Tuesday, September 17th 2024

NVIDIA DLSS 3 Comes To Even More Games, Including God of War Ragnarök and FINAL FANTASY XVI

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Dead Rising Deluxe Remaster, Enotria: The Last Song, FINAL FANTASY XVI, and God of War Ragnarök all launch with day-one support for DLSS 3, maximizing frame rates for GeForce RTX gamers! And Frostpunk 2 arrives September 20th with DLSS 3. Read on to learn more.

God of War Ragnarök Arrives September 19th, Supporting DLSS 3 & Reflex
From Santa Monica Studio and brought to PC in partnership with Jetpack Interactive comes God of War Ragnarök, an epic and heartfelt journey that follows Kratos and Atreus as they struggle with holding on and letting go. The sequel to the critically acclaimed God of War (2018), God of War Ragnarök picks up with Fimbulwinter well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Odin's forces in Asgard prepare for a prophesied battle that will end the world. Along the way, they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. As the threat of Ragnarök grows ever closer, Kratos and Atreus must choose between the safety of their family and the safety of the realms.
God of War Ragnarök launches September 19th on PC. If you own a GeForce RTX GPU or laptop, you can activate DLSS 3 Frame Generation, DLSS Super Resolution and NVIDIA Reflex from day one, further enhancing your experience.

Using DLSS 3, GeForce RTX 40 Series desktop GPUs can play at 4K, with max settings thanks to a 2X average performance multiplier. With DLSS 3, GeForce RTX 4070 gamers can experience God of War Ragnarök maxed out at over 100 FPS, GeForce RTX 4070 Ti SUPER owners can play in excess of 120 FPS, RTX 4080 SUPER owners in excess of 144 FPS, and GeForce RTX 4090 owners can hit nearly 200 FPS in the critically acclaimed game. At 2560x1440, a 1.7X average performance increase enables all GeForce RTX desktop GPUs to play with max settings at 90 FPS or more, with frame rates quickly climbing up the stack, reaching a max of 250 FPS on the GeForce RTX 4090. If you demand even faster frame rates in God of War Ragnarök, drop down to 1920x1080 for a minimum of 120 FPS, and a max of 300 FPS.
At 1920x1080 on GeForce RTX 40 Series laptops, a 1.75X average boost enables 85 FPS+ gameplay on the GeForce RTX 4050 Laptop GPU, with every setting maxed out. Faster laptops rapidly race up the performance chart, surpassing 120 FPS and then nearly 200 FPS on the GeForce RTX 4090 Laptop GPU.
FINAL FANTASY XVI Launches Today With Support For DLSS 3, DLAA & Reflex
SQUARE ENIX's FINAL FANTASY XVI introduces players to an all-new story in the FINAL FANTASY universe, set in the realm of Valisthea - a land blessed in the light of the Mothercrystals, and where peace falters as the spread of the Blight threatens to destroy their dominions. The fate of the land is decided by the Eikons, the most powerful and deadly creatures in Valisthea. Each resides within a Dominant - a single man or woman who is blessed with the ability to call upon their dread power. In some nations these Dominants are treated as royalty in admiration of this strength - in others they are bound in fear of it, and forced to serve as weapons of war. Those who are born as Dominants cannot escape their fate, however cruel it may be.

FINAL FANTASY XVI launches today with day-one support for fan favorite NVIDIA technologies. Maximize frame rates with DLSS 3 with Super Resolution and Frame Generation. Take image quality to its limit with DLAA. And make gameplay even more responsive with Reflex. With a GeForce RTX 40 Series GPU in your PC or laptop, experience FINAL FANTASY XVI on PC at its absolute best.

Using DLSS 3 with Frame Generation, GeForce RTX 40 Series gamers can multiply performance by an average of 2.7X at 4K, with every setting maxed out. On the GeForce RTX 4090, the world's fastest consumer GPU, frame rates surpass 170, and all GPUs from the GeForce RTX 4080 SUPER to the GeForce RTX 4070 run FINAL FANTASY XVI at 4K max settings at over 90 frames per second. At 2560x1440, a 2.1X average boost to performance sees every GeForce RTX 40 Series GPU run FINAL FANTASY XVI at over 70 frames per second, with performance increasing by leaps and bounds, all the way up to 216 FPS on the GeForce RTX 4090. And at 1920x1080, a 2X average improvement gives GeForce RTX 40 Series gamers even faster frame rates.
Dead Rising Deluxe Remaster Available September 19th With DLSS 3 & Reflex
One day, the peaceful town of Willamette, Colorado, found itself put under quarantine by the U.S. army. Frank West, a freelance journalist, smells a scoop and finds his way into the only shopping mall in town. Unfortunately, the mall had turned into a living hell, crawling with countless zombies. Help will arrive in 72 hours, so it's up to him to find out the truth behind this incident before it's too late, in Dead Rising Deluxe Remaster!

