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Homeworld 3 Gets PC System Requirements

Gearbox Publishing and Blackbird Interactive have officially unveiled the system requirements for Homeworld 3, the highly anticipated next installment in the GOTY-winning sci-fi RTS series, launching in 2024. Blackbird Interactive continues its work to optimize the game to ensure the fidelity, scale and immersiveness of Homeworld 3's gameplay can be experienced across a wide array of PCs.

Players with the latest graphics cards and processors can enjoy the game in 4K with all of the settings turned up while players with older components can still experience Homeworld 3's hallmark 3D strategy experience with dynamic space battles and incredible visuals.

ASUS Announces Dual GeForce RTX 4060 Ti SSD Graphics Card

ASUS today announced the Dual GeForce RTX 4060 Ti SSD, the world's first graphics card equipped with an M.2 slot, allowing for a seamless cooling upgrade for high-performance NVMe drives.

Reimagined M.2 storage
At its core, this card has all of the same amazing features as the ASUS Dual GeForce RTX 4060 Ti 8GB. Third-generation RT Cores and fourth-generation Tensor Cores, now featuring DLSS 3.5 and frame generation, drive incredibly immersive real-time ray tracing experiences, enabling this graphics card to push the limits of how good modern games can look. Housed in a sleek 2.5-slot design that only requires a single 8-pin PCIe power connector, the Dual GeForce RTX 4060 Ti SSD can easily fit into almost any existing build.

More Games Get NVIDIA DLSS Support

In Cyberpunk 2077: Ultimate Edition, immerse yourself in every story the world of the dark future has to offer, featuring every gameplay update and all previously released content in one package - including the acclaimed spy-thriller expansion Phantom Liberty. Get the ultimate Cyberpunk experience with full ray tracing, NVIDIA DLSS 3.5 with Ray Reconstruction, and NVIDIA Reflex, powered by GeForce RTX 40 Series GPUs and laptops. Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City. Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make, and decide how V's story ends. Your choices in the base game and Phantom Liberty create interweaving webs of consequences, ones that shape the fate of the characters around you - and your own.

Cyberpunk 2077: Ultimate Edition is the complete package, including every update, add-on and in-game item CD PROJEKT RED has released. For PC gamers with GeForce RTX graphics cards, you can experience all of Cyberpunk 2077: Ultimate Edition's content with the incredible technical and graphical enhancements NVIDIA and CD PROJEKT RED have partnered on pre and post release.

NVIDIA DLSS Coming to Desynced, Warhammer Age of Sigmar: Realms of Ruin, and More Games

Each week, we bring you news of the latest DLSS and RTX integrations in games and apps. Last week, Call of Duty: Modern Warfare III launched with DLSS 3, and Like A Dragon Gaiden: The Man Who Erased His Name with DLSS 2. This week, Desynced adds support for DLSS 3, Warhammer Age of Sigmar: Realms of Ruin arrives with DLSS 2, the DLSS 2-enhanced Earth: Revival Open Beta begins, and the DLSS 3-enhanced Remnant II gets even better with the launch of The Awakened King DLC later today. Additionally, Starfield's Steam beta update is now available with DLSS 3, DLAA and NVIDIA Reflex, ahead of its official release at a later date.

Desynced Update Adds DLSS 3 On November 16th
Desynced is an Early Access sci-fi strategy game with fully customizable units and behaviors, from Stage Games Inc. and Forklift Interactive. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations

Bethesda has released its latest beta patch for Starfield, adding official support for NVIDIA DLSS 3 Frame Generation, fixing several issues, and implementing further CPU and GPU optimizations. The November 8th Beta Update, as it is called, is only available via Steam Beta Update, and it should go live to all Xbox and PC players later this month.

According to the release notes, the new update adds NVIDIA DLSS support with DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame Generation. The update also fixes several performance and stability issues, including a fix for a number of memory related issues and leaks, additional GPU optimizations that will benefit higher-end graphics cards, and improvements to the renderer threading model that should improve CPU usage on higher-end systems. The update also includes various stability and performance improvements.

