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Xbox Game Pass Early April Lineup: South of Midnight, Blue Prince, Borderlands 3, & More...

It's time to confront some magical creatures (or maybe just your backlog) with these games coming soon! Some surprise benefits and announcements you might have missed, day one games (with some amazing music; looking at you South of Midnight), and more. Let's get to it!

Coming Soon
Borderlands 3 Ultimate Edition (Cloud, Console, and PC) - April 3
Game Pass Ultimate, PC Game Pass, Game Pass Standard
Borderlands 3 Ultimate Edition packs bazillions of guns and is a mayhem-fueled adventure, featuring the base game plus all four campaign add-ons, Director's Cut content, and all cosmetic packs! Blast through worlds and enemies as one of four Vault Hunters, each with deep skill trees, abilities, and customization. Play solo or join with friends to take on insane enemies, score loads of loot, and save your home from the most ruthless cult leaders in the galaxy.

Monster Train 2 Launching on May 21, Coming to PC & Consoles - Steam Demo Available Now

No kidding. This is not a drill. Monster Train 2 will be in your hands in under two months. If you haven't already, please enjoy the trailer (watch below), wishlist the game, and get ready for five all-new clans, dozens of new cards, and surprises of all shapes and sizes. As we ramp up towards launch, we'll be back at a regular cadence giving you deep dives into Monster Train 2's new content, from clan deep-dives to new game mode reveals and more. All aboard.

If you've spent enough time on the internet, you already know what today is about. It's about goofs. It's about tricks. It's about "pulling a fast one." April Fools' Day in the video game world is a particularly special time for video game studios like us. With the right April Fools' Day announcement, your game can land at the top of the gaming news sites and subreddits.

Bandai Namco Reveals SUPER ROBOT WARS Y, Teases 2025 Launch on PC, PS5 & Switch

Mecha fandoms collide in an epic battle to determine the world's future in the upcoming tactical RPG series SUPER ROBOT WARS Y. Published by Bandai Namco Entertainment America Inc. and developed by Bandai Namco Forge Digitals Inc., the game features immersive strategic game play and is a return for the legendary series to the West in a English localized installment, following the success of SUPER ROBOT WARS 30. The anticipated sequel brings together iconic mecha characters and units from beloved series including COMBATTLER V, Aura Battler Dunbine, Mobile Fighter G Gundam, Mobile Suit Gundam the Witch from Mercury (Season 1), Majestic Prince, Macross Delta: Passionate Walküre, Code Geass Lelouch of the Re;surrection, Getter Robo Arc, and more. SUPER ROBOT WARS Y will launch in 2025 for PlayStation 5, Nintendo Switch and PC via Steam.

In the looming calamity of inevitable ruin, SUPER ROBOT WARS Y challenges the guardians of steel to rise and conquer fate. The lauded series combines an all-star mecha cast, action-packed attack animations, and an upgrade system to customize various units and pilots. The game also features a deep and engaging original story that weaves together universes from a variety of mecha anime. In a battle to determine the world's future, players strategically command an army on a grid-based battlefield, utilizing their arsenal of weapons and abilities to defeat the opposing army. SUPER ROBOT WARS Y is the anticipated new entry to the franchise, following the 2021 hit SUPER ROBOT WARS 30, as a must-have for fans of the long-running game series in the West.

Frogwares Teases Upcoming Launch of The Sinking City: Remastered on PC & Modern Consoles

Charles Reed returns to Oakmont, a city drowning in supernatural mystery and eldritch terror—now fully remastered with Unreal Engine 5! Coming soon to PC, PS5 and Xbox Series, including a free upgrade for existing owners. Check out some more comparison screenshots in 4K! In the 1920s, on the East Coast of the United States, a half-submerged city is gripped by supernatural forces. You're a private investigator, uncovering the truth of what has possessed the city and corrupted the minds of its inhabitants... and yours.

Don't Forget!
The Kickstarter for The Sinking City 2 is ending in just five days! Help us reach our next exciting stretch goal: introducing a brand new, terrifying version of the Shoggoth. You can also grab The Sinking City as an add-on through our campaign. Your support makes a huge difference!

