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"Ara: History Untold" Dev Interviewed at Xbox Developer_Direct

As you may have seen during our latest Developer_Direct, there's no lack of passion for gaming to be found when walking the halls at Oxide Games. The studio is full of game industry veterans who would probably bleed strategy board game pieces if you were to so much as nick them on the arm. This team has been crafting in this space for decades and has no shortage of ideas on what makes a compelling strategy game experience. Now, with Ara, they're looking to carve out their place at the top table with their own take on one of the most beloved genres in PC gaming. Ara: History Untold bills itself as a grand strategy game that's working to evolve the genre of historical grand strategy. But trying to usher in the next chapter of such a well-established space is a daunting task. Where does one even start? That's easy - look at what bothers you, and go from there.

"One of the first things we did when we started (Ara) was to identify key aspects of the [grand strategy] genre space that have always annoyed us, like areas we could improve upon—one of those is optimal strategy," explains Oxide Games Design Director Michelle Menard. "Something that plagues the genre space is that once you've kind of figured out how to win or how the game works, you've mastered it. You stop playing because you solved the problem; it was a binary problem because one of the key drivers of something like a tech tree is a static, solvable problem."

"Senua's Saga: Hellblade II" Launches May 21, Digital-Only Release

Hello, Dom here, Studio Head at Ninja Theory. As I write this, we are now in the final few months of development on Senua's Saga: Hellblade II, preparing for our launch Day One on Xbox Game Pass and across Xbox Series X|S, Windows and Steam on May 21. It was a pleasure to give you all a deeper insight into Senua's next journey, our studio and our talented team in Developer Direct.

Since the release of Hellblade: Senua's Sacrifice, Ninja Theory has transitioned from being an independent team to one that sits within Xbox Game Studios. Although this has seen change for Ninja Theory, particularly in terms of the support now available to us for striving towards our ambitions, what has not changed is our passion and commitment to our studio mission - to craft life-changing art with game changing tech.

Bethesda Presents Indiana Jones and the Great Circle

This new journey starring the legendary archaeologist comes from the award-winning team at MachineGames—the minds behind Wolfenstein: The New Order and Wolfenstein: The New Colossus—in collaboration with Lucasfilm Games and executive produced by Bethesda Game Studios' Todd Howard. Indiana Jones and The Great Circle is coming later this year to Xbox Series X|S and PC and will be available day one on Game Pass. Check out the full announce from the Developer_Direct and get more insights from the team at MachineGames below.

Set between "Raiders of the Lost Ark " and "The Last Crusade," Indiana Jones and The Great Circle is a first-person, single-player adventure that will take you all over the world, uncovering clues and solving an ancient mystery. Become the adventurer in a race against sinister forces. Your journeys will take you from the hallowed halls of the Vatican and the arid deserts of Egypt to the lush and sunken temples of Sukhothai and the frigid peaks of the Himalayas.

Prince of Persia: The Lost Crown Influenced by Rayman

Prince of Persia: The Lost Crown launches tomorrow, January 18, for modern consoles and PC, and is available now with a Ubisoft+ subscription or for purchasers of the Digital Deluxe Edition. Prince of Persia: The Lost Crown is an adventure inspired by Persian mythology and the Metroidvania genre, in which players step into the boots of Sargon - the youngest member of Persia's most elite warriors, the Immortals - and brave the dangers of the mysterious Mount Qaf on a journey to save the kidnapped Prince Ghassan. Wielding acrobatic parkour abilities, mystical time powers, and fluid, combo-driven sword skills, Sargon discovers a world shattered by a time curse, where he'll battle sand zombies, screen-filling monsters, and even alternate versions of himself.

Prince of Persia: The Lost Crown was developed by Ubisoft Montpellier, the studio behind Rayman Origins and Rayman Legends - and some of those games' DNA persists in Sargon's adventure, particularly when it comes to platforming. Like Rayman and crew, Sargon has a certain rhythm and bounce to his movements that helps make exploration a blast, and a lot of his time is spent navigating deviously designed platforming sequences that dare players to thread their way through gauntlets of spikes and traps with increasingly less room for error. To find out more about this connection, and how Ubisoft Montpellier's experience on the Rayman games helped shape Prince of Persia: The Lost Crown, we spoke with Game Director Mounir Radi.

