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First Time Spy Benchmark of Upcoming NVIDIA RTX 2080 Graphics Card Leaks

A Time Spy benchmark score of one of NVIDIA's upcoming RTX 20-series graphics cards has come out swinging in a new leak. We say "one of NVIDIA's" because we can't say for sure which core configuration this graphics card worked on: the only effective specs we have are the 8 GB of GDDR6 memory working at 14 Gbps, which translates to either NVIDIA's RTX 2070 or RTX 2080 graphics cards. If we were of the betting type, we'd say these scores are likely from an NVIDIA RTX 2080, simply because the performance improvement over the last generation 1080 (which usually scores around the 7,300's) sits pretty at some 36% - more or less what NVIDIA has been doing with their new generation introductions.

The 10,030 points scored in Time Spy by this NVIDIA RTX graphics card brings its performance levels up to GTX 1080 Ti levels, and within spitting distance of the behemoth Titan Xp. This should put to rest questions regarding improved performance in typical (read, non-raytracing) workloads on NVIDIA's upcoming RTX series. It remains to be seen, as it comes to die size, which part of this improvement stems from actual rasterization performance improvements per core, or if this comes only from increased number of execution units (NVIDIA says it doesn't, by the way).

Games With NVIDIA RTX, Part 3: Gaijin Studios' Enlisted, Assetto Corsa Competizione, Atomic Heart

Gaijin Studios also went on stage with their Enlisted game to showcase their particular implementation of NVIDIA's RTX - the first we've seen that was based not on Direct X 12, but on Vulkan. The highlights pointed out stuck with RTX's strengths, naturally, but particularly, with the ease with which the global illumination system was implemented. Essentially, the fact that Enlisted features massive, dynamic maps with up to 64 square kilometers, destructible environments and indoors and outdoors lighting conditions means that pre-baked illumination solutions just wouldn't cut it in any way - there were just too many variables to consider. RTX implemented via Vulkan was, for the studio, and as they put it, the tool they never knew they couldn't live without.

Games With NVIDIA RTX, Part 2: Metro Exodus, Mech Warrior 5 - Mercenaries

The highly-awaited Metro Exodus, based on Dmitry Glukhovsky's Metro novels, also was presented as an RTX game. 4A Games praised the ease of RTX's implementation into their custom graphics pipeline. This came after 4A Games had already developed their Global Illumination system that was present and developed based on the previous games, and RTX's implementation basically overruled all of their techniques for that particular set of graphical effects. Sampling the environment with single-ray bounces allows for temporally coherent scenes and surfaces linked by refracting and bouncing rays of light.

A very impressive part of the presentation revolved around opening up windows for more light to penetrate the environment, with actual changes in ambient lighting, brightness, shadows and details changing dynamically. 4A Games also mentioned the emergent graphical effects that weren't programmed into the pipeline, such as pulsing lights dancing with the light sources, as part of a massive technological leap.

Games With NVIDIA RTX, Part 1: Battlefield V, Control

At NVIDIA's event at Koln, Germany, NVIDIA's Mark Smith took the lid of some of NVIDIA's game developing partners that are working on breinging RTX's improvements to gamers' systems. The presentation started with Christian Holmquist and Jonas Gammelholm, both with DICE, going through the graphical improvements enabled on Battlefield V through the usage of RTX.

Reflections of tank's muzzle flashes in character's eyes, reflected flames and smoke in water bodies, perfect ray tracing on reflective surfaces even with off-screen sources of lighting, static cube maps are replaced with actual transparent, reflective surfaces... And these effects are relevant even in gameplay; these aren't some screenshot-only, squinting-effort effects. You can immerse yourself in them even in the fast-paced combat of Battlefield V.

NVIDIA RTX 2080 Ti Ray-tracing "SOTR" Barely Manages 30-60 FPS at Full HD

Perhaps a lot of driver optimization and game patches are due, but early performance numbers for real-time ray-tracing on NVIDIA's thousand-dollar GeForce RTX 2080 Ti don't look encouraging. German tech publication PCGH tested the enthusiast-segment graphics card on "Shadow of the Tomb Raider," one of the poster-boys of NVIDIA's upcoming ray-tracing acceleration, and found that with all its eye-candy cranked up, the card barely manages 30 to 60 frames per second at Full HD (1920 x 1080 pixels).

