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PC Game Pass Library Arriving on GeForce NOW Later This Year

This weekend, at Xbox Games Showcase and Starfield Direct, we showed the exciting future for players and game creators - dozens of new games, a new 1 TB Series S console and new ways for players to get their games anywhere with PC Game Pass coming to NVIDIA GeForce NOW later this year. After our double feature, Head of Xbox, Phil Spencer, Head of Xbox Creator Experience, Sarah Bond, Head of Xbox Game Studios, Matt Booty, and Game Director at Bethesda Game Studios, Todd Howard also addressed the future of gaming at Microsoft in our What's Next for Gaming event.

Players are discovering and playing games like never before - we have reached new records for monthly active users and monthly active devices, and just last quarter we saw a 46% increase year over year in people playing PC games on Game Pass. Game Pass continues to grow - our revenue from subscriptions overall reached nearly $1 billion last quarter. We're excited about the future of Xbox, and we see the opportunity to grow not only our own business, but the entire industry as a whole - through creating groundbreaking new games, inviting creators to build their dream projects on our platform, and opening gaming up to everyone, no matter where they are in the world. These are our key pillars to help continue that growth.

NVIDIA GeForce NOW Library Expands with Three Xbox PC Titles and More...

Keep the NVIDIA and Microsoft party going this GFN Thursday with Grounded, Deathloop and Pentiment now available to stream for GeForce NOW members this week. These three Xbox Game Studio titles are part of the dozen additions to the GeForce NOW library.

Triple Threat
NVIDIA and Microsoft's partnership continues to flourish with this week's game additions.

Xbox Celebrates Commitment to Gaming Accessibility

Global Accessibility Awareness Day is an exciting moment for Xbox to recognize the importance of accessibility, celebrate the players and developers with disabilities that are part of our vibrant, global gaming community, and highlight recent accessibility work at Xbox. To meet the needs of over 427 million players with disabilities, and create a platform where everyone feels welcome, safe, and represented, we know that accessibility awareness and support is something that has to happen every day and has to be part of the community culture. What this support resembles will vary based on the player, but ultimately, accessibility at Xbox is all about creating gaming experiences that everyone can enjoy.

Gaming is all about the power of connection and play. And it has been incredible these last several months watching the energy our community has put into learning about game accessibility, especially as we continue our own accessibility journey and push for a more inclusive games industry. On Global Accessibility Awareness Day 2023, we're excited to share with you some of the work we've been doing in support of our Gaming & Disability communities, including updated accessibility support pages, new accessibility features on PC, and recognizing the achievements of thousands of Xbox Ambassadors who are showing how easy and fun it can be to learn about game accessibility by completing over one million Accessibility Explorer Path missions!

Xbox's Phil Spencer Addresses Redfall's Substandard Launch State

Phil Spencer, CEO of Xbox Game Studios, appeared on the popular (Xbox-themed) Kinda Funny Games podcast earlier this week for a video interview (Xcast Episode 137). The almost 45-minute long conversation touched upon several topics relating to gaming matters at Microsoft, with the hosts managing to corner Spencer about the recent (not so good) launch of Bethesda and Arkane's horror FPS Redfall. Gaming community feedback has not exactly been encouraging in the wake of the game's release two days ago, and Spencer admits that he shares similar sentiments: "I'll just say all up, there's nothing that's more difficult for me than disappointing the Xbox community. I've been a part of it for a long time. I obviously work on Xbox, head of the business, have a lot of friends, get a lot of feedback. And just to watch the community lose confidence, be disappointed, I'm disappointed. I'm upset with myself. I revisit our process - I think back to the announcement of 60 FPS and then we weren't shipping 60 FPS, that was our punch in the chin, rightfully, a couple of weeks ago. And then seeing the game come out and the critical response was not what we wanted, and it's disappointing."

