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INNO3D Announces the GeForce GTX 1650 TWIN X2 OC, GTX 1650 COMPACT Graphics Cards

INNO3D, a leading manufacturer of pioneering high-end multimedia components and various innovations is excited to announce the new Supercharger INNO3D GeForce GTX 1650 TWIN X2 OC and COMPACT. INNO3D has to date released different versions of NVIDIA's Turing architecture such as the INNO3D GeForce RTX 2080 Ti, RTX 2060 and the latest releases of the GeForce GTX 1660 Ti and GTX 1660 - the GTX 1650 TWIN X2 OC and COMPACT adopts the same award-winning 'Best-in-Class' NVIDIA's Turing architecture.

The INNO3D GeForce GTX 1650 TWIN X2 OC + COMPACT is a no-brainer when considering upgrading your PC for performances that's up to 2x the GeForce GTX 950 and up to 70% faster than the GTX 1050 on the latest titles. The GTX 1650 is the most ideal upgrade for entry-level gamers who are looking for a fast yet quiet and power-efficient option to play their favorite games. The new shading advancements improve performance, enhance image quality and deliver new levels of geometric complexity while a new unified memory architecture with twice the cache of its predecessor allows for better performance on complex modern games.

NVIDIA GeForce GTX 1650 Released: TU117, 896 Cores, 4 GB GDDR5, $150

NVIDIA today rolled out the GeForce GTX 1650 graphics card at USD $149.99. Like its other GeForce GTX 16-series siblings, the GTX 1650 is derived from the "Turing" architecture, but without RTX real-time raytracing hardware, such as RT cores or tensor cores. The GTX 1650 is based on the 12 nm "TU117" silicon, which is the smallest implementation of "Turing." Measuring 200 mm² (die area), the TU117 crams 4.7 billion transistors. It is equipped with 896 CUDA cores, 56 TMUs, 32 ROPs, and a 128-bit wide GDDR5 memory interface, holding 4 GB of memory clocked at 8 Gbps (128 GB/s bandwidth). The GPU is clocked at 1485 MHz, and the GPU Boost at 1665 MHz.

The GeForce GTX 1650 at its given price is positioned competitively with the Radeon RX 570 4 GB from AMD. NVIDIA has been surprisingly low-key about this launch, by not just leaving it up to the partners to drive the launch, but also sample reviewers. There are no pre-launch Reviewer drivers provided by NVIDIA, and hence we don't have a launch-day review for you yet. We do have GTX 1650 graphics cards, namely the Palit GTX 1650 StormX, MSI GTX 1650 Gaming X, and ASUS ROG GTX 1650 Strix OC.

Update: Catch our reviews of the ASUS ROG Strix GTX 1650 OC and MSI GTX 1650 Gaming X

NVIDIA to Flesh out Lower Graphics Card Segment with GeForce GTX 1650 Ti

It seems NVIDIA's partners are gearing up for yet another launch, sometime after the GTX 1650 finally becomes available. ECC Listings have made it clear that partners are working on another TU117 variant, with improved performance, sitting between the GTX 1650 and the GTX 1660, which will should bring the fight to AMD's Radeon RX 580. Of course, with the GTX 1660 sitting pretty at a $219 price, this leaves anywhere between the GTX 1650's $149 and the GTX 1660's $229 for the GTX 1650 Ti to fill. With the GTX 1660 being an average of 13% faster than the RX 580, it makes sense for NVIDIA to look for another SKU to cover that large pricing gap between the 1650 and the 1660.

It's speculated that the GeForce GTX 1650 could feature 1024 CUDA Cores, 32 ROPs and 64 TMUs. These should be paired with the same 4 GB GDDR5 VRAM running across a 128-bit bus at the same 8000 MHz effective clock speeds as the GTX 1650, delivering a bandwidth of 128 GB/s. Should NVIDIA be able to pull the feat of keeping the same 75W TDP between its Ti and non-Ti GTX 1650 (as it did with the GTX 1660), that could mean that a 75 W graphics card would be contending with AMD's 185 W RX 580 - a mean, green feet in the power efficiency arena. A number of SKUs for the GTX 1650 Ti have been leaked on ASUS' side of the field, which you can find after the break.

ASUS, GIGABYTE, MSI NVIDIA GeForce GTX 1650 Graphics Cards in Pictures

As NVIDIA's AIB partners gear-up for launch of the $149 GTX 1650, more and more of their custom designs are popping up and about for interested buyers to start taking their picks. Remember that the GTX 1650 launch will be entirely partner-driven, with no reference design or NVIDIA-sold version of the graphics card.