Brought back to life with Capcom's RE ENGINE, Dead Rising Deluxe Remaster is the definitive remaster of Dead Rising, their 2006 classic, boasting remastered 4K visuals and numerous other enhancements. Zombie slayers can experience a fresh take on the zombie genre with incredible action, over-the-top combat, hordes of weapon choices, eccentric costumes, and a comedic yet compelling storyline.

When Frank West returns to action on September 19th, PC players with GeForce RTX GPUs can accelerate frame rates with DLSS 3 Super Resolution and Frame Generation, and make the zombie slaying action of Dead Rising Deluxe Remaster even more responsive thanks to the inclusion of NVIDIA Reflex.


Enotria: The Last Song Launches September 19th With DLSS 3
Jyamma Games' Enotria: The Last Song is a new soulslike set in a beautiful sun-lit world inspired by Italian folklore, where the brightest sun casts the darkest shadow. Wear unique role-altering masks, face formidable foes and alter reality with the power of Ardore to unravel the secrets of Enotria.

At launch on September 19th, Enotria: The Last Song will include day-one support for both DLSS 3 and Reflex, giving GeForce RTX the definitive experience.

Source: NVIDIA
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24 Comments on NVIDIA DLSS 3 Comes To Even More Games, Including God of War Ragnarök and FINAL FANTASY XVI

#1
redeye
how about supporting games on Galaxy (GOG), or specifically CP2077, if you bought it on GOG (Galaxy)… that would be nice…
Posted on Reply
#2
Lycanwolfen
It is to laugh. My twin 1080ti's in SLI play FFXIV at 4k res pushing a nice comfy 120 to 140 FPS with all the nice eye candy on. And even reshade me running as well. That with no software DLSS gimics and pure hardware rendering.
Let me know when Nvidia actually invents a video card again that does not need software to make it work better.
Posted on Reply
#3
Dr. Dro
LycanwolfenIt is to laugh. My twin 1080ti's in SLI play FFXIV at 4k res pushing a nice comfy 120 to 140 FPS with all the nice eye candy on. And even reshade me running as well. That with no software DLSS gimics and pure hardware rendering.
Let me know when Nvidia actually invents a video card again that does not need software to make it work better.
They have but you're here insisting your elderly cards are better regardless...

A 7900 GRE will probably push better frames and with a more consistent frametime than your SLI setup, let alone an RTX 4080...
Posted on Reply
#4
Lycanwolfen
Nvidia seems to have a cycle, First they start out with good things, Then they start making bad things power hungry monsters that do nothing really. Back in the day remember the 5700 Vacum cleaner Video card. Nvidia took those series to around the 9800 GTX then dropped it. The card was power hungry monsters loud fans and ATI at the time was killing them with low power cards and awesome output. So Nvidia went back to their roots invented good things again. and the awesome 400, 600, 700, 900, 1000 series cards came out. Amazing cards when you think about it. Very awesome performance and low power consumption. The 2000 series was the Last of that great card line up. Very Low power and High output Gaming with RTX added.

Then Nvidia went back to the Bad things again Power Hungry Monsters, Native gaming performance sucks unless you use Software like DLSS to make it run faster. I mean look at the 4090 with DLSS off and runing 4k it can only push 68.9 FPS in FFXIV, Thats a video card that cost 2500.00 and can only do 68.9 FPS at 4k native without software gimics. My 1080's can do better than that and it only cost me under 1000 dollars and it does not need any DLSS to do it. I mean I would demand a Refund or tell Nvidia like that so stupid.

I remember when Gamers would tell Nvidia where they could shove it. I really Miss [H]ardOCP. They would have basicly said what the hell Nvidia really!!!. Gamers used to demand better.
Now the 5000 series is coming they are all ready talking 600 watts for the 5090. Let me guess it would also need more DLSS software gimics to make it run faster. Like I said in my previous post. Let me know when Nvidia makes a Pure Hardware Video card again.
Posted on Reply
#5
Dr. Dro
LycanwolfenNvidia seems to have a cycle, First they start out with good things, Then they start making bad things power hungry monsters that do nothing really. Back in the day remember the 5700 Vacum cleaner Video card. Nvidia took those series to around the 9800 GTX then dropped it. The card was power hungry monsters loud fans and ATI at the time was killing them with low power cards and awesome output. So Nvidia went back to their roots invented good things again. and the awesome 400, 600, 700, 900, 1000 series cards came out. Amazing cards when you think about it. Very awesome performance and low power consumption. The 2000 series was the Last of that great card line up. Very Low power and High output Gaming with RTX added.