He continues his thought about reacting to feedback this early on in the process: "What can we learn? What can we get better? One thing I'll fight is what went wrong. There's clearly quality and execution things we can do, but one thing I won't do is push against creative aspirations of our teams. Then a lot of people will say, hey, you've got teams, teams know how to do one kind of game, just force them to go do the one kind of game they have a proven track record for. I'm just not a believer in that. Maybe that means I'll under deliver for some of our fans out there. But when a team like Rare wants to do Sea of Thieves, when a team like Obsidian wants to do Grounded, when Tango wants to go do Hi-Fi (Rush) when everybody probably thought they were doing The Evil Within 3, I want to give the teams the creative platform to go and push their ability, push their aspirations."

NVIDIA Provides the Definitive Redfall Experience, Enhanced With DLSS 3 & Reflex

Our latest GeForce Game Ready Driver gets your system ready for Redfall, which launches today with support for NVIDIA DLSS 3 and NVIDIA Reflex. Additionally, there's Game Ready support for the Diablo IV Server Slam and Showgunners, which both include DLSS. To download and install, head to the Drivers tab of GeForce Experience or GeForce.com, and read on for further details.

Game Ready For Redfall, Enhanced With NVIDIA DLSS 3 & Reflex
NVIDIA and Bethesda have partnered to bring our full slate of game-changing technologies to Redfall, an open-world, co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. In Redfall, the island town is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world, ally yourself with a handful of survivors against the creatures threatening to bleed the town dry, and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires' appearance.

This Week in Gaming (Week 18)

As we leave the month of April behind us and move into May, we kick off the new month with a AAA horror first person shooter from Bethesda. The first week of May also brings a AAA 4X title, giant turtles, a Halo like game that adds an RTS element, multiple adventure titles and a game that's all about running away from conscription in the Russian army. Not a bad start to the month of May, if we may say so.

Redfall / This month's AAA title / Tuesday 2 May
The town of Redfall is under siege by a legion of vampires who have cut the island off from the outside world. Trapped with a handful of survivors, slay alone or squad up in open-world FPS action.

Bethesda Reveals Redfall's Official PC Hardware Requirements, NVIDIA Releases Exclusive Launch Trailer

With the launch of Redfall set for early next week, Bethesda has kindly provided some prepwork to consider in advance - a breakdown of the crossover shooter's PC specification requirements (minimum, recommended and ultra) as well as all available accessibility settings and options. They fail to mention any resolution or framerate targets, so it will be up to PC gamers to investigate the nitty-gritty numbers on the day of Redfall's release (May 2). As part of the whole promo campaign NVIDIA has decided to unleash a gameplay trailer (see below) of the game running on a high end PC fitted with a (presumed) high-end GeForce RTX 40-series graphics card.

Redfall's PC audience will get to flex their graphical muscles more so when compared to unfortunate current gen Xbox owners - Bethesda and developer Arkane Studios have recently admitted that their supernatural shooter will be restricted to 30 FPS Quality Mode on Series X and S consoles at launch. A higher framerate performance mode is promised in the future - via a game update - but the Microsoft-owned publisher has not set a more specific release window for the upgrade. The middle and high-tier specifications on PC seem to be quite reasonable, so Redfall is not expected to be a stuttering mess on arrival.

Xbox Design Lab Introduces Redfall Limited Edition Controllers

Bite Back! Introducing Redfall Limited Edition Controllers with Xbox Design Lab: "If I have to be stuck on an island full of vampires, I'm glad it's with y'all." As you explore the thrilling world of Redfall, we are excited to bring you the newest additions to Xbox Design Lab with Redfall Limited Edition Designs inspired by the game's characters. Choose from one of five inspired designs, each with its own curated color scheme to match. Take your pick from the four playable heroes, Layla Ellison - The Telekinetic Threat; Remi De La Rosa - The Ingenious Ingeniera; Devinder Crousley - The Verified Cryptid Hunter; or Jacob Boyer - The Deadeye with an Undead Eye. And for those who prefer to embrace the darkness, the fifth design, Bite Back, offers a vampire-inspired look complete with red fangs and side caps highlighting the town of Redfall before and after the vampire invasion.

Each design highlights key aspects of each character and the game. Devinder's top case mimics rust and steel from his many adventures hunting cryptids, while Jacob's silver case is detailed with his hex pattern blue cloak and sniper scope markings. Layla's bombastic two-tone black and purple top case is accented with white accents bursting with personality, and Remi's top case shows off her robotics background with the same orange color as her drone, Bribón. You can also choose from one of four unique Redfall battery door engravings, offering a nod to different aspects of the game.

