Monday, August 19th 2019
Minecraft to Get NVIDIA RTX Ray-tracing Support
Minecraft is the perfect gaming paradox. It's a stupidly-popular title, but with simple graphics that can run on practically any Windows machine, but supports the latest 3D graphics APIs such as DirectX 12. The title now adds another feather to its technical feature-set cap, with support for NVIDIA RTX real-time raytracing. RTX will now be used to render realistic light shafts using path-tracing, global illumination, shadows, ambient occlusion, and simple reflections. "Ray tracing sits at the center of what we think is next for Minecraft," said Saxs Persson, Franchise Creative Director of Minecraft at Microsoft. "RTX gives the Minecraft world a brand-new feel to it. In normal Minecraft, a block of gold just appears yellow, but with ray tracing turned on, you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it."
NVIDIA and Microsoft are yet to put out a release date on this feature update. It remains to be seen how hardcore crafters take this feature. Looking at images 1 and 2 (below), we can see that the added global illumination / bloom blurs out objects in the distance. This gives crafters the impression that the draw-distance is somehow affected. Crafters demand the highest possible draw-distance, with nothing blurring their view. We can't wait to try this out ourselves to see how RTX affects very-large crafting.A video presentation by NVIDIA follows.
NVIDIA and Microsoft are yet to put out a release date on this feature update. It remains to be seen how hardcore crafters take this feature. Looking at images 1 and 2 (below), we can see that the added global illumination / bloom blurs out objects in the distance. This gives crafters the impression that the draw-distance is somehow affected. Crafters demand the highest possible draw-distance, with nothing blurring their view. We can't wait to try this out ourselves to see how RTX affects very-large crafting.A video presentation by NVIDIA follows.
66 Comments on Minecraft to Get NVIDIA RTX Ray-tracing Support
www.windowscentral.com/minecraft-super-duper-graphics-pack
But this is certainly going to fly, mhm
More seriously though, lighting engine is probably separate enough from the rest so that overhauling it can be done without touching anything else. This also requires no reworking of art and other assets that would be time-consuming and costly.
This might help sales of RTX go up for younger audiences. I remember back then when I was buying PC parts that a kid was in the store with his mom and they bought him a 1080 Ti no questions asked. Now kids have a valid excuse for buying the fancy RTX moniker haha.
As much as I'm against Nvidia pushing the whole RTX thing towards everyone, its a nice step forward for rendering stuff in games.
ps : Whatever you disagree , Don't bother to reply !
"Some of you might remember us announcing the Super Duper Graphics Pack during E3 2017. Super Duper was an ambitious initiative that brought a new look to Minecraft but, unfortunately, the pack proved too technically demanding to implement as planned. [...] we aren't happy with how the pack performed across devices. For this reason, we're stopping development on the pack and looking into other ways for you to experience Minecraft with a new look. "
www.windowscentral.com/minecraft-super-duper-graphics-pack-canceled-didnt-perform-well-across-devices
So, this is that new look. I think for now we can safely say its a new attempt more than anything, and its going to cripple GPUs. And note, its not like they didn't try hard on Super Duper, they just found the engine was too archaic to get it done.
Sure, they have DXR over shaders, but unplayable. It's a tickbox feature at best.
The guy who made RT shaders said in an interview that Minecraft is a nice starting point for RT because the game assets translate well to BVH which makes some parts of RT implementation easier. I would assume its thanks to big blocks instead of more complex shapes :D
They should of showed the new LOD world with the updated textures with RTX off then on
The best i wanted to see with ray tracing support was need for speed heat.
Or we can just go Mario RTX ?
I see this as Nvidia kinda using Minecraft like Facebook for advertising/marketing. Almost everyone has an FB account and even if some people have adblocker - there are still a lot of people that dont. They would of still gotten their fair share of clicks and ad-time.
Company Executive: "we need to come up with ideas on how to shift/sell more RTX cards"
Unknown guy: "lets...lets pay Microsoft a shit tonne of money to push RTX out on minecraft..." *while he points to PcGamers article about 'more than' 176million minecraft players*
Company Executive: *Takes glasses off* "MOTHER OF GOD....ITS BASICALLY FREE ADVERTISING"
Those 1000$ cards are useful only for simple geometry like old Quake and Minecraft and that's what they're targeting.
2080ti to get enough fps for Minecraft...
We've gone full circle on this one... :laugh: