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NVIDIA & Storage Industry Leaders Unveil New Class of Enterprise Infrastructure for the AI Era

At GTC 2025, NVIDIA announced the NVIDIA AI Data Platform, a customizable reference design that leading providers are using to build a new class of AI infrastructure for demanding AI inference workloads: enterprise storage platforms with AI query agents fueled by NVIDIA accelerated computing, networking and software. Using the NVIDIA AI Data Platform, NVIDIA-Certified Storage providers can build infrastructure to speed AI reasoning workloads with specialized AI query agents. These agents help businesses generate insights from data in near real time, using NVIDIA AI Enterprise software—including NVIDIA NIM microservices for the new NVIDIA Llama Nemotron models with reasoning capabilities—as well as the new NVIDIA AI-Q Blueprint.

Storage providers can optimize their infrastructure to power these agents with NVIDIA Blackwell GPUs, NVIDIA BlueField DPUs, NVIDIA Spectrum-X networking and the NVIDIA Dynamo open-source inference library. Leading data platform and storage providers—including DDN, Dell Technologies, Hewlett Packard Enterprise, Hitachi Vantara, IBM, NetApp, Nutanix, Pure Storage, VAST Data and WEKA—are collaborating with NVIDIA to create customized AI data platforms that can harness enterprise data to reason and respond to complex queries. "Data is the raw material powering industries in the age of AI," said Jensen Huang, founder and CEO of NVIDIA. "With the world's storage leaders, we're building a new class of enterprise infrastructure that companies need to deploy and scale agentic AI across hybrid data centers."

Respawn Entertainment & Bit Reactor to Showcase "Star Wars Turn-based Tactics Game" on April 19

Back in January 2022, Electronic Arts and Lucasfilm Games announced a new "Star Wars strategy game." Press material revealed a production collaboration between Respawn Entertainment and Bit Reactor. The latter party was described as a: "newly formed studio, helmed by games industry veteran Greg Foerstch (ex-Firaxis Games). Respawn will produce the new Star Wars strategy game while Bit Reactor leads on the development of the title." EA's PR piece did not go into major detail, given the very early nature of the generically monikered strategy project. In the interim, Bit Reactor has spent just over three years of production time on their mystery title. Last Friday, the official Star Wars website published a schedule for next month's Celebration LIVE! Japan event.

Eagle-eyed journos and fans soon noticed an intriguing entry, titled: "Bit Reactor Developer Panel featuring Respawn Entertainment and Lucasfilm Games." The April 19 early Saturday evening slot—4:30PM to 5:30PM, Live on the Galaxy Stage—will be dedicated to a "first look at a new Star Wars turn-based tactics game." According to reports from last summer, Greg Foerstch and fourteen other former Firaxis team members are involved in the making of the EA/Lucasfilm's unnamed Star Wars turn-based IP. Interestingly, a Bit Reactor 2024 blog post goes to great lengths in explaining that there is more to their internal makeup than being mere "XCOM" veterans. The scope of Respawn Entertainment's involvement is not clear, but Vince Zampella's studio is primarily working on an untitled Star Wars Jedi: Survivor sequel. Earlier on in March, an ex-employee leak indicated the unfortunate cancelation of an unannounced first-person shooter game. Industry watchdogs believe that the now dissolved Respawn "new game incubation team" was tasked with the creation of a Titanfall multiplayer prototype.

Veteran CoD Producer Confirms Founding of Dark Outlaw Games; Sony Staffing Up New First-Party Studio

Jason Blundell—a veteran producer (at Treyarch) of many entries in the highly popular Call of Duty (CoD) franchise—has confirmed the founding of a new video game development studio: Dark Outlaw Games. This fledgling outfit started operations under the umbrella of Sony Interactive Studios (SIE). In an interview conducted by Jeff Gerstmann—a well-liked video game journalist—Blundell disclosed a very fortunate (early days) situation: "it's such a privilege to be able to do it with Sony as a new first-party studio...Sony doesn't set up first-party studios all the time. To have that privilege is humbling, it's really nice. I'm really excited." Industry whispers previously pointed to the "circa late 2023/early 2024" formation of an unnamed first-person shooter specialist team at PlayStation Studios, comprised of Jason Blundell and other ex-members of Deviation Games. This older organization started off back in 2020, under Blundell and Dave Anthony's direction—by June 2021, SIE announced an exciting partnership with Deviation Games. This "second-party" collaboration pointed to a new intellectual property destined for launch on Sony's market leading PlayStation 5 home console.