Then Nvidia went back to the Bad things again Power Hungry Monsters, Native gaming performance sucks unless you use Software like DLSS to make it run faster. I mean look at the 4090 with DLSS off and runing 4k it can only push 68.9 FPS in FFXIV, Thats a video card that cost 2500.00 and can only do 68.9 FPS at 4k native without software gimics. My 1080's can do better than that and it only cost me under 1000 dollars and it does not need any DLSS to do it. I mean I would demand a Refund or tell Nvidia like that so stupid.

I remember when Gamers would tell Nvidia where they could shove it. I really Miss [H]ardOCP. They would have basicly said what the hell Nvidia really!!!. Gamers used to demand better.
Now the 5000 series is coming they are all ready talking 600 watts for the 5090. Let me guess it would also need more DLSS software gimics to make it run faster. Like I said in my previous post. Let me know when Nvidia makes a Pure Hardware Video card again.
You're here telling us you run 1080 Ti in SLI and you're complaining that GPUs are power hungry and that's why you don't update? :kookoo:
Posted on Reply
#6
Rjc31
LycanwolfenI mean look at the 4090 with DLSS off and runing 4k it can only push 68.9 FPS in FFXIV, Thats a video card that cost 2500.00 and can only do 68.9 FPS at 4k native without software gimics. My 1080's can do better than that and it only cost me under 1000 dollars and it does not need any DLSS to do it. I mean I would demand a Refund or tell Nvidia like that so stupid.
Are you thinking this article was about Final Fantasy 14 instead of Final Fantasy 16?
Posted on Reply
#7
DemonicRyzen666
redeyehow about supporting games on Galaxy (GOG), or specifically CP2077, if you bought it on GOG (Galaxy)… that would be nice…
No one uses G.o.g, don't you know that Steam is the only thing that matters to anyone.
Posted on Reply
#8
oxrufiioxo
Yes!!!! More interpolated frames!!!


Can't wait till we have 5 rendered frames and 500 interpolated ones.... All hail Nvidia the lord and savior of PC gaming.

Don't get me wrong I like frame generation in very specific scenarios but them week after week trying to pass it off as extra performance is cringe AF.
Posted on Reply
#9
phints
oxrufiioxoYes!!!! More interpolated frames!!!

Can't wait till we have 5 rendered frames and 500 interpolated ones.... All hail Nvidia the lord and savior of PC gaming.

Don't get me wrong I like frame generation in very specific scenarios but them week after week trying to pass it off as extra performance is cringe AF.
Yea but I use DLSS Quality setting on almost any game that has it. Never touch frame generation, but DLSS still works awesome without.
Posted on Reply
#10
evernessince
phintsYea but I use DLSS Quality setting on almost any game that has it. Never touch frame generation, but DLSS still works awesome without.
DLSS doesn't universally work awesome, like in Wu Kong for example. Turned it on just to try and turned it immediately off given the obvious black trails it created.

It's problematic when games are starting to require these technologies to get a reasonable frame-rate. People want the option to enable these, not to be forced to enable them.
Posted on Reply
#11
oxrufiioxo
phintsYea but I use DLSS Quality setting on almost any game that has it. Never touch frame generation, but DLSS still works awesome without.
I love DLSS especially at 4k and I'm ok with them including it becuase it actually increases performance for usually a small image quality hit.
evernessinceDLSS doesn't universally work awesome, like in Wu Kong for example. Turned it on just to try and turned it immediately off given the obvious black trails it created.

It's problematic when games are starting to require these technologies to get a reasonable frame-rate. People want the option to enable these, not to be forced to enable them.
It's really only UE5 that requires it but it seems that engine was designed with upscaling in mind in the first place. Still it's not on Nvidia if a developer implements it badly I'd still say at 4k in the majority of games it works well.

No AA method in wukong is very good I hate the FSR/TAA/TSR implementations and can only barely stomach DLAA.
Posted on Reply
#12
Vya Domus
oxrufiioxoCan't wait till we have 5 rendered frames and 500 interpolated ones
Unlike upscaling 2X frame interpolation is fine, doesn't really affect image quality that much, it's useful I have nothing against it. Things are going to take a turn for the worst when the inevitable happens and 3X or 4X interpolation will become a thing to make games playable.
Posted on Reply
#13
oxrufiioxo
Vya DomusUnlike upscaling 2X frame interpolation is fine, doesn't really affect image quality that much, it's useful I have nothing against it. Things are going to take a turn for the worst when the inevitable happens and 3X or 4X interpolation will become a thing to make games playable.
My issue with it is the perfomance has to already be good for it to be useful and some developers very poorly implement it. I'm not a fan of any technology that increases latency to work anything above 40ms is super obviously to me so I already have to be in the 70-80 FPS range to even want to turn it on.