NVIDIA DLSS Coming To More Games This Month

Call of Duty: Modern Warfare III officially launches on November 10th, boasting day-one support for NVIDIA DLSS 3 and NVIDIA Reflex. Additionally, Remnant II: The Awakened King DLC launches November 14th - experience it at its best thanks to DLSS 3. And max out frame rates in Like A Dragon Gaiden: The Man Who Erased His Name thanks to day-one support for DLSS 2. These latest launches follow last week's release of EA SPORTS WRC, Desynced, Jusant, RIPOUT, RoboCop: Rogue City, and The Talos Principle 2, all with support for DLSS, giving GeForce RTX gamers the definitive day-one experience.

Call of Duty: Modern Warfare III Available November 10th With DLSS 3 & Reflex
Call of Duty: Modern Warfare III campaign early access began November 2nd for all pre-purchases, with the full release following this Friday, November 10th. In the cinematic campaign, Captain Price and Task Force 141 face off against the ultimate threat, the ultranationalist war criminal Vladimir Makarov, who's extending his grasp across the world, causing Task Force 141 to fight like never before. Once you've dug into the action-packed single-player campaign, head online to defeat Zombies in an exciting open-world co-op experience that takes the Zombies mode everyone knows and loves to the next level. If you prefer Multiplayer, dip into the selection of Core Multiplayer maps from the 16 iconic launch maps of 2009's Call of Duty: Modern Warfare 2 that are being brought over and modernized for Call of Duty: Modern Warfare III.

AMD FidelityFX Super Resolution Could Come to Samsung and Qualcomm SoCs

AMD FidelityFX Super Resolution (FSR) is an open-source resolution upscaling technology that takes lower-resolution input and uses super-resolution temporal upscaling technology, frame generation using AMD Fluid Motion Frames (AFMF) technology, and built-in latency reduction technology to provide greater-resolution output images from lower-resolution settings. While the technology is open-source, it battles in market share with NVIDIA and the company's Deep Learning Super Sampling (DLSS). However, in the mobile space, there hasn't been much talk about implementing upscaling technology up until now. According to a popular leaker @Tech_Reve on X/Twitter, we have information that AMD is collaborating with Samsung and Qualcomm to standardize on upscaling technology implementations in mobile SoCs.

Not only does the leak imply that the AMD FSR technology will be used in Samsung's upcoming Exynos SoC, but some AMD ray tracing will be present as well. The leaker has mentioned Qualcomm, which means that future iterations of Snapdragon are up to adopt the FSR algorithmic approach to resolution upscaling. We will see how and when, but with mobile games growing in size and demand, FSR could come in handy to provide mobile gamers with a better experience. Primarily, this targets Android devices, which Qualcomm supplies, where Apple's iPhone recently announced MetalFX Upscaling technology with an A17 Pro chip.

NVIDIA DLSS Coming to CoD: MW III, Desynced, Rogue City, and More Games

This week, Call of Duty: Modern Warfare III, Jusant, RIPOUT, RoboCop: Rogue City, and The Talos Principle 2 all launch with day-one support for DLSS 3, giving GeForce RTX 40 Series gamers the fastest frame rates possible at the highest settings and resolutions.

Additionally, RIPOUT just entered Early Access with DLSS 3, Desynced is adding support for DLSS 3 in the near future, EA SPORTS WRC launches this week with DLSS 2, and NVIDIA Omniverse has just added support for DLSS 3.5 and Ray Reconstruction. This bumper selection of anticipated releases follow last week's launch of Alan Wake 2, featuring full ray tracing, DLSS 3.5, Ray Reconstruction, and NVIDIA Reflex.

DLSS 3.5 With Ray Reconstruction Now Available in NVIDIA Omniverse

The highly anticipated NVIDIA DLSS 3.5 update, including Ray Reconstruction for NVIDIA Omniverse - a platform for connecting and building custom 3D tools and apps - is now available. RTX Video Super Resolution (VSR) will be available with tomorrow's NVIDIA Studio Driver release - which also supports the DLSS 3.5 update in Omniverse and is free for RTX GPU owners. The version 1.5 update delivers greater overall graphical fidelity, upscaling for native videos and support for GeForce RTX 20 Series GPUs. NVIDIA Creative Director and visual effects producer Sabour Amirazodi returns In the NVIDIA Studio to share his Halloween-themed project: a full projection mapping show on his house, featuring haunting songs, frightful animation, spooky props and more.

Creators can join the #SeasonalArtChallenge by submitting harvest- and fall-themed pieces through November The latest Halloween-themed Studio Standouts video features ghouls, creepy monsters, haunted hospitals, dimly lit homes and is not for the faint-of-heart.

Call of Duty: Modern Warfare 3 Gets New Trailer and PC System Requirements

The upcoming release of Call of Duty: Modern Warfare III is quickly approaching its November 10 PC launch date on Battle.net and Steam. In partnership with Sledgehammer Games, Call of Duty PC lead developer Beenox has ensured players have over 500 customization options at their fingertips, with 4K graphics and Ultrawide support, and a massive array of options across all manner of settings. We're also excited to share some of the highlights coming to the PC version of the game.

Get the Ultimate PC Modern Warfare III Experience with Performance Multiplying DLSS 3
DLSS 3 is a breakthrough in AI-powered graphics that boosts performance while maintaining great image quality and responsiveness. Building upon DLSS Super Resolution, DLSS 3 adds Frame Generation for GeForce RTX 40 Series GPUs to create additional high quality frames and integrates NVIDIA Reflex low-latency technology for optimal responsiveness. When you play with other GeForce RTX GPUs, you can activate DLSS Super Resolution to accelerate your frame rates and enhance your Modern Warfare III experience. There are a couple of additional graphical presets for PC players to look for, and check out, as you adjust the visual quality that's right for you.

More Games Get NVIDIA DLSS Support Including Alan Wake 2 With DLSS 3.5

This week, Alan Wake 2 launches with incredible fully ray-traced graphics, accelerated and enhanced by NVIDIA DLSS 3.5's complete suite of AI-powered technologies. GeForce RTX 40 Series gamers will receive the definitive day-one experience: frame rates are multiplied by an average of 4.5X at 4K, ray tracing is even more immersive thanks to Ray Reconstruction, and Reflex makes gameplay even more responsive. Additionally, gamers can soon enable DLSS in Ikonei Island: An Earthlock Adventure, and Shadows of Doubt, two highly rated indie games.

These new DLSS integrations follow last week's DLSS launches, which saw NARAKA: BLADEPOINT, Slender: The Arrival, and Warhammer: Vermintide 2 introduce support for DLSS 3, and HOT WHEELS UNLEASHED 2 - Turbocharged and AirportSim release with DLSS 2.

Striking Performance: LLMs up to 4x Faster on GeForce RTX With TensorRT-LLM

Generative AI is one of the most important trends in the history of personal computing, bringing advancements to gaming, creativity, video, productivity, development and more. And GeForce RTX and NVIDIA RTX GPUs, which are packed with dedicated AI processors called Tensor Cores, are bringing the power of generative AI natively to more than 100 million Windows PCs and workstations.

Today, generative AI on PC is getting up to 4x faster via TensorRT-LLM for Windows, an open-source library that accelerates inference performance for the latest AI large language models, like Llama 2 and Code Llama. This follows the announcement of TensorRT-LLM for data centers last month. NVIDIA has also released tools to help developers accelerate their LLMs, including scripts that optimize custom models with TensorRT-LLM, TensorRT-optimized open-source models and a developer reference project that showcases both the speed and quality of LLM responses.