Bulletstorm VR Exclusive Feature Set Gets Previewed

Welcome to Stygia! Stroll along the tranquil corridors of this once luxurious resort planet, serenaded by the sweet sounds of explosions and gunfire. Sit back and take in the vivid colors of the sunset - the secret ingredient is gamma radiation! Why not make some new friends? Our friendly cannibal gangs would kill to meet you. invites you to a blood-soaked and adrenaline-fueled story with guns, gore, and gruesome enemies. Playing as Grayson Hunt, former elite mercenary and current space pirate, you are marooned on a hell planet and the only way out is through - through a hail of bullets, that is. You and your squad must survive not only the horrors of the planet's inhabitants but also exact vengeance on the man who put you there - your ex-commander, General Victor Sarrano.

The secret to any good vacation is packing smart, and your trip to Stygia would be incomplete without a kick-ass arsenal you can wield with your own two hands. Yes, two—give it to your enemies with both hands with Bulletstorm VR's exclusive and full support for dual-wielding weapons. Like everyone else, you too must have wondered, in moments of quiet reflection, what does it feel like to lasso a bloodthirsty mutant with an energy leash and sling them into a razor sharp cactus? Well, wonder no more! The energy leash in Bulletstorm VR is a dynamic weapon that lets you pull, push, trap, and even explode enemies up close and far away.

Blizzard Reveals Diablo IV: Season of the Construct

Ancient forces threaten Sanctuary. Aided by your Seneschal Companion, hazard the many traps and devastating Constructs beneath the deserts of Kehjistan. Deep beneath the swirling sands, elemental forces are amassing for malicious whims of the demon Malphas. Only by descending far below the surface will you be able to cull this cursed threat from its root. Season of the Construct begins on January 23 at 10 a.m. PST. Prepare to uncover the powerful secrets of Zoltun Kulle's Loom with a new Dungeon type called Vaults, a seasonal robotic Seneschal Companion, and Weekly Leaderboards in The Gauntlet. Several key quality-of-life features—including almost constant Helltide events—arrive to help aid your conquests while fighting in the Vaults.

UNEARTH ZOLTUN KULLE'S LEGACY IN A NEW QUESTLINE
A new threat lurks deep beneath the sands of Kehjistan, where the Loom, an ancient technology—designed by Zoltun Kulle and Ayuzhan of Caldeum—has been usurped by the forces of evil. The Demon Malphas is responsible for twisting the Loom for his cruel whims. Zoltun's former companion Ayuzhan leads you through the treacherous Vaults, desperate to stop the formidable Malphas and his deadly constructs from overtaking Sanctuary. Travel to the Gatehall, a town center underneath Kehjistan that serves as your base of operations in the fight against the Constructs. The Gatehall is your conduit to access the deadly Vaults—riddled with elemental Hazards and Constructs, these Vaults are the key to harnessing the true potential of the Loom. Travel to the Loom to stop the threat at its source and defeat Malphas in a new Boss fight. To play the Season of the Construct Seasonal Questline, you must create a new character on the Seasonal Realm and have completed the Main Campaign. Take advantage of the Skip Main Campaign feature once you've completed the prologue if you want to jump right in!

MintRocket Unveils Wakerunners, a Top-Down PvP Action Shooter

MintRocket's Project TB unveiled as Wakerunners! This is a post-apocalyptic team-based action game set on a future Earth, offering a unique blend of fast-paced combat, diverse characters, and engaging game modes in a Top-Down PVP setting. The official name 'Wakerunners' combines 'Waker', for the human species enhanced with biometric abilities, and 'Runners', for the ability to accelerate and decelerate, which is a key setting in the game's universe.

Game Worldview
In the technologically advanced world of Wakerunners, biometric data chips have granted special abilities to human 'Wakers.' After a global virus outbreak and the fall of lunar debris - Earth lies in ruins, revealing gravitational anomalies and the new energy source, 'Lunium.' Survivors have formed alliances, competing to secure this precious resource and claim rulership of the new world.

Tomb Raider I-III Remastered Features Explored

It's been almost 30 years since Lara Croft took her first snowy steps in the mountains of Peru. In about 30 days, console and PC players will get to re-experience Lara's first three globe-trotting adventures, with a fresh look and feel in Tomb Raider I-III Remastered on PlayStation 4|5, Xbox Series X|S, Xbox One, Nintendo Switch and Windows PC. How did we get here? That story takes us to Austin, TX in 1998.

