Wednesday, April 25th 2012
Keep 35 GB HDD Space Handy for Max Payne 3
In what could be a blow for gaming PC users with lower-capacity SSDs (such as 60 GB, 90 GB, etc.), the minimum system requirements list of Max Payne 3, published by Rockstar Games, asks for at least 35 GB of free space on the installation drive. The game will likely ship in four double-layer DVDs, if not more. It could also make for an extremely huge download (over Steam, Amazon.com Digital Download, and GameStop. Other system requirements, particularly the requirements that the game is capable of taking advantage of, are particularly steep. For example, the game can take advantage of 6-core Intel Core i7-3960X, 8-core AMD FX-8150, the fastest single-GPU graphics cards in the market, as well as 16 GB of RAM.
Source:
Rockstar Games
82 Comments on Keep 35 GB HDD Space Handy for Max Payne 3
Think before you post people. 35gb is nothing now a days. That's why internet is getting faster and cheaper, and you can buy a 3 tb disk for 140euro. Another reason why SSDs are so overpriced, they are useless... as I've been saying for a while now.
And as a bandwidth rebuttal: I'm currently running @ 100mbits for 40euro/month in Holland, even in eastern European countries they've had this for a while at similar prices. If your country isn't supporting these speeds or your provider isn't: you live in a 3rd world country. Yes, don't complain on the forum, complain to your government and get yourself out of that ditch.
What is funny as i use a external DVD player it be faster to download it though steam than using the DVD player HAHAHA.
And as for GTA4 was just to much for current PC's and they gave people graphic options that trampled all over their new system.. Sure the game was far from perfect but it better than a load of other games out their and gave top notch physics that most games don't even get close to.
Here's hoping for a proper return to the limelight to good old Max :D I really hope this is not just a marketing ploy.
The next Crysis everyone?
A company that has had issues with console to PC ports has finally thrown their hands in the air and shouted "F*** it, we'll just make it for the PC!" After saying this, they've shown a dedication to pushing the limits of everything (Crysis 2.0 maybe?). They've shown tech demos that are impressive.
After doing all of this, and telling us that its just for PCs, people from the PC crowd are looking at this and complaining about how system intensive they estimate it is going to be. What?
I'm no fan of the more recent forays by Rockstar, but they are pushing boundaries and showing that they can make