homeland. Amidst the shifting sands of history, they will etch a final tale of loyalty.

Borderlands 4 PC Minimum Specs Emerge As Collector's Edition Without Game Key Dampens Spirits

Gearbox and 2K today opened Borderlands 4 pre-orders, with the rather unexpected $69.99 base game price resulting in a simultaneous sigh of relief following the gaming industry's recent move towards $80 AAA games. Following the pre-order launch, Borderlands 4's Steam page revealed the game's minimum system requirements as a bit of a mixed bag. According to the Steam page, the new looter shooter will only run on an AMD Radeon RX 5700 XT or NVIDIA GeForce RTX 2070, but this seems to largely be related to VRAM, since the minimum requirements also mentions that 8 GB is the minimum VRAM amount. An SSD and an eight-core CPU—listed as the AMD Ryzen 2700X or Intel Core i7-9700—will also be mandatory for Borderlands 4. Even the recommended specifications for Borderlands 4 are rather moderate, with the NVIDIA GeForce RTX 3080 and Radeon RX 6800 XT making the cut.

In addition to the reasonable PC specs, news also broke about an ECHO-4 Collector's Edition, a curious edition to the line-up of special edition bundles for Borderlands 4 that seems to be exclusive to GameStop for now. The Echo-4 Collector's Edition bundle is a host of physical Borderlands 4 memorabilia, including a cloth map of Kairos, an eight-inch Echo-4 figure with LED lights, a Vault symbol necklace, a card with five SHiFT codes for Borderlands 4 golden keys, and four double-sided lithography art prints—all for $149.99. The one glaring omission from the Echo-4 bundle is an actual game key for Borderlands 4. That is clearly labelled as "sold separately" on the GameStop page.

Borderlands 4 Now Available for Pre-Order; Post-Launch Content to Include Story Missions and All-New Vault Hunters

Today, 2K and Gearbox Software announced that Borderlands 4 is now available for pre-order. The next installment in the critically and commercially-successful franchise that started a new genre of games will launch worldwide on September 12, 2025 via PlayStation 5 (PS5), Xbox Series X|S, and PC through Steam and the Epic Games Store. It will also be coming to Nintendo Switch 2 later in 2025.

"I've been blown away by how high the team at Gearbox have raised the bar for Borderlands 4," said David Ismailer, President of 2K. "The development team crafted a premium AAA adventure that evolves the series' gameplay and storytelling in new ways, while delivering on the quintessential Borderlands looter-shooter experience fans know and love."

The Witcher 4's Director Talks About Unreal Engine 5 Tech Demo Running at 60 FPS on PS5

We at CD Projekt Red are collaborating with Epic Games to push open-world game design further than ever before, and we wanted to share our progress with the gaming community through The Witcher 4 Unreal Engine 5 Tech Demo—a showcase of how we're bringing more life, depth, and reactivity to the Continent than ever before. This isn't gameplay of The Witcher 4, but we still wanted to incorporate CD Projekt Red's signature storytelling into the tech demo, showing our new protagonist Ciri in the midst of a dangerous monster contract. We also reveal the never-before-seen region of Kovir, a rugged land where cities are built on trade and keep a careful distance from the military conflicts that plague the rest of the north.

But the focus of this tech demo is just that—tech—and we were proud to show it live on stage, running at 60 frames per second on a PlayStation 5. The tools highlighted won't just power The Witcher 4, but will also be shared with the wider video game development community through Unreal Engine 5. The tech we're creating with Epic will benefit the entire industry, ultimately bringing a better experience to players.

Stig Asmussen's Giant Skull Studio Signed as Developer of Single-player Dungeons & Dragons IP

Stig Asmussen formed Giant Skull not long after his departure from Respawn Entertainment. In a Spring 2024 announcement, the veteran developer—of Star Wars Jedi: Fallen Order (2019) and God of War 3 (2010) fame—revealed a main goal: the creation of "gameplay-driven, story immersed" action adventure AAA games. In addition, the new outfit tasked themselves with the building of "captivating worlds." Yesterday, Wizards of the Coast revealed that Asmussen and colleagues were actively working on an unnamed single player experience, under the licensed "Dungeons & Dragons" banner. Unlike a current and very popular D&D title, Giant Skull's project will head down a different path. Since launching around late summer 2023, Baldur's Gate 3 has attracted critical acclaim and healthy sales figures—Larian's RPG partnership with Wizards of the Coast will not continue, as outlined a month and a half ago.