In 2022, Blundell left Deviation under mysterious circumstances. The Los Angeles, California-based studio would eventually limp to a disappointing end in 2024; with no finalized product released. The eventual founding of Dark Outlaw Games is a point of curiosity, given Sony Corporation's widespread gutting of staff headcounts across first-party studios in early 2024. As revealed to Gerstmann during their bonus podcast episode appearance, the seasoned CoD vet outlined current project conditions: "staffing up (and) keeping it kind of 'low key' as the team develops its game...We're getting the team to jell, getting the ideas clicking—I'm a programmer at heart, so let's test those assumptions: Is it working? You're trying to escape velocity." The growing Dark Outlaw team has busied itself with an unannounced project. Blundell described a secretive approach—rushing in with a premature unveiling would not be appropriate at this point in time. He elaborated: "(Dark Outlaw Games) has worked away in the shadows for a while, and when we've got something to talk about, we'll step out into the light...But, you know the story for me is about the game, not about the studio...so the reason why we're not doing a fanfare or shout about it from the rooftops is like, let's get something, right?"

FuturLab Announces PowerWash Simulator 2, Teases 2025 Launch

What's better than first-person sprayer PowerWash Simulator? A second PowerWash Simulator! That's right, we're thrilled to finally be able to talk about the next soap-erior sequel in our beloved franchise, PowerWash Simulator 2, coming in 2025 to Steam, Xbox Series X|S, PlayStation 5 and Epic Games Store. Available to wish list now on your platform of choice. Those of you who are eagle-eyed Game Pass fans may have enjoyed the original already, but for those unfamiliar with the concept, let me give you the rinse. PowerWash Simulator is what it says on the tin: find yourself in a mess, clean it up, build your business, become deeply immersed in soothing satisfaction, and indulge in some fascinating lore, including a mayor, a cat and… aliens?

That sounds random, but this game has been so beloved (by over 17 million of you!) that we wanted to give you more. Design Director Dan Chequer tells us a little more about why a sequel was the natural next step. "PowerWash Simulator has exceeded our expectations by taking off in the incredible way it has. Although we've added a huge amount of incredible content to the original game, we built and designed the game over four years ago when we never expected it to become so large. As a result, it has some technological limitations keeping us from adding new and interesting features. So, it made sense to start discussing where we could go from here."

AMD's Reference Radeon RX 9070 XT "Made by AMD" Pictured in China

AMD is not releasing any "Made by AMD" (MBA) reference designs of its latest Radeon RX 9070 XT GPUs based on the RDNA 4 IP. However, leakers in China managed to get ahold of what appears to be an MBA Radeon RX 9070 XT design, assumingly being used as a prototype. While there are custom designs by AMD's AIB partners, AMD itself hasn't released the reference design to the public. The latest leak from Chinese forums confirms that this GPU actually exists beyond the standard press renders/mockups, meaning that someone can get their hands on it. The seller is offering a brand-new reference edition of the AMD Radeon RX 9070 XT with a warranty for one year, with the second year requiring self-paid repairs. They specify no disassembly and no damage to the unit.

The standard price is set at 5000 RMB, with a preference for local pickup. For buyers outside the city, shipping via SF Express is available with insurance, requiring a payment of at least 5800 RMB. The physical card matches the previously leaked render with its three-fan design, though with a notable color difference. Instead of the expected gray finish, the actual unit features a complete black design. Currently sealed in an antistatic bag, the card appears unused. The asking price of approximately $800 initially seems high but aligns with current market rates for custom versions. The listing has already disappeared, suggesting someone has already snagged this rare prototype. With serial codes visible, AMD can potentially trace the person who put it up for sales, so its not a good outlook for anyone that wanted to sell it.