Grinding Gear Games Clarifies Path of Exile 2's Map Portals System, Publishes "Dawn of the Hunt" FAQ

During the livestream reveal of Path of Exile 2: Dawn of the Hunt, we discussed several things in the Q&A that we'd like to provide some further clarification on. In today's news post we'd like to start with additional information about Map Portals in Dawn of the Hunt! We'd like to clarify the situation with having to use portals each time you die. The concern raised during the Q&A was that you would be consuming portals to have to store items in your stash or trade with players. With so few portals, as low as one, you would not be able to leave the map and return.

Map Portals
We have made the following change to address this problem: you will now be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is now representative of the number of revives you have during the Map, so if you are able to survive you can come and go as you please. We also wanted to clarify that when returning to a map after dying you will return to the last checkpoint, so if you forgot to make a portal you won't have to run through too much of an empty map to get back to where you died. We're also currently making a change which hopefully will make it for release, otherwise shortly after. This change is that when you die in a Map then revive, assuming you have any revives remaining, you will be instantly placed at the last checkpoint without any loading screens, so you don't need to return to your hideout and re-enter the map every time. We'll continue to provide further updates to topics discussed during the Q&A in the lead up to launch, so keep an eye on our announcements!

Xbox Wire Goes Hands-on with DOOM: The Dark Ages

As the third part of what you might call a trilogy, I went into my first hands-on for DOOM: The Dark Ages with some expectations. While they have their differences, DOOM (2016) and DOOM: Eternal had lain the groundwork - I felt like I knew what id Software had in store for me, even if this prequel story and its new medieval sci-fi aesthetic might put it in a different context. Three hours later, my expectations had been blasted to pieces like so much Arachnotron meat. DOOM: The Dark Ages retains the core hallmarks of id's recent games—pulse-pounding combat, gloriously Grand Guignol aesthetics, and music as ear-rattling as its guns—but it pushes the structure of DOOM far beyond what we've known before. I was able to play slices of four distinct sections of The Dark Ages, each designed to show me a different facet of the game, and each revealing quite how wild this will get. Let me walk you through each one.

Story Mission
"Before he became a hero, he was the super weapon of gods and kings." So reads the text slate that opens DOOM: The Dark Ages. It's an absurdly badass mission statement for the game that follows. But, playing just the opening stretch of the game, it pays off multiple times. This section showed off the most familiar form of DOOM. A cutscene (yes, there are cutscenes for the story now, not just codex entries) introduces the demon-beleaguered planet of Argent D'Nur, the questionably benevolent god-race known as the Makyrs, and our familiar lead character kept captive to be unleashed on hellish threats. And from there, I'm handed a shotgun and a shield, and told to do what a DOOM Slayer does best.

Tribute Games & Dotemu Introduce MARVEL Cosmic Invasion, Launching Later This Year

Greetings, heroes! Tribute Games, Dotemu, and Marvel Games assemble today to announce MARVEL Cosmic Invasion, an arcade-style beat 'em up featuring an incredible roster of characters from Marvel's golden eras!

A Cosmic Battle awaits!
After Annihilus has launched an unprecedented attack across the galaxy, all life hangs in the balance. Nova, Spider-Man, Wolverine, Phyla-Vell, Captain America, and many more heroes, both earth-born and cosmic, will join forces in a star-spanning brawling adventure against the deadly Annihilation Wave. Get ready to brawl through the streets of New York City and all the way to the depths of the Negative Zone to foil Annihilus' plan to spread death across the cosmos!

Chucklefish Unveils Witchbrook, a Spellbinding Witch Life-sim Game

Welcome Coven members, old and new. We—at Chucklefish and Robotality—are so excited to finally pull back the curtain and share a glimpse of what we've been brewing in the studio these past few years. Witchbrook has been a true labour of love, crafted by our small team here at Chucklefish (with some recent, incredible help from our friends at Robotality!). It's been a journey of hundreds of hours poured into art, music, and code, and we're beyond excited to give you a first look at the magical world of Witchbrook.

