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AMD Releases Radeon Software Adrenalin 19.9.2 Drivers

AMD late Thursday released the Radeon Software Adrenalin 19.9.2 beta drivers. These drivers add optimization for "Borderlands 3," with up to 16 percent improvement in frame-rates compared to the older 19.9.1 drivers, as tested with a Radeon RX 5700. The drivers also introduce support for Radeon Image Sharpening on graphics cards based on the "Polaris" architecture (such as RX 580, RX 480, etc), for DirectX 12 and Vulkan games. Among the issues fixed with 19.9.2 are frame-rates getting locked to 30 with V-sync enabled on some displays with 75 Hz refresh-rate set; system instability when watching videos in a web-browser on some machines with RX 5700 series graphics cards; audio in ReLive desktop capture being corrupted; and problems with Enhanced Sync. Grab the driver from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.9.2
The change-log follows.

Control Can Use Up to 18.5GB of Video Memory

"Control" by Remedy is the season's hottest AAA release, not just because it's an above-average story-driven action RPG, but also because it's an eye candy-shop. With the ability to use NVIDIA RTX real-time raytracing across a multitude of features, the game is particularly heavy on graphics hardware. Tweaktown tested the game's stability at extremely high display resolutions, including 8K, and found that the game can use up to 18.5 GB of video memory, when running in DirectX 12 with RTX enabled. There's only one client-segment graphics card capable of that much memory, the $2,499 NVIDIA TITAN RTX, which ships with 24 GB of GDDR6 memory. Its nearest client-segment neighbor is the AMD Radeon VII, but it only packs 16 GB of HBM2.

When a game needs more video memory than your graphics card has, Windows has an elaborate memory management system that sheds some of that memory onto your system's main memory, and the swap file progressively (at reduced performance, of course). Video memory usage drops like a rock between 8K and 4K UHD (which is 1/4th the pixels as 8K). With all RTX features enabled and other settings maxed out, "Control" only uses 8.1 GB of video memory. What this also means is that video cards with just 8 GB of memory are beginning fall short of what it takes to game at 4K. The $699 GeForce RTX 2080 Super only has 8 GB. The RTX 2080 Ti, with its 11 GB of memory has plenty of headroom and muscle. Find other interesting observations in the source link below.

3DMark Introduces Variable Rate Shading Benchmark

3DMark today announced they've introduced a new benchmarking feature. Specifically developed to test Variable Rate Shading (VRS) performance and image quality differences, the new feature allows users to actually visualize the performance and image quality differences associated with more aggressive (or less aggressive) VRS settings. The algorithm is a smart one - it aims to reduce the number of pixel shader operations on surfaces where detail isn't as important (such as frame edges, fast-moving objects, darkened areas, etc) so as to improve performance and shave some precious milliseconds in the deployment of each frame.

To run this test, you will need Windows 10 version 1903 or later and a DirectX 12 GPU that supports Tier 1 VRS and the "AdditionalShadingRatesSupported" capability, such as an NVIDIA Turing-based GPU or an Intel Ice Lake CPU. The VRS feature test is available now as a free update for 3DMark Advanced Edition, or from now until September 2, 3DMark is 75% off when you buy it from Steam or the UL benchmarks website.

Minecraft to Get NVIDIA RTX Ray-tracing Support

Minecraft is the perfect gaming paradox. It's a stupidly-popular title, but with simple graphics that can run on practically any Windows machine, but supports the latest 3D graphics APIs such as DirectX 12. The title now adds another feather to its technical feature-set cap, with support for NVIDIA RTX real-time raytracing. RTX will now be used to render realistic light shafts using path-tracing, global illumination, shadows, ambient occlusion, and simple reflections. "Ray tracing sits at the center of what we think is next for Minecraft," said Saxs Persson, Franchise Creative Director of Minecraft at Microsoft. "RTX gives the Minecraft world a brand-new feel to it. In normal Minecraft, a block of gold just appears yellow, but with ray tracing turned on, you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it."

NVIDIA and Microsoft are yet to put out a release date on this feature update. It remains to be seen how hardcore crafters take this feature. Looking at images 1 and 2 (below), we can see that the added global illumination / bloom blurs out objects in the distance. This gives crafters the impression that the draw-distance is somehow affected. Crafters demand the highest possible draw-distance, with nothing blurring their view. We can't wait to try this out ourselves to see how RTX affects very-large crafting.
A video presentation by NVIDIA follows.