Also maybe my eyesight is just really good but the artifacts even at high framerates are obvious.

This wasn't as much an issue on my C1/G2 that I was sitting much further back from though

What I would like is an adaptive version of it that lets say you are at 100fps you can set a 120fps range and it interpolates 20 frames. Not more of them lol.
Posted on Reply
#14
evernessince
oxrufiioxoStill it's not on Nvidia if a developer implements it badly I'd still say at 4k in the majority of games it works well.
It depends, Nvidia sponsors games and as part of that they require the devs implement features like DLSS and provide engineering resources. Nvidia is using Wu Kong to advertise their product and they even have a bundle with their cards. Certainly some of the responsibility is on Nvidia in some instances.
Posted on Reply
#15
Vya Domus
oxrufiioxoWhat I would like is an adaptive version of it that lets say you are at 100fps you can set a 120fps range and it interpolates 20 frames. Not more of them lol.
That can't ever work, an interpolated frame can only exist in between already rendered frames.
Posted on Reply
#16
oxrufiioxo
Vya DomusThat can't ever work, an interpolated frame can only exist in between already rendered frames.
I know but that's why it will continue to only be useful in very niche scenarios were framerate is already high enough and latency isn't a factor.
evernessinceIt depends, Nvidia sponsors games and as part of that they require the devs implement features like DLSS and provide engineering resources. Nvidia is using Wu Kong to advertise their product and they even have a bundle with their cards. Certainly some of the responsibility is on Nvidia in some instances.
It's probably down to them sticking with 5.0 instead of upgrading to 5.3/5.4 which are both significantly better especially in terms of performance.
Posted on Reply
#17
evernessince
Vya DomusThat can't ever work, an interpolated frame can only exist in between already rendered frames.
Yep, plus I think spacing out those AI generated frames from every 1 in 3 frame to something less frequent or something that only turns on when below a certain FPS threshold would only make it more obvious the latency penalty that interpolation carries. Having to wait for the next frame plus a processing time penalty kills it for a lot of use cases. Rendering the next frame ahead with AI simply isn't feasible for games either.
oxrufiioxoI know but that's why it will continue to only be useful in very niche scenarios were framerate is already high enough and latency isn't a factor.
It's not a solvable problem for games unfortunately, you can't guess the what's going to happen in the next frame of a game based on what already existing frames indicate and thus it isn't possible to overcome the need to insert a frame between already rendered frames.

There's going to be improvements to the quality and speed (to an extent) but I see Nvidia pushing more DLSS and other future AI enabled tech.
Posted on Reply
#18
dyonoctis
LycanwolfenNvidia seems to have a cycle, First they start out with good things, Then they start making bad things power hungry monsters that do nothing really. Back in the day remember the 5700 Vacum cleaner Video card. Nvidia took those series to around the 9800 GTX then dropped it. The card was power hungry monsters loud fans and ATI at the time was killing them with low power cards and awesome output. So Nvidia went back to their roots invented good things again. and the awesome 400, 600, 700, 900, 1000 series cards came out. Amazing cards when you think about it. Very awesome performance and low power consumption.
I think that you are being a tad revisionist here, The 9800GTX had a better perf/watts vs AMD, and had little to do with the Geforce FX series.Also Fermi? Low power consumption??? Fermi was fast but power hungry as hell for it's era using as much power as dual GPUs of the past generation.



Are you an A.I that's hallucinating by any chance ?
Posted on Reply
#19
nguyen
oxrufiioxoYes!!!! More interpolated frames!!!


Can't wait till we have 5 rendered frames and 500 interpolated ones.... All hail Nvidia the lord and savior of PC gaming.

Don't get me wrong I like frame generation in very specific scenarios but them week after week trying to pass it off as extra performance is cringe AF.
Well let say I buy a 4K 240hz screen, I'm gonna use it Upscaling + Frame Gen to get that 240FPS :cool:, even on a 5090
Posted on Reply
#20
Vayra86
oxrufiioxoYes!!!! More interpolated frames!!!


Can't wait till we have 5 rendered frames and 500 interpolated ones.... All hail Nvidia the lord and savior of PC gaming.