We'll also have a fresh edition of The Oracle, our in-game newspaper with a new editor at the helm, where you can catch up on the latest happenings in the sunny seaside city of Mossport, releasing in the next few days. It's your gateway to staying connected with the in-world happenings, so be sure to sign up here. Over the next few months, we'll be sharing more gameplay, details, and fun surprises. In the meantime, we'd love for you to join us and the rest of the community over on Discord. We pride ourselves on having a warm and welcoming community, and would love for folks to join us on our journey.

Square Enix Introduces DRAGON QUEST I & II HD-2D Remake, Teaser Mentions 2025 Launch

Here's something exciting—a first look at DRAGON QUEST I & II HD-2D Remake! We've released a brand-new teaser for the game, which gives you the most tantalizing of glimpses at these beautiful new remakes. Take a look and read on to learn a little more about the game. DRAGON QUEST I & II HD-2D Remake reimagines the first two DRAGON QUEST games with the beautiful HD-2D visual style featured in titles like OCTOPATH TRAVELER series, TRIANGLE STRATEGY, LIVE A LIVE and, of course, DRAGON QUEST III HD-2D Remake. As you can see in the teaser (below), both titles have been remade with the same level of passion and attention to detail as the recent DRAGON QUEST III HD-2D Remake. Speaking of which…

Why is this releasing after DRAGON QUEST III HD-2D Remake?
If you're not familiar with DRAGON QUEST, you may be wondering—why are Square Enix releasing DRAGON QUEST I & II HD-2D Remake after last year's DRAGON QUEST III HD-2D Remake? That's because these three games are narratively connected and together form the "Erdrick Trilogy." DRAGON QUEST III is chronologically the first game, set many years before DRAGON QUEST I, so it makes sense for it to come out first. That said, each game tells its own largely standalone story, so you can start with any of them and get a complete tale with a beginning, middle and end.

ATLUS Announces RAIDOU Remastered: The Mystery of the Soulless Army, Arriving June 19

Hello Raidou fans, we're pleased to announce RAIDOU Remastered: The Mystery of the Soulless Army! Unleash the supernatural in a thrilling detective adventure set in a fantastical era of 1930s Tokyo. Play the action JRPG remaster in a brand-new way with revamped visuals, QOL changes, an overhauled battle system, and much more!

The Return of Raidou Kuzunoha | World Spotlight
Want to dive deeper into the world of Raidou? Watch "The Return of Raidou Kuzunoha | World Spotlight," a special spotlight video now live on our YouTube channel (check it out after the jump). This 22-minute showcase details the game's setting, enhancements from the original version, as well as an interview with Director Kazuyuki Yamai.

THQ Nordic Showcases "The Eternal Life of Goldman" in Extended Gameplay Trailer

The Eternal Life of Goldman is a vibrant yet dark platformer adventure that weaves together legends, fairy tales, and myths. Explore a vast hand-drawn Archipelago, inspired by ancient fables and depicted in classic frame-by-frame animation, and defeat a mysterious Deity! It takes the genre at an unusual angle and offers something unexpected at every turn. Upgrade your cane with new parts and unlock new abilities, to explore the hidden corners of the Archipelago and face incredible creatures.

Hand-crafted to the smallest detail
The Eternal Life of Goldman is the result of years of work by people who love and appreciate the same cartoons, comics and games that you do - meticulously drawn, colored and animated by hand using classic frame-by-frame techniques. Every place, every object, every character, every visual effect -- everything is carefully planned and executed to the finest detail.

SteelSeries Recommends Ideal Choices from Brand-new QcK Performance Mousepad Lineup

A great surface makes a whole lot of difference for PC gaming and work. It's part aesthetics, part utility. Here's what you need to know when shopping around. A mousepad is not just a simple accessory. SteelSeries QcK mousepads have proven, over and over, that they are best in gaming. They're washable and durable, feature a non-slip base, and micro-woven cloth optimized for low and high CPI mouse tracking. With more than 15 million sold, our iconic esports mousepads have enabled gamers around the globe to deliver top tier performance. And now, you can join them. Let's dive into a few reasons why.

