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NVIDIA Talks Vulkan, Supports it on "Kepler" and "Maxwell" GPUs

NVIDIA talked Vulkan in its latest GeForce blog post, announcing that your GeForce GTX graphics card already supports the "industry forged" API. NVIDIA is offering Vulkan hardware-acceleration on its "Kepler" and "Maxwell" GPU architectures at this time, and on Windows 7 and above; PC Linux, and Android. NVIDIA is all praises for Vulkan's low-latency and high-efficiency pathways, which streamline the process of drawing graphics.

Vulkan makes its big mainstream debut with a major update to "The Talos Principle," by Croteam (the people behind the "Serious Sam" franchise). This update adds a Vulkan renderer to the game, and ships later today. NVIDIA has an driver ready with the Vulkan API, which you can download from here. Maintained by the Khronos Group, Vulkan is a successor to OpenGL, although it's built from the ground up, with a major chunk of its code being contributed by AMD, from its Mantle API.

Matrox Announces the C900 Graphics Card with Nine DisplayPorts

Matrox Graphics Inc. today announced Matrox C900, the world's first single-slot, nine-output graphics card that supports nine 1920x1080 displays at 60Hz. The latest card in the popular Matrox C-Series line of multi-monitor graphics cards, C900 will be demonstrated for the first time at ISE 2016 (Amsterdam RAI, Feb. 9-12, stand 11-F48).

A special-purpose graphics card designed to power 3x3 and 9x1 video walls, Matrox C900's single-slot form factor and low power consumption at 75W offer digital signage and video wall vendors simpler integration and a lower cost of ownership. Its support for stretched desktop across all nine synchronized outputs lets users run any application full screen across a 3x3 video wall which makes the card ideal for signage installations in retail, corporate, entertainment and hospitality environments as well as control room video wall solutions in security, process control and transportation.

NVIDIA Releases GeForce 361.43 WHQL Drivers

NVIDIA released one of its last GeForce driver releases for the year, version 361.43 WHQL. Surprisingly, these drivers aren't "Game Ready," and as such aren't built around optimization for any new game releases. They instead bring along GameWorks VR 1.1 support, including SLI support for VR applications that use OpenGL. The latest version of Occulus SDK also comes included. The drivers add/update SLI profiles for DayZ, Dungeon Defenders 2, Elite Dangerous (64-bit executable), Hard West (DirectX 11 renderer), and Bless.
DOWNLOAD: NVIDIA GeForce 361.43 WHQL

AMD Radeon GPUs to Get Major Display Tech Overhaul in 2016

AMD is readying a slew of feature-set additions to its Radeon GPUs, in 2016, targeted at display technology. To begin with, AMD is redesigning FreeSync, its adaptive-sync technology, to work over HDMI. The tech currently requires DisplayPort 1.2a. For this to work, the display should support FreeSync over HDMI on its end, as well. It's not as if every current HDMI display gets adaptive sync. AMD posted a partial list of upcoming displays that support FreeSync over HDMI. With this, AMD is pushing for a new generation of notebooks and convertibles that feature FreeSync displays.

Next up, AMD is implementing high dynamic range (HDR) display support on next-generation Radeon GPUs. Current Radeon GPUs already support 10-bit (30-bit color or 1.07 billion colors, compared to 16.7 million colors on 32-bit); on desktop, Direct3D, and OpenGL apps. HDR will make images look more life-like. AMD claims that 1080p HDR content will look better than 4K SDR (standard dynamic range) content. AMD will also work with game developers to get HDR content on upcoming games.

NVIDIA Announces Jetson TX1 Module to Bring Deep Learning to Robots and Drones

NVIDIA today unveiled a credit-card sized module that harnesses the power of machine learning to enable a new generation of smart, autonomous machines that can learn. The NVIDIA Jetson TX1 module addresses the challenge of creating a new wave of millions of smart devices -- drones that don't just fly by remote control, but navigate their way through a forest for search and rescue; compact security surveillance systems that don't just scan crowds, but identify suspicious activity; and robots that don't just perform tasks, but tailor them to individuals' habits -- by incorporating capabilities such as machine learning, computer vision, navigation and more.

