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NVIDIA GeForce RTX 20 Super Market Availability Revealed

NVIDIA is giving its GeForce RTX 20-series product family a mid-cycle refresh with the RTX 20 Super-series, which sees performance uplifts across price-points, in the wake of AMD's Radeon RX 5000 "Navi" series. The company is expected to formally announce the series tomorrow (2nd July, 2019), but VideoCardz has learned the dates more relevant to you: market availability. According to them, while all three Super SKUs will be announced on July 2nd, namely the RTX 2060 Super, the RTX 2070 Super, and the RTX 2080 Super; market availability will vary.

The GeForce RTX 2060 Super and the GeForce RTX 2070 Super will be available to purchase on the 9th of July, 2019. The high-end GeForce RTX 2080 Super will be available from the 23rd of July. The RTX 2060 Super will launch at USD $399, which is on-par with the Radeon RX 5700, and $50 higher than the original RTX 2060. The RTX 2070 Super will displace the original RTX 2070 at USD $499, which could push its lower. The RTX 2080 Super will launch at USD $699, displacing the original RTX 2080. VideoCardz speculates that the original RTX 2070 and RTX 2080 (non-Ti) will attain EOL status after tomorrow's announcement. The remaining RTX 2070 and RTX 2080 units in the market will be sold at discounted prices.

ASUS ROG Announces First Monitor With Display Stream Compression Technology at E3 2019

ASUS ROG at AMD's Next horizon's event introduced the world's first Display Stream Compression (DSC) capable monitor. The new, 43" behemoth makes use of industry-standard DSC to enable 144 Hz gaming at 4K resolution via a single data cable, with no need to hack image fidelity down to pieces (potentially) by usage of chroma subsampling. AMD's Navi chips will feature this technology, which is why ASUS ROG took to AMD's event to showcase the new monitor.

FreeSync 2 HDR support is guaranteed, as is a Display HDR 1000 rating for increased contrast and improved visuals for HDR content. There's 10-bit color depth available, and the display covers up to 90% of the DCI-P3 gamut. No pricing or release date have been confirmed.

AMD Radeon RX 5700 XT and RX 5700 to Have Same Memory and ROP Configuration

In a bid to bolster competitiveness of the $379 Radeon RX 5700 (non-XT) against its rival from the NVIDIA camp, the GeForce RTX 2060, AMD is leaving the memory configuration completely unchanged from the faster $449 Radeon RX 5700 XT. The RX 5700 will get 8 GB of GDDR6 memory across a 256-bit wide memory bus, with the same 14 Gbps memory speed as the RX 5700 XT. This works out to a memory bandwidth of 448 GB/s. In comparison, the $349 (launch price) RTX 2060 only has 6 GB of memory, across a 192-bit wide memory bus. With a memory speed of 14 Gbps, this setup achieves 336 GB/s.

The other area where AMD is reinforcing the RX 5700 is its raster muscle. The RX 5700 has the same 64 ROPs as the RX 5700 XT. AMD carved this SKU out by disabling two workgroup processors (four RDNA compute units), reducing the stream processor count to 2,304. This also turns down the TMU count from 160 to 144. The GPU engine clock speeds are also reduced, with 1465 MHz base, 1625 MHz "gaming clocks," and 1725 MHz boost clocks; compared to 1605/1755/1905 MHz of the RX 5700 XT. The RX 5700 has a typical board power of 180W compared to the 224W of the RX 5700 XT. Custom design cards may even feature just one 8-pin PCIe power input, while some of the premium factory-overclocked designs could use 8-pin + 6-pin configurations.

AMD Radeon RX 5700 XT, RX 5700 & Navi 10 GPU Chip Pictured Up Close

Here are some of the first clear pictures of the Radeon RX 5700 XT and RX 5700 AMD launched on Monday. The two cards are based on the new 7 nm "Navi 10" silicon that implements AMD's latest RDNA architecture. The reference-design RX 5700 XT sports a brand new premium design with a ridged metal cooler shroud studded with an illuminated Radeon logo on top, a second logo at its front face, and a matching back-plate. Underneath is an aluminium fin-channel heatsink with a vapor-chamber base-plate that pulls heat from the GPU, memory, and VRM. A lateral-flow blower ventilates the heatsink, pushing hot air out of the case. Power is drawn from a combination of 8-pin and 6-pin PCIe power connectors. Outputs include three DisplayPort and one HDMI.

