Monday, August 19th 2019
Minecraft to Get NVIDIA RTX Ray-tracing Support
Minecraft is the perfect gaming paradox. It's a stupidly-popular title, but with simple graphics that can run on practically any Windows machine, but supports the latest 3D graphics APIs such as DirectX 12. The title now adds another feather to its technical feature-set cap, with support for NVIDIA RTX real-time raytracing. RTX will now be used to render realistic light shafts using path-tracing, global illumination, shadows, ambient occlusion, and simple reflections. "Ray tracing sits at the center of what we think is next for Minecraft," said Saxs Persson, Franchise Creative Director of Minecraft at Microsoft. "RTX gives the Minecraft world a brand-new feel to it. In normal Minecraft, a block of gold just appears yellow, but with ray tracing turned on, you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it."
NVIDIA and Microsoft are yet to put out a release date on this feature update. It remains to be seen how hardcore crafters take this feature. Looking at images 1 and 2 (below), we can see that the added global illumination / bloom blurs out objects in the distance. This gives crafters the impression that the draw-distance is somehow affected. Crafters demand the highest possible draw-distance, with nothing blurring their view. We can't wait to try this out ourselves to see how RTX affects very-large crafting.A video presentation by NVIDIA follows.
NVIDIA and Microsoft are yet to put out a release date on this feature update. It remains to be seen how hardcore crafters take this feature. Looking at images 1 and 2 (below), we can see that the added global illumination / bloom blurs out objects in the distance. This gives crafters the impression that the draw-distance is somehow affected. Crafters demand the highest possible draw-distance, with nothing blurring their view. We can't wait to try this out ourselves to see how RTX affects very-large crafting.A video presentation by NVIDIA follows.
66 Comments on Minecraft to Get NVIDIA RTX Ray-tracing Support
Sad times indeed...
Somebody mentioned here, gaming improvement? sure RTX is an improvement but seriously? games from over a decade? Minecraft? is this the sort of improvement we are looking for? What's next Duke Nuke'em 3D RTX? or maybe Carmageddon RTX? I appreciate enthusiasm of some members but I don't think this is what people are expecting from RTX. It's a nice stuff but I don't want to play games from my childhood, not necessarily ful 60FPS and a high price for a graphics card.
BTW. No wonder this is the most selling game. All kids want to play and this game is designed for them. Not all adults play so the 176mln copies is justified.
It's easy to learn up to a quite high level, but when you hit a big fat software (like a game like minecraft is), you have a lot of bug, not even coming from your code.
On the other hand, you can easily catch errors (while it's quite more painful in C++).
You have LWT now but it's quite limited if you don't start with it (like calculating chunks not visible on other threads).
And the worst part : memory. Even with the new GC, it's still very unstable and fragile (worse on kafka/camel servers).
C++ is more difficult to learn, and even more to master.
You have far more advanced possibilities for years, but every mistake you make is something you'll regret for long.
Memory isn't a problem since you are the master of memory usage. Hard job still.
That's why Minecraft is hitting a wall on every damn computer : JRE can run on any system but has on the counterpart, a lot of limitations.
Try to do a multiple inheritance (native not emulated with 5 objects) in Java when Minecraft was created ! Now in Java 8 it's possible, but just realize how late it is !
I use Java every day, it's pretty damn powerful for quick and efficient code.
But I've done some with a huge stack like Liferay, and it's quite awful ... It's very relaxing for me from time to time.
My account is now 10yo around (have it since alpha)
Why polish a turd? Because it sells in millions? Cash is the most important thing for companies so no shock for me here.
be a little funny and use that phrase for the aforementioned reason (just to use it) but also I did have a point, I do get the idea of playing games for fun and how graphically advanced it is means diddly squat,
it's all about being enjoyable. However that aside, what I was getting at is why take a game that graphically is designed to look 25 years old and try to give it "high end" effects? It just seems VERY counter
intuitive to me. Not sure if mods care if I double space but I'm starting to do that in emails etc because my replies tend to be long and/or very dense with verbiage and meaning is often easily missed or
skipped over if I don't double space it.
You will see the game as it should be.
The game is in 16*16 for each texture, but there is a very used mod to go on 32*32 which is a hug progress and still can be used on small configurations.
The totally different aspect is, NV and MS made an agreement (payed or not payed, don't care) to use Ray tracing in the game to make it look better, meantime NV will sell more cards. With all the hypes wrapped around it this is not really surprising nor astonishing to me.