NVIDIA DLSS 3 Comes to NARAKA: BLADEPOINT, Slender: The Arrival and Warhammer: Vermintide 2

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Lords of the Fallen launched with DLSS 3, the DLSS and Reflex-enhanced Call of Duty: Modern Warfare III Beta began, we launched our Alan Wake 2 GeForce RTX 40 Series bundle, and we highlighted the recent release of Highrise City with DLSS 2.

This week, NARAKA: BLADEPOINT upgrades to DLSS 3, while Slender: The Arrival and Warhammer: Vermintide 2 introduce support for DLSS 3 in new updates. Additionally, HOT WHEELS UNLEASHED 2 - Turbocharged and AirportSim hit virtual shelves in the near future with day one support for DLSS 2. And Land of the Vikings recently exited Early Access with support for DLSS 2.

Lords of the Fallen Patch 1.1.191 Fixes Some Bugs but No More DLSS 3 Frame Generation

Lords of the Fallen only launched yesterday, and it has been plagued by various performance and stability issues, but luckily, Hexworks has already launched the new Patch 1.1.191, which should fix some of those issues. Unfortunately, the new patch also disables the NVIDIA DLSS 3 Frame Generation in order to "prevent the crashes that some players are experiencing with their brand-new 40 series GPUs." Hexworks added that they are working with NVIDIA to deliver more stable drivers that should fix the issue.

In addition to DLSS 3 Frame Generation problems, the new patch will also check for outdated drivers at launch. It also fixes an engine error that was happening on certain NVIDIA RTX 30 and 40 series GPUs, causing the game to crash, as well as the crash after the first cinematic during shader compile. The new patch also brings some other performance, balancing, bosses, PvP, visuals, audio, and other fixes.

Update Oct 15th: Hexworks has just released yet another Patch, version 1.1.193, which brings a couple of updates, including fixes for various crashes, a workaround to the POS Calculation Crash, as well as an option to manually activate DLSS Frame Generation. You can find the full release notes for Patch 1.1.193 below.

Lords of the Fallen Launches With DLSS 3 On October 13th

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, The Lamplighters League and Lodestar launched with DLSS 2, DESORDRE: A Puzzle Game Adventure upgraded to full ray tracing, and Deliver Us Mars has added NVIDIA Hybrid Ray Tracing Translucency, further enhancing the game's graphics. This week, Lords of the Fallen launches with DLSS 3, the DLSS and Reflex-enhanced Call of Duty: Modern Warfare III Beta begins, action fans can try a length DLSS 3-enabled RoboCop: Rogue City demo, gamers can grab our new Alan Wake 2 GeForce RTX 40 Series bundle, and we're highlighting Highrise City, another indie title featuring DLSS.

Lords of the Fallen Launches October 13th With DLSS 3
HEXWORKS and CI Games' Lords of the Fallen launches October 13th with day-one support for DLSS 3 Frame Generation, enabling GeForce RTX 40 Series gamers to crank up the settings and multiply their frame rates. After an age of the cruelest tyranny, the demon God, Adyr, was finally defeated. But Gods do not fall forever. Now, aeons later, Adyr's resurrection draws nigh. As one of the fabled Dark Crusaders, journey through both the realms of the living and the dead in this expansive RPG experience, featuring colossal boss battles, fast challenging combat, thrilling character encounters, and deep, immersive storytelling. Will your legend be one of light… or one of darkness? A vast world awaits in an all-new, dark fantasy action-RPG, featuring a vast, interconnected world more than five times larger than the original game.

More Games Get NVIDIA DLSS This Week

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. Last week, Cyberpunk 2077: Phantom Liberty launched with full ray tracing and NVIDIA DLSS 3.5 with Ray Reconstruction, giving GeForce RTX gamers the best experience possible in the critically-acclaimed expansion. Cyberpunk 2077's DLSS 3.5 Ray Reconstruction technology is an incredible leap forward for image quality and immersion, made possible by the Tensor Cores exclusively found on GeForce RTX GPUs.