The Radeon RX 5700 looks a little less premium, and its cooler design greatly resembles the "metal" reference cooler of the RX Vega 64. This is possibly because reference RX 5700 will not make it to the market unlike reference RX 5700 XT, and will instead be an AIB partner-driven launch, with all cards being custom-design. AMD also provided images of the RX 5700 XT in a "teardown" shot, which reveals the vapor-chamber based heatsink, the lateral blower, and more importantly, the reference-design PCB with its 7-phase VRM.
More pictures follow.

Xbox "Project Scarlett" to be 8K and Ray-tracing Ready, AMD-powered, Coming 2020

Microsoft at its E3 2019 keynote dropped a huge teaser of its next-generation gaming console development, codenamed "Project Scarlett." The console is expected to pack some serious hardware that powers gaming at 8K resolution (that's four times 4K, sixteen times Full HD). That's not all, it will also feature real-time ray-tracing. Microsoft's performance target for the console is to be 4 times higher than that of the Xbox One X. The company is also giving the console its first major storage sub-system performance update in years.

At its heart is a new 7 nm semi-custom SoC by AMD and a high degree of customization by Microsoft. This chip features CPU cores based on the "Zen 2" microarchitecture, which provide a massive leap in CPU performance over the current Scorpio Engine SoC that uses low-power "Jaguar Enhanced" cores. At the helm of graphics is a new iGPU based on the RDNA architecture that powers AMD's upcoming Radeon RX 5000 "Navi" graphics cards. It's interesting here to note that Microsoft talks about real-time ray-tracing while we're yet to see evidence of any specialized ray-tracing hardware on "Navi." In its teaser, however, Microsoft stressed on the ray-tracing feature being "hardware-accelerated."

Rumor: AMD Navi a Stopgap, Hybrid Design of RDNA and GraphicsCoreNext

The Wheel of Rumors turns, and assumptions come and pass, sometimes leaving unfulfilled hopes and dreams. In this case, the rumor mill, in what seems like a push from sweclockers, places Navi not as a "built from the ground-up" architecture, but rather as a highly customized iteration of GCN - iterated in the parts that it actually implements AMD's RDNA architecture, to be exact. And this makes sense from a number of reasons - it's certainly not anything to cry wolf about.

For one, AMD's GCN has been a mainstay in the graphics computing world since it was first introduced back in 2012, succeeding the company's TeraScale architecture. Game engines and assorted software have been well optimized already to take advantage of AMD's design - even with its two ISAs and assorted improvements over the years. One of the most important arguments is derived from this optimization effort: AMD's custom designs for the console market employ architectures that are GCN-based, and thus, any new architecture that would be used by both Microsoft and Sony for their next-generation consoles would have to be strictly backwards compatible.

AMD Announces 3rd Generation Ryzen Desktop Processors

AMD CEO Dr. Lisa Su at her 2019 Computex keynote address announced the 3rd generation Ryzen desktop processor family, which leverages the company's Zen 2 microarchitecture, and are built on the 7 nm silicon fabrication process at TSMC. Designed for the AM4 CPU socket, with backwards compatibility for older AMD 300-series and 400-series chipset motherboards, these processors are multi-chip modules of up to two 8-core "Zen 2" CPU chiplets, and a 14 nm I/O controller die that packs the dual-channel DDR4 memory controller and PCI-Express gen 4.0 root complex, along with some SoC connectivity. AMD claims an IPC increase of 15 percent over Zen 1, and higher clock speeds leveraging 7 nm, which add up to significantly higher performance over the current generation. AMD bolstered the core's FPU (floating-point unit), and doubled the cache sizes.