Jetson TX1 is the first embedded computer designed to process deep neural networks -- computer software that can learn to recognize objects or interpret information. This new approach to program computers is called machine learning and can be used to perform complex tasks such as recognizing images, processing conversational speech, or analyzing a room full of furniture and finding a path to navigate across it. Machine learning is a groundbreaking technology that will give autonomous devices a giant leap in capability.

NVIDIA Coming Around to Vulkan Support

NVIDIA is preparing to add support for Vulkan, the upcoming 3D graphics API by Khronos, and successor to OpenGL, to its feature-set. The company's upcoming GeForce 358.66 series driver will introduce support for Vulkan. What makes matters particularly interesting is the API itself. Vulkan is heavily based on AMD's Mantle API, which the company gracefully retired in favor of DirectX 12, and committed its code to Khronos. The 358 series drivers also reportedly feature function declarations in their CUDA code for upcoming NVIDIA GPU architectures, such as Pascal and Volta.

NVIDIA Releases GeForce 358.50 WHQL Game Ready Driver

NVIDIA released the GeForce 358.50 WHQL drivers, which are "Game Ready" for Star Wars: Battlefront Open Beta. Open for pre-loading now on Origin for free, the game goes life in a day. In addition to this, it includes an updated driver support for GameWorks VR SDK; and OpenGL ARB 2015 extensions. This includes support for OpenGL ES 3.2 on the desktop. Grab the driver from the links below.
DOWNLOAD: GeForce 358.50 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 7/8 64-bit | Windows 7/8 32-bit

AMD Expands Embedded Graphics Lineup

AMD today announced multiple new discrete AMD Embedded Radeon graphics options suitable for multiple form factors. The suite of products is specifically designed to advance the visual and parallel processing capabilities of embedded applications. The graphics cards represent continued AMD commitment to embedded market innovation, providing engineers with more choices to achieve their design goals, from leading performance to energy efficiency.

The new offerings cover a broad range of needs, from 192 GFLOPS to 3 TFLOPS of single precision performance, and from 20 to less than 95 watts of thermal design power. The products are offered as a Multi-Chip Module (MCM), Mobile PCI Express Module (MXM) and PCIe options, with AMD offering the only MCM solutions. All of these products offer extended support and longevity. The new discrete graphics cards offer the right balance of performance, power and graphics memory size, to meet the needs of most customers.

"The demand for rich, vibrant graphics in embedded systems is greater than ever before, and that demand is growing," said Scott Aylor, corporate vice president and general manager, AMD Embedded Solutions. "Our latest additions to the embedded product lineup help designers build mesmerizing user experiences with 4K multi-screen installations and 3-D and interactive displays. In addition, the powerful capabilities of our GPUs can address the toughest parallel compute challenges."

AMD Unveils World's First Hardware-Based Virtualized GPU Solution at VMworld

AMD today at VMworld 2015 demonstrated the world's first hardware-based GPU virtualization solution, the AMD Multiuser GPU. This new solution from AMD enables a virtualized workstation-class experience with full ISV certifications and local desktop-like performance. With the AMD Multiuser GPU, IT pros can easily configure these solutions to allow up to 15 users on a single AMD GPU. Demonstrations of AMD virtualization solutions can be found at VMworld 2015 booth 447.

"The AMD graphics cards are uniquely equipped with AMD Multiuser GPU technology embedded into the GPU delivering consistent and predictable performance," said Sean Burke, AMD corporate vice president and general manager, Professional Graphics. "When these AMD GPUs are appropriately configured to the needs of an organization, end users get the same access to the GPU no matter their workload. Each user is provided with the virtualized performance to design, create and execute their workflows without any one user tying up the entire GPU."