KYSONA Uranus Pro Wireless Gaming Mouse Reimagines Classic Roccat Ergonomic Shape

Many hardcore fans of the Roccat brand will lament last year's absorption of designs/IPs into the Turtle Beach product portfolio. Five years earlier, the German PC gaming accessory maker was acquired by the larger North American organization—at the time, mouse enthusiasts expressed worries regarding a sudden cut-off of popular models. The long-running Kone series was a main topic of conversation. Pleasingly, Roccat's engineering department continued to deliver new designs and refreshes of old favorites well into the early 2020s. The Kone Pure Air and Pure SEL were the team's last models to emerge under the banner of Roccat, prior to 2024's full Turtle Beach takeover. Confusingly, this somewhat unfaithful Kone design was only made available to a South Korean customer base.

Kone Pure models—in wireless (Air) and wired (SEL) forms—eventually trickled out to wider global market regions, albeit with Turtle Beach logos printed on their outer shells and packaging. A lukewarm reception from the gaming mouse community prompted further speculation—would the Kone lineage end in 2024? Chinese gaming mouse manufacturers have often "brazenly" cloned the designs of many Western-developed models. Loyal fans and brand purists would normally decry the emergence of a throwback to classic Roccat Pure times, but KYSONA's recently unveiled rendition is being celebrated. Their Uranus Pro wireless gaming mouse offering has gained traction in the West, thanks to a prominent YouTuber's recommendation and positive feedback from owners of early import units. KYSONA is hardly a big name, but they are involved in the contract manufacturing of peripherals for "visible" brands—including AJAZZ, Attack Shark, and DELUX.

Logic Fruit Technologies Releases High-Speed Interface IPs Stack for Advanced Computing

Logic Fruit Technologies, a leading provider of cutting-edge FPGA-based solutions, proudly announces the release of its latest High-Speed Interface IP stack, including PCIe Gen 6 Controller IP, PCIe Gen 6 PHY IP, and CXL 3 Controller IP.

These high-performance solutions enable seamless data transfer, ensuring reliability, scalability, and efficiency for next-generation computing applications such as AI/ML, data centers, and high-performance networking.

China Develops Domestic EUV Tool, ASML Monopoly in Trouble

China's domestic extreme ultraviolet (EUV) lithography development is far from a distant dream. The newest system, now undergoing testing at Huawei's Dongguan facility, leverages laser-induced discharge plasma (LDP) technology, representing a potentially disruptive approach to EUV light generation. The system is scheduled for trial production in Q3 2025, with mass manufacturing targeted for 2026, potentially positioning China to break ASML's technical monopoly in advanced lithography. The LDP approach employed in the Chinese system generates 13.5 nm EUV radiation by vaporizing tin between electrodes and converting it to plasma via high-voltage discharge, where electron-ion collisions produce the required wavelength. This methodology offers several technical advantages over ASML's laser-produced plasma (LPP) technique, including simplified architecture, reduced footprint, improved energy efficiency, and potentially lower production costs.

The LPP method relies on high-energy lasers and complex FPGA-based real-time control electronics to achieve the same result. While ASML has refined its LPP-based systems over decades, the inherent efficiency advantages of the LDP approach could accelerate China's catch-up timeline in this critical semiconductor manufacturing technology. When the US imposed sanctions on EUV shipments to Chinese companies, the Chinese semiconductor development was basically limited as standard deep ultraviolet (DUV) wave lithography systems utilize 248 nm (KrF) and 193 nm (ArF) wavelengths for semiconductor patterning, with 193 nm immersion technology representing the most advanced pre-EUV production technique. These longer wavelengths contrast with EUV's 13.5 nm radiation, requiring multiple patterning techniques to achieve advanced nodes.

Respawn Entertainment Reportedly Cancels Unannounced First-person Shooter Project

A former Respawn Entertainment employee has revealed the recent cancellation of an "unannounced incubation project." The ex-team member's LinkedIn profile post/job-seeking alert (now removed) was widely reported on by games media outlets; leading to speculation regarding the mystery title's origins and identity. The Los Angeles, California-based company created a "new game incubation team" not too long ago—recruitment information from last year pointed to a role description that demanded: "significant professional experience designing multiplayer FPS experiences." Respawn Entertainment operates as a multi-team and multi-location development studio—with branches working on Apex Legends, Star Wars and mystery IPs. The Electronic Arts-owned firm is masterminded by Vince Zampella; a veteran developer of popular first-person shooter franchises. Based on recent official account disclosures, the EA executive is currently tasked with the challenging revival of Battlefield's fortunes.