Don't get me wrong I like frame generation in very specific scenarios but them week after week trying to pass it off as extra performance is cringe AF.
Imagine your favorite tech website just casually copying and proliferating that cringe further...

Every time I read these headlines I'm like 'Gosh... EVEN more games! Imagine if it became less!'
It falls readily under the 'water is wet, thanks for wasting my braincells with this' category
LycanwolfenNvidia seems to have a cycle
More like an upwards spiral of ever increasing prices per tier.

The only real change worth mentioning in Nvidia's approach imho has been the adoption of RTX which has coincided with stagnation on the raw performance & VRAM front and a slower cadence of releases, to enable the software driven side of it that we see now. There is no cycle, that's utter bullshit, for over a decade there was mostly a back and forth with AMD until Pascal hit and AMD basically got swept away entirely since they were busy 'focusing on the midrange' much like they do now. If anyone's on a cycle here, its AMD, who have just come full circle since Polaris and with a steady downward trend as opposed to Nvidia's upward trend in market share as a result.
Posted on Reply
#21
Prima.Vera
oxrufiioxoWhat I would like is an adaptive version of it that lets say you are at 100fps you can set a 120fps range and it interpolates 20 frames. Not more of them lol.
You can use V-Sync or Frame Limiter. Done.
Posted on Reply
#22
Legacy-ZA
redeyehow about supporting games on Galaxy (GOG), or specifically CP2077, if you bought it on GOG (Galaxy)… that would be nice…
GoG is a company you can rely on, in the sense that, when everything goes down, you can still play your games, assuming your GPU is still up for the task. In the meantime, just use DLSS Swapper to install the new DLSS versions for games, it helps a lot.

Everything is moving toward subscription-based platforms, they don't care, and it is an agenda, nVidia's GeForce NOW, is another example of this agenda. GPU's will become ever more expensive, which will force the addicts to use Nvidia's subscription platform to get their fix.

"You will own nothing and be happy"

GPU's will become their weigh in gold in the future, I can sell my old GPU's to help fund the new ones, but I never do, I keep them. I also have a crack ready for every game in my Steam Library, Gabe said he would unlock them all for offline use in the event it becomes necessary, but he will only live so long and someone else with the above agenda will weasel himself into a position that will turn Valve into a horror show.


P.S.

Yes, I am rambling. :P
Posted on Reply
#23
LittleBro
Vayra86The only real change worth mentioning in Nvidia's approach imho has been the adoption of RTX which has coincided with stagnation on the raw performance & VRAM front and a slower cadence of releases, to enable the software driven side of it that we see now. There is no cycle, that's utter bullshit, for over a decade there was mostly a back and forth with AMD until Pascal hit and AMD basically got swept away entirely since they were busy 'focusing on the midrange' much like they do now. If anyone's on a cycle here, its AMD, who have just come full circle since Polaris and with a steady downward trend as opposed to Nvidia's upward trend in market share as a result.
This.

It's funny that you pay over $1600 for RTX 4090 and it needs that DLSS stuff to run some newest games smoothly (above 60 FPS). This whole propagation and further development of DLSS is actually nothing more than acknowledgement of what is quoted above in bold and, in other words: Nvidia can't do better without these measures in place.

I have always thought that DLSS (and other similar technologies) were meant for lower tier graphics to make games run smoother. Or that it was meant for large screens (TVs) that we look at from much greater distance than the monitor. Meaning, artifacts or ghosting won't be so noticeable from greater distance as it is on monitors. Having no another option but to turn on upscaling on upper mid tier and top tier GPUs is just ridiculous.
Posted on Reply
#24
Vayra86
Legacy-ZAEverything is moving toward subscription-based platforms, they don't care, and it is an agenda,
It is indeed an agenda, but I view it more as a risk venture and companies try to find some safety in this gamble by 'going with the flow'. What's striking is that smaller developers do the exact opposite: they know, they feel, and they are probably convinced this is not what gaming should be or become. They also know that they have an automatic unique selling point for their own games: being offline-capable and closely communicating changes with their communities, acting on feedback and improvement suggestions, is their bread and butter these days.

Some on-demand is fine; everything on-demand, is absolute terror.

But the industry isn't smart enough to drive that dystopia home. Already the varnish is coming off for a lot of people. All these online franchises eventually prove themselves to people as 'time and effort wasted' because your idea of persistence in a game world (and building stuff up, progressing) will always turn out to be a lie. If you don't control the content and the game, you don't have a game. You have a service, subject to change, and you are essentially the product.

I really hope but also think that reality will knock on the on-demand door sooner rather than later. That will happen as the price of the subscriptions becomes harder to bear, and with the current rate of increases, that won't be taking much longer now.
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