GIGABYTE has seen the lid come off on no less than four graphics cards: three dual-fan configurations in the form of the GAMING OC (with LED lighting and the longest of the cards at 265 mm), WINDFORCE OC (sans RGB lighting and smaller at 229 mm), and the 1650 OC (1680 MHz Boost). An interesting proposition will be GIGABYTE's MINI ITX OC, which shrinks down dimensions considerably to just 152 mm length (sacrificing one of the two fans in the process).

EK Unveils Extended Compatibility EK-Vector RTX RE VGA Water Blocks

EK Water Blocks, the premium computer liquid cooling gear manufacturer, is introducing its new generation of extended compatibility high-performance water blocks specially designed for reference design based NVIDIA GeForce RTX graphics cards. The EK-Vector RE high-performance water blocks are an evolution of the original EK-Vector water block where the cooling engine is tweaked for even more performance with an optimized flow pattern.

The RE water blocks use the signature EK single slot slim look and cover the entire PCB length. This sophisticated cooling solution will transform your powerful NVIDIA graphics card into a minimalistic, elegant piece of hardware with accented RGB LED lighting in RGB variants. The block also features a unique aesthetic cover over the block Terminal which is designed to showcase the graphics card model via LEDs, visible from the side.

Glued Die on ASUS ROG Strix GeForce RTX 2080 Ti Affects Some Aftermarket Cooling Solutions

Update April 4th: This post has been corrected based on new information provided by ASUS, EKWB, as well as other parties. The original story mentioned a silent change to the glue used on the PCB which, as we now believe, is no longer the case in that ASUS is not to blame.

Update April 5th: ASUS has confirmed to us that there has been no PCB change (in terms of components and their heights), it's only a problem of tolerances due to the glue being liquid during production.

ASUS has glued the GPU die to the PCB for many generations, which helps ensure contact and avoids microfractures in the solder balls from physical force or thermal expansion. The nature of this glue, typically an epoxy resin, means that aftermarket cooling solutions, such as full cover or die-only water blocks, have to accommodate for this around the holes around the die. Previous graphics cards had no issue here, because the mounting holes were far away from the GPU die. With RTX 2080 Ti and its super large GPU chip this has changed, and there's only a few millimeters of space left. If a waterblock uses wider standoffs than the design merits, or if the glue spreads out farther than intended, it can result in poor/inconsistent contact between waterblock and the GPU, which in turn can lead to worse thermal performance than ideal.

This time, EK Waterblocks alerted us that the ROG Strix GeForce RTX 2080 Ti had poor contact and fitting issues with their GPU water block for the same, as seen in images below provided by their customer T. Hilal, which interferes with the four standoffs surrounding the package. EK recommends removing these standoffs to ensure a good fit and thermal paste spread, and this does not affect water block performance much in their internal testing. In previous such occasions, EK and others have had to come up with a second version of the block for added compatibility, however it remains to be seen if the ROG Strix GeForce RTX 2080 Ti will merit a similar treatment this time round. As an external reference, Phanteks has separately confirmed to us that their water block remains compatible.

Anthem Gets NVIDIA DLSS and Highlights Support in Latest Update

Saying Anthem has had a rough start would be an understatement, but things can only get better with time (hopefully, anyway). This week saw an update to the PC version that brought along with it support for NVIDIA's new DLSS (Deep Learning Super Sampling) technology to be used with their new Turing-microarchitecture GeForce RTX cards. NVIDIA's internal testing shows as much as 40% improvement in average FPS with DLSS on relative to off, as seen in the image below, and there is also a video to help show graphical changes, or lack thereof in this case. DLSS on Anthem is available on all RTX cards at 3840x2160 resolution gameplay, and on the RTX 2060, 2070, and 2080 at 2560x1440. No word on equivalent resolutions at a non-16:9 aspect ratio, and presumably 1080p is a no-go as first discussed by us last month.

Note that we will NOT be able to test DLSS on Anthem, which is a result of the five activations limit as far as hardware configurations go. This prevented us from doing a full graphics card performance test, but our article on the VIP demo is still worth checking into if you were curious. In addition to DLSS, Anthem also has NVIDIA Highlights support for GeForce Experience users to automatically capture and save "best gameplay moments", with a toggle option to enable this setting in the driver. A highlight is generated for an apex kill, boss kill, legendary kill, multi kill, overlook interaction, or a tomb discovery. More on this in the source linked below in the full story.