In 2023, Zampella indicated that he was open to revisiting Respawn's long-dormant Titanfall intellectual property. The second entry in the series underperformed sales-wise when it first launched back in October 2016. Despite a fantastic critical reception and vocal support from Titanfall 2's audience, EA leadership decided to put the franchise on ice. Last March, insiders started to make speculative noise about a revival—Steve Fukuda was mentioned in leaks. His CV lists the helming of development on both Titanfall 1 and 2; as game director. The latest talk of a canceled project was soon linked back to Respawn's rumored "unannounced Titanfall IP" prototype. Respawn's website still advertises the existence of their "new game incubation team," but links lead to recruitment posts for other "active" projects. EA officially announced the shelving of the studio's "Star Wars FPS Action game" around early 2024. Respawn and EA are likely focusing on core franchises for the foreseeable future; their Star Wars Jedi: Survivor sequel seems to be a safe bet.

Bandai Namco Begins Celebration of PAC-MAN Franchise's 45th Anniversary

Bandai Namco Entertainment is commemorating PAC-MAN 's 45th Anniversary with an unprecedented year-long campaign. Featuring a host of activities and partnerships celebrating the legendary gaming icon's legacy in entertainment and popular culture, fans from around the world are invited to join in this momentous milestone. The campaign planned to run throughout 2025 and into early 2026 revolves around the theme of "imPACt" to capture how one of video games' original icons has spanned generations and is now recognized around the world as Bandai Namco's ambassador of fun and goodwill.

Born on May 22, 1980, PAC-MAN immediately gained a following as an innovative and fun classic arcade game and quickly rose to pop culture fame. With notable brand recognition around the world, the PAC-MAN brand is one of the most beloved on the planet and continues to thrive as he enters his 45th year of entertaining fans of all ages. To capture this enduring legacy, Bandai Namco Entertainment America Inc. is debuting a visually stunning trailer that takes fans on a nostalgic journey. Directed by Miles Cable of Bodega Virtual and produced by LEFT, the trailer is brought to life entirely in Unreal Engine to showcase the icon across multiple eras while reimagining his world with modern visuals and dynamic storytelling.

NVIDIA and Broadcom Testing Intel 18A Node for Chip Production

TSMC appears to be in for a competitive period, as sources close to Reuters note that both NVIDIA and Broadcom have tested Intel's 18A node with initial test chips. These tests are early indicators of whether Intel can successfully pivot into the contract manufacturing sector currently dominated by TSMC. Intel's 18A technology—featuring RibbonFET transistors and PowerVia backside power delivery—continues progressing through its development roadmap. The technology's performance characteristics reportedly sit between TSMC's current and next-generation nodes, creating a narrow window of competitive opportunity that Intel must capitalize on. What makes these particular tests significant is their positioning relative to actual production commitments. Chip designers typically run multiple test phases before allocating high-volume manufacturing contracts, with each progression reducing technical risk.

Reuters also reported that a six-month qualification delay for third-party IP blocks, which represents a critical vulnerability in Intel's foundry strategy, potentially undermining its ability to service smaller chip designers who rely on these standardized components. However, when this IP (PHY, controller, PCIe interface, etc.) is qualified for the 18A node, it is expected to go into many SoCs that will equal in millions of shipped chips. Additionally, the geopolitical dimensions of Intel's foundry efforts ease concerns of US-based chip designers as they gain a valuable manufacturing partner in their supply chain. Nonetheless, the 18A node is competitive with TSMC, and Intel plans only to evolve from here. Intel's current financial trajectory is the number one beneficiary if it proves good. With foundry revenues declining 60% year-over-year and profitability pushed beyond 2027, the company must demonstrate commercial viability to investors increasingly skeptical of its capital-intensive manufacturing strategy. Securing high-profile customers like NVIDIA could provide the market validation necessary to sustain continued investment in its foundry infrastructure.

CAST Releases First Commercial SNOW-V Stream Cipher IP Core

Semiconductor intellectual property core provider CAST today announced a new IP core that implements the SNOW-V stream cipher algorithm to meet the security and performance demands of modern communication systems. Available now for ASICs or FPGAs, the company believes it to be the first such commercial IP core.