Built around industry standard SR-IOV (Single Root I/O Virtualization) technology, the AMD Multiuser GPU continues AMD's embracement of non-proprietary open standards. SR-IOV is a specification developed by the PCI SIG, and provides a standardized way for devices to expose hardware virtualization. The AMD Multiuser GPU is designed to preserve and support graphics- and compute-accelerated features for design and manufacturing or media and entertainment applications. The AMD Multiuser GPU addresses limitations of current virtualized GPU solutions that may not provide predictable performance for CAD/CAE, Media and Entertainment, and general enterprise GPU needs.

Google Chooses Vulkan as the 3D Graphics API for Android

Google announced that it chose Vulkan, the next-generation, cross-platform 3D graphics API from Khronos, the people behind OpenGL; as the default API for upcoming versions of its Android operating-system. It currently uses OpenGL ES. GL-ES is widely supported across several embedded platforms, with its most recent update, GL ES 3.2, being released as recently as last week. What makes Khronos particularly interesting is that it's heavily based on AMD Mantle, a low-overhead API that proved its chops against DirectX 11 on the PC platform, before being withdrawn by AMD, in favor of DirectX 12.

Google will be helping developers through the transition between OpenGL ES and Vulkan using a suite of documentation, SDKs rich in compatibility test suits, and more. Vulkan's march to the PC could be a lot less straightforward. It's still being seen as rebranded Mantle, and while AMD announced support for all its Graphics CoreNext GPUs, there's no such announcement from NVIDIA. It could see good adoption with Apple's Mac OS, and desktop *nix. Vulkan could see a lot of popularity with game consoles other than Microsoft Xbox. Sony PlayStation 4, and Nintendo's upcoming console, which use AMD GCN GPUs, could take advantage of Vulkan, due to its lower CPU overhead and close-to-metal optimizations, compared to OpenGL.

AMD Halts Optimizations for Mantle API

AMD has halted optimizations for its Mantle 3D graphics API, for current and future graphics cards. The cards will retain Mantle API support at the driver-level, to run existing Mantle applications, but will not receive any performance optimizations from AMD. Launched around 2013, Mantle had a short stint with AAA PC games, such as Battlefield 4, Thief, Sniper Elite III, and Star Citizen, offering noticeably higher performance than DirectX 11. The API improves the way the CPU-end of 3D graphics rendering is handled, particularly with today's multi-core/multi-threaded processors, bringing about significant increases to the number of draw-calls that can be parsed by a GPU.

AMD will now focus on DirectX 12 and Vulkan (OpenGL successor by Khronos Group). Why the company effectively killed its own 2-year old and promising 3D API is anyone's guess. We postulate that Mantle could have been used by AMD to steer Microsoft to introduce vital bare-metal optimizations it reserved for the console, to the PC ecosystem with DirectX 12. It appears to have served that purpose, and as if to hold up to its end of a bargain, AMD 'withdrew' Mantle. DirectX 12 will feature a super-efficient command-buffer that scales across any number of CPU cores, and will have huge increases in draw-calls over DirectX 11. The new API makes its official debut with Windows 10, later this month. AMD's Graphics CoreNext 1.1 and 1.2 GPUs support DirectX 12 (feature level 12_0), as do rival NVIDIA's "Maxwell" GPUs. The company will continue to nurture Mantle as an "innovation base" for its upcoming tech, such as LiquidVR.

Manli Announces its GeForce GTX 980 Ti Graphics Card

Manli Technology Group Limited, the major Graphics Cards, Mini-PCs and other components manufacturer, today announced the ultimate graphics solution for gamers - Manli GeForce GTX 980Ti.

Powered by GM200 GPU, the Manli GeForce GTX 980Ti provides top tier gaming performance for gaming enthusiast. It built-in 2816 CUDA Cores, with core frequency is at 1000 MHz, base clock that can boost up to 1076 MHz, gamers can enjoy the ultimate gaming experience in HD and 4K UHD resolution, as well as headroom for overclocking via using TurboEngine software. The memory of 6GB GDDR5 ensures gamers can enjoy smooth and detailed gaming experience in DirectX 11 and incoming DirectX 12 new games.

Valve Announces Link, Source 2, SteamVR, and More at GDC

Valve announces a number of product and technologies at this week's Game Developers Conference (GDC) in San Francisco. "We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months," said Gabe Newell, Valve's president. "With these announcements we hope that we are helping build on that momentum."

Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

AMD Releases Mantle Programming Guide and Reference API

AMD announced that it published the complete 450-page programming guide for its Mantle 3D graphics API, and the reference API itself. The two can be accessed from here. In the run up to its GDC 2015 presentation, in a blog post written by the company's top technology exec Raja Koduri, the company said it will talk about the future of Mantle in its GDC presentation. The company intends to develop, maintain and support Mantle and its eco-system, while maintaining that it will participate in the development and support of industry-standard APIs such as DirectX 12 and GLnext (the next major version of OpenGL).

Matrox Chooses AMD GPU for Next Generation Multi-display Graphics Cards

Matrox Graphics Inc. today announced that its next line of multi-display graphics cards will be based on AMD GPUs and their corresponding professional grade display drivers. Leveraging over 35 years of experience in board design and manufacturing, Matrox will expand and complement its line of PCI Express-compliant graphics cards for demanding commercial applications. The soon-to-be-launched product line will enable unique features that solve real-world problems in enterprise, industrial, pro A/V, digital signage, security, command and control, and other professional applications. Matrox customers will continue to benefit from the exceptional stability, usability and versatility enabled by Matrox PowerDesk desktop management software, which will be integrated to work seamlessly with AMD's professional display drivers.

"AMD is excited to work with Matrox to deliver compelling industry leading GPUs for their professional users," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "AMD delivers solutions, backed by rock solid drivers, that allow users to realize the full potential of their workstations and produce outstanding results backed by high quality hardware and software application support."

AMD Announces the Radeon R9 285 Performance Graphics Processor

AMD announced its most important GPU for the season, the Radeon R9 285. The chip is designed to compete with the GeForce GTX 760 from NVIDIA at not just performance, but also energy-efficiency, and low component costs, so AMD can price it better. Based on a brand new 28 nm silicon by the company, codenamed "Tonga," the R9 285 features 1,792 Graphics CoreNext 1.2 stream processors, 112 TMUs, 32 ROPs, and a 256-bit wide GDDR5 memory interface, holding 2 GB of memory.

AMD partners are free to come up with 4 GB variants. The card supports DirectX 12, OpenGL 4.4, and Mantle. It features new AMD innovations, such as XDMA CrossFire, TrueAudio DSP, and 4-display Eyefinity by plugging into every connector on the card (two dual-link DVI, one DisplayPort 1.2, and one HDMI 1.4a). The card draws power from a pair of 6-pin PCIe power connectors. Available now, the Radeon R9 285, from various AMD partners starts at US $249.

Khronos Group Announces Key Advances in OpenGL Ecosystem

The Khronos Group, an open consortium of leading hardware and software companies, today announced growing industry support for the OpenGL family of 3D standards that are advancing the visual experience for more than two billion mobile devices and PCs sold each year. OpenGL, OpenGL ES and WebGL are the world's most widely deployed APIs that between them provide portable access to graphics and compute capabilities across multiple platforms, including Android, iOS, Linux, OS X, Windows and the Web.

OpenGL ES 3.1 Conformant Implementations
In July, the first wave of leading GPU vendors, including ARM, Imagination Technologies, Intel, NVIDIA and Vivante, achieved full conformance with the latest version of OpenGL ES. A conformance submission from Qualcomm is currently under review, with more to follow. The OpenGL ES 3.1 specification was released in March 2014 and provides the most desired features of desktop OpenGL, including GPU Compute shaders, in a standard that is suitable for mobile devices. Khronos launched the OpenGL ES 3.1 Adopters program in June, including a broad set of conformance tests to ensure reliable cross-vendor operation. More information is here.