Acer to bring Redfall to Predator Gaming PCs Through Xbox Game Pass Ultimate on May 2

Acer today announced it has worked with Bethesda Softworks and Microsoft to bring the much-anticipated action title Redfall to all new Acer Predator Windows 11 gaming laptop and desktop owners via a free, one-month offer of Xbox Game Pass Ultimate.

Redfall is an open-world, single player and co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored, that brings the studio's signature gameplay to this story-driven, action shooter and will be available on Predator gaming PCs beginning May 2, 2023, through Xbox Game Pass Ultimate.

Ghostwire: Tokyo The Spider's Thread Out Now, Free Update for PC and Modern Console Versions

Explore a city turned supernatural in this free update including a new rogue-lite "The Spider's Thread" game mode, more side missions, new enemies, new skills, Photo Mode enhancements and more. Plus, Ghostwire: Tokyo is available now on Xbox Series X|S and Microsoft PC Store. Paranormal forces have taken over Tokyo, with nearly all the human populace vanishing in an instant.

The city's denizens have been replaced by beings from another world - yōkai, evil spirits, myths and urban legends brought to life. But now isn't the time to fear the unknown…face it in Ghostwire: Tokyo, now featuring the all-new Spider's Thread update! The Spider's Thread update, available now for all Ghostwire: Tokyo players, adds a new rogue-lite mode to the game on top of other additions to the base campaign, including new enemies, new skills, new areas to explore, new side missions, extended story cinematics, Photo Mode enhancements and more!

Redfall Graphics Performance Restricted to 30 FPS Quality Mode on Xbox Series X|S at Launch

Bethesda tweeted out an information update directed at Xbox Series console owners - and it has caused a stir within the fanbase - Redfall will be locked to "Quality Mode" upon launch in early May. PC gaming enthusiasts will have plenty to laugh about with these newly announced graphical performance restrictions, set for the green team's pair of current generation consoles. The frame rate will be capped at a maximum of 30 frames per second on both Xbox Series X and S, under the "Quality" performance mode. The version tuned for Series X will be able to output at the 4K UHD resolution standard (3840 x 2160), and the pixel count will be reduced for Microsoft's weaker console offering, at 1440p QHD (2560 x 1440).

Bethesda states that a 60 frames per second "Performance Mode" for Xbox Series X|S will be added at a later (unspecified) date, presumably via an online patch issued through Xbox Live. No further details were provided regarding the decision to cap frame rates, all the more strange given that Redfall is due to launch very soon. Arkane Studios (the Austin, TX branch) declared last month that it was also working on a removal of the always online requirement for the game's single player element - again, no time period for release has been established for this reversal. Redfall has attracted mounds of controversy over the past two months - including Sony's attention through litigation.

QuakeCon To Make On Location Comeback in 2023

QuakeCon 2023 Returns to its Roots, Reuniting Fans with a Modern Upgrade to the Classic BYOC - It's official! After three years of digital-only events, QuakeCon 2023 will mark the return of the beloved BYOC, in-person at the Gaylord Texan Resort & Convention Center in Grapevine, Texas from Thursday, August 10 through Sunday, August 13.

"QuakeCon is our favorite event of the year, and we can't wait to finally see our incredible QuakeCon community in-person again, celebrate games, and frag all weekend with thousands of friends." said Marty Stratton, Studio Head, id Software. "For our first year back, QuakeCon 2023 is focusing on the fan favorite BYOC and the players that made QuakeCon the best gaming gathering for more than 25 years."

Sony Seizes Upon Redfall PlayStation 5 Removal Controversy in Battle With Microsoft

Sony is not happy about the UK's Competition and Markets Authority (CMA) recent provisional approval of Microsoft's proposed acquisition of Activision Blizzard, and has highlighted the apparent removal of a Microsoft-owned game from being developed on the PlayStation 5. According to legal documents submitted to the UK government, Sony has taken issue with the watchdog's sudden change in opinion - the CMA's position was highly critical at the start of the year - and suspects that Microsoft's expensive PR campaign and submitting of "new evidence" to international competition regulators have influenced a change in direction of rulings. Sony's statement bears down on the unfair nature of the bid's approval: "The CMA's reversal of its position on its consoles theory of harm is surprising, unprecedented, and irrational."