Giant Skull's untitled game remains a largely unknown quantity; early details include an Unreal Engine 5 foundation, and an eventual multi-platform release—on PC and consoles. A larger dose of official information will trickle out "at a later date." Asmussen provided a succinct statement of intent: "our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace." John Hight—Wizards of the Coast and Hasbro digital gaming president—added: "Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I'm so happy to be reuniting with him on this new project. In our time working together on God of War I got to see firsthand Stig's artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. World building and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons & Dragons game in the future."

This Week in Gaming (Week 20)

Welcome to the 20th week of 2025 and this week's AAA release is a prequel of what might be one of the most famous PC first person shooter games out there. This is followed by a weird cowboy game, cops and gangs in the 1980s, another minecraft clone, but with more weapons, some old school fighting and finally a bit of limbo, no not the dance, the other kind. There's also a couple of extra games that look pretty good this week.

DOOM: The Dark Ages / This week's AAA release / Thursday 15 May
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech, and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these devastating tools of mayhem. Steam link, Our Performance Review

Brook Launches Saviortop Gaming Laptop Cooler

With the rapid advancement of gaming laptop performance, more users are turning to notebooks for demanding tasks like AAA gaming, video editing, and streaming. Brook proudly introduces the Saviortop Gaming Laptop Cooler—a gaming-focused cooling solution designed to unlock the full potential of entry- to mid-tier gaming laptops. This external laptop cooling pad not only stabilizes system performance but also helps prolong device life and eliminate gameplay disruptions caused by heat.

Powerful Thermal Performance
The Saviortop laptop fan is equipped with a high-speed 3500 RPM turbofan and Brook's exclusive memory foam airflow sealing ring. This unique structure increases airflow pressure and locks the airflow path directly onto the laptop's thermal output zones. In real-world tests, the Saviortop reduces CPU/GPU temperatures by up to 20°C, keeping frame rates stable and gameplay smooth even under maximum load.

Take-Two Boss Comments on GTA VI Delay - Anticipates Growth & Record Revenues in FY25

Take-Two Interactive—the owner of Rockstar Games—has publicly endorsed the studio's decision to delay the launch of Grand Theft Auto VI into 2026. Following months of insider whispers, long-time franchise fans were not surprised when reading Rockstar's apology. Initially, Grand Theft Auto VI (GTA VI) was pictured as an important system seller—industry experts and analysts theorized a sharp uptake of PlayStation 5 Pro units. Due to the AAA+ title's planned home console-exclusive release, many hardcore gamers would opt for the best available experience—enabled by flagship hardware.

Naturally, the game's publisher was looking forward to massive sale results in 2025—mainly driven by Rockstar's big open world blockbuster. With a revised release date of May 26—within the next financial year—company leadership remains confident about a current GTA VI-less calendar. Strauss Zelnick—Two Interactive Software's chairman and CEO—believes that an upward trajectory is still on the cards: "we support fully Rockstar Games taking additional time to realize their creative vision for Grand Theft Auto VI, which promises to be a groundbreaking, blockbuster entertainment experience that exceeds audience expectations. While we take the movement of our titles seriously and appreciate the vast and deep global anticipation for Grand Theft Auto VI, we remain steadfast in our commitment to excellence. As we continue to release our phenomenal pipeline, we expect to deliver a multi-year period of growth in our business and enhanced value for our shareholders."

EA Joins Amazon Luna As Game Streaming Platform Expands to 4 EU Countries

Amazon Luna, the online game streaming service, has officially announced that it will be expanding further into Europe, introducing availability in Belgium, Luxembourg, Portugal, and Sweden. The launch includes both the free-to-play games available via Amazon Prime Gaming and the standalone Luna+ subscription service. Along with that announcement, it was also revealed that Amazon Luna has entered into a multi-year partnership with EA to bring some of the game studio's AAA hits to Luna+ members. EA joins GOG, Ubisoft, and Jackbox Games as publishers and game studios whose games are now available on Luna.