AMD unveiled three high-end SKUs for now, the $329 Ryzen 7 3700X, the $399 Ryzen 7 3800X, and the $499 Ryzen 9 3900X. The 3700X and 3800X are 8-core/16-thread parts with a single CPU chiplet. The 3700X is clocked at 3.60 GHz with 4.40 GHz maximum boost frequency, just 65 Watts TDP and will be beat Intel's Core i7-9700K both at gaming and productivity. The 3800X tops that with 3.90 GHz nominal, 4.50 GHz boost, 105W TDP, and beat the Core i9-9900K at gaming and productivity. AMD went a step further at launched the new Ryzen 9 brand with the 3900X, which is a 12-core/24-thread processor clocked at 3.80 GHz, which 4.60 boost, 72 MB of total cache, 105W TDP, and performance that not only beats the i9-9900K, but also the i9-9920X 12-core/24-thread HEDT processor despite two fewer memory channels. AMD focused on gaming performance with Zen 2, with wider FPU, improved branch prediction, and several micro-architectural improvements contributing to a per-core performance that's higher than Intel's. The processors go on sale on 7/7/2019.

AMD "Navi" Features 8 Streaming Engines, Possible ROP Count Doubling?

AMD's 7 nm "Navi 10" silicon may finally address two architectural shortcomings of its performance-segment GPUs, memory bandwidth, and render-backends (deficiency thereof). The GPU almost certainly features a 256-bit GDDR6 memory interface, bringing about a 50-75 percent increase in memory bandwidth over "Polaris 30." According to a sketch of the GPU's SIMD schematic put out by KOMACHI Ensaka, Navi's main number crunching machinery is spread across eight shader engines, each with five compute units (CUs).

Five CUs spread across eight shader engines, assuming each CU continues to pack 64 stream processors, works out to 2,560 stream processors on the silicon. This arrangement is in stark contrast to the "Hawaii" silicon from 2013, which crammed 10 CUs per shader engine across four shader engines to achieve the same 2,560 SP count on the Radeon R9 290. The "Fiji" silicon that followed "Hawaii" stuck to the 4-shader engine arrangement. Interestingly, both these chips featured four render-backends per shader engine, working out to 64 ROPs. AMD's decision to go with 8 shader engines raises hopes for the company doubling ROP counts over "Polaris," to 64, by packing two render backends per shader engine. AMD unveils Navi in its May 27 Computex keynote, followed by a possible early-July launch.

Sapphire Reps Leak Juicy Details on AMD Radeon Navi

A Sapphire product manager and PR director, speaking to the Chinese press spilled the beans on AMD's upcoming Radeon Navi graphics card lineup. It looks like with Navi, AMD is targeting the meat of the serious gamer market, at two specific price points, USD $399 with a "Pro" (cut-down) product, and $499 with an "XT" (fully-fledged) product. AMD has two NVIDIA products in its crosshairs, the GeForce RTX 2070, and the RTX 2060. In the interview, the Sapphire rep mentioned "stronger than 2070", when talking about performance numbers, which we assume is for the Navi XT variant - definitely promising. The $399 Navi "Pro" is probably being designed with a performance target somewhere between the RTX 2060 and RTX 2070, so you typically pay $50 more than you would for an RTX 2060, for noticeably higher performance.

Sapphire also confirmed that AMD's Navi does not have specialized ray-tracing hardware on the silicon, but such technology will debut with "next year's new architecture". They also suggested that AMD is unlikely to scale up Navi for the enthusiast segment, and that the Vega-based Radeon VII will continue to be the company's flagship product. On the topic of Radeon VII custom designs, Sapphire commented that "there is no plans for that". On the other hand, Sapphire is actively working on custom designs for the Navi architecture, and mentioned that "work on a "Toxic" version of Navi is complete, and it is watercooled". Many people have speculated that AMD will unveil Navi at its Computex keynote address on May 27. Sapphire confirmed that date, and also added that the launch will be on 7th of July, 2019.

AMD to Detail Zen 2, Navi Architectures Come Hot Chips in August

The Hot Chips conference is one of the leading-edge grounds for discussion of new silicon-bound technologies, and AMD will, as usual, take to its grounds in an effort to detail their efforts in their technology fields. The conference's organization has already confirmed a number of participants in its conference schedule, which includes the likes of Intel, Microsoft, Alibaba, NVIDIA, Tesla and of course, AMD.

AMD will be delivering two keynotes: the first, on August 19th, is simply titled "Zen 2", and will therefore deal with the underpinnings of the Zen 2 microarchitecture, which will be pervasive to all of AMD's CPU product lines. A second conference will be held on the same day by AMD's CEO Lisa Su herself, and is titled "Delivering the Future of High-Performance Computing with System, Software and Silicon Co-Optimization". On the next day, August 20th, another AMD keynote is simply titled "7 nm Navi GPU", and we expect it to follow in the footsteps of the Zen 2 conference. So, with AMD diving deep into both architectures come August... it's extremely likely the company will have launched both product lines by then. Fingers crossed. You can find the abstract on AMD's CEO Lisa Su's conference after the break.