Aspyr & Lara go way back
A burgeoning video game company, Aspyr, launches Tomb Raider II on Macintosh computers. Aspyr continued with the Tomb Raider franchise until 2003, launching Tomb Raider, Tomb Raider III, Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, and Tomb Raider: The Angel of Darkness. We've always wanted to revisit these titles, but we always debated the right approach. For years, we worked through the right balance of preservation and modernization. And once we felt we nailed it, we got in touch with our friends at Crystal Dynamics.

Helldivers 2 Goes Gold, Launch Trailer Released

Helldivers, report to the pod bays and prepare for your first dive—Helldivers 2 has gone gold! We're back to talk about the eagerly awaited launch of Helldivers 2 on PS5 and PC! Team up with your friends using crossplay and spread some Freedom and Managed Democracy. Prepare for some edge-of-your-seat, action-packed mayhem as you take down some of the galaxy's most formidable foes.

As the Galactic War rages on, you will face down the relentless Terminid scourge and the heartless Automaton regime with the help of the most powerful weapons in Super Earth's arsenal. Build your loadouts, choose your mission, and dive into the fray. Work as a team with up to three friends and spread Managed Democracy by any means necessary. But remember, in HELLDIVERS 2, friendly fire is always on! This means you'll not only be dodging bugs and bots, but stray bullets from your fellow Helldivers.

S.T.A.L.K.E.R. 2 Delayed Again, Launch Readjusted to September 5

Dear stalkers, last year, during Gamescom 2023, we finally had the chance to meet in person. We gathered around the campfire with you to share something valuable that we have been creating for you for all these years—a small part of S.T.A.L.K.E.R. 2: Heart of Chornobyl. Publicly, for the first time ever. Our one-time initiative then transformed into a journey from campfire to campfire across France, Brazil, Singapore and other countries. Thousands of players were able to play the game themselves and give us the much-needed feedback afterwards. And as true friends always do, you shared your honest thoughts about the game. Both positive and negative, and we are thankful for that. From your insights, we figured out two key points: the one to celebrate and the one to consider seriously.

The first one: the Zone remains the Zone. In its true beauty and after our likeness. The game absolutely feels and plays like S.T.A.L.K.E.R, the atmosphere, hardcore style, harsh and unwelcoming environment are ready to cook, and we can't be more grateful for these words, as they basically sum up both the key intention and the main inspiration for the project from the very beginning at the same time. The second one was: the gear in the backpack should be checked one more time to be completely sure it will not fail us in the most needed moment. On the technical side of things—the game needs more time.

Naughty Dog Previews "The Last of Us Part II Remastered" Feature Set

The Last of Us Part II Remastered launches January 19, and we here at Naughty Dog are so thrilled to offer new and returning players the definitive way to experience Ellie and Abby's story. Coupled with new behind-the-scenes features and new modes, Part II Remastered is intended to let players dive deeper into the story and gameplay than they ever have before. Ahead of launch later this week, we're excited to showcase a new features trailer that digs a little further into all the ways The Last of Us Part II Remastered enhances the original release. Check it out below.

For returning players who have been waiting to jump into the remastered version the $10 upgrade will be available as Part II Remastered launches! If you're an existing digital or physical owner of The Last of Us Part II on the PlayStation 4 console, head on over to the PlayStation Store as soon as Part II Remastered is available to purchase the upgrade. If you own The Last of Us Part II via a disc, you must insert disc copies into your PS5 via a disc drive to download and play the digital version of The Last of Us Part II Remastered. You'll be able to import existing saves from the original PS4 game and pick up from where you left off. Existing Trophy progress will also migrate to The Last of Us Part II Remastered.

SAND LAND Vehicle Combat & Customization Explored

Beelzebub and company are rolling out onto PlayStation 5 & 4, Xbox Series X|S and PC on April 26! In this action-RPG players will be able to explore a vast map with a wide array of vehicles in a world developed by the creator of Dragon Ball, Akira Toriyama. Become the main character, Beelzebub, and lead your company of heroic misfits on an extraordinary adventure in search of the Legendary Spring hidden in the desert. Between bandits, fierce wildlife, and the Royal Army, reaching the spring won't be easy! The latest trailer shows new story elements and exciting vehicular gameplay. Watch the release date trailer below along with PS Blog exclusive info on the newest revealed vehicles in SAND LAND!