NVIDIA and Eidos (developers of "Shadow of the Tomb Raider") were quick to respond to the PCGH story. They stated that the build of the game demoed at Gamescom is pre-release, and the studio is still optimizing it for NVIDIA GeForce RTX series; and that the GeForce RTX hardware is running on pre-launch beta drivers that are yet to pack "Game Ready" optimization for SOTR. Catch PCGH's video presentation in the source link below.

Introducing the EVGA GeForce RTX 20-Series Graphics Cards

The EVGA GeForce RTX 20-Series Graphics Cards are powered by the all-new NVIDIA Turing architecture to give you incredible new levels of gaming realism, speed, power efficiency, and immersion. With the EVGA GeForce RTX 20-Series gaming cards you get the best gaming experience with next generation graphics performance, ice cold cooling with EVGA iCX2, and advanced overclocking features with the all new EVGA Precision X1 software.

The new NVIDIA GeForce RTX GPUs have reinvented graphics and set a new bar for performance. Powered by the new NVIDIA Turing GPU architecture and the revolutionary NVIDIA RTX platform, the new graphics cards bring together real-time ray tracing, artificial intelligence, and programmable shading. This is not only a whole new way to experience games-this is the ultimate PC gaming experience.

The new GPUs were unveiled at a special NVIDIA two-day event called the "GeForce Gaming Celebration" which kicked off tonight at the Palladium in Cologne, Germany ahead of Gamescom 2018.

ZOTAC Announces its GeForce RTX 20-series

ZOTAC Technology, a global manufacturer of innovation, is pleased to change the playing field of graphics cards once more with ZOTAC GAMING GeForce RTX 20-series graphics cards. The new ZOTAC GAMING GeForce RTX 20-series will be available in twin fan and triple fan AMP models with all-new designs.

The new NVIDIA GeForce RTX GPUs have reinvented graphics and set a new bar for performance. Powered by the new NVIDIA Turing GPU architecture and the revolutionary NVIDIA RTX platform, the new graphics cards bring together real-time ray tracing, artificial intelligence, and programmable shading. This is not only a whole new way to experience games-this is the ultimate PC gaming experience.

Inno3D Announces New iChill GeForce RTX-20 Series

INNO3D, a leading manufacturer of awesome high-end graphics hardware components and various innovations enriching your life, introduces a new family of INNO3D graphics cards based on the NVIDIA GeForce RTX 2080 Ti, RTX 2080 and RTX 2070 GPUs. The new generation of gaming cards will exist of a range of TWIN X2 products, a series of JET editions and the Brutal iCHILL BLACK editions.

The new NVIDIA GeForce RTX GPUs have reinvented graphics and set a new bar for performance. Powered by the new NVIDIA Turing GPU architecture and the revolutionary NVIDIA RTX platform, the new graphics cards bring together real-time ray tracing, artificial intelligence, and programmable shading. This is not only a whole new way to experience games-this is the ultimate PC gaming experience.

MSI Unveils its GeForce RTX Series

As the leading brand in True Gaming hardware, MSI has sold over 8 million graphics cards in the last year alone. Today we are extremely proud to share with you our take on NVIDIA's exciting new GeForce RTX 20 series GPUs.

The new NVIDIA GeForce RTX GPUs have reinvented graphics and set a new bar for performance. Powered by the new NVIDIA Turing GPU architecture and the revolutionary NVIDIA RTX platform, the new graphics cards bring together real-time ray tracing, artificial intelligence, and programmable shading. This is not only a whole new way to experience games-this is the ultimate PC gaming experience.
The new GPUs were unveiled at a special NVIDIA two-day event called the "GeForce Gaming Celebration" which kicked off tonight at the Palladium in Cologne, Germany ahead of Gamescom 2018.

NVIDIA Announces Financial Results for Second Quarter Fiscal 2019

NVIDIA today reported revenue for the second quarter ended July 29, 2018, of $3.12 billion, up 40 percent from $2.23 billion a year earlier, and down 3 percent from $3.21 billion in the previous quarter.

GAAP earnings per diluted share for the quarter were $1.76, up 91 percent from $0.92 a year ago and down 11 percent from $1.98 in the previous quarter. Non-GAAP earnings per diluted share were $1.94, up 92 percent from $1.01 a year earlier and down 5 percent from $2.05 in the previous quarter.

