Thursday, March 29th 2012
Sony PlayStation 4 Codenamed "Orbis", Runs AMD x86-64 CPU, Southern Islands GPU
Sony may have codenamed PlayStation 4 "Orbis" (IPA: /ˈor.bis/), according to a Kotaku report. The next-generation game console is slated for "holiday season, 2013." This information was sourced by Kotaku, from a reliable source with a good track-record of accuracy. Orbis is derived from the Latin word for "circle", or "to circle/orbit". The term "Orbis Vita" or "Orbis Vitae" denotes "the circle of life." The specifications of Orbis known so far, include AMD-made x86-64 CPU, and an AMD-made GPU, built on the Southern Islands (Graphics CoreNext) architecture. In all probability, it could be a unified SoC, a highly scalar Fusion chip.
Source:
Kotaku
111 Comments on Sony PlayStation 4 Codenamed "Orbis", Runs AMD x86-64 CPU, Southern Islands GPU
And i doubt ps2 backwards compatibility, they dumped it in the latter verions of the ps3 after all. DRM i doubt as that would kill a lot of jobs, sales, and marketing.
And I really don't see Sony, or Microsoft for that matter, implementing an anti used-game DRM scheme. The outcry would be enormous, and just as you said, the economic outcome speaks for itself. If one of the 2 companies implemented it though, the other company would tout their console's ability to play used games as a "feature". That would make things very interesting.....
Seeing as it is going to have an x86-64 CPU with a DX9 capable GPU.
I mean, they could always take advantage of an open source product, right?
I can hope at least :P
2) There are not "hundreds of thousands" of people employed in game stores; a few thousand across the globe would be extremely generous, making close to minimum wage, who can easily go and get another job for the same wage.
3) If you don't buy console games at full price, they don't care about you; it means you don't have enough money to buy-in to their systems in the way they want.
2. there are 6627 gamestops, which much of their business is used games. Most gamestop stores hold 5-15 employees. That's gamestop alone. You'd see them lose a lot of business over time. I would say tens of thousands to hundreds of thousands of jobs is realistic. And with the global economy the way it is now, it isn't easy to go get another job at any wagepoint - I've been trying to get a second part-time job for months now for example.
3. True for the most part, but over time the lower cost games get people to stick to a console for a longer period of time and buy more titles in the long run at full price.
And I don't think it would mean all of them losing their jobs, but quite a few would.
Here's a link to an SEC archive filing made by Gamestop from 2009:
Link
And an excerpt: So, 17000 full time, most will be hourly, it's retail, and a minimum of 28000 part time. Most of the part time would be axed, some of the full time might as well. But not all would lose their jobs.
Nearly all of those part time jobs are held by teenagers and students in their twenties, I can see a lot of people not caring. Sorry.
2. You obviously don't have a clue. There are between 10,000-20,000 employed in the UK alone, and around 60,000 at least in the US. Take into consideration the rest of the world and independent game stores and you easily have 100,000 employees, and if it was that easy to get better jobs for them, they'd have switched already.
3. Another clueless statement. Right now, the vast majority of their revenue comes from selling to distributors and retailers, so they only see a fraction of their game's retail value (10%-25% at best) because the rest goes to covering retailer's operating costs. If they're planning on making online distribution their main source of selling games, they can cut the price of their games by even 50%-75% and still see better returns than selling to retailers since it factors out shipping, manufacturing and the retailer's markup. Selling at a lower price would get far more people to buy the product -- simple as that. Take a look at Steam and how much games they sell at full price or at a discounted price during sales, it's pretty self-explanatory.
I believe an APU is a great choice for a PS3 but maybe not the greatest. Who knows. What I belive is that you don't see Sony failing very often. Ps1, ps2 were successful, Ps3 well, it was far behind at first, but in the long run it proved to be succesful too. I agree it adds cost. While we have no evidence of "huge" backward compatibility in consoles, it is a good point for the user to have "some" backward compatibility. Xbox 360 was limited in this aspect but runs several Xbox games, nintendo wii is backward compatible with the gamecube. PS2 is backward compatible with PS1 and The first 2 nintendo DS (DS and DS lite) are compatible with the gameboy advance but not classic gameboy, while the gameboy advance was.
I see backward compatibility an important point in PC software only, PC would be dead if you couldn't run the same software from version to version. While sometimes may not be an smooth transition. :( Ffff don't even remind me.... I'm having a hard time getting a job myself... why, polititians who rule the world, why. Why?? F!!! :shadedshu