AMD Confirms Launch of Next-gen Ryzen, EPYC and Navi for Q3

During AMD's annual shareholder meeting today, AMD president and CEO Dr. Lisa Su confirmed the launch of next-generation AMD Ryzen, EPYC CPUs and Navi GPUs for the third quarter of this year. The expected products are going to be manufactured on TSMC's 7 nm process and will be using new and improved architectures.

Ryzen 3000 series CPUs are rumored to have up to as much as 16 cores in Ryzen 9 SKUs, 12 cores in Ryzen 7 SKUs and 8 cores in Ryzen 5 SKUs. EPYC server CPUs will be available in models up to 64 cores. All of the new CPUs will be using AMD "Zen 2" architecture that will offer better IPC performance and, as rumors suggest for consumer models, are OC beasts. Navi GPUs are the new 7 nm GPUs that are expected to be very competitive both price and performance wise to NVIDIA's Turing series, hopefully integrating new technologies such as dedicated Ray Tracing cores for higher frame rates in Ray Tracing enabled games. No next generation ThreadRipper launch date was mentioned, so we don't yet know when and if that will that land.

AMD Readies Radeon RX 640, an RX 550X Re-brand

One of our readers discovered an interesting entry in the INF file of AMD's Adrenalin 19.4.3 graphics drivers. It includes two instances of "Radeon RX 640," and has the same device ID as the Radeon RX 550X from the current generation. The branding flies in the face of reports suggesting that with its next-generation "Navi" GPUs, AMD could refresh its client-segment nomenclature to follow the "Radeon RX 3000" series, but it's possible that the RX 600 series was carved out to re-brand the existing "Polaris" based low-end chips one step-down (i.e. RX 550X re-branding as RX 640, RX 560 possibly as RX 650, etc.).

The move to create the RX 600 series could also be driven by AMD's need to contain all "Navi" based SKUs in the RX 3000 series, and re-branded "Polaris" based ones in the RX 600, so that, at least initially, consumers aren't led to believe they're buying a re-branded "Polaris" SKU opting for an RX 3000-series graphics card. It's also possible that AMD may not create low-end chips based on "Navi" initially, and focus on the performance-segment with the highest sale volumes among serious gamers, the $200-400 price-range. Based on the 14 nm "Lexa" silicon, the RX 550X is equipped with 640 stream processors, 32 TMUs, 16 ROPs, and 2 GB of GDDR5 memory across a 128-bit wide memory bus. Given the performance gains expected from Intel's Gen11 "Ice Lake" iGPU and AMD's own refreshed "Picasso" APU, the RX 640 could at best be a cheap iGPU replacement for systems that lack it.
Image Credit: Just Some Noise (TechPowerUp Forums)

Crytek Updates CryEngine Roadmap: Version 5.7 to Support DirectX 12, Vulkan and Ray Tracing

Crytek have updated their development roadmap for CryEngine, adding in some of the features we discussed yesterday on our piece regarding their Neon Noir ray tracing tech demo performance. The new roadmap now places Spring 2020 as the time where both DirectX 12 and Vulkan, lower level APIs than the currently-supported DX11, will be fully integrated into the engine. Ray Tracing will be added at the same time, no doubt taking advantage of the higher performance that can be extracted from hardware through the lower level APIs.

It will be interesting to see the level of performance on CryEngine's hardware agnostic ray tracing, and whether their Spring 2020 implementation will take advantage of specialized RTX hardware - or focus on a software solution ran at varying degrees of rendering resolution according to the scene. Though with AMD's Navi being expected to incorporate some sort of hardware-based ray tracing acceleration, it's very likely software calculations will only be a fallback of the coding.

AMD Radeon RX 3080 XT "Navi" to Challenge RTX 2070 at $330

Rumors of AMD's next-generation performance-segment graphics card are gaining traction following a leak of what is possibly its PCB. Tweaktown put out a boatload of information of the so-called Radeon RX 3080 XT graphics card bound for an 2019 E3 launch, shortly after a Computex unveiling. Based on the 7 nm "Navi 10" GPU, the RX 3080 XT will feature 56 compute units based on the faster "Navi" architecture (3,584 stream processors), and 8 GB of GDDR6 memory across a 256-bit wide memory bus.