Windows 10 May 2019 Update 1903 Gaming Performance Tested in 21 Titles, with RTX 2080 Ti and Radeon VII

Microsoft earlier today released to market its latest version of Windows 10, the May 2019 Update (version 1903). There was quite some talk about Microsoft tweaking the kernel to improve CPU performance. Other gamer-relevant changes include updates to WDDM (display driver model), and an updated DirectX 12, which now supports variable-rate shading. A similar technology is available on Vulkan, and has already been implemented in games such as "Wolfenstein: The New Colossus." With much talk about the latest Windows being better for games than the previous Windows 10 Fall 2018 Update (1809), we decided to take it for a spin.

After backing-up our 1809 installation onto a disk image, we updated to 1903 using Windows Update, with the same driver- and game versions as our recently-updated setup (details here). We then put the machine through our entire selection of 21 games, and two high-end graphics cards, the AMD Radeon VII and the NVIDIA GeForce RTX 2080 Ti. We used driver versions 19.5.1 for AMD, and 430.64 for NVIDIA, both of which support Windows 1903. Our tests span 1920x1080 (Full HD), 2560x1440 (1440p), and 3840x2160 pixels (4K) resolutions. We present our data as percentage gain/loss over Windows 1809, with three data-points per game, each representing the three resolutions in the order "Full HD", "1440p", and "4K". The first graph below covers the RTX 2080 Ti, and the second one Radeon VII.

Crytek Updates CryEngine Roadmap: Version 5.7 to Support DirectX 12, Vulkan and Ray Tracing

Crytek have updated their development roadmap for CryEngine, adding in some of the features we discussed yesterday on our piece regarding their Neon Noir ray tracing tech demo performance. The new roadmap now places Spring 2020 as the time where both DirectX 12 and Vulkan, lower level APIs than the currently-supported DX11, will be fully integrated into the engine. Ray Tracing will be added at the same time, no doubt taking advantage of the higher performance that can be extracted from hardware through the lower level APIs.

It will be interesting to see the level of performance on CryEngine's hardware agnostic ray tracing, and whether their Spring 2020 implementation will take advantage of specialized RTX hardware - or focus on a software solution ran at varying degrees of rendering resolution according to the scene. Though with AMD's Navi being expected to incorporate some sort of hardware-based ray tracing acceleration, it's very likely software calculations will only be a fallback of the coding.

Hitman 2 to Get DirectX 12 Renderer Through a Patch Later Today

IO Interactive announced that "Hitman 2" will receive a new DirectX 12 renderer through a patch scheduled for later today. The game launched with only DirectX 11 support unlike the 2016 reboot of the franchise that was one of the posterboys of DirectX 12, and let you choose between the two APIs. The DirectX 12 renderer is expected to be better optimized for multi-core CPUs. Hitman 2 is published by WB Games, which likely emphasized on getting all of the base game out instead of the piecemeal episodic approach of the 2016 "Hitman," making IOI focus on content over technical advancements. The DirectX 12 renderer is now being retrofitted through a 1.8-gigabyte patch. Besides DirectX 12, the March 2019 update (v2.20) includes a new location, Hantu Port (Singapore), which will unlock as a DLC, with Sniper Assassin missions. The DirectX 12 renderer can be enabled through the Advanced Settings in the game's launcher.
The change-log follows.

AMD Releases Radeon Adrenalin Edition 19.3.2 Drivers - Offers New Vulkan Extensions

AMD has released the latest version of their Radeon Adrenalin 2019 Drivers. Beta version 19.3.2 is a significant update as it delivers support for Tom Clancy's The Division 2 and Sid Meier's Civilization VI: Gathering Storm. AMD also claims up to 4% gain in regards to average performance on the Radeon VII when compared to the previously released 19.2.3 drivers. To go with the added game support and performance boost this release also supports DirectX 12 on Windows 7 for select titles. The Vulkan API also gets some love with this release with the addition of various extensions with the most notable one being the VK_EXT_depth_clip_enable extension which allows for depth clipping operations to be controlled by the application rather than the driver thus making it useful for Developers translating Direct3D content to the Vulkan API. For the full details for this release, you can check the changelog after the break.
DOWNLOAD: AMD Radeon Adrenalin Edition 19.3.2 Beta