AMD FirePro W8100 Pictured

At a conference in early June, AMD accidentally disclosed its upcoming FirePro W8100 professional graphics card, ahead of its launch. A cut-down of the FirePro W9100, the W8100 is based on the 28 nm "Hawaii" silicon, that's binned for higher durability. It features 2,560 GCN2 stream processors, 160 TMUs, 64 ROPs, and a 512-bit wide GDDR5 memory interface, holding 8 GB of memory. Compare those to the 2,816 SPs and 16 GB memory of the W9100. The core on the W8100 is clocked at 825 MHz, at which, it puts out single-precision floating point performance of 4.2 TFLOP/s. The dual-slot card is built on a red PCB that's unlike anything AMD built Radeon brand cards out of. It draws power from two 6-pin PCIe power connectors, is shorter in length than the consumer R9 290 reference board, and features a back-plate, to cool memory chips on the reverse side of the PCB. The card supports DirectX 11.2, OpenGL 4.4, and Mantle. It will likely be positioned against NVIDIA's Quadro K5000, at the US $2,500 range. It will also be one of the GPU options in Dell's Precision T7800 workstations.

AMD Catalyst 14.4 WHQL Released

AMD released a WHQL-signed version of its Catalyst 14.4 software suite, its first in four months (the previous one being 13.12 WHQL). The driver builds on the Catalyst 14.4 Release Candidate the company shipped out a little earlier this month, to lend immediate support for Radeon R9 295X2, which hit the shelves on the 21st. The four highlights of Catalyst 14.4 include support for the R9 295X2, CrossFire frame-pacing improvements for a number of games, full support for OpenGL 4.4 API, and bug-fixes for AMD Mantle API.

Among the games AMD worked to improve CrossFire performance of, include Crysis 3, which sees improved frame-pacing; Far Cry 3, which sees improved 3-GPU and 4-GPU scaling; Anno 2070, which sees an overall CrossFire scaling improvement of 34 percent; Titanfall, which sees reduced game flickering an micro-stutter; and Metro: Last Light, which sees 10 percent improvement in CrossFire scaling. The driver also addresses bugs related to 3x1 Eyefinity setups using three Ultra HD displays. For gamers running Battlefield 4 with its Mantle renderer, AMD addressed the performance slowdown seen when switching windows using Alt+Tab; and fuzzy textures when playing the game on rotated displays.

DOWNLOAD: AMD Catalyst 14.4 WHQL for Windows 8/7/Visa 64-bit | Windows 8/7/Vista 32-bit | Windows XP 32-bit and 64-bit

AMD Catalyst 14.4 RC Available For Download

AMD has now released a new Catalyst driver build, more specifically, an RC (Release Candidate) of the Catalyst 14.4 which is expected to arrive in its final, WHQL-certified form in the next couple of weeks. The 14.4 brings full support for OpenGL 4.4 as well as some CrossFire and Mantle tweaks. The driver has support for the recently-introduced Radeon R9 295X dual-GPU card as well as for the rest of the Radeon R9 200 Series, the R7 200s, R5 200s, HD 8000s, HD 7000s, HD 6000s and HD 5000s.

The Catalyst 14.4 RC can be downloaded from this page.

Valve Runs a Direct3D to OpenGL Translation Layer

Digging through the source code tree of Dota 2, developers discovered Valve's latest creation, ToGL. Simply put, it's a Direct3D to OpenGL translation layer, which works to reduce duplication of effort in developing games for multiple platforms (such as Windows, Linux, and OS X). The software can translate Direct3D calls to their OpenGL analogues. So far, it can translate only certain kinds of calls within the Direct3D 9.0c API, which should fit Valve's needs adequately. It features a bytecode-level HLSL to GLSL shader language translator. It features only a limited shader model 3.0 support. ToGL is currently being provided by Valve as-is on GitHub, and is unsupported. Developers are free to incorporate it into their projects, and make modifications to it.

AMD Announces 4th Generation A-Series "Kaveri" Desktop APUs

AMD announced its 2014 A-Series APU for the desktop platform, code-named "Kaveri," after the southern-Indian river. Built in the new FM2+ package, the APUs run only on socket FM2+ motherboards based on the AMD A88X, A78, and A55 chipsets; while the socket itself can seat older FM2 APU families, "Trinity" and "Richland." In many ways, the socket transition is similar to that of socket AM3+. "Kaveri" sees AMD integrate two of its newest CPU and GPU micro-architectures, "Steamroller" for CPU, and Graphics CoreNext 2.0 for the GPU. "Kaveri" is also built on newer generation 28 nm silicon fab process.