This week, the DLSS train keeps on rolling with the release of The Lamplighters League. Plus, DESORDRE: A Puzzle Game Adventure has upgraded to full ray tracing, Lodestar available now with DLSS 2, and Deliver Us Mars has added NVIDIA Hybrid Ray Tracing Translucency, further enhancing the game's graphics.

AMD FidelityFX Super Resolution 3 to Officially Launch Tomorrow, Forspoken and Immortals of Avenum as Launch Titles

AMD has confirmed that FidelityFX Super Resolution 3 (FSR 3) will launch tomorrow, September 29, with Forspoken and Immortals of Aveum listed as first game titles to support it. The news was announced by Frank Azor over at Twitter, with the promise of more titles coming soon. In case you missed it back when it was announced in August, the FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion) is AMD's direct answer to NVIDIA's DLSS 3 Frame Generation. As promised back then, the FSR 3 will work on the latest AMD Radeon RX 7000 series and previous-generation Radeon RX 6000 series graphics cards based on the RDNA3 architecture, as well as NVIDIA GeForce RTX 40-, RTX 30-, and RTX 20-series graphics cards.

As explained back then, AMD FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU. While Frank did not specifically mention any game titles, back in August, AMD confirmed that Forsaken and Immortals of Aveum will be the first two titles with FSR 3 Fluid Motion support.

Cyberpunk 2077: Phantom Liberty Available Now With NVIDIA DLSS 3.5 and Full Ray Tracing

Cyberpunk 2077: Phantom Liberty is now available on PC with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there's only one person who can save her - you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. If you don't own the expansion, return to the neon lights of Night City in Cyberpunk 2077's 2.0 update, available now, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode.

Crank Ray Tracing Up To Overdrive
Both Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty feature full ray tracing in the technology preview for the Ray Tracing: Overdrive Mode. Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it is extremely GPU intensive.

Mod Enables DLAA + Ray Reconstruction on Cyberpunk 2077 Phantom Liberty

When DLSS 3.5 Ray Reconstruction debuted last week promising vastly improved ray traced visuals, we couldn't quite understand the need for DLSS 2 (super resolution) to be enabled for Ray Reconstruction to be available, and why you couldn't just render the game at native resolution using DLAA. The modding community waits for nothing, and overcome this restriction in no time. You can now enjoy "Cyberpunk 2077 Phantom Liberty" with DLAA paired with Ray Reconstruction. DLAA is a zero-upscaling mode of DLSS, wherein the game renders at native resolution, but with the advanced anti-aliasing and detailing provided by the DLSS upscaler—it is probably the most advanced AA algorithm out there.

The way to go about getting DLAA with Ray Reconstruction is to grab the latest version of DLSSTweaks (version: 0.200.7-beta4), which went live on September 22. The tool lets you modify DLSS behavior on a per-application basis, and this latest version lets you force DLAA to be enabled, even when you enable Ray Reconstruction, and the game's menu changes the available DLSS quality settings. What the "ForceDLAA" option in the tool does is modify the game's DLSS profiles to render at native resolution, essentially making them DLAA. DLSSTewaks can be found here.

NVIDIA Reflex Now Available in Party Animals, Warhaven and More

NVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles.

NVIDIA Reflex is synonymous with responsive gaming, and can be found in the latest and greatest games, including Party Animals, Warhaven, and Witchfire, which all launch this week. Additionally, Nexon's First Descendant Crossplay Open Beta will boast support, too. This month also sees the launch of the first 540 Hz NVIDIA G-SYNC Ultra Low Motion Blur 2-capable monitor, from ASUS. When activated, ULMB 2 gives you 2,160 Hz of effective motion clarity, for the definitive competitive gaming experience.

More Games Get DLSS Support and DLSS 3.5 Launches on September 21

On September 21st, NVIDIA DLSS 3.5 debuts in Cyberpunk 2077 and Chaos Vantage. NVIDIA DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further enhances the quality of ray tracing. And in apps, ray-traced previews and viewports are greatly improved, enabling creators to better visualize the final result before time-consuming renders. DLSS 3.5 is available for all GeForce RTX and NVIDIA RTX users; for the complete breakdown on this new technology, head to our NVIDIA DLSS 3.5 announcement article.