Google Announces Stadia Cloud Gaming Service at GDC 2019

We knew this was coming, especially after Google's teaser from earlier this month. Project Stream was a proof-of-concept in collaboration with Ubisoft, to see whether AAA gaming was possible over the internet. Things were smooth most of the time in our own experience, but there remained questions over how the concept would translate over to a finished product, especially with infrastructure challenges on the client side of things. Google's keynote at GDC just wrapped up, and the main focus was Stadia- the now named cloud gaming service borne out of Project Stream.

Stadia is built with instant access in mind. An example demo came in the form of Ubisoft's Assassin's Creed Odyssey, which was used in the public test before. It is integrated with partner YouTube channels such that a trailer for a supported game would have an option to play said game, which would then launch immediately. Stadia is built with support from a wide partner network including AMD, Unity, id Software, and more, with details seen past the break.

Three Kingdoms: Total War- System Specifications Revealed

The Creative Assembly has released the system specifications for Three Kingdoms: Total War. It seems those with less powerful systems will still be able to enjoy this title with relative ease considering the minimum specifications reference an Intel i7-8550U, UHD Graphics 620, and 6 GB of system memory. With a system of this caliber, users can expect to run the game with low settings at 1280x720 while getting 25-35 FPS. Minimum specifications change somewhat when looking at dedicated graphics cards. The CPU requirement drops from an Intel i7 to a 3.0 GHz Core 2 Duo, but only if the GPU is equal to or better than an NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850.

In regards to pushing the game at high or ultra settings. Users will need a slightly beefier system. For High at 1080p you're looking at needing an Intel i5-6600 or Ryzen 5 2600X with 8 GB of memory and an Nvidia GeForce GTX 970 or AMD Radeon R9 Fury X. All these considered these requirements are quite reasonable. Moving on to Ultra settings is where the requirements take a large jump with the Creative Assembly suggesting the use of an Intel i7-8700K, 8 GB of memory and either an NVIDIA GeForce GTX 1080 or RTX 2060. Even with the large jump between high and ultra the fact remains these requirements are rather tame compared to some other AAA titles as of late.

NVIDIA Ceases Support for 3DVision, Mobile Kepler

NVIDIA via a customer help post has announced that their 3DVision work will be ceasing come April 2019. Release 418 of NVIDIA's GeForce Game Ready Drivers, and all other driver packages, will cease to provide support and improvements to 3DVision across the titles that are already covered by the technology. Users who want to keep 3DVision support will have to stay with the 418 release. Extended support for issues already present in the latest 3DVision release will still be granted support by NVIDIA until April 2020.

Like 3D TVs, mobile and desktop computers with 3D-capable screens have dwindled to almost zero in recent years, with the technology proving to be more of a novelty than an actual addition to users' computing experience. The NVIDIA support post also states that driver support for their Kepler-based graphics cards will cease as of April 2019. Desktop Kepler is still supported.

Details on GeForce GTX 1660 Revealed Courtesy of MSI - 1408 CUDA Cores, GDDR 5 Memory

Details on NVIDIA's upcoming mainstream GTX 1660 graphics card have been revealed, which will help put its graphics-cruncinh prowess up to scrutiny. The new graphics card from NVIDIA slots in below the recently released GTX 1660 Ti (which provides roughly 5% better performance than NVIDIA's previous GTX 1070 graphics card) and above the yet-to-be-released GTX 1650.

The 1408 CUDA cores in the design amount to a 9% reduction in computing cores compared to the GTX 1660 Ti, but most of the savings (and performance impact) likely comes at the expense of the 6 GB (8 Gbps) GDDR5 memory this card is outfitted with, compared to the 1660 Ti's still GDDR6 implementation. The amount of cut GPU resources form NVIDIA is so low that we imagine these chips won't be coming from harvesting defective dies as much as from actually fusing off CUDA cores present in the TU116 chip. Using GDDR5 is still cheaper than the GDDR6 alternative (for now), and this also avoids straining the GDDR6 supply (if that was ever a concern for NVIDIA).

NVIDIA Releases GeForce 419.35 WHQL Game Ready Drivers

NVIDIA today released the latest version of their GeForce Game Drivers. Marketed as Game Ready, this latest release aims to provide the optimal gaming experience for Apex Legends, Devil May Cry 5, and Tom Clancy's The Division 2.