"Steamroller" is an evolution of the same modular CPU core design as its predecessors, "Piledriver" and "Bulldozer." AMD promises a 10 percent improvement in performance clock-by-clock, per core, which falls in line with AMD's normal scheme of annual incremental performance updates on its CPU micro-architectures. A "Steamroller" module is a combination of two 64-bit x86 cores, which feature dedicated and shared components. "Kaveri" has two such modules, and so physically, it features a quad-core CPU.

AMD Catalyst 14.1 Beta to Include Mantle and TrueAudio Runtimes

At its CES press-meet, AMD detailed the upcoming versions of Catalyst Software Suite, which will be unified to include graphics and system drivers for both discrete AMD Radeon GPUs, and integrated AMD A-Series APUs; and AMD core-logic (chipsets). The biggest takeaway from the presentation, by AMD's Terry "CatalystMaker" Makedon, is that the company will release the first Mantle and TrueAudio runtime environments with the upcoming Catalyst 14.1 Beta, due for later this month. Mantle is AMD's ambitious attempt at a 3D graphics API to rival Direct3D and OpenGL, that's optimized for its Graphics CoreNext micro-architecture; while TrueAudio is a positional audio DSP that promises to make games and movies sound more realistic.

Mantle promises "great" performance improvements in Battlefield 4, the only AAA game that we know of, to make use of the API. Mantle support was expected to be added to the game as an update around this time, but DICE' plans fell off the track with publisher EA coming down hard on the studio for shipping a game that's riddled with bugs. DICE will most likely have to fix most of its bugs for the retail DirectX 11.1 game, before EA allows it to toy with updates that add support for new and experimental APIs, let alone expansion packs. In related news, Catalyst 14.1 Beta will introduce additions to its frame-pacing fix, that will soon support Ultra HD displays, and Eyefinity setups on non-XDMA (pre R9 290 series) GPUs.

New AMD FirePro Deliver Unprecedented Levels of Performance for Mac Pro

AMD announced dual AMD FirePro professional graphics solutions (GPUs) deliver unprecedented levels of performance for the new Mac Pro. The AMD FirePro D300, D500 and D700 professional GPUs offer exceptional compute power and reliability for creativity and productivity in a wide range of applications. With industry-adopted OpenCL (Open Computing Language) support, Mac Pro users have the ability to seamlessly edit full-resolution 4K video and simultaneously render effects in the background, and still have enough performance to power up to three high-resolution 4K displays.

These new AMD FirePro GPUs are built on the strength of AMD's award-winning Graphics Core Next GPU design -- an architecture conceived from the ground up to intelligently manage rendering and compute workloads. The combination of AMD FirePro GPUs and OpenCL -- strongly supported by both Apple and AMD -- is designed to deliver massive compute and graphics performance in one compact solution.

MSI S20 Slider 2 Hits the Market

The S20 Slider 2, the ideal mobile work station and leisure companion, just hit the market. Its elegant streamlined exterior, all-in-one design, Intel's 4th generation Haswell Core i5 processor, and all-weather, long-life battery meet are designed to meet your work and leisure needs and make the S20 Slider 2 stand out from the crowd of other ultrabooks.

Another MSI ingenious design, the S20 Slider 2 not only offers all the audio, visual, multimedia, reading, and gaming enjoyment of a tablet, it also sports a keyboard, USB, and HDMI capabilities of a mobile office notebook. This chicly mobile machine satisfies the needs of both on-the-go business people and students and the extended battery power ensures that you have plenty of time to do what you're doing. Ideal for Internet browsing, social networking, and word processing, the S20 Slider 2 is the perfect choice for anybody on the go. The S20's design with keyboard and sliding cover eliminates the limitations most people feel when they use tablets. MSI's innovative, user-friendly design have you the user in mind.
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