DirectX 12 Makes Windows 7 Debut With Latest World of Warcraft Patch

In what is likely to create a good deal of controversy along with a few cheers, Blizzard will be adding DirectX 12 support to World of Warcraft on Windows 7 thanks to a bit of effort from Microsoft. You might be wondering how that is possible? Well after seeing massive performance gains in WoW when Blizzard released their DirectX 12 update for Windows 10 in late 2018, resulted in the company wanting to bring those performance improvements to gamers still holding out on Windows 7. To facilitate this, they began talking with Microsoft who after getting a great deal of feedback from Blizzard decided to act on it. To achieve this Microsoft decided to port the user mode D3D12 runtime to Windows 7, which will unblock developers, thereby allows them to take advantage of the latest improvements that the DirectX 12 API offers while still giving full support to customers on older operating systems.

For now, World of Warcraft is the first game to run in DirectX 12 on Windows 7 with the latest 8.1.5 patch. However, they will not be the last as more developers are working on porting DirectX 12 games to Windows 7 with more announcements to follow. Microsoft, of course, has taken it upon themselves to remind everyone that the best possible performance with DirectX 12 will still be had on Windows 10 due to numerous OS optimizations. How true this is remains to be seen, but for many curmudgeons still holding out on Windows 7, this will likely be seen as a form of vindication for sticking with the now venerable OS.

Unreal Engine Gets a Host of Real-Time Raytracing Features

Epic Games wants a slice of next-generation NVIDIA GameWorks titles that are bound to leverage the RTX feature-set of its hardware. The latest version of Unreal Engine 4, released as a preview-build, comes with a host of real-time ray-tracing features. In its change-log for Unreal Engine 4.22 Preview, Epic describes its real-time ray-tracing feature to be a "low level layer on top of UE DirectX 12 that provides support for DXR and allows creating and using ray tracing shaders (ray generation shaders, hit shaders, etc) to add ray tracing effects."

The hardware being reference here are the RT cores found in NVIDIA's "Turing RTX" GPUs. At the high-level, Unreal Engine 4 will support close to two dozen features that leverage DXR, including a denoiser for shadows, reflections, and ambient occlusion; rectangular area lights, soft shadows, ray-traced reflections and AO, real-time global illumination, translucency, triangular meshes, and path-tracing. We could see Unreal Engine 4.22 get "stable" towards the end of 2019, to enable DXR-ready games of 2020.

New INNO3D GeForce RTX 2060 Twin X2 Enters the RTX Family

INNO3D, a leading manufacturer of pioneering high-end multimedia components and various innovations is thrilled to announce the new INNO3D GeForce RTX 2060.

Improving performance and power efficiency over previous-generation GPUs, the INNO3D GeForce RTX 2060 lets the gamer now enjoy fast, smooth gameplay, supporting the latest DirectX 12 features in both classic and latest game titles. In Battlefield V, GeForce RTX real-time ray tracing brings cutting-edge, realistic graphics to mankind's greatest conflict - World War 2. Surfaces and objects -- such as ice, puddles, windows, mirrors, vehicles, gun barrels, and more -- are enhanced with ray-traced reflections, elevating immersion to previously unobtainable levels.

3DMark Port Royal Ray-tracing Benchmark Release Date and Pricing Revealed

UL Benchmarks released more information on pricing and availability of its upcoming addition to the 3DMark benchmark suite, named "Port Royal." The company revealed that the benchmark will officially launch on January 8, 2019. The Port Royal upgrade will cost existing 3DMark paid (Advanced and Professional) users USD $2.99. 3DMark Advanced purchased from January 8th onward at $29.99 will include Port Royal. 3DMark Port Royal is an extreme-segment 3D graphics benchmark leveraging DirectX 12 and DirectX Raytracing (DXR). UL Benchmarks stated that Port Royal was developed with inputs from industry giants including NVIDIA, AMD, Intel, and Microsoft.

Basemark GPU 1.1 Update Released, Adds DirectX 12 Support

Today Basemark releases version 1.1 of its multi-platform graphics hardware evaluation tool Basemark GPU. Basemark GPU has been made available for free to download and use for personal users. Additionally, Basemark has provided professional versions for Benchmark Development Program members, corporate and commercial users.