Kicking off the EA partnership are Star Ward: Jedi Survivor, Star Wars: Jedi Fallen Order, and Dead Space. Unlike the Ubisoft and Jackbox games, which require an additional subscription tier to access, EA's games are available in the basic Luna+ subscription. Amazon says that more EA games will be coming to Luna soon, specifically mentioning the EA Sports portfolio, although it did not specify which games or say when they would be coming to the platform. With Luna's expansion into more European countries, Amazon is also increasing the availability of the Luna controller, which connects directly to the cloud game streaming servers for reduced latency. The Luna controller will now be available in Belgium, Luxembourg, and Sweden for €69.99 MSRP or 799.99 SEK, with introductory sales bringing prices down to €44.99 and 519.99 SEK, respectively. The Luna controller is not yet available in Portugal, but it will launch there later this year. Luna+ subscribers can play on a variety of devices, including Mac, Windows, iOS/iPadOS, Android, and ChromeOS devices (via Chrome or Safari web browsers), as well as Amazon Fire tablets and TVs and Samsung and LG TVs.

CD Projekt Red Anticipates "The Witcher IV" Release Window: After 2026

CD Projekt RED unveiled its primary development project late last year: The Witcher IV. A pre-rendered cinematic trailer—utilizing a highly-customized Unreal Engine 5 build running on mystery NVIDIA GPU—showcased next-generation visuals. As revealed by NVIDIA in the new year, a GeForce RTX 5090 graphics card acted as the processing conduit for CD Projekt Red's fantasy featurette. Months later, company leadership has divulged a very loose timeframe for the highly-anticipated sequel's eventual launch. During a recent call with investors—exploring financial results from 2024, and future forecasts—the company expects profits to climb consistently over the next three years. As highlighted by many news reports, long-term franchise fans will need to remain patient—CD Projekt's calendar for next year seems to be free of forthcoming AAA content: "even though we do not plan to release The Witcher 4 by the end of 2026, we are still driven by this financial goal."

Given the Polish company's flagship branch kicking into a "full production" high gear phase around late 2024, a project on the (triple-A+) scale of The Witcher IV would require a long gestation period. Renewed online theories have placed a potential release window somewhere in 2027, possibly coinciding with the rollout of next-gen consoles. A noted industry soothsayer and veteran games journalist—Jason Schreier (resident at Bloomberg)—weighed in on the matter. He has dismissed many predictive reports about The Witcher IV arriving in 2026, as well as Naughty Dog's "The Heretic Prophet"—commenting on this topic, he stated: "I'm pretty sure I said they were both going to be very early teases. Neither of those games will be out next year." Piotr Nielubowicz—CD Projekt's chief financial officer—did not go into specifics during his firm's recently concluded earnings call: "we are not going to announce the precise launch date for the game yet. All we could share now to give more visibility to investors is that the game will not be launched within the time frame of the first target for the incentive program, which ends December 31, 2026."

MSI GeForce RTX 50 Laptops Are Prepped for High-end Gaming & Local AI Applications

MSI's latest high-end gaming laptops, including the Titan 18 HX AI, Raider 18 HX AI, and Vector 16 HX AI, feature Intel Core Ultra 200 HX series CPUs and NVIDIA RTX 50 series GPUs, while Raider A18 HX and Vector A18 HX run on AMD Ryzen 9000 series. With NVIDIA's last major GPU upgrade in over two years, these laptops deliver top-tier performance for ultra-high-resolution gaming. Beyond gaming, MSI's Titan, Raider, Vector, and Stealth series excel in AI applications, particularly Small Language Models (SLM), making them ideal for both gaming and AI-driven tasks.