In other DLSS news, Lies of P, Party Animals, Warhaven and Witchfire are all launching this week with day-one DLSS support, and gamers can check out an open beta for The First Descendant, an upcoming DLSS 3-accelerated game. In each game, GeForce RTX users will receive the definitive experience - read on for all the details.

Starfield to Finally Get DLSS Support

The space opera RPG everyone's been lapping up over the week, Starfield, is finally getting official support for NVIDIA DLSS, among a handful of other glaring omissions for its PC version. Bethesda Game Studios on Wednesday announced that it will release a "small hotfix patch" for the game which adds a few must-haves for the PC version. To begin with, it adds support for the 32:9 ultra-wide monitor aspect-ratio (something that should have made it to a space sim), along with an FOV slider. The display settings include brightness and contrast controls, along with an HDR calibration menu. The most important of these announcements is that the game will now receive first-party support for NVIDIA DLSS. This would be DLSS 2 (super resolution), and not the newer DLSS 3 frame generation.

Bethesda Releases First Hotfix for Starfield, Promises DLSS Support and More

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We're also reading all your great feedback on what you'd like to see improved or added to the game. This is a game we'll be supporting for years and years to come, so please keep all the feedback coming! Even if we don't get to your requests immediately, we'd love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:
  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • Eat button for food!

Nintendo Switch 2 to Feature NVIDIA Ampere GPU with DLSS

The rumors of Nintendo's next-generation Switch handheld gaming console have been piling up ever since the competition in the handheld console market got more intense. Since the release of the original Switch, Valve has released Steam Deck, ASUS made ROG Ally, and others are also exploring the market. However, the next-generation Nintendo Switch 2 is closer and closer, as we have information about the chipset that will power this device. Thanks to Kepler_L2 on Twitter/X, we have the codenames of the upcoming processors. The first generation Switch came with NVIDIA's Tegra X1 SoC built on a 20 nm node. However, later on, NVIDIA supplied Nintendo with a Tegra X1+ SoC made on a 16 nm node. There were no performance increases recorded, just improved power efficiency. Both of them used four Cortex-A57 and four Cortex-A53 cores with GM20B Maxwell GPUs.

For the Nintendo Switch 2, NVIDIA is said to utilize a customized variant of NVIDIA Jetson Orin SoC for automotive applications. The reference Orin SoC carries a codename T234, while this alleged adaptation has a T239 codename; the version is most likely optimized for power efficiency. The reference Orin design is a considerable uplift compared to the Tegra X1, as it boasts 12 Cortex-A78AE cores and LPDDR5 memory, along with Ampere GPU microarchitecture. Built on Samsung's 8 nm node, the efficiency would likely yield better battery life and position the second-generation Switch well among the now extended handheld gaming console market. However, including Ampere architecture would also bring technologies like DLSS, which would benefit the low-power SoC.

NVIDIA DLSS Coming to Icarus, Ad Infinitum, Mortal Kombat 1, and More Games

Last week, we revealed that Lies of P, Party Animals, SYNCED, and Witchfire were all launching with support for DLSS this month, bringing that performance-accelerating goodness on day-1 to even more anticipated games. This week, ICARUS has upgraded to NVIDIA DLSS 3 and more DLSS 2 games are available now including Arcadegeddon, Starsiege: Deadzone, and Warstride Challenges. Looking ahead, Ad Infinitum and Mortal Kombat 1 are launching with DLSS 2.

ICARUS DLSS 3 Update Available Now
In ICARUS, the co-op survival game by Dean Hall and RocketWerkz, players explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter before returning to orbit, then explore and conquer new biomes of greater risk and greater reward. You must meet your deadline for extraction though, or face being left behind forever. Alternatively, play in the persistent Open World mode to build a planet-side encampment that'll give you a base from which to explore the game's massive maps, and beat ICARUS' challenging bosses.
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