The new SNOW-V Stream Cipher Engine provides a flexible and reusable hardware implementation of the official SNOW-V mechanism as published in 2019 by the IACR Transactions on Symmetric Cryptology. SNOW-V revises the SNOW 3G stream cipher algorithm to help satisfy the high-speed, low-latency security requirements of 5G, 6G, and future mobile networks. The core:

La Quimera Unveiled by Former Metro Series Devs

Reburn, formerly known as 4A Games Ukraine, today announced its new IP, La Quimera. Featuring talent from across the award-winning Metro series, this new story driven sci-fi shooter set in a futuristic Latin America has kicked off. Wishlisting is now available on Steam. La Quimera takes place across a breathtaking Latin American megalopolis and lush jungle setting, where the player steps into the customizable exosuit of a down-on-their-luck PMC soldier battling against rival factions.

The world and narrative of La Quimera is written and created by Nicolas Winding Refn (Drive, The Neon Demon) and E.J.A. Warren. Combining Latin American folklore with highly advanced weaponry and technology, La Quimera will be playable in single-player or with up to two friends in co-op - for a total of three players. Fans of the team's past work will enjoy familiar tense gunplay and intimate storytelling combined with new game experiences through unique and highly detailed environments, characters and weapons.

VeriSilicon Unveils Low-Power AI Noise Reduction and AI Super Resolution IPs

VeriSilicon today announced the launch of its latest AI-based AI-NR and AI-SR series of image processing IPs, including the AINR1000 and AINR2000 for intelligent noise reduction, and the AISR1000 and AISR2000 for advanced super resolution. These series IPs provide cost-effective, highly efficient, and PPA (performance, power efficiency, area) optimized implementations with high flexibility and scalability, making them ideal for a wide range of applications, including automotive, surveillance, cloud gaming, consumer electronics, and more.

VeriSilicon's AI-NR and AI-SR series IPs leverage the company's proprietary AI pixel processing algorithms to deliver advanced image processing capabilities. The AINR1000 and AINR2000 IPs effectively suppress noise while preserving intricate details and color accuracy, delivering exceptional performance in low-light or complex lighting conditions. These IPs effectively reduce noise in both static and dynamic scenes, ensuring consistently clear and smooth visuals. The AINR1000 supports a resolution of 2560x1440 at 30 FPS, making it well-suited for low-resolution, cost-sensitive applications such as entry-level Internet Protocol Cameras (IPCs), while the AINR2000 delivers superior performance with a higher resolution of 5600x4208 at 60 FPS, catering to high-end applications such as advanced surveillance systems and sports cameras.

AheadComputing Introduces Breakthrough CPU Architecture for General-Purpose Computing, With Jim Keller on Board

AheadComputing today announced it has secured $21.5M in seed funding to rapidly develop and commercialize its breakthrough microprocessor architecture designed to meet the new, unique computing demands across AI, cloud, and edge devices. The funding was led by Eclipse, with participation from Maverick Capital, Fundomo, EPIQ Capital Group, LLC, and legendary CPU architect and current Tenstorrent CEO Jim Keller, who developed cutting-edge semiconductors for Apple, AMD, Tesla, and Intel.

Today, general-purpose computing faces unprecedented challenges due to the rapid expansion of AI and machine learning workloads. A recent report found that 82% of organizations experienced performance issues with their AI workloads over the past year, primarily due to bandwidth shortages and data processing limitations. While specialized accelerators dominate headlines, they rely heavily on general-purpose processors for critical tasks before, after, and in-between AI operations. Existing architectures have struggled to keep pace with the demands of these emerging workloads, creating a bottleneck in compute performance that impacts industries ranging from cloud to edge computing. AheadComputing addresses this critical gap by providing innovative solutions designed to transform how general-purpose computing meets modern demands.

AMD Radeon RX 9070 XT is a 304 W TBP Card, Regular RX 9070 Comes with 220 W Configuration

According to a well-known AMD hardware leaker, Hoang Anh Phu, AMD held a brief press conference where it confirmed that the upcoming Radeon RX 9070 XT and Radeon RX 9070 will carry a 304 Watt and 220 Watt total board power (TBP), respectively. While the post, originally on X is deleted, VideoCardz managed to read the information. AMD's TBP rating is similar to NVIDIA's total graphics power (TGP) metric, which measures both the chip and the memory and other components that the graphics card could contain under full load. So the TBP, and hence TGP, metrics are basically a rough outline of how much power the GPU will draw under full load.