Pick the exact style you want
The great thing about our new QcK Performance mousepad series—our latest—is that you can pick the kind of surface you want to adapt to your gameplay style. Do you prefer your mouse to glide super smoothly, or do you want more controlled precision with a little friction? Improved glide, more control, or something in between. This gaming mousepad is truly reflective of your style and preference.

CD Projekt Red Anticipates "The Witcher IV" Release Window: After 2026

CD Projekt RED unveiled its primary development project late last year: The Witcher IV. A pre-rendered cinematic trailer—utilizing a highly-customized Unreal Engine 5 build running on mystery NVIDIA GPU—showcased next-generation visuals. As revealed by NVIDIA in the new year, a GeForce RTX 5090 graphics card acted as the processing conduit for CD Projekt Red's fantasy featurette. Months later, company leadership has divulged a very loose timeframe for the highly-anticipated sequel's eventual launch. During a recent call with investors—exploring financial results from 2024, and future forecasts—the company expects profits to climb consistently over the next three years. As highlighted by many news reports, long-term franchise fans will need to remain patient—CD Projekt's calendar for next year seems to be free of forthcoming AAA content: "even though we do not plan to release The Witcher 4 by the end of 2026, we are still driven by this financial goal."

Given the Polish company's flagship branch kicking into a "full production" high gear phase around late 2024, a project on the (triple-A+) scale of The Witcher IV would require a long gestation period. Renewed online theories have placed a potential release window somewhere in 2027, possibly coinciding with the rollout of next-gen consoles. A noted industry soothsayer and veteran games journalist—Jason Schreier (resident at Bloomberg)—weighed in on the matter. He has dismissed many predictive reports about The Witcher IV arriving in 2026, as well as Naughty Dog's "The Heretic Prophet"—commenting on this topic, he stated: "I'm pretty sure I said they were both going to be very early teases. Neither of those games will be out next year." Piotr Nielubowicz—CD Projekt's chief financial officer—did not go into specifics during his firm's recently concluded earnings call: "we are not going to announce the precise launch date for the game yet. All we could share now to give more visibility to investors is that the game will not be launched within the time frame of the first target for the incentive program, which ends December 31, 2026."

Bandai Namco's Shadow Labyrinth - a Dark Sci-Fi Take on PAC-MAN - Coming July 18

Shadow Labyrinth is the forthcoming 2D action platformer from our team at Bandai Namco Studios where players will control Swordsman No.8, summoned to a mysterious planet by the enigmatic Puck to complete a mission where others have failed. The two will discover secrets and battle huge bosses in their struggle to survive. The concept of a dark Pac-Man game is bold new ground for the brand, delivering a unique experience that existing and new PAC players will be excited to dig into. Shadow Labyrinth emerges from the darkness on July 18.

Gamers may have noticed that Puck looks quite a bit like Pac-Man, and there's the amazing visual of a huge foreboding and dark Pac-Man chomping down on the body of a downed foe. But Shadow Labyrinth's inspiration from Pac-Man is more than skin deep, our team worked to build from the ground up with careful consideration of what it means to be a Pac-Man game.

Moonshot Games & Dreamhaven Introduce "Wildgate" - Community Playtest Starts April 10

Introducing Wildgate—a crew-based shooter featuring out-of-this-world spaceship combat! In Wildgate, players ("Prospectors") team up in crews of four to venture into a hostile, unpredictable, and mysterious region of space ("The Reach") in search of an ancient relic known as the Artifact. While in pursuit of the Artifact, players must work together to pilot their spacecraft, plunder wreckage, and discover forgotten loot. To win, crews must successfully find and escape with the Artifact...or they can go for a domination victory, destroying all rival ships in the Reach by whatever means necessary.

NEW ADVENTURES, EVERY MATCH
Stay one step ahead as you and your crew navigate the Reach—a vast, procedurally-generated map with randomized encounters, rewards, and more that change with every game. EXPLORE THE REACH: the Reach is a wild place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space vermin, and plunder alien outposts for loot. Just be sure to beat other Prospectors to the punch, or risk flying away empty-handed.