The source puts out two very sensational claims: one, that the RX 3080 XT performs competitively with NVIDIA's $499 GeForce RTX 2070; and two, that AMD could start a price-war against NVIDIA by aggressively pricing the card around the $330 mark, or about two-thirds the price of the RTX 2070. Even if either if not both hold true, AMD will fire up the performance-segment once again, forcing NVIDIA to revisit the RTX 2070 and RTX 2060.

AMD "Navi" Graphics Card PCB Pictured, uses GDDR6

Pictures of an upcoming AMD Radeon "Navi" graphics card bare PCB made it to the web over the weekend. The picture reveals a fairly long (over 25 cm) board with AMD markings, and a layout that doesn't match with any reference-design PCB AMD launched so far. At the heart of the PCB is a large ASIC pad that appears to be within 5 percent of the size of a "Polaris10" chip. The ASIC is surrounded by eight GDDR6 memory pads. We could guess they're GDDR6 looking at the rectangularity of their pin-layout compared to GDDR5.

The PCB has provision for up to two 8-pin PCIe power inputs, and an 8+1 phase VRM that uses premium components such as rectangular tantalum capacitors, DrMOS, and a high-end VRM controller chip. There's also provision for dual-BIOS. The display I/O completely does away with DVI provisioning, and only includes the likes of DisplayPort, HDMI, and even USB-C based outputs such as VirtualLink. The fan header looks complex, probably offering individual fan-speed control for the card's multi-fan cooling solution that could resemble that of the Radeon VII. Looking purely at the feature-set on offer, and the fact that "Navi" will be more advanced than "Vega 2.0," we expect this card to be fairly powerful, going after the likes of NVIDIA's RTX 2070 and RTX 2060. AMD is expected to unveil this card at the 2019 Computex, this June.

Borderlands 3 Confirmed to be EPIC Games Store Timed Exclusive on PC, Developed in Partnership with AMD

Well, that tweet that fans of the Borderlands seriesfeared meant platform exclusivity on PC actually manifested itself. Gearbox today announced that Borderlands 3, the hit sequel to one of the first loot-shooters, will indeed be releasing on September 13th for all platforms - but will be distributed exclusively on the PC digital platform via the EPIC Games Store. Other storefronts will have to wait until April 2020 to sell copies of the game.

The game will also feature optimized performance for AMD's CPU and GPU portfolio, with AMD aiding in performance optimizations for its Ryzen CPUs, current GPUs and, expectedly, next-generation Navi. The announcement trailer and 2K's press release points to a story-driven shooter, that Gearbox CEO Randy Pitchford pitched (ahem) as "a love letter to fans of the series, but also as an ideal entry point for new players to jump-in alone or cooperatively, on or off-line, in the latest and greatest installment of the definitive best-in-class benchmark shooter-looter." The announcement trailer follows.

AMD to Simultaneously Launch 3rd Gen Ryzen and Unveil Radeon "Navi" This June

TAITRA, the governing body behind the annual Computex trade-show held in Taipei each June, announced that AMD CEO Dr. Lisa Su will host a keynote address which promises to be as exciting as her CES keynote. It is revealed that Dr. Su will simultaneously launch or unveil at least four product lines. High up the agenda is AMD's highly anticipated 3rd generation Ryzen desktop processors in the socket AM4 package, based on "Zen 2" microarchitecture, and a multi-chip module (MCM) codenamed "Matisse." This launch could be followed up by a major announcement related to the company's 2nd generation EPYC enterprise processors based on the "Rome" MCM.

PC enthusiasts are in for a second major announcement, this time from RTG, with a technical reveal or unveiling of Radeon "Navi," the company's first GPU designed from the ground up for the 7 nm silicon fabrication process. It remains to be seen which market-segment AMD targets with the first "Navi" products, and the question on everyone's minds, whether AMD added DXR acceleration, could be answered. Lastly, the company could announce more variants of its Radeon Instinct DNN accelerators.