Hovercar
As its namesake would imply, the Hovercar is a medium sized vehicle with the ability to hover, allowing it to easily traverse over wetlands and rough terrain. It can also use its boost to float to a greater height to elevate over ledges and cross gaps. When you find an area which seems to be difficult to drive through, like a quicksand biome, try the Hovercar to get out of a tough situation.

Final Fantasy VII Rebirth Showcased in New Year Trailer

It's the start of a New Year, and what better way to celebrate than with a new look at one of 2024's most exciting games! Our brand new trailer takes you deeper into the game to offer another tantalizing tease of what to expect. Take a look (below). Final Fantasy VII Rebirth launches for PS5 on February 29, 2024 and is set to be a truly epic adventure. The highly anticipated new standalone story in the critically acclaimed Final Fantasy VII remake project—winner of Most Anticipated game at The Game Awards. Here's just a taste of some of the places you'll get to explore… and some of the compelling characters you'll meet along the way.

ABOUT FFVII:RB
FINAL FANTASY VII REBIRTH is the highly anticipated new story in the FINAL FANTASY VII remake project, a reimagining of the iconic original game into three standalone titles by its original creators. In this game, players will enjoy various new elements as the story unfolds, culminating in the party's journey to "The Forgotten Capital" from the original FINAL FANTASY VII.

Retroware Presents "The Transylvania Adventure of Simon Quest"

From Programancer, the developer of Prison City and Dumpy & Bumpy, comes a brand new title: The Transylvania Adventure of Simon Quest! You're supposed to be the hero, but your spotlight was taken away! Rival Stan Helsing defeated Dracula first, now Simon Quest must embark on a journey of retribution to raise the Count from the dead piece-by-piece, slay him, and obtain the glory he deserves! Go on a perilous journey through the world of Transylvania.

Explore dark mansions, discover minigames, and collect different parts of Dracula to raise him from the dead…then kill him! The Transylvania Adventure of Simon Quest (TASQ) is a parody/homage platformer set in a dark 8-bit world. Reclaim your glory by resurrecting Dracula piece by piece and slaying the dark count yourself! Coming to Steam, Nintendo Switch, PlayStation, Xbox, and Epic in 2025. Stay tuned for more platform announcements. Retroware is excited to announce this new project in development with Programancer! AND, if you're itching to get your hands on playing a preview of The Transylvania Adventure of Simon Quest (TASQ), YOU CAN at MAGFest 2024 at the National Harbor from January 18 to 21!

Bandai Namco Sets April 26 Launch Date for SAND LAND

The scorching sun of SAND LAND is shining on the beginning of this year. The videogame based on Akira Toriyama's original work will release for PlayStation 5, PlayStation 4, Xbox Series X|S and PC on April 26th, 2024. Joining Beelzebub, the Fiend Prince, his chaperone Thief and Sheriff Rao, prepare to explore the vast desert and take on the Royal Army in various customizable vehicles. This unlikely team uniting humans and demons sets out on an adventure in search for the Legendary Spring capable of ending the terrible drought that has taken over the world. Together, they will travel beyond Sand Land to uncharted territories.

In this action-RPG, players will find a nostalgic and heartwarming world imagined by the creator of Dragon Ball, where you will become the main character Beelzebub. Learn how to control his powers and lead your company of heroic misfits exploring the legendary world of SAND LAND. Beware of the many dangers that populate it: between bandits, fierce wildlife, and the Royal Army, reaching the spring won't be easy! Use your tact and imagination to develop tanks and other vehicles that will help you navigate this vast land, using a wide array of part combinations. Pre-order SAND LAND now.

Diablo IV Devs to Preview Season 3 on January 18

Our next Developer Update Livestream begins on January 18 at 9 a.m. PST and will unearth details about the next season's gameplay features, Season Journey, and quality-of-life updates. Plus, we'll also share information about the new competitive leaderboard system—The Gauntlet. Join associate director of community Adam Fletcher, game design manager Daniel Tanguay, quest designer Madeleine James, and lead class designer Adam Jackson, as they delve into the danger awaiting you in Diablo IV's third season.

We'll also hold a Q&A segment at the end of the stream for players to field their questions directly to the team. Visit our official Diablo Twitch and YouTube channels to watch live! Following the Developer Update Livestream's conclusion, we'll post another article with a video of the livestream so you can still catch up on the details if you miss them.