GeForce NOW Library Grows Again - with KRAFTON's inZOI, Atomfall & More...

A new resident is moving into the cloud—KRAFTON's inZOI joins the 2,000+ games in the GeForce NOW cloud gaming library. Plus, members can get ready for an exclusive sneak peek as the Sunderfolk First Look Demo comes to the cloud. The demo is exclusively available for players on GeForce NOW until April 7, including Performance and Ultimate members as well as free users. And explore the world of Atomfall—part of 12 games joining the cloud this week.

Cloud of Possibilities
In inZOI—a groundbreaking life simulation game by Krafton that pushes the genre's boundaries—take on the role of an intern at AR COMPANY, managing virtual beings called "Zois" in a simulated city. The game features over 400 mental elements influencing Zois' behaviors. Experience the game's dynamic weather system, open-world environments inspired by real locations and cinematic cut scenes for key life events—and even create in-game objects. inZOI lets players craft unique stories and live out their dreams in a meticulously designed virtual world. Dive into the world of Zois without the need for high-end hardware. Members can manage their virtual homes, customize characters and explore the game's dynamic environments from various devices, streaming its detailed graphics and complex simulations with ease.

"Grit and Valor - 1949" Out Now on Steam - Epic Store & Console Launches Due This Summer

Greetings Commanders, Grit and Valor - 1949 is now available for purchase on Steam! Thank you all for your support on the journey so far. Seeing you react to our content, leave feedback and participate in our demos and beta has meant everything to us. We hope you enjoy the full game and cannot wait to hear what you think, so please leave a review.

Set in an alternate-history World War II, command an elite squad of resistance mech pilots against the technologically superior forces of the Evil Axis. The year is 1949, and the Axis powers have dominated with their mechanical war machines. As the commander of the resistance, you must rally Allied mech pilots and lead a daring mission into the heart of New Germany to deliver the EMP weapon and end the war once and for all. Command your squad and strategize your every move adapting to dynamic battlefields and overwhelming enemy war machines. With a blend of tactical decision-making, rogue-lite progression, and intense boss encounters, you will be challenged to make split-second decisions and discover the best strategy for survival and reclaim Europe region by region!

EA Sports & Codemasters Reveal F1 25, Launching May 30 on PC & Consoles

Take center stage in EA SPORTS F1 25, releasing worldwide on May 30 for PlayStation 5, Xbox Series X|S, and PC. As Formula 1 celebrates its 75th anniversary, F1 25 reflects the real-world sport's biggest driver line-up change in years, featuring six rookie drivers and the landmark move of seven-time World Champion Lewis Hamilton, who makes the unprecedented switch from Mercedes to Ferrari. As the F1 25 Iconic Edition cover star, fans of Lewis and Ferrari will be able to show their support with a number of in-game perks tied to that edition of the game. With new stars trying to make a name for themselves, established drivers challenging for podiums, and drivers aiming for a World Championship on a new team, F1 25 lets you re-create every breathtaking moment through single-player and new collaborative options.

Blockbuster Action at Every Turn
Take the spotlight and experience the latest instalment of the fan-favorite story mode, Braking Point, with Konnersport taking the fight to the biggest names on the grid. Hot off the heels of the 2023 season and under new ownership, the familiar faces of Callie Mayer, Aiden Jackson, and of course, Devon Butler, make their return. However, with a dramatic event threatening to derail their title aspirations, will you have what it takes to steer the team to championship glory? Featuring rebalanced difficulty options that cater to new and veteran players, decisions you make will have an impact on how this thrilling chapter unfolds.

Xbox Play Anywhere Initiative Embraced by 1000+ Developers

As we touched on last week, there are now over 1000 developers utilizing Xbox Play Anywhere (XPA) for their games, bringing their amazing experiences to players across a variety of devices they own. If you've never heard of XPA before, let us give you a refresher: when you buy a digital game that supports XPA through the Xbox Store or the Windows Store, it's available to play on your Xbox console, Windows 10/11 PC, and supported handheld gaming devices at no additional cost. Even better, your progression comes with you across all platforms.