AMD's upcoming Radeon RX 9070 XT and RX 9070 non-XT variants will consume 304 and 220 Watts, respectively, meaning that RDNA 4 IP will be relatively efficient. Interestingly, AMD settled on a 304-watt number instead of rounding it to 305, which usually happens. For reminder, the RX 9070 XT features 4,096 cores at 2.97 GHz boost clock, while the RX 9070 has 3,584 cores at 2.52 GHz. Both cards use a Navi 48 SKU, with 16 GB GDDR6 memory on a 256-bit bus running at 20 Gbps, achieving 640 GB/s bandwidth. Both utilize PCIe 5.0×16 and are rumored to be released on March 6, following their January announcement.

Avowed Devs Explain Game's Connection to "Pillars of Eternity" Universe

The more I learn about the Living Lands of Avowed, an island ripe with riches, mystery, and magic, the more it feels like it's the Wild West of Eora. A frontier full of adventurers, mercenaries, and thieves, all looking to stake a claim—as a player, that's exactly where I want to be. It projects this unique, early-modern period look and feel where it's not quite medieval, but sophisticated enough that society is utilizing things like gunpowder and blast furnaces, with cultures developing their own distinct means of survival - much like moments in the history of our world. In talking with the team at Obsidian, I learned that all of this is intentional in its design, giving us a look at what a new frontier would look like if it were a first-person fantasy role-playing game. Borrowing elements from our world also helps to inform the "rules" Obsidian follows for crafting a player experience within the Living Lands, turning the dials just enough to give us something wholly unique, where souls are real and gods exist - but not necessarily in a way that we think of them.

"When you're informed by those two basic facts, it guides a lot about both the kind of content you develop and the tone and flavor you give it," explains Game Director Carrie Patel. "The flow of souls, the presence and existence of that energy, is key and core to life continuing in Eora in a way that will resonate with players who have been through Pillars of Eternity II: Deadfire. We have a traditional pantheon in the world of Pillars, and you will get glimpses of some of these gods in Avowed." This all feeds into the various cultures you will encounter along the way—what's important to them (like their gods) is what gives life to the game. The Aedyrans, for example, are a nation that heavily values the ideas of rightful rule, leadership, and order—and now they're plopped into the greatest frontier of Eora. What would it look like as they start to try and blend in with the locals? It may be a small change in their outfit or adapting to how they choose to live. This "Wild West" attracts all sorts, and rigidity may not blend very well with what's required to survive the Living Lands.

Intel "Nova Lake" to Appear with up to 52 Cores: 16P+32E+4LPE Configuration

Intel's upcoming "Nova Lake" desktop processors are taking shape slowly, featuring a three-tier core design that could reach 52 total cores. Set for 2026, the flagship SKU combines 16 "Coyote Cove" P-cores with 32 "Arctic Wolf" E-cores, supplemented by 4 LPE-cores for background task management. Intel is reportedly also considering 28-core (8P + 16E + 4LPE), and 16-core (4P + 8E + 4LPE) SKUs too. The architectural design choice centers on Intel's hybrid manufacturing approach, leveraging both its internal 14A node and TSMC's 2 nm process technology. This strategic decision addresses supply chain resilience while potentially enabling higher yields for critical compute tiles. Intel's interim co-CEO Michelle Johnston Holthaus noted that Intel Foundry will need to earn Intel Product's trust with each new node, so if a node is not the best for their in-house IP, Intel will move to TSMC for production.

Initial engineering samples are already circulating among developers, according to shipping documentation from NBD, suggesting the validation phase is proceeding on schedule. Some specifications point to significant cache improvements, with documentation suggesting a 144 MB L3 cache implementation. However, the cache topology—whether unified or segmented—remains unspecified. The platform is expected to support PCIe Gen 6.0, though Intel has yet to confirm socket compatibility or memory specifications. However, we need to hold our expectations low. Previously unrealized configurations in Intel's roadmaps, like 40-core "Arrow Lake," never materialized, and instead, we got an eight-P-core version with 16 E-cores, totaling 24 cores. Final specifications may evolve as the platform progresses through development phases.

