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THQ Nordic acquires the "Kingdoms of Amalur" IP

THQ Nordic today announced they had acquired the IP for Kingdoms of Amalur, the huge, ambitious RPG that launched back in 2012. Developed by 38 Studios and the adequately named Big Huge Games, Kingdoms of Amalur> Reckoning launched to a good public and critic reception (albeit slightly polarizing in the extreme), which wasn't really that unexpected - renowned fantasy writer R. A. Salvatore created the in-game story and lore, for one, and Todd McFarlane was responsible for the art department.

However, the game didn't go on to be the commercial success it needed to be (perhaps because of it threading genre conventions all too well, particularly in the side quest portion of the game), and 38 Studios eventually filed for bankruptcy. The world and lore of Kingdoms of Amalur was already quite substantial to begin with, and a sequel was in the works and in pre-production; and that's ostensibly all part of the new IP acquisition by THQ Nordic. There's something about the overall Kingdoms of Amalur aesthetic and gameplay that resonates with THQ Nordic's own Darksiders, so it seems to be a good fit for the company. Here's to something new actually flourishing from the ashes of this acquisition.

THQ to Acquire Rise of Nations Developer Big Huge Games

Publisher THQ has announced its plans to acquire Big Huge Games, the developer behind the Xbox Live Arcade board game Catan (X360), the Rise of Nations PC RTS series, and The Asian Dynasties expansion for Ensemble's RTS Age of Empies III (PC). The acquisition, which THQ hopes to complete soon, will cement Big Huge Games as a wholly-owned subsidiary of the company. The studio will remain at its present Timonium, Maryland location, and will also retain its management and employees. "THQ provides an ideal environment to help us develop new, innovative games for both core gamers and mass market," said Big Huge president Tim Train. "We believe their passion for games, developer support, and understanding of the creative process is without parallel in the industry."
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