There's added support for three new G-SYNC compatible monitors (BenQ XL2540-B/ZOWIE XL LCD, Acer XF250Q and Acer ED273 A). Notable fixes include the DXGI_ERROR_DEVICE_HUNG error message that occurred in APEX Legends, fixes pixelated corruption issues in Hitman 2 and renders PhysX fog correctly in Batman: Arkham Origins. Check after the break for the full release notes, including 3D Vision profiles (remember them?), and download the drivers by following the link below.
DOWNLOAD: NVIDIA GeForce 419.35 WHQL

NVIDIA Partners with OBS for GeForce Optimization and RTX Encoder

We saw a glimpse of this at the NVIDIA suite during CES 2019, with a beta version coming out shortly after. NVIDIA and OBS (Open Broadcaster Software) have since brought out the full release of a new OBS Studio, version 23.0.1, that adds improved support for NVIDIA GeForce cards. In particular, their latest and greatest RTX lineup, including the new desktop RTX 2060 as well as the mobile and Max-Q variants, will see an FPS impact drop by as much as 66% according to NVIDIA's internal testing. Some example results are seen below, with games such as Fortnite, PUBG, Call of Duty: Black Ops 4 - Blackout, and Apex Legends seeing a frame rate boost by up to 48% compared to x264 Fast, and 27% compared to x264 Very Fast.

Given this is a result of NVENC, NVIDIA's hardware encoder, in place, older GeForce GPUs (GTX 600-series and newer that support NVENC) will also see some benefits. GeForce RTX GPUs just get to enjoy a bit more- up to 15% more, in fact, in efficiency as far as bitrate consumption for the same graphical fidelity. NVIDIA effectively says that "GeForce RTX GPUs can stream with superior image quality compared to x264 Fast, and on par with x264 Medium", thus putting in a strong case for single-PC gaming and streaming, as opposed to having a dedicated streaming PC. They have even put out a video to go over the enhancements, which will no doubt interest game streamers on the PC platform.

Manli Announces GeForce GTX 1660 Ti Series Graphics Cards

Manli Technology Group Limited, the major Graphics Cards, and other components manufacturer, today announced the brand new 16 series graphics solution, Manli GeForce GTX 1660 Ti with two options: Single Fan and Blower Fan.

The Manli GeForce GTX 1660 Ti is equipped with the world's fastest memory, 6 GB of GDDR6, and a 192 bit memory controller. The base clock is 1500 MHz which can dynamically boost up to 1770 MHz to deliver a smooth and fast gaming experience. Meanwhile, it is packed with the award-winning NVIDIA Turing architecture, adaptive shading technology, and NVIDIA Ansel which delivers super resolution of images.

NVIDIA Adds New Options to Its MX200 Mobile Graphics Solutions - MX250 and MX230

NVIDIA has added new SKUs to its low power mobility graphics lineup. the MX230 and MX250 come in to replace The GeForce MX130 and MX150, but... there's really not that much of a performance improvement to justify the increase in the series' tier. Both solutions are based on Pascal, so there are no Turing performance uplifts at the execution level.

NVIDIA hasn't disclosed any CUDA core counts or other specifics on these chips; we only know that they are paired with GDDR 5 memory and feature Boost functionality for increased performance in particular scenarios. The strange thing is that NVIDIA's own performance scores compare their MX 130, MX150, and now MX230 and MX250 to Intel's UHD620 IGP part... and while the old MX150 was reported by NVIDIA as offering an up to 4x performance uplift compared to that Intel part, the new MX250 now claims an improvement of 3.5x the performance. Whether this is because of new testing methodology, or some other reason, only NVIDIA knows.

Zotac Announces Liquid-Cooling Ready GeForce RTX 2080 Ti ArcticStorm Graphics Card

ZOTAC Technology, a global manufacturer of innovation is pleased to announce the launch of the ZOTAC GAMING GeForce RTX 2080 Ti ArcticStorm graphics card. Get the best of both worlds with the all-new waterblocked graphics card packing the ultimate 2080 Ti performance with 16+4 power phases combined with fearless cooling. Continuing to push on design and innovation, the full coverage waterblock introduces a precision machine laser etched design entirely new to the design process.