Next-Gen GPUs: A Breakthrough for AI Applications
NVIDIA's latest RTX 50 series GPUs, built on the cutting-edge Blackwell architecture, introduce 5th-generation Tensor Cores, 4th-generation RT Cores, and Neural Rendering technology for the first time. With expanded memory capacity and GDDR7, these GPUs optimize AI-enhanced neural computations, reducing memory usage while boosting graphics rendering and AI processing efficiency. This results in unmatched performance for both gaming and creative workloads, enabling smoother, more efficient execution of complex tasks.

This Week in Gaming (Week 12)

Time flies and as we enter the latter half of March, we have a AAA release from a popular franchise that involves murder by another name. This is followed by a rather weird party game, a 33 player co-op game (good luck finding enough friends), some casual ski resort fun, an anime based game that appears to be related to chemicals and finally some alternative 20th century strategy gaming.

Assassin's Creed Shadows / This week's AAA release / Thursday 20 March
Become Naoe, a shinobi Assassin, and Yasuke, a legendary samurai, as you experience their riveting stories and master their complementary playstyles. As Naoe, use stealth to avoid detection and agility to confound your enemies. As Yasuke, strike your foes with lethal precision and power. Steam link

Another Win For Mac Gaming: Assassin's Creed Shadows To Hit Macs on Day One of Release

Gaming on Mac has been in somewhat of a weird situation lately. On one hand, there seems to be a ton of true AAA titles making their debut on macOS, but on the other hand, sales on the platform have been extremely disheartening in many of the cases. Now, it has been revealed that Assassin's Creed: Shadows, which is set to debut on PC, Xbox, and PlayStation on the 20th of March, will also be available for Mac users on the same day. While that may sound like great news for interested folks, there is a catch - like many of the titles, AC Shadows will be available exclusively on the Mac App Store for a cool $70.

And this is exactly where we hit a major roadblock. For whatever reason, Steam will not include binaries for both Mac and Windows platforms, forcing people with both Mac and Windows PCs to buy the expensive game for both the systems - and this, in my opinion, is the major reason why adoption has been poor. There are plenty of folks with both Macs and PCs - but getting them to pull the trigger for the same game two times is a hard sell. According to the App Store, the game will be playable on Macs powered by the M1 and higher SoCs, and needless to say, support for modern ray tracing goodness will be limited to M3 onwards. It is unclear, as of this writing how the performance is going to be, but there is no denying that the GPUs found on the Pro, Max, and Ultra SoCs in recent years are more than capable of handling even the most demanding of titles with playable framerates.

This Week in Gaming (Week 9)

Welcome to the last week of February and this week we have a massive AAA release from a popular Capcom franchise that involves a lot of monsters in the wild. The rest of this week is a lot more low-key, with a rhythm platformer, a 2D scroller action ninja game, a co-op horror game, a retro collection which includes no less than 14 games and finally some greens and bunkers.

Monster Hunter Wilds / This week's AAA release / Friday 28 February
Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and armor from the materials you harvest from your hunt as you uncover the connection between the people of the Forbidden Lands and the locales they inhabit. The ultimate hunting experience awaits you in Monster Hunter Wilds. Steam link

Xbox Introduces Muse: a Generative AI Model for Gameplay

In nearly every corner of our lives, the buzz about AI is impossible to ignore. It's destined to revolutionize how we work, learn, and play. For those of us immersed in the world of gaming—whether as players or creators—the question isn't just how AI will change the game, but how it will ignite new possibilities.

At Xbox, we're all about using AI to make things better (and more fun!) for players and game creators. We want to bring more games to more people around the world and always stay true to the creative vision and artistry of game developers. We believe generative AI can boost this creativity and open up new possibilities. We're excited to announce a generative AI breakthrough, published today in the journal Nature and announced by Microsoft Research, that shows this potential to open up new possibilities—including the opportunity to make older games accessible to future generations of players across new devices and in new ways.

This Week in Gaming (Week 8)

Welcome to another week of new game releases and this week's AAA title takes place in the same world as Pillars of Eternity, for those that were a fan of that game from a decade ago. If RPG games aren't your cup of tea, how about a face full of Norwegian snow, or maybe the summer of 1995? How about some equestrian challenges, some pirate ninjas or maybe something a bit more dystopian? If so, we got the games for you this week.