Japan's Fair Trade Commission (JFTC) was the latest anti-trust governing body to give the takeover a thumbs-up, almost two weeks ago - a dramatic turn of events given that it happened on Sony's home turf. The embattled electronics corporation has taken notice of fresh developments in the press, and proceeded to mention controversy surrounding the Redfall platform war. Harvey Smith, the game's creative director, let slip too many details during a promotion tour and seemingly admitted that the higher-ups at Microsoft's Xbox division had decided to can the PlayStation 5 version of Redfall in favor of keeping it exclusive to Xbox, Game Pass and PC. Arkane Studios, as part of the ZeniMax Media Group, was acquired by Microsoft in 2021 - and certain games, already in development, were later released on the PlayStation 5 as timed exclusives, Deathloop being a prime example of this.

Microsoft Denies Strategic Removal of PlayStation 5 Games From Development

Microsoft has been quick to respond to a backlash from gamers who have been angered by reports of the company's prevention of a PlayStation 5 version of Redfall being developed by an internal studio - Arkane. The game's creative director, Harvey Smith, has been busy with press duties this week and might have slipped up by revealing too much about the Xbox Division's directives. In an interview with IGN France, Harvey stated that Microsoft held a policy of "no PlayStation 5" in the times following an acquisition of ZeniMax (parent group of Bethesda Softworks) in 2021. He elaborated on the regime change: "They came in and they said 'we're focusing on Xbox, PC and the Game Pass." Smith indicated that he embraced the decision since it was: "one less platform to worry about, one less complexity."

A Microsoft spokesperson provided a statement to Eurogamer: "We haven't pulled any games from PlayStation. In fact, we've expanded our footprint of games that we've shipped on Sony's PlayStation since our acquisition of ZeniMax, and the first two games we shipped after closing were PlayStation 5 exclusives. We did the same thing since our closing of Minecraft as we extended the reach of that franchise. All of the games that were available on PlayStation when we acquired ZeniMax in March 2021 are still available on PlayStation, and we have continued to do content updates on PlayStation and PC. We have always said that future decisions on whether to distribute ZeniMax games for other consoles will be made on a case-by-case basis."

Redfall Developers Working on Removal of Single-Player Always Online Restriction

Arkane Studios will be working on the removal of the single-player always online restriction from its upcoming Redfall first-person shooter game. This follows significant backlash expressed by gamers, after the presence of this function was brought to light in February 2023. In an interview conducted by Eurogamer, game director Harvey Smith has revealed that the Austin, Texas-based branch has taken the negative feedback seriously. The development team is active in making changes to Redfall's underpinnings, so that an offline single-player experience becomes a possibility.

Smith acknowledged that modern games are intrinsically linked to online services, but these should offer functionality when offline circumstances occur. He imagined situations from the perspective of being a potential Redfall player: "They could say: 'Oh, my God, you're always online. If you get on your Steam, and it's not online, you freak out. If you get on your Xbox, and you can't get the latest patch, or see what your friends are doing, you freak out. You want to be always online!' But that response, I think, lacks empathy."

Bethesda Softworks Releases Redfall Official Story Trailer

What is happening in Redfall? Where did the vampires come from? Uncover the mysteries of Redfall as you explore the island. Delve into the dark history of the sinister company that created the monsters stalking the streets and face off against the terrifyingly powerful vampires that some survivors worship as gods.

There's a lot more to the charming island of Redfall than meets the eye. The scientists at Aevum HQ have been working on something world-shattering. People are going missing; there are dead bodies and blood everywhere; the sun has been eclipsed; and vampires rule the town.

NVIDIA Accelerates Neural Graphics PC Gaming Revolution at GDC With New DLSS 3 PC Games and Tools

Ahead of next week's Game Developers Conference (GDC), NVIDIA announced an expanded game roster and new developer plug-ins for NVIDIA DLSS 3. The latest version of NVIDIA's AI-powered Deep Learning Super Sampling (DLSS) technology is now supported in an assortment of blockbuster games and franchises, and being integrated into Unreal Engine, one of the world's most popular game engines. The company is also publicly releasing the DLSS Frame Generation plug-in to further ease developer adoption of the technology.

