343 Industries Announces Halo Infinite, (Eventually) Coming to XBOX and Windows 10 PCs
343 Industries and Microsoft, at its E3 press conference, opened up hostilities with a reveal trailer for the next installment in the Halo series. Presented as Halo Infinite, the new Halo game will mark the first time a mainline Halo experience is launched in both the XBOX platform and Windows PCs, and thus marks a new era, with even greater market penetration, for the critic and user-acclaimed series.
The reveal trailer is more of a technical showcase rather than a full-blown reveal trailer for the game; the idea was to showcase the new Slipspace Engine. This new engine marks the second one to have ever been used in the mainline Halo series (not counting the Saber engine used in the Halo: Combat Evolved Anniversary by Saber Interactive, or the engines used for Halo Wars). The Halo series has been using virtually the same game engine since the series' inception with Halo: Combat Evolved back in 2001 (heavily modified each year, of course). The new Slipspace Engine is a chance to build new tools which will apparently lead to an open-world setting - that's what some publications are expecting. Honestly, I would expect something more akin to hub locations in a galaxy-spanning conflict, in an approach similar to Destiny and Destiny 2, with quasi-open world settings at each one. Side-quests are likely to be introduced, likely in a way similar to what Call of Duty: Infinite Warfare delivered (but hoepfully beatter and more meaningful in their introduction). For now, this is all speculation, though, so take it with a bucketload of salt.
The reveal trailer is more of a technical showcase rather than a full-blown reveal trailer for the game; the idea was to showcase the new Slipspace Engine. This new engine marks the second one to have ever been used in the mainline Halo series (not counting the Saber engine used in the Halo: Combat Evolved Anniversary by Saber Interactive, or the engines used for Halo Wars). The Halo series has been using virtually the same game engine since the series' inception with Halo: Combat Evolved back in 2001 (heavily modified each year, of course). The new Slipspace Engine is a chance to build new tools which will apparently lead to an open-world setting - that's what some publications are expecting. Honestly, I would expect something more akin to hub locations in a galaxy-spanning conflict, in an approach similar to Destiny and Destiny 2, with quasi-open world settings at each one. Side-quests are likely to be introduced, likely in a way similar to what Call of Duty: Infinite Warfare delivered (but hoepfully beatter and more meaningful in their introduction). For now, this is all speculation, though, so take it with a bucketload of salt.