Avowed / This week's AAA title / Tuesday 18 February
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny. Steam link

This Week in Gaming (Week 7)

Welcome to week two of February, during which one of the oldest game franchises is launching its seventh iteration, although this time around it steps away quite a bit from its past versions, for better or worse. This is followed by some mayhem, Hollywood drama, an action co-op RPG, some classic side scrolling action with a lot of big guns and the week is rounded off with a JRPG.

Sid Meier's Civilization VII / This week's AAA release / Tuesday 11 February
In Civilization VII, your strategic decisions shape the unique cultural lineage of your evolving empire. Rule as one of many legendary leaders from throughout history and steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement. Steam link

This Week in Gaming (Week 6)

Welcome to February, also known as the shortest month of the year. This week's AAA release brings you some open-world medieval knight action. The rest of the week is pretty low-key, kicking off with a rather odd action-puzzle game which is followed by a new take on the vampire genre. Up next is some musical combat, some more knights, although this time we're back in Camelot and the week is finished off with a paranormal point-and-click adventure.

Kingdom Come: Deliverance II / This week's AAA release / Tuesday 4 February
Diving back into the heart-pounding world of 15th Century Bohemia (Central Europe), Kingdom Come: Deliverance II picks up where its predecessor left off, thrusting players into the shoes of Henry, the steadfast son of a blacksmith, embroiled in a tumultuous tale of vengeance, betrayal, and self-discovery. In this gripping sequel, players will traverse a meticulously crafted medieval landscape, from the humble confines of a blacksmith's forge to the grandeur of royal courts, all while navigating the treacherous currents of a kingdom torn apart by civil war. Steam Link

Midnight Society Closing Down, Development of DEADROP Ends

Today we are announcing Midnight Society will be closing its doors after three incredible years, with an amazing team of over 55 developers contributing to our new IP DEADROP. We are actively seeking other game studios that would be interested in offering employment opportunities to our talented team members. If you know anyone who's hiring please forward this message to them or DM us for direct intros. We express our sincere gratitude to each and every one of our community members and deeply sorry we were unable to reach our ultimate goal.

Midnight Society was founded on the core principles of transparency and open development. From as early as the creation of the very first weapon, environment, and gameplay systems, we shipped playable builds of our games to our massive community of players. With the leadership of three industry veterans, the studio grew to over fifty AAA developers from the largest franchises in the world (Call of Duty, Halo and Fortnite), alongside hundreds of thousands of community members who signed up to play in-development Snapshots of our first game and provide crucial feedback for the team.

GTA 6 Could Bring New Era of $90+ Video Game Prices

The video game industry may be preparing for significant pricing transformation, with the prediction that Grand Theft Auto 6 (GTA 6) could set a new precedent for game pricing when it launches in the fall of 2025. According to a recent industry analysis by Epyllion Group CEO Matthew Ball, the current standard price point of $70 for premium games is becoming unsustainable given the escalating development costs of major AAA titles. Ball suggests that GTA 6, one of the most anticipated releases in gaming history, may need to retail for at least $91 to reflect its production value. The potential price increase could have ripple effects throughout the industry, with other developers and publishers likely to follow suit. Anticipated are price points between $80 and $100 for premium titles, with cascading effects on lower-priced games that could see increases of around $10 across different price tiers.

Michael Douse, Publishing Director at Larian Studios, has voiced support for price adjustments, noting that game prices have remained relatively stagnant despite inflation. "A good company raises salaries in line with inflation so that their staff don't die or something, but games prices haven't risen with inflation. This isn't the reason the industry is in the shit for now, but it is an uncomfortable truth. On the other hand, the responsibility for a game developer is to make sure that the game they show lives up to that promise, and that investment from the player," Douse stated on X. While development costs and employee salaries have risen with inflation, game prices have seen only minimal increases. Even multimillion-dollar productions maintain the $70 price point, a model the industry now views as unsustainable.