"Neural graphics has revolutionized gaming since its introduction with NVIDIA DLSS, and we're now taking it to new heights," said Matt Wuebbling, vice president of global GeForce marketing at NVIDIA. "PC gaming super-franchises such as Diablo and Forza Horizon and Bethesda's new Redfall are raising the bar for image quality with stunning graphics while using DLSS to keep gameplay smooth as silk." Since its launch in 2018, NVIDIA DLSS has driven a neural graphics revolution in PC gaming. Neural graphics intertwines AI and graphics to create an accelerated rendering pipeline that continuously learns and improves. Instead of natively rendering every pixel in a frame, DLSS allows the game to render 1/8th of the pixels then uses AI and GeForce RTX Tensor Cores to reconstruct the rest of the pixels, dramatically multiplying frame rates, while delivering crisp, high-quality images that rival native resolution.

NVIDIA Promo Material Emerges for Upcoming Offer of GeForce RTX 40 Series and Redfall Bundle

NVIDIA looks to be bundling Redfall with its RTX 40-series GPUs in the near future. It seems that UK hardware retailer Punch Technology was premature with its uploading of promotional material regarding the upcoming offer, and VideoCardz was quick to report on this leak. An exact start date for the promotion was not revealed, but the qualifying graphic card model products include desktop versions of RTX 4090, 4080 and 4070 Ti. Laptops equipped with mobile RTX 4090 or RTX 4080 GPUs will also qualify for the Redfall promotion.

The limited time promotion will offer up a bundled copy of the Arkane Austin-developed Redfall Bite Back Edition, which represents the most expensive ($99.99 or £83.99) and content complete launch version of the Bethesda-published title. Redfall is due to be released on May 2 of this year, for PC and Xbox Series S|X with online cross-play enabled between platforms

Bethesda Game Studios Delays Starfield to September 2023, Releases Launch Date Trailer

Starfield's official launch date has been revealed in a brand-new enigmatic trailer, followed by a special message from Game Director Todd Howard. Players can look forward to the deepest dive yet into Bethesda Game Studios' latest epic at the Starfield Direct, coming June 11, 2023.
Xbox also confirmed its plans for an Xbox Games Showcase on June 11, 2023. It is set to air before the Starfield Direct.

25 years in the making, Starfield introduces an entirely new frontier to explore—space. In 2330, you join Constellation, the last group of space explorers seeking rare artifacts throughout the galaxy. Venture through the stars and get to know a memorable cast of characters on a quest to answer humanity's greatest question—what is out there? Where will Starfield take you?
Starfield arrives exclusively on Xbox Series X|S and PC on September 6, 2023. Play it day one with Xbox Game Pass.

FTC Seeks to Block Microsoft's Acquisition of Activision Blizzard

The Federal Trade Commission is seeking to block technology giant Microsoft Corp. from acquiring leading video game developer Activision Blizzard, Inc. and its blockbuster gaming franchises such as Call of Duty, alleging that the $69 billion deal, Microsoft's largest ever and the largest ever in the video gaming industry, would enable Microsoft to suppress competitors to its Xbox gaming consoles and its rapidly growing subscription content and cloud-gaming business.

In a complaint issued today, the FTC pointed to Microsoft's record of acquiring and using valuable gaming content to suppress competition from rival consoles, including its acquisition of ZeniMax, parent company of Bethesda Softworks (a well-known game developer). Microsoft decided to make several of Bethesda's titles including Starfield and Redfall Microsoft exclusives despite assurances it had given to European antitrust authorities that it had no incentive to withhold games from rival consoles.

Bethesda Launches Bethesda.net Steam Game Migration Tool

Bethesda announced earlier this year that they would be shutting down their Bethesda.net launcher and moving all games to Steam. Bethesda has now enabled the functionality to transfer any games owned on a Bethesda.net account to a Steam account using the new Transfer Page. The migration process will include all games and DLC in addition to cloud saves, and any virtual wallet currency. The Bethesda.net launcher will be retired on May 11th with game launching no longer available from that date.