MediaTek Adopts AI-Driven Cadence Virtuoso Studio and Spectre Simulation on NVIDIA Accelerated Computing Platform for 2nm Designs

Cadence today announced that MediaTek has adopted the AI-driven Cadence Virtuoso Studio and Spectre X Simulator on the NVIDIA accelerated computing platform for its 2 nm development. As design size and complexity continue to escalate, advanced-node technology development has become increasingly challenging for SoC providers. To meet the aggressive performance and turnaround time (TAT) requirements for its 2 nm high-speed analog IP, MediaTek is leveraging Cadence's proven custom/analog design solutions, enhanced by AI, to achieve a 30% productivity gain.

"As MediaTek continues to push technology boundaries for 2 nm development, we need a trusted design solution with strong AI-powered tools to achieve our goals," said Ching San Wu, corporate vice president at MediaTek. "Closely collaborating with Cadence, we have adopted the Cadence Virtuoso Studio and Spectre X Simulator, which deliver the performance and accuracy necessary to achieve our tight design turnaround time requirements. Cadence's comprehensive automation features enhance our throughput and efficiency, enabling our designers to be 30% more productive."

GlobalFoundries Announces New York Advanced Packaging and Photonics Center

GlobalFoundries (Nasdaq: GFS) (GF) today announced plans to create a new center for advanced packaging and testing of U.S.-made essential chips within its New York manufacturing facility. Supported by investments from the State of New York and the U.S. Department of Commerce, the first-of-its-kind center aims to enable semiconductors to be securely manufactured, processed, packaged and tested entirely onshore in the United States to meet the growing demand for GF's silicon photonics and other essential chips needed for critical end markets including AI, automotive, aerospace and defense, and communications.

Growth in AI is driving the adoption of silicon photonics and 3D and heterogeneously integrated (HI) chips to meet power, bandwidth and density requirements in datacenters and edge devices. Silicon photonics chips are also positioned to address power and performance needs in automotive, communications, radar, and other critical infrastructure applications.

Ultra Accelerator Link Consortium (UALink) Welcomes Alibaba, Apple and Synopsys to Board of Directors

Ultra Accelerator Link Consortium (UALink) has announced the expansion of its Board of Directors with the election of Alibaba Cloud Computing Ltd., Apple Inc., and Synopsys Inc. The new Board members will leverage their industry knowledge to advance development and industry adoption of UALink - a high-speed, scale-up interconnect for next-generation AI cluster performance.

"Alibaba Cloud believes that driving AI computing accelerator scale-up interconnection technology by defining core needs and solutions from the perspective of cloud computing and applications has significant value in building the competitiveness of intelligent computing supernodes," said Qiang Liu, VP of Alibaba Cloud, GM of Alibaba Cloud Server Infrastructure. "The UALink consortium, as a leader in the interconnect field of AI accelerators, has brought together key members from the AI infrastructure industry to work together to define interconnect protocol which is natively designed for AI accelerators, driving innovation in AI infrastructure. This will strongly promote the innovation of AI infrastructure and improve the execution efficiency of AI workloads, contributing to the establishment of an open and innovative industry ecosystem."

Halo 5: Guardians Steam Entry Spotted on Lenovo Legion Go S Promo

Halo 5: Guardians has remained exclusive to Microsoft Xbox gaming systems since launching back in October 2015, during the Xbox One era—an approaching ten-year anniversary has fans wishing for a possible port over to PC platforms. Hopes were elevated late last week due to an intriguing image popping up on Lenovo's Legion Go S product page. A certain promo image depicts screen content featuring a Steam menu session with an entry for Halo 5. This discovery (courtesy of Rebs Gaming) prompted much online chatter about the possible PC port being unveiled at the next Xbox Developer_Direct—scheduled for broadcast on January 23.

343 Industries (now Halo Studios) has ported five titles over to PC—neatly compiled in the form of Halo: Master Chief Collection—but the absence of Guardians has been a lingering sore spot. Over the past weekend, Lenovo senior community manager—Ben Green—dampened expectations. In a curt response to a query (on social media) regarding the alleged leak, he shot down the notion that Lenovo had inadvertently leaked the existence of a Halo 5: Guardians PC port. It is possible that Lenovo's marketing department had mocked-up the image in error. Microsoft's gaming division has committed to spreading its most visible IPs to "rival" platforms, so the upcoming Xbox Developer_Direct could harbor a surprise or two.