The carved edges and added texture bring dimension to the clear acrylic block and enables it to catch the lighting lit across the block beautifully to enhance the overall design in a very discrete, elegant fashion. The lighting gets updated to SPECTRA 2.0, bringing with it more powerful Addressable RGB LEDs controllable with the newly designed Firestorm software. Adjust brightness and lighting modes on two independent zones or synchronize them together in unison lighting. With an onboard memory, your preferred lighting settings will stay whether the system restarts or shuts down.

MSI Redesigns GAMING, ARMOR Graphics Cards for GTX 1660 Ti Launch

Leaked images of MSI's upcoming GeForce GTX 1660 Ti graphics cards show a redesign of their high-tier offerings. As we've already covered, it seemsn that NVIDIA's GTX 1660 Ti will be the NVIDIA silicon with most partner custom designs and SKUs, and for good reason - it's expected this card will succeed the GTX 1060 in terms of popularity in the mainstream gamer market. The new revisions accompany market trends in adding RGB lighting and some angular revisions.

The GeForce GTX 1660 Ti GAMING X will be one of MSI's topmost models, with the highest clock speed, and a design revision in a favor of a black and gray color scheme and RGB lights. It looks classy and understated, even with the RGB lighting, which is something that's increasingly rare to find. The new ARMOS graphics card also has an understated, industrial design, with some more detailed cutouts in the plastic housing, and an interesting mix of black and white. The GeForce GTX branding makes a comeback in these graphics cards, which make use of a single 8-pin connector.

NVIDIA Releases GeForce 418.81 WHQL Software

NVIDIA today released GeForce 418.81 WHQL software. The drivers add support for mobile versions of GeForce RTX 20-series GPUs. The desktop version adds optimization for 3DMark Port Royal benchmark, in addition to its DLSS (deep learning supersampling) AA setting. The drivers add or improve NVIDIA SLI support for "Anthem," "Assetto Corsa Competizione," "Battlefleet Gothic: Armada 2," "Life is strange Season 2," "NBA 2K19," and "Space Hulk Tactics." CUDA version 10 is included with these drivers.

Among the issues fixed are HDR not being enabled by default in Gamestream when an HDR display is connected to the client and PC. 3D performance and frame-rate overlays accidentally appearing on Twitter UWP app is fixed. Random flickering in games with G-Sync enabled is fixed. Also fixed is a strange issue in which when a G-Sync display (one with NVIDIA G-Sync hardware) is hotplugged, and a G-Sync Compatible (read: VESA Adaptive Sync) display is connected, the right half of the G-Sync display goes blank. Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 418.81 WHQL

Mobile NVIDIA GeForce RTX GPUs Will Vary Wildly in Performance, Clocks Lowered Substantially

NVIDIA is in the process of rolling out the first implementations of its RTX 2000 series GPUs in mobile form, and if the going is as is being reported, it's going to be a little rough for users to actually extrapolate their performance from product to product. This is because manufacturers are apparently getting a whole lot of leeway in how to clock their products, according to their solution's thermal characteristics and design philosophy.

What this means is that NVIDIA's RTX 2080 Max-Q, for example, can be clocked as low as 735 MHz, which is a more than 50% downclock from its desktop counterpart (1,515 MHz). The non-Max-Q implementation of NVIDIA's RTX 2080, for now, seems to be clocked at around 1,380 MHz, which is still a close to 200 Mhz downclock. Of course, these lowered clocks are absolutely normal - and necessary - for these products, particularly on a huge chip such as the one powering the RTX 2080. The problem arises when manufacturers don't disclose clockspeeds of the GPU in their particular implementation - a user might buy, say, an MSI laptop and an ASUS one with the exact same apparent configuration, but GPUs operating at very different clockspeeds, with very different levels of performance. Users should do their due research when it comes to the point of choosing what mobile solution sporting one of these NVIDIA GPUs they should choose.

ZADAK and NVIDIA Team up at Taipei Game Show 2019, Showcase Pip-Boy (Fallout 76) Scratch Build by AK

ZADAK, in association with NVIDIA Taiwan, wowed visitors at the opening of the Taipei Game Show 2019, presenting a scratch build from up and coming Taiwanese modder AK. Inspired by the popular Fallout 76 PC game, the Pip-Boy mod is composed of leather, aluminum and 3D-printed acrylics. It marks the first collaboration between ZADAK and NVIDIA Taiwan, showcasing the flagship MOAB II Water-cooled PC from ZADAK, and the latest NVIDIA GeForce RTX 2080 Ti gaming graphics card.