While the benefits of XPA for players are clear, we wanted to show you how developers have embraced this feature for their games. At this year's annual ID@Xbox Showcase event at GDC, we chatted with the teams behind upcoming XPA games Clair Obsur: Expedition 33, Detective Dotson, and Towerborne to learn more about what influenced their decision to implement this feature and what benefits it may hold for their gaming communities.

Weta Workshop Creative Lead Discusses Making of "Tales of the Shire: A Lord of The Rings Game"

There's more to being a Hobbit than fleeing for your life and trying to survive increasingly hostile environments. This is why Wētā Workshop invites you to a taste of adventure that's a little more… wholesome. I had a cozy chat with Stephen Lambert, Tales of the Shire: A Lord of The Rings Game creative director, to dig a bit deeper into why this particular Hobbit hole will feel like a home away from home when it launches on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam—July 29.

How would you describe the main pillars of gameplay in Tales of the Shire?
Stephen Lambert: So much of the game is about community. We've got four main areas that we focus on while living your idyllic life as a Hobbit: how you spend your time cooking, gardening, fishing, and doing peaceful activities. The other aspect is exploring by water, so looking around the environment and discovering little secret moments and lovely little glades and areas to hang out within the world. And then there are obviously the tales within the community. So getting to meet new people and help them along their journeys.

Vampire: The Masquerade - Bloodlines 2 Delayed Again; Paradox Announces Revised October 2025 Launch

Hello Kindred, we would like to share an update on the development and release window of Vampire: the Masquerade - Bloodlines 2. As Marco explained in the video (view it below), Bloodlines 2 will not be ready for release in the first half of 2025. Paradox Interactive and The Chinese Room are committed to delivering this game, and we believe that ensuring great technical quality is more important than sticking to a specific date.

The game is currently in a late development stage, and feedback from the community has been taken into account during this time. TCR is working hard on quality assurance to ensure it is stable and free of bugs that could disrupt the player experience. Bloodlines 2 will launch in October 2025 when the game meets the technical quality standards that you, our fans, rightfully expect and deserve. Please stay tuned for the game's exact launch date. We want to ensure that the content we share with you is high-quality and showcases exciting game features. With this updated release timeline, we will pause our development diaries so that the team can concentrate on refining the game.

Japanese Retailer Reportedly Prepping NVIDIA RTX PRO 6000 96 GB Stock For Sale in May, Leak Indicates $8435+ Pricing

During GTC 2025, NVIDIA unveiled the professional (PRO) side of its "Blackwell" GPU line—headlined by a monstrous GDDR7 96 GB option, that unleashes the full potential of their GB202 die. Industry watchdogs anticipated sky-high pricing, as befits such a potent specification sheet/feature set. As reported by VideoCardz over the past weekend, a North American enterprise PC hardware store—Connection—has populated its webshop with several of Team Green's brand-new RTX PRO Blackwell Series SKUs. The publication received tip-offs from a portion of its readership; including some well-heeled individuals who have already claimed pre-orders. Starting off, the investigation highlighted upper crust offerings: "the flagship model, called the RTX PRO 6000 with 96 GB of VRAM, will launch at $8435 (bulk) to $8565 (box), and this price seemingly applies to both models: the Workstation Edition and a sub-variant called Max-Q. Both are equipped with the same specs, but the latter is capped at 300 W TDP while retaining 88% of the Al performance, claimed NVIDIA."