JEDEC Announces Updates to Universal Flash Storage (UFS) and Memory Interface Standards

JEDEC Solid State Technology Association, the global leader in the development of standards for the microelectronics industry, today announced the publication of JESD220G: Universal Flash Storage 4.1. In addition, an update to the complementary JESD223F UFS Host Controller Interface (UFSHCI) version 4.1 standard has also been published. Developed for mobile applications and computing systems requiring high performance with low power consumption, UFS 4.1 offers faster data access and improved performance over the earlier version of the standard while maintaining hardware compatibility to UFS 4.0. Both standards are available for download from the JEDEC website.

"JEDEC members are continually innovating to shape the standards that will drive the next generation of mobile devices and advanced applications, and the committee's dedication to ongoing improvements to the UFS series is paving the way for future innovation," said Mian Quddus, Chairman of the JEDEC Board of Directors and the JC-64 Committee for Embedded Memory Storage and Removable Memory Cards.

Imagination Technology Reportedly Shipped GPU IP to Chinese Companies like Moore Threads and Biren Technology

According to a recent investigative report, UK-based Imagination Technologies faces allegations of transferring sensitive GPU intellectual property to Chinese companies with potential military connections. The UK-China Transparency organization claims that following its 2020 acquisition by China-controlled investment firm Canyon Bridge, Imagination provided complete access to its GPU IP to Chinese entities with military connections. The report suggests this included sharing detailed architectural documentation typically reserved for premier clients like Apple. At the center of the controversy are Chinese firms Moore Threads and Biren Technology, which have emerged as significant players in China's AI and GPU sectors. The report indicates Moore Threads maintains connections with military GPU suppliers, while Biren Technology has received partial Russian investment.

The organization argues that Canyon Bridge, which has ties to the state-owned China Reform enterprise, helped these technological transfers to benefit China's military-industrial complex. Imagination Technologies has defended its actions, maintaining that all licensing agreements comply with industry standards. The allegations have sparked renewed debate about foreign ownership of strategic technology assets and the effectiveness of current export controls. When Canyon Bridge acquired Imagination in 2020, security experts raised concerns about potential military applications of the firm's technology. UKCT plans to release additional findings, including information from legal disputes involving Imagination's previous management. Rising concerns over technology transfers have prompted governments to reassess export controls and corporate oversight in the semiconductor industry, as nations struggle to balance international commerce with national security priorities. We are yet to see official government response to this situation.

Hi-Fi Rush 2 Not Guaranteed Despite PUBG Studio Acquisition

Despite having a rather successful launch, Hi-Fi Rush was slated to be cancelled when Tango Gameworks, the studio behind the unorthodox rhythm game, was to be shut down by Microsoft in mid 2024. Shortly after that unfortunate turn of events, Tango was acquired by Krafton, the publisher behind PUBG, and Hi-Fi Rush was given a second wind. That acquisition also got fans hopeful for a sequel, and there were even rumors floating around that a sequel was in the works. Now, in a recent interview with IGN, a few Tango Gameworks and Hi-Fi Rush higher-ups—Hi-Fi Rush director, John Johanas, studio head and creative director, Colin Mack, and Hi-Fi Rush project manager, Kazuaki Egashira—confirmed that this is not necessarily the case.

While a sequel had been in development when Krafton acquired the studio, Mack says that they "are not yet at the stage where we can say specifically." That said, the studio is apparently strongly leaning towards a sequel. The justification for not yet committing to Hi-Fi Rush 2 is that the team has a fondness for the game, its characters, and its world, so they want to make a sequel that is respectful and cherishes the IP. The team also acknowledges that "it is important to try new things," and Johanas admits that Tango is considering multiple opportunities. Throughout the interview, there's an emphasis on keeping things fresh, with the team seemingly under the impression that revisiting Hi-Fi Rush in a sequel without changing it, it would become outdated. Whatever comes out of the Hi-Fi Rush universe, it's apparent that the developers working on it don't see a sequel as a cash cow. For fans of the game, there is at least hope, since Mack says that the studio hopes to hire around 50 new employees in January 2025, doubling its workforce and supposedly allowing for more freedom for creativity and experimentation.
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Mar 25th, 2025 07:01 EDT change timezone

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