You can transfer your Bethesda.net game library to Steam here.

noblechairs reveal the design of The Fallout Nuka-Cola Edition Gaming Chair

Today, noblechairs are excited to reveal the design of the official noblechairs EPIC Gaming Chair - The Fallout Nuka-Cola Edition! The Nuka-Cola Edition will be available to purchase through many retailers worldwide later this year. noblechairs announced their partnership with games publisher Bethesda Softworks in 2019 and have already released officially licenced DOOM, The Elder Scrolls Online and Fallout Vault-Tec Edition gaming chairs.

The Nuka-Cola Edition by noblechairs has been designed to take distinctive elements from the game - making it a must have for enthusiasts and fans of the Fallout franchise. The front features an all-red base, with white accents and white embroidered Nuka-Cola bottle and gold stars. Complete with the noblechairs branding, the back of the chair features a full embroidered Nuka-Cola logo.

Bethesda Retires the Bethesda.net Launcher and Moves to Steam

We're saying goodbye to the Bethesda.net Launcher this year. We would like to thank you for your support and assure you that all of your games are safe. If you're not playing PC games through the Bethesda.net launcher then your work is done here. Thanks for reading! If you do have games through the Bethesda.net launcher, don't worry. Starting in early April you'll be able to migrate your games and Wallet to your Steam account. For more details on what this process will look like, read on.

You have plenty of time to plan and begin migrating your Bethesda.net library to your Steam account. The migration to Steam will include your game library and Wallet - meaning you will not lose anything from your Bethesda.net account. Many games will also have their saves migrated, with a few requiring some manual transfers. For games that require it, you will still use your Bethesda.net login to sign in to play. Your Bethesda.net account will not be lost and will still be accessible on our website and in-game, and we will continue supporting all Bethesda.net accounts with our future titles.

Access to Xbox Game Pass Worth $6,300 in Games for 2021

Microsoft is well on its way towards becoming the Netflix of videogames, considering the running success of its Game Pass subscription service. The idea is simple: players pay a monthly fee (starting at $9,99 for PC or Xbox-specific subscriptions) and they receive access to a curated portfolio of game experiences. The platform is bolstered by the fact that Microsoft's first-party titles are made available day-one for Games Pass subscribers. In 2021 alone, this approach by Microsoft gave gamers access to games like Halo Infinite, Age of Empires 4, Forza Horizon 5, and the incredibly quirky Psychonauts 2. But is it worth it to have a Games Pass subscription, thus waiving ownership of those actual games?

Your mileage will certainly vary; but in pure dollar terms, it's difficult to argue against the idea. According to The Loadout, Games Pass subscribers were given access to around $6,300 worth of games throughout 2021 - that's how much a consumer would have to pay, day one, to own all of the games that Microsoft included (and sometimes rotated out) of its Game Pass library. A yearly Game Pass Ultimate subscription (for PC and Xbox games) would give you access to the same cadre of titles for a much more modest $15 a month - $180 in total. In March alone, Games Pass subscribers saw the floodgates open to around $960 worth of games (and potentially thousands of hours of gameplay) with the addition of Bethesda Softwork's titles to the service, following the $7,5 billion Microsoft acquisition of parent company Zenimax Media.

ZeniMax Job Posting Reveals id Software Working on its Next FPS

A job posting with ZeniMax media, the Microsoft-owned game publisher that holds id Software, Bethesda, Machine Games, among other big studios, reveals that id Software is already working on its next first-person shooter. The posting calls for a UI programmer and senior graphics programmer, to "work on legendary id games for PC and next-generation console systems."

It's anybody's guess what this game could be—the next DOOM, making the 2016 reboot part of a trilogy? The next Quake, with MOBA elements or the Ranger timeline reboot? Definitely not the next Wolfenstein, since Machine Games handles the franchise? Something entirely new? Regardless, the posting hints at the likelihood of this new title only targeting PC and next-gen consoles (Xbox Series X/S and PlayStation 5), cutting out legacy ones (Xbox One, and PlayStation 4).
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