Connection has removed its RTX PRO 6000 Blackwell and RTX PRO 6000 Blackwell Max-Q product pages, but the rest of Team Green's professional stack is still visible (see relevant screenshot below). The RTX PRO 5000 Blackwell 48 GB card is priced at $4569.24 (or $4439.50 for bulk). The cheapest offering is a $696.54 RTX PRO 2000 Blackwell 8 GB model. Officially, NVIDIA and its main professional series board partner—PNY—only revealed 4500, 5000 and 6000 product tiers. VideoCardz put a spotlight on some of these unannounced options, including: "the RTX 4000 non-SFF version, while this retailer has six listings for such SKUs (two SFF and two non-SFF, both in bulk and box variants). Presumably, this would suggest that NVIDIA may launch a non-SFF version later. However, the company didn't put 'SFF' in the official card's name, so perhaps this information is no longer valid, and there's only one model." According to a GDM/Hermitage AkiHabara Japan press release, a local reseller—Elsa—is preparing NVIDIA RTX PRO 6000 Blackwell Workstation Edition and RTX PRO 6000 Blackwell Max-Q Workstation Edition stock for scheduled release "in May 2025, while the other models are scheduled for release around summer." Additionally, another retailer (ASK Co., Ltd.): "has stated that the price and release date are subject to inquiry."

Capcom Details First Free Content Update for Monster Hunter Wilds, Coming April 3

It's been nearly one month since the release of Monster Hunter Wilds on PC and modern consoles! Thank you to all hunters around the world for your incredible support. Whether you're a series veteran with many hunts under your belt, or started your hunting journey with Wilds, we hope you've been enjoying making your way through the game and putting in many hours of hunts in High Rank, long after the credits have rolled. Today, we're excited to share what's next for Monster Hunter Wilds by taking the wraps off of the game's first Free Title Update.

The graceful Leviathan Mizutsune makes its way to the Wilds
Equal parts dazzling and dangerous, Mizutsune moves almost as if it's dancing, and skillfully attacks foes with debilitating bubbles. Get your gear ready to take on this returning monster for the first time in Monster Hunter Wilds. Mizutsune also comes with stylish new armor sets to forge for your hunter and Palico. An eight-star Tempered Mizutsune will also appear. To start the Mizutsune hunt, talk to Kanya in the Scarlet Forest Base Camp at Hunter Rank (HR)21 or above.

Nightdive Studios CEO Discusses Remastering of System Shock 2

If Nightdive Studios were a home, it would be built upon the foundation of System Shock. As one of the studio's formative projects, the Kickstarter campaign for its acclaimed System Shock remake put Nightdive on the map. But it wasn't System Shock that inspired Nightdive's creation, rather its sequel, System Shock 2. With the recently announced June 26, 2025, release date for System Shock 2: 25th Anniversary Remaster fast approaching, some have wondered: why a remaster instead of a full remake? To answer this, let's look back at Nightdive's origins, remasters as a form of preservation, and the many enhancements that make System Shock 2: 25th Anniversary Remaster a worthy tribute to a beloved classic!

Where It All Began
"Like many others, my first experience with System Shock was the sequel," begins Nightdive Founder and CEO Stephen Kick, who recounts being introduced to the game while eating lunch with his friends at school. After sharing how much he loved Half-Life, his friend Marshall suggested giving System Shock 2 a try. "The next day, he came back to the table and handed me the Big Box. That night, I installed the game and was instantly captivated. Every aspect of it congealed into an unforgettably immersive experience that still gives me chills every time I think about it."

Remedy Entertainment Showcases FBC: Firebreak's Altered Augments System

Hi everyone, I'm Julius Fondem, Community Manager here at Remedy Entertainment. Today I'm very excited, jazzed even, to talk to you about a brand-new feature in our upcoming game FBC: Firebreak—Altered Augments. If you're not familiar with FBC: Firebreak, it's a cooperative first-person shooter for three players set within a mysterious federal agency under assault by extradimensional forces, in the iconic Control universe. Battle through hordes of otherworldly monsters with up to two friends, customize your gear and level up as you fight back against this ever-growing threat.

This being our first multiplayer, we're very excited to bring it to you, the community, and to that end, we've designed FBC: Firebreak to be as easy as possible to get into. This is a game best played together with your friends, having a great time laughing while chaotic and wacky things happen! This isn't a new hobby that you need to log onto every day for rewards. None of that FOMO stuff here. Just get together with your friends over the weekend for a good time.
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