Basemark GPU 1.1 Benchmark offers unparalleled, objective comparisons between Vulkan, OpenGL, OpenGL ES and now DirectX 12 for graphics performance analysis across both mobile and desktop platforms. Our desktop Linux version of Basemark GPU 1.1 will be available in the next few days utilizing the easily installable universal Flatpak delivery format.

Basemark GPU is available for download now.

Codemasters Releases DirectX 12 Beta for F1 2018

Adoption rate of DirectX 12 has slowed a lot in recent months, with some titles like Hitman 2 even backtracking and offering only DirectX 11 support, even though the previous game supported both DX12 and DX11. Codemaster, developers of the Formula One game series have now announced their plans for DirectX 12 support in their game engine.

After enabling the "Beta" option in Steam, and entering passcode "244EwzNFQkfnqf4Xc6GTmgsPtT6LAbYn", you'll be able to download the DirectX 12 branch, which is identical to the regular public version in every regard, with the exception of running in DirectX 12. Your existing savegames will continue to work and you can still play online, with players using DX11 and/or DX12 - there are no limitations.

Codemasters requests feedback in this forum thread, to improve their engine, and a few issues are already known. For example SLI and CrossFire support is "not yet implemented", and some other minor issues.

AMD Releases Radeon Software Adrenalin 18.10.2 Beta

AMD has released today the Radeon Software Adrenalin 18.10.2 beta drivers. These drivers focus on a few key fixes with the first one solving the issue of Vulkan API titles that experience crashing when launching the game. Next is a specific fix for Assassin's Creed Odyssey which keeps the game from randomly exiting when it is restarted after applying Adaptive Anti-Aliasing on multi-GPU systems.

That said, a few issues have been specifically noted. Strange Brigade can still experience application hang when using the DirectX 12 API. Radeon Overlay does not play nice with the latest Windows 10 October 2018 Update. It can cause intermittent instability or game crashes for the time being. Finally, RX Vega series graphics cards may experience elevated memory clocks when the system is idle. Other than that nothing else is mentioned by AMD in regards to possible driver performance improvements etc. Instead, this latest beta focuses on a few key fixes and nothing more. It should also be noted that it is available in 64-bit only, as AMD confirmed earlier today they will not be supporting 32-bit operating systems going forward.

DOWNLOAD: AMD Radeon Software Adrenalin 18.10.2 Beta
The change-log follows.

AMD Releases Radeon Software Adrenalin 18.9.1 Drivers

AMD today released Radeon Software Adrenalin 18.9.1 beta. The drivers introduce optimization of "Shadow of the Tomb Raider" and "Star Control: Origins." A number of issues are also addressed with this release. To begin with, a bug that prevented FreeSync from enabling in "Monster Hunter: World" has been fixed. Radeon Link not connecting to devices running Android 9 Pie has been fixed. Radeon ReLive not properly recording DirectX 12 games on R9 290 and R9 390 series GPUs has been fixed. A cursor lag noticed on multi-display systems with one of the monitors turned off has been fixed. The Radeon Settings context-menu item not appearing after driver installation has been fixed. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 18.9.1
The change-log follows.

AMD Unveils its Most Powerful Semi-custom SoC for a Chinese OEM

Chinese PC maker Zhongshan Subor believes that there is space for a class of devices between game consoles and gaming desktops, targeted at Chinese gamers that game a lot online, and won't mind a little productivity on the side. The same class of people are repulsed by the idea of gaming desktops from traditional OEMs, which tend to be overpriced; and don't want to burn their hands building their own PC. For them, there's a new console-desktop; which runs common PC OS, plays PC versions of games, and runs PC apps, while exhibiting some characteristics of a console (perhaps a dashboard, and a highly customized user-interface stack), called simply SUBOR.