"Growth across every platform - AI, Gaming, Professional Visualization, self-driving cars - drove another great quarter," said Jensen Huang, founder and CEO of NVIDIA. "Fueling our growth is the widening gap between demand for computing across every industry and the limits reached by traditional computing. Developers are jumping on the GPU-accelerated computing model that we pioneered for the boost they need.

NVIDIA Announces Financial Results for First Quarter Fiscal 2019

NVIDIA today reported record revenue for the first quarter ended April 29, 2018, of $3.21 billion, up 66 percent from $1.94 billion a year earlier, and up 10 percent from $2.91 billion in the previous quarter.

GAAP earnings per diluted share for the quarter were a record $1.98, up 151 percent from $0.79 a year ago and up 11 percent from $1.78 in the previous quarter. Non-GAAP earnings per diluted share were $2.05, also a record, up 141 percent from $0.85 a year earlier and up 19 percent from $1.72 in the previous quarter.

"We had a strong quarter with growth across every platform," said Jensen Huang, founder and chief executive officer of NVIDIA. "Our datacenter business achieved another record and gaming remained strong.

NVIDIA Adapting RTX Ray-tracing to Vulkan API

NVIDIA made big moves to bring a semblance of real-time ray-tracing to the masses, with the new RTX technology, as part of its efforts to replace rasterized rendering, which has dominated 3D graphics for the past three decades. Microsoft has come out with its own extension to DirectX 12, with the new DXR API. NVIDIA is now reportedly working with the Khronos Group to bring RTX to Vulkan.

A new Vulkan extension titled "VK_NV_raytracing" surfaced in tech-documents accessed by Phoronix, which is the company's contribution to a multi-vendor standard for ray-tracing, being developed by the Khronos Group. This extension could expose several NVIDIA RTX features and presets to Vulkan. It also has similar code-structures to DXR, to minimize duplication of effort, or skill-building. NVIDIA will detail its adaptation of RTX to Vulkan further at GTC.

NVIDIA Releases GeForce 397.31 WHQL Drivers

NVIDIA today releases GeForce 397.31 WHQL drivers. The drivers see NVIDIA discontinue regular support for 32-bit versions of Windows. It also sheds support for GPUs based on NVIDIA "Fermi" GPU architecture (GeForce 400 series and 500 series). The drivers also add first official support for NVIDIA RTX real-time ray-tracing technology. To use it, you'll need a GPU based on NVIDIA's next-generation "Volta" architecture (such as the $3,000 TITAN V), the latest major version of Windows 10, and Microsoft DXR developer package. The drivers also add support for Vulkan 1.1 API. Besides the above three, GeForce 397.31 WHQL is game-ready for "BattleTech" and "FrostPunk." Grab it from the link below.
DOWNLOAD: NVIDIA GeForce 397.31 WHQL

Microsoft Releases DirectX Raytracing - NVIDIA Volta-based RTX Adds Real-Time Capability

Microsoft today announced an extension to its DirectX 12 API with DirectX Raytracing, which provides components designed to make real-time ray-tracing easier to implement, and uses Compute Shaders under the hood, for wide graphics card compatibility. NVIDIA feels that their "Volta" graphics architecture, has enough computational power on tap, to make real-time ray-tracing available to the masses. The company has hence collaborated with Microsoft to develop the NVIDIA RTX technology, as an interoperative part of the DirectX Raytracing (DXR) API, along with a few turnkey effects, which will be made available through the company's next-generation GameWorks SDK program, under GameWorks Ray Tracing, as a ray-tracing denoiser module for the API.

Real-time ray-tracing has for long been regarded as a silver-bullet to get lifelike lighting, reflections, and shadows right. Ray-tracing is already big in the real-estate industry, for showcasing photorealistic interactive renderings of property under development, but has stayed away from gaming, that tends to be more intense, with larger scenes, more objects, and rapid camera movements. Movies with big production budgets use pre-rendered ray-tracing farms to render each frame. Movies have, hence, used ray-traced visual-effects for years now, since it's not interactive content, and its studios are willing to spend vast amounts of time and money to painstakingly render each frame using hundreds of rays per pixel.
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