LG and Xbox Partner to Expand Cloud Gaming Experience on LG Smart TVs

LG Electronics (LG) has announced a partnership with Xbox, providing players access to hundreds of games with the Xbox app on LG Smart TVs. Owners of LG's latest Smart TVs will be able to effortlessly discover and play a wide selection of PC and console games from industry-leading partners, and soon Xbox, through the new Gaming Portal. This versatile, gaming centric hub is designed as an all-in-one solution for seamless navigation and personalized gaming, both for the latest AAA games and casual webOS app games.

For gaming enthusiasts, LG Smart TV users can soon explore the Gaming Portal for direct access to hundreds of games with Xbox Game Pass Ultimate, including popular titles like Call of Duty: BlackOps 6, and highly anticipated releases like Avowed. With Game Pass Ultimate, players will also be able to stream a catalog of select Xbox games they own such as NBA 2K25 or Hogwarts Legacy.

This Week in Gaming (Week 50)

Welcome to week 50 and Lucia, alternatively Freddy week if that's something that's celebrated in your part of the world. This week's AAA title will bring back childhood memories for many of you, at least if you're old enough to remember Dr Jones. As for the rest of this coming week's new releases, we have a spoiled cat, some people trying to survive the apocalypse, a bunch of people playing with swords, a hungry elevator and some ruins in need of repair.

Indiana Jones and the Great Circle / This week's AAA title / Monday 9 December
Uncover one of history's greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jones. You'll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard. Steam link

This Week in Gaming (Week 49)

Welcome to the first week of December and the first of advent for those that celebrate it. This week's AAA release is the 2024 release of a FPS shooter that first saw life back in 1998, but under a new developer and publisher. If this isn't your cup of tea, then you can try your luck in beating humans, demolishing things, surviving a bullet hell, finding your lost memories or pretending to be a superhero.

Delta Force / This week's AAA title / Thursday 5 December
Delta Force is back! The iconic series returns as the definitive free-to-play modern team-based tactical shooter and featuring three distinct gameplay modes: large-scale PvP warfare, intense extraction shooter action, and a remake of the legendary Black Hawk Down campaign. Steam link

Humanoid Origin Game Studio From Mass Effect Creator Shutters Doors after Just 3 Years

Humanoid Origin, a game studio started and lead by former Mass Effect creator, Casey Hudson, has just announced that it will be shutting down just 3 years after its creation. The main driving factor behind the closure of Humanoid Origin is a lack of funding, with the announcement coming from a LinkedIn post on Monday, November 25. In the announcement, Hudson places some of the blame on the "broader challenges in the industry" and says that the studio's main goal right now is to support its employees in the transition to new projects.

The fledgling game studio was unable to launch its first project, which was to be an ambitious, large-scale AAA sci-fi game for which it had aggressively been hiring creative talent since the company's 2021 start. This is just the latest studio casualty in what has been a brutal year for the gaming industry as a whole. Earlier this year, studios owned by much larger corporations with deeper pockets also saw similar closures, like the somewhat mysterious shuttering of the Humble Games publishing division, which was later clarified as "restructuring."

Rumor: Ubisoft Wants Valve To Disable Steam Player Count API Fuelling SteamDB

Steam is highly valued by many gamers, not only for being a fairly inexpensive, easy way to buy and manage games, but also because it provides statistics on player count and play times, via tools like SteamDB, which are a neat way for gamers to see how the community is participating in games before buying them. According to a post on the FandomPulse Substack, however, Ubisoft has taken issue with Valve's player statistics.

The Substack post quotes Ubisoft insiders who claim that the game developer and "other companies" want Valve to disable or restrict the APIs used by tools like SteamDB and Steam Charts as a direct response to the disappointing performance of Star Wars Outlaws. This news also comes ahead of the early 2025 launch of Assassin's Creed Shadows, which has already caused significant apprehension as a result of game previews. The claims also mention that Ubisoft seeks to control the narrative of its games and potentially present a rosier image to its investors. If Ubisoft has its way, the gaming industry would lose even more transparency, since tools like SteamDB are often used by game journalists to evaluate the popularity and commercial success of games.
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