AMD President and CEO Dr. Lisa Su to Deliver COMPUTEX 2019 CEO Keynote

Taiwan External Trade Development Council (TAITRA) announced today that the 2019 COMPUTEX International Press Conference will be held with a Keynote by AMD President and CEO Dr. Lisa Su. The 2019 COMPUTEX International Press Conference & CEO Keynote is scheduled for Monday, May 27 at 10:00 AM in Room 201 of the Taipei International Convention Center (TICC) in Taipei, Taiwan with the keynote topic "The Next Generation of High-Performance Computing".

"COMPUTEX, as one of the global leading technology tradeshows, has continued to advance with the times for more than 30 years. This year, for the first time, a keynote speech will be held at the pre-show international press conference," said Mr. Walter Yeh, President & CEO, TAITRA, "Dr. Lisa Su received a special invitation to share insights about the next generation of high-performance computing. We look forward to her participation attracting more companies to participate in COMPUTEX, bringing the latest industry insights, and jointly sharing the infinite possibilities of the technology ecosystem on this global stage."

AMD Patents Variable Rate Shading Technique for Console, VR Performance Domination

While developers have become more and more focused on actually taking advantage of the PC platform's performance - and particularly graphical technologies - advantages over consoles, the truth remains that games are being optimized for the lowest common denominator first. Consoles also share a much more user-friendly approach to gaming - there's no need for hardware updates or software configuration, mostly - it's just a sit on the couch and leave it affair, which can't really be said for gaming PCs. And the console market, due to its needs for cheap hardware that still offers performance levels that can currently fill a 4K resolution screen, are the most important playground for companies to thrive. Enter AMD, with its almost 100% stake in the console market, and Variable Rate Shading.

As we've seen with NVIDIA's Turing implementation for Variable Rate Shading, this performance-enhancing technique works in two ways: motion adaptive shading and content adaptive shading. Motion adaptive shading basically takes input from previous frames in order to calculate which pixels are moving fast across the screen, such as with a racing perspective - fast-flying detail doesn't stay focused in our vision so much that we can discern a relative loss in shading detail, whilst stationary objects, such as the focused hypercar you're driving, are rendered in all their glory. Valuable compute time can be gained by rendering a coarse approximation of the pixels that should be in that place, and upscaling them as needed according to the relative speed they are moving across the frame. Content adaptive shading, on the other hand, analyzes detail across a scene, and by reducing shading work to be done across colors and detail that hasn't had much movement in the previous frame and frames - saves frame time.

No AMD Radeon "Navi" Before October: Report

AMD "Navi" is the company's next-generation graphics architecture succeeding "Vega" and will leverage the 7 nm silicon fabrication process. It was originally slated to launch mid-2019, with probable unveiling on the sidelines of Computex (early-June). Cowcotland reports that AMD has delayed its plans to launch "Navi" all the way to October (Q4-2019). The delay probably has something to do with AMD's 7 nm foundry allocation for the year.

AMD is now fully reliant on TSMC to execute its 7 nm product roadmap, which includes its entire 2nd generation EPYC and 3rd generation Ryzen processors based on the "Zen 2" architecture, and to a smaller extent, GPUs based on its 2nd generation "Vega" architecture, such as the recently launched Radeon VII. We expect the first "Navi" discrete GPU to be a lean, fast-moving product that succeeds "Polaris 30." In addition to 7 nm, it could incorporate faster SIMD units, higher clock-speeds, and a relatively cost-effective memory solution, such as GDDR6.

AMD "Navi" GPU Code Surfaces in Latest Apple MacOS Mojave Beta

System software code used for detecting and installing AMD's upcoming Radeon "Navi" family of graphics processors surfaced in the latest Apple MacOS "Mojave" beta. Version 14.2 beta of the operating system packs preparation for AMD's next-generation GPUs through a device identifier "0x73101002." A similar piece of code surfaced on early versions of MacOS "Sierra" some 6 months prior to Radeon "Vega" family launch, which perfectly aligns with this release of Mojave preceding the speculated mid-2019 launch of "Navi."

The code makes four references, Navi 16, Navi 12, Navi 10, and Navi 9. We're not quite sure if these are brand names or ASIC codes pointing to the number of next-generation compute units enabled on the silicon. If they are the latter, and assuming AMD hasn't changed the number of stream processors per NGCU, we're looking at the possibility of these chips being mid-range performance successors to the "Polaris" family, and it's likely they'll find place in Apple's upcoming generation of iMac, and possibly even MacBooks.
Many Thanks to theoneandonlymrk for the tip.

