
NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD
Perhaps a lot of driver optimization and game patches are due, but early performance numbers for real-time ray-tracing on NVIDIA's thousand-dollar GeForce RTX 2080 Ti don't look encouraging. German tech publication PCGH tested the enthusiast-segment graphics card on "Shadow of the Tomb Raider," one of the poster-boys of NVIDIA's upcoming ray-tracing acceleration, and found that with all its eye-candy cranked up, the card barely manages 30 to 60 frames per second at Full HD (1920 x 1080 pixels).
NVIDIA and Eidos (developers of "Shadow of the Tomb Raider") were quick to respond to the PCGH story. They stated that the build of the game demoed at Gamescom is pre-release, and the studio is still optimizing it for NVIDIA GeForce RTX series; and that the GeForce RTX hardware is running on pre-launch beta drivers that are yet to pack "Game Ready" optimization for SOTR. Catch PCGH's video presentation in the source link below.
NVIDIA and Eidos (developers of "Shadow of the Tomb Raider") were quick to respond to the PCGH story. They stated that the build of the game demoed at Gamescom is pre-release, and the studio is still optimizing it for NVIDIA GeForce RTX series; and that the GeForce RTX hardware is running on pre-launch beta drivers that are yet to pack "Game Ready" optimization for SOTR. Catch PCGH's video presentation in the source link below.