A part of what makes SUBOR affordable compared to OEM gaming desktops is because every component is purpose-built, including the SoC at the heart of it. This semi-custom SoC is codenamed "Fenghuang." The chip is a cut above the one that powers the PS4 Pro or Xbox One X. It combines a 4-core/8-thread CPU based on AMD's latest "Zen" architecture, compared to the low-power "Jaguar" derivatives that power the fastest consoles. The CPU runs at up to 3.00 GHz of clocks, and has 4 MB of L3 cache. The GPU is equally impressive: based on "Vega," it packs 24 NGCUs, translating to 1,536 stream processors, and the latest feature-set, including DirectX 12 and Vulkan. The GPU engine ticks at up to 1.30 GHz. 8 GB of GDDR5 memory across a 256-bit wide interface, is hardwired to the SoC (no memory expansion). The SUBOR will be unveiled at China Joy 2018.

NVIDIA Releases GeForce 398.11 WHQL Drivers

NVIDIA today released GeForce 398.11 WHQL software. These drivers come game-ready for "Vampyr" and "Jurassic World: Evolution." The drivers also officially introduce G-SYNC HDR, requiring G-SYNC capable HDR displays. It also adds or improves SLI support for "Warhammer: Vermintide 2." It fixes an issue with "Hitman" in DirectX 12 mode, where the game crashes if the in-game HDR mode is enabled and Windows HDR setting is "off." Also fixed is an issue with "Call of Duty: WWII" in which the center display in 3D Vision Surround setups can go blank.
DOWNLOAD: NVIDIA GeForce 398.11 WHQL

The change-log follows.

4A Games' Metro Exodus to be First AAA Game to Feature NVIDIA's RTX Technology

After the world was introduced to the Microsoft and NVIDIA partnership to bring real time raytracing solutions to DirectX 12 via NVIDIA's RTX initiative, we now have confirmation of what is expected to be the first game studio - and AAA game experience - to feature the technology. In a post from their official Twitter account, 4A Games has announced that they are collaborating with NVIDIA to bring RTX's effects to their upcoming Metro: Exodus open-world video game.

The company further warned users to keep at attention towards the impending release of a proof of concept video to be released during GDC. 4A Games is one of those companies that has been delivering incredible experiences through and through, and has already dabbled with NVIDIA's technologies in the past (particularly with their first game, Metro 2033). Here's hoping that AMD can work its drivers into great performance levels in supporting this DX12 technology on their graphics cards as well.

Futuremark Showcases DirectX Raytracing Demo, Teases Upcoming 3D Benchmark Test

DirectX Raytracing (DXR) is a new feature in DirectX 12 that opens the door to a new class of real-time graphics techniques for games. We were thrilled to join Microsoft onstage for the announcement, which we followed with a presentation of our own work in developing practical real-time applications for this exciting new tech.

Accurate real-time reflections with DirectX Raytracing
Rendering accurate reflections in real-time is difficult. There are many challenges and limitations when using the existing methods. For the past few months, we've been exploring ways of combining DirectX Raytracing with existing methods to solve some of these challenges. While much of our presentation went deep into the math for our solution, I would like to show you some examples of our new technique in action.

Lesson from the Crypto/DRAM Plagues: Build Future-Proof

As someone who does not mine crypto-currency, loves fast computers, and gaming on them, I find the current crypto-currency mining craze using graphics cards nothing short of a plague. It's like war broke out, and your government took away all the things you love from the market. All difficult times teach valuable lessons, and in this case, it is "Save up and build future-proof."

When NVIDIA launched its "Pascal" GPU architecture way back in Summer 2016, and AMD followed up, as a user of 2x GeForce GTX 970 SLI, I did not feel the need to upgrade anything, and planned to skip the Pascal/Polaris/Vega generation, and only upgrade when "Volta" or "Navi" offered something interesting. My pair of GTX 970 cards are backed by a Core i7-4770K processor, and 16 GB of dual-channel DDR3-1866 memory, both of which were considered high-end when I bought them, around 2014-15.

Throughout 2016, my GTX 970 pair ate AAA titles for breakfast. With NVIDIA investing on advancing SLI with the new SLI-HB, and DirectX 12 promising a mixed multi-GPU utopia, I had calculated a rather rosy future for my cards (at least to the point where NVIDIA would keep adding SLI profiles for newer games for my cards to chew through). What I didn't see coming was the inflection point between the decline of multi-GPU and crypto-plague eating away availability of high-end graphics cards at sane prices. That is where we are today.