City Builder "New Cycle" Arriving via Early Access on January 18

New Cycle is a dieselpunk-inspired city-builder with an emphasis on survival. It will launch into Early Access on Steam on January 18th, 2024! You are the leader of a small group of settlers seeking refuge after a catastrophic solar flare desolated the Earth. You start with only a basic settlement, a few hungry workers, and many unfulfilled needs. Over time, as your population grows, new challenges for your colony will emerge—fluctuations in morale, disease outbreaks, power losses, and resource demands will all test your capabilities as a leader. Nothing is ever certain, but each new day is another opportunity to rebuild what was lost and return humanity's dominion over the earth.

Looking into the bright dawn of Early Access in January, Turkish developers Core Engage and Daedalic Entertainment are excited to inject fresh energy into the survival city-building genre by elevating tried and true hallmarks both narratively and mechanically. With the unique crisis component around the sun and climate changes reminiscent of today's ecological concerns, New Cycle honors the existing elements while entertaining innovation in light of the new world and circumstances. Early Access will feature two different gameplay modes (campaign and sandbox), three different biomes, 54 buildings, 47 producible resources, three classes of society, eight different stages of development, and an inventory of 3D assets divided into three main eras and art style approaches.

Xbox Schedules Developer_Direct Event - Kicks Off January 18

You're about to get an exciting look at some of the incredible games ahead with Xbox, as we present a new edition of Developer_Direct. On Thursday, January 18 at 12pm PT / 3pm ET / 8pm UK, fans will get an inside look at a selection of highly anticipated games coming to Xbox Series X|S, PC, and Game Pass. Shortly after, ZeniMax Online Studios will host The Elder Scrolls Online 2024 Global Reveal at 1pm PT / 4pm ET / 9pm UK to preview 2024's biggest update.

Presented by the game creators themselves, Developer_Direct offers an in-depth look at upcoming titles, how they're being created, and who's creating them. We'll visit MachineGames in Sweden to check in on their Indiana Jones game, swing by Obsidian's Irvine offices to see more from Avowed, head to Oxide Games' Maryland home to learn about Ara: History Untold, and take a trip to Cambridge, England to see Senua's Saga: Hellblade II from Ninja Theory. Please note that while this show won't have updates on games from Activision Blizzard, you can look forward to news from those teams later this year.

Helldivers 2 PC Specifications Published, Crossplay With PS5 Confirmed

We know it's been a long wait but it's finally time to reveal more about the PC release of Helldivers 2. We know what's on your mind, first and foremost: Is it crossplay? And we're pleased to announce that Helldivers 2 supports crossplay! That means your teammates on PC can play with you on PS5 and vice versa. Community and teamwork are the most important pillars of Helldivers 2, and so it is essential to ensure players can work together regardless of the system they choose to use. Together we can celebrate victories, mourn losses, and liberate the galaxy without platform boundaries.

As part of this announcement, we're also finally able to provide you with the minimum, recommended, performance, and ultra system specifications for PC players to ensure that no matter what kind of equipment your squad uses to play - PS5 or PC with a broad range of supported PC hardware - you'll be able to spread Managed Democracy together.

NVIDIA Reveals RTX-Upgraded 2024 Game Lineup - Horizon Forbidden West Complete Edition Leads the Pack

Last month, we celebrated a major milestone: the release of over 500 #RTXON games and creative applications! Barely a week goes by without blockbuster games and amazing indie releases integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX gamers. As we begin 2024, RTX adoption shows no signs of slowing down; at CES 2024 we've announced that another 14 games are receiving RTX upgrades.

Dragon's Dogma 2, Gray Zone Warfare, Half-Life 2 RTX, Horizon Forbidden West, Layers of Fear, Like a Dragon Gaiden: The Man Who Erased His Name, Like a Dragon: Infinite Wealth, NAKWON: LAST PARADISE, Pax Dei, Starminer, and THRONE AND LIBERTY will all launch with or upgrade to DLSS 3 this year, giving GeForce RTX 40 Series gamers unprecedented performance, and the highest levels of image quality. Dragon's Dogma 2, Gray Zone Warfare, Half-Life 2 RTX, and Starminer will also launch with ray traced effects, which run best on GeForce RTX GPUs thanks to their dedicated hardware RT Cores, and Diablo IV's ray tracing upgrade is coming in March. And later this month, Enshrouded and TEKKEN 8 launch with day-one support for DLSS 2.

