Sunday, June 9th 2019
Xbox "Project Scarlett" to be 8K and Ray-tracing Ready, AMD-powered, Coming 2020
Microsoft at its E3 2019 keynote dropped a huge teaser of its next-generation gaming console development, codenamed "Project Scarlett." The console is expected to pack some serious hardware that powers gaming at 8K resolution (that's four times 4K, sixteen times Full HD). That's not all, it will also feature real-time ray-tracing. Microsoft's performance target for the console is to be 4 times higher than that of the Xbox One X. The company is also giving the console its first major storage sub-system performance update in years.
At its heart is a new 7 nm semi-custom SoC by AMD and a high degree of customization by Microsoft. This chip features CPU cores based on the "Zen 2" microarchitecture, which provide a massive leap in CPU performance over the current Scorpio Engine SoC that uses low-power "Jaguar Enhanced" cores. At the helm of graphics is a new iGPU based on the RDNA architecture that powers AMD's upcoming Radeon RX 5000 "Navi" graphics cards. It's interesting here to note that Microsoft talks about real-time ray-tracing while we're yet to see evidence of any specialized ray-tracing hardware on "Navi." In its teaser, however, Microsoft stressed on the ray-tracing feature being "hardware-accelerated."Microsoft is deploying fast GDDR6 memory on "Project Scarlett." AMD is probably implementing hUMA (heterogeneous unified memory architecture), which allows a common physical memory pool to be used as both graphics- and system-memory. That brings us to the next big innovation, storage. With NAND flash prices in free-fall, Microsoft recons the time has come for SSD to be standard-equipment in an Xbox. These consoles will come in various sizes of SSDs, and the console's OS will use SSD for virtual memory. With Microsoft emphasizing on these being "a new generation of SSDs," we speculate these drives could implement NVMe as opposed to SATA/AHCI.
The introduction of "Project Scarlett" and its competing PlayStation, holds tremendous implications for PC gamers. For one, it raises the bar of what is considered "mainstream" for gaming graphics and technology. This allows game studios to invest in increasing visual fidelity for PC games. 4K could finally become the mainstream gaming PC resolution, as could real-time ray-tracing. GPU manufacturers could dial up their compute and real-time ray-tracing hardware development in the upcoming generations. We could finally see the next "Crysis" like game that roasts our machines but rewards fast hardware with unbelievable eye-candy.
At its heart is a new 7 nm semi-custom SoC by AMD and a high degree of customization by Microsoft. This chip features CPU cores based on the "Zen 2" microarchitecture, which provide a massive leap in CPU performance over the current Scorpio Engine SoC that uses low-power "Jaguar Enhanced" cores. At the helm of graphics is a new iGPU based on the RDNA architecture that powers AMD's upcoming Radeon RX 5000 "Navi" graphics cards. It's interesting here to note that Microsoft talks about real-time ray-tracing while we're yet to see evidence of any specialized ray-tracing hardware on "Navi." In its teaser, however, Microsoft stressed on the ray-tracing feature being "hardware-accelerated."Microsoft is deploying fast GDDR6 memory on "Project Scarlett." AMD is probably implementing hUMA (heterogeneous unified memory architecture), which allows a common physical memory pool to be used as both graphics- and system-memory. That brings us to the next big innovation, storage. With NAND flash prices in free-fall, Microsoft recons the time has come for SSD to be standard-equipment in an Xbox. These consoles will come in various sizes of SSDs, and the console's OS will use SSD for virtual memory. With Microsoft emphasizing on these being "a new generation of SSDs," we speculate these drives could implement NVMe as opposed to SATA/AHCI.
The introduction of "Project Scarlett" and its competing PlayStation, holds tremendous implications for PC gamers. For one, it raises the bar of what is considered "mainstream" for gaming graphics and technology. This allows game studios to invest in increasing visual fidelity for PC games. 4K could finally become the mainstream gaming PC resolution, as could real-time ray-tracing. GPU manufacturers could dial up their compute and real-time ray-tracing hardware development in the upcoming generations. We could finally see the next "Crysis" like game that roasts our machines but rewards fast hardware with unbelievable eye-candy.
38 Comments on Xbox "Project Scarlett" to be 8K and Ray-tracing Ready, AMD-powered, Coming 2020
I really hope the CPU would be significantly faster than what current gen consoles have because I really think that's the main bottleneck right now. Well, that and the HDD but any decent SSD they equip the box with should be plentiful for modern games loading times.
I think they also state that the console would have backwards compatibility support all the way back to the original Xbox games, similar to the back-compat the Xbox One family has right now. That is a real nice touch and a must have in my book.
i hope Nvidia 7nm releases before that to keep the crown..
If the hardware specs are almost identical with the ones of the PS5, why oh why are they not making the games multiplatform compatible? Meaning same game can be played on both Pee-eS5 and xBone. Why not joining the platforms?
Why?
And... how?
I also struggle to understand how this will make gaming or games better in any way. On PC, we're slowly concluding 4K isn't all that after all. I wonder what that'll be like a few years from now; so far I'm not seeing capable GPUs dropping in price left and right to make it worth the minor improvement it offers.
And of course, we're talking console 4K/8K, which really means its probably around 1440p native equivalent by then if you remove all the temporal upscale blur.
Honestly this focus on more bigger higher numbers is silly when it comes to gaming. In the end, its about the content, and there is much to be won on that front - just a lot harder to grasp than selling fantasy specs.
Getting solid 4K@60 would be a remarkable achievement for consoles and 99.99% of Playstation and Xbox gamers would be beyond satisfied with that.