AMD CTO Mark Papermaster Confirms 7 nm Lineup Refresh for 2019

AMD's CTO Mark Papermaster, in an interview with TheStreet, confirmed AMD's plans with 7 nm for their graphics offerings are just beginning with Radeon VII. When inquired on AMD's plans for their graphics division, Papermaster said that "What we do over the course of the year is what we do every year. We'll round out the whole roadmap." he then added that "We're really excited to start on the high-end... you'll see the announcements over the course of the year as we round out our Radeon roadmap."

So these comments form papermaster seemingly confirm two things: first, that AMD plans to "round out" its lineup using the 7 nm process technology, which means increasing offerings at different price points. The use of the word "refresh" almost takes the breath away, since refreshes are usually based on the same previous architectures. However, AMD does have plans for a new mid-range chip to finally succeed Polaris in Navi, which should become the next AMD launch in the 7 nm process for graphics technologies.

AMD "Navi" GPU Architecture Successor Codenamed "Arcturus"?

Arcturus is the fourth brightest star in the night sky, and could be the a new GPU architecture by AMD succeeding "Navi," according to a Phoronix report. The codename of Navi-successor has long eluded AMD's roadmap slides. The name "Arcturis" surfaced on Phoronix community forums, from a post by an AMD Linux liaison who is a member there. The codename is also supported by the fact that AMD is naming its GPU architectures after the brightest stars in the sky (albeit in a descending order of their brightness). Polaris is the brightest, followed by Vega, Navi, and Arcturus.

AMD last referenced the Navi-successor on a roadmap slide during its 2017 Financial Analyst Day presentation by Mark Papermaster. That slide mentioned "Vega" to be built on two silicon fabrication processes, 14 nm and "14 nm+." We know now that AMD intends to build a better-endowed "Vega" chip on 7 nm, which could be the world's first 7 nm GPU. "Navi" is slated to be built on 7 nm as the process becomes more prevalent in the industry. The same slide mentions Navi-successor as being built on "7 nm+," which going by convention, could refer to an even more advanced process than 7 nm. Unfortunately, even in 2017, when the industry was a touch more optimistic about 7 nm, AMD expected the Navi-successor to only come out by 2020. We're not holding our breath.

AMD Fast-tracks 7nm "Navi" GPU to Late-2018 Alongside "Zen 2" CPU

AMD is unique in the world of computing as the only company with both high-performance CPU and GPU products. For the past several years we have been executing our multi-generational leadership product and architectural roadmap. Just in the last 18 months, we successfully introduced and ramped our strongest set of products in more than a decade and our business has grown dramatically as we gained market share across the PC, gaming and datacenter markets.

The industry is at a significant inflection point as the pace of Moore's Law slows while the demand for computing and graphics performance continues to grow. This trend is fueling significant shifts throughout the industry and creating new opportunities for companies that can successfully bring together architectural, packaging, system and software innovations with leading-edge process technologies. That is why at AMD we have invested heavily in our architecture and product roadmaps, while also making the strategic decision to bet big on the 7nm process node. While it is still too early to provide more details on the architectural and product advances we have in store with our next wave of products, it is the right time to provide more detail on the flexible foundry sourcing strategy we put in place several years ago.

AMD 7nm "Vega" by December, Not a Die-shrink of "Vega 10"

AMD is reportedly prioritizing its first 7 nanometer silicon fabrication allocations to two chips - "Rome," and "Vega 20." Rome, as you'll recall, is the first CPU die based on the company's "Zen 2" architecture, which will build the company's 2nd generation EPYC enterprise processors. "Vega 20," on the other hand, could be the world's first 7 nm GPU.

"Vega 20" is not a mere die-shrink of the "Vega 10" GPU die to the 7 nm node. For starters, it is flanked by four HBM2 memory stacks, confirming it will feature a wider memory interface, and support for up to 32 GB of memory. AMD at its Computex event confirmed that "Vega 20" will build Radeon Instinct and Radeon Pro graphics cards, and that it has no plans to bring it to the client-segment. That distinction will be reserved for "Navi," which could only debut in 2019, if not later.
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