Apple Announces Vision Pro Launch Date for USA - February 2

Apple today announced Apple Vision Pro will be available beginning Friday, February 2, at all U.S. Apple Store locations and the U.S. Apple Store online. Vision Pro is a revolutionary spatial computer that transforms how people work, collaborate, connect, relive memories, and enjoy entertainment. Vision Pro seamlessly blends digital content with the physical world and unlocks powerful spatial experiences in visionOS, controlled by the most natural and intuitive inputs possible—a user's eyes, hands, and voice.

An all-new App Store provides users with access to more than 1 million compatible apps across iOS and iPadOS, as well as new experiences that take advantage of the unique capabilities of Vision Pro. Pre-orders for Apple Vision Pro begin Friday, January 19, at 5 a.m. PST. "The era of spatial computing has arrived," said Tim Cook, Apple's CEO. "Apple Vision Pro is the most advanced consumer electronics device ever created. Its revolutionary and magical user interface will redefine how we connect, create, and explore."

Ubisoft Delves into Prince of Persia: The Lost Crown Accessibility Features

Prince of Persia: The Lost Crown launches on January 18 (or on January 15 for Ubisoft+ subscribers and owners of the Digital Deluxe Edition), whether you're playing on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Amazon Luna. The game offers up challenging combat and platforming, but the development team at Ubisoft Montpellier want to ensure that as many people as possible are able to play.

About Prince of Persia The Lost Crown:
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Play as Sargon and evolve from sword-wielding prodigy to extraordinary legend as you master acrobatic combat and unlock new Time Powers and unique super abilities.

Ubisoft Reveals Prince of Persia: The Lost Crown PC Specs

Prince of Persia: The Lost Crown is a fast-paced action-adventure that challenges players with a wide variety of lethal monsters and traps, most of which take speed and precision to conquer—which means that smooth, responsive performance is especially important. To that end, Sargon's adventure through Mount Qaf will target at least 60 frames per second on all platforms when it launches on January 18 (or on January 15 for Ubisoft+ subscribers and owners of the Digital Deluxe Edition), whether you're playing on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Amazon Luna. First, let's take a look at the PC specs below.

The Story of Prince of Persia: The Lost Crown
Sargon, trained as a weapon to serve Persia, is on a mission to save its heir to the throne, Prince Ghassan. This perilous journey is sending him to Mount Qaf, where time no longer flows swift and sure in one direction. Sargon along with the other Immortals head to Mount Qaf to save the Prince, but it doesn't take long before he finds himself splitting paths, with some of the Immortals on a conflicting trajectory. Maybe that's because time seems to be mysteriously intertwined here and sometimes the past can happen after the present. No matter the cost, Sargon continues to strive when all odds are against him, gaining strength along the way.

Framework Laptop 16 Liquid Metal Cooling Solution Explored

The Ryzen 7040 Series processor in Framework Laptop 16 is capable of running at a sustained 45 W TDP (Thermal Design Power) and we put together an excellent thermal solution to ensure it can do that while keeping CPU temperature, touch temperatures, and fan noise to a minimum. That 45 watts of CPU power needs to be efficiently conducted into the vapor chamber, heatpipes, and fins to be carried away through airflow from the fans.

Since neither the CPU die nor the vapor chamber surface are perfectly flat, a thermal interface material is needed to fill in gaps to avoid comparatively insulative air taking up that space. Traditionally, most computers use a thermal grease that has thermally conductive particles suspended in silicone. This works reasonably well, but the silicone itself isn't especially thermally conductive, and the paste can pump out or dry out over time, making it less effective.

AMD Improves Stability and Frame-pacing of Fluid Motion Frames Preview Driver

AMD over the past months has been releasing periodic updates to its Fluid Motion Frames preview drivers. These are off-trunk drivers that serve to demonstrate the capabilities of Fluid Motion Frames (FMF), a technology that enables near-doubling of frame-rates for every game, through interpolation techniques, similar to what you find in consumer televisions. The tech works on DirectX 12 and DirectX 11 games, on Windows 10 and Windows 11 machines, and for Radeon RX 7000 series and RX 6000 series GPUs. The December 7th update is based on the Adrenalin 23.12.1 drivers (i.e. includes all changes and improvements AMD introduced with those drivers), plus enablement for FMF, although the driver isn't WHQL certified. With this release, AMD says that it introduced several application stability improvements for FMF. The company also reduced stutter and improved frame-pacing. Grab the driver from the link below.

DOWNLOAD: AMD Fluid Motion Frames Preview Driver—December 7 Update
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