NVIDIA Asks Retailers to Ensure Gamers Get Graphics Cards

The crypto-currency plague continues to nibble away at the PC gaming ecosystem, driving gamers to consoles. This affects the long-term prospects of graphics processor manufacturers like NVIDIA, who will find it difficult to pull gamers lost to consoles back to the PC ecosystem, should newer cost-effective ASICs arrest the viability of using GPUs to mine crypto-currency (as it did on several occasions in the past). The company is reportedly writing to PC hardware retailers to take steps to ensure that PC gamers have access to graphics cards first, and only then crypto-currency miners. The request doesn't prescribe any measures to control graphics card prices that have clearly gone out of hand.

Retailers in Germany responded lukewarmly, by setting quantity limitations, ranging between 2 to 5 units per order (and not per-household). Retailers responding to ComputerBase.de commented that they sometimes receive orders by e-mail with quantities running over 100 units. NVIDIA emphasizes that this request is a "recommendation" on its part, and not a directive, and that it would never interfere in freedom of commerce (by letting market-forces sell $200 graphics cards at $1000). The only people standing to lose are PC gamers who haven't upgraded their graphics cards in over two years, who are not able to play today's AAA games at recommended settings, especially when newer games are implementing the new DirectX 12 API, and their eye-candy have leaped to levels 2+ year old high-end graphics cards struggle to keep up with.

PowerColor Officially Launches Radeon RX Vega Red Devil Series

TUL Corporation, a leading and innovative manufacturer of AMD graphic cards since 1997, has launched a new PowerColor Red Devil RX VEGA 64 and Red Devil RX VEGA 56 and opened up a new generation of the graphics cards market. The VEGA series are for the extreme gamers looking for the highest resolutions, highest framerates in maximum video setting.

The PowerColor RX VEGA graphics are designed to deliver exhilarating performance in the latest DirectX 12 and Vulkan game titles. With a dedicated High-Bandwidth Cache, the VEGA utilizes HBM2, the latest in graphic memory technology, to provide incredible levels of power efficiency and memory performance. The Next-Gen Pixel Engine found in the Vega GPU is designed to boost shading performance more efficiently to bring the latest VR and extreme resolution games to life.

Futuremark Introduces "Cyan Room" DX12 VR Benchmark to VRMark

Adding to its staple of benchmarking suites, Futuremark has announced the upcoming release of their latest benchmark, dubbed "Cyan Room". this is a Bioshock-esque benchmark that was made for DX12-powered, VR-enabled workloads, and should let users know just how much processing grunt they have at their disposal. It uses a pure DirectX 12 engine built in-house and optimized for VR, besides featuring "a large, complex environment and many eye-catching effects."

The Cyan Room can be explored at the users' leisure through its "Experience Mode"; it's a benchmarking experience where users can actually change the rendering resolution and other settings to make the scene more or less demanding, on the fly. This should allow users to truly gauge the difference in experience according to achieved performance in the benchmark - the company says "using Experience mode with a VR headset is a great way to see how system performance affects your VR experience." With its massive 5K rendering resolution and spectacular volumetric lighting effects, the company says it sets a high bar for future hardware generations. Cyan Room will be released on November 22 as a free update for VRMark Advanced Edition and VRMark Professional Edition.

Latest Intel Graphics Driver Enables Netflix HDR

Intel today released its latest Graphics Driver for Windows (GDW). Version 15.60 WHQL (15.60.0.4849), which is applicable for integrated graphics embedded into 6th generation "Skylake," 7th generation "Kaby Lake," and 8th generation "Coffee Lake" processors. The drivers are WDDM 2.3 compliant (Windows 10 Fall Creators Update), and add support for Netflix HDR and YouTube HDR on Windows 10. The drivers also add support for 10-bpc (1.07 billion colors) displays over HDMI, and adds video decode hardware acceleration for several formats introduced after DirectX 12.

For those with beefier Iris Pro graphics, Intel GDW 15.60 adds optimization for "Middle-earth: Shadow of War," "Pro Evolution Soccer 2018," "Call of Duty: WWII," "Destiny 2," and "Divinity: Original Sin." As a WDDM 2.3 compliant driver, version 15.60 enables Windows Mixed Reality headsets plugged into the integrated graphics connectors. Download the driver from the link below.
DOWNLOAD: Intel Graphics Driver for Windows 15.60
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