Colorful Announces GeForce RTX 2080 Sans Cooler for Waterblock Afficionados

Colorful will be offering a cooler-less version of their RTX 2080 iGame Vulcan Advanced graphics card. The engineering effort on this graphics card is simple: just take off the entire triple-fan cooling solution that usually ships with the graphics card, lower the pricing by the appropriate reduction in BOM costs (or close to it), and offer a slightly cheaper alternative for users that would be investing in a watercooling solution anyway.

Colorful, being one of the biggest players in the Chinese market, where iCafes are all the rage, offers these particularly interesting cooler-less versions for those businesses that want to keep heat dissipation through the room to a minimum. It seems the graphics card' design closely mimics that of NVIDIA's reference deign, which should maximize waterblock compatibility.

NVIDIA GTX 1660 Ti on February 15th, $279; GTX 1660 in Early March, $229; GTX 1650 in Late March, $179

A report from HardOCP could be shedding a floodlight-like amount of details on NVIDIA's lineup plans for the lower end, and their current generation of Turing videocards. The site, citing industry sources, claims that NVIDIA's GTX 1660 Ti, which has been shown to improve upon NVIDIA's previous-gen GTX 1060 by some 16%, is reported to gon on sale at a previously reported sub-$300 pricing of $279 (lower than the skeptically expected $299). This graphics card is expected to go on sale as early as February 15th.

Other details that shore up information on NVIDIA's plans include the purported early March launch of the slightly slower GTX 1660, which will see its pricing cut down to $229, and the much slower GTX 1650 later on that same month, for $179. Expect performance reviews from your favorite hardware website on the galaxy when those do come out (Commander Shepard would be proud of this endorsement).

MSI Announces GeForce RTX 2080 Ti LIGHTNING Z

MSI is proud to officially announce the latest of its legendary LIGHTNING series graphics cards. Built to be perfect, the new GeForce RTX 2080 Ti LIGHTNING Z combines cutting edge new technology with proven features such as Tri-Frozr design with all new TORX 3.0 Fans, Phantom of LIGHTNING LED effect, Dynamic Dashboard OLED panel and full carbon backplate. The GeForce RTX 2080 Ti LIGHTNING Z is nothing short of an engineering masterpiece.

With an innovative design, the RTX 2080 Ti LIGHTNING presents an all-new level of visual customization. Via MSI's Dragon Center software, the LED colors and blades on the fans can be controlled to cycle predefined profiles. The fans not only dazzle you with vibrant colors and effects but also cool this beastly card in silence.

EKWB: The past can be the future with EK Classic

EK , the leading premium liquid cooling gear manufacturer, announces the global launch of their new Classic Product Line. It includes an NVIDIA RTX 2000 series GPU block, CPU blocks for both the most popular AMD and Intel platforms, and a pump-reservoir combo unit. Whether you only care about cooling performance, or just prefer the clean and timeless design of EK, the Classic Line will fulfill all your needs.

For users who want to experience the core essence of liquid cooling, the EK CLassic Line of products will offer excellent value regarding performance that is accompanied with simple and minimalistic looks. While designing and engineering the portfolio of the Classic Lineup, the performance of the products was not compromised at any moment.

NVIDIA Has No Plans for Adaptive Sync Support on Maxwell, Prior GPUs

In case anyone's been living under a rock (and in these times, if you can do that, I probably envy you), NVIDIA at CES 2019 announced it was opening up G-Sync support to non-G-Sync totting monitors. Via adoption of VESA's open VRR standard (Adaptive Sync, on which FreeSync is based), the company will now add support for monitors that usually only support FreeSync. The company also vowed to test all configurations and monitors, with a whitelist of automatically-enabled panels and manual override for those that don't pass the certification process or still haven't been subjected to it.

Now, via a post on NVIDIA's GeForce forums, ManuelGuzmanNV, with a Customer Care badge, has said, in answer to a users' question on Variable Refresh-Rate support for NVIDIA's 9000 series, that "Sorry but we do not have plans to add support for Maxwell and below". So this means that only NVIDIA's 1000 and 2000-series of GPUs will be getting said support, thus reducing the number of users for which VRR support on NVIDIA graphics cards is relevant. At the same time, this might serve as a reason for those customers to finally make the jump to one of NVIDIA's more recent graphics card generations, in case they don't already own a VRR-capable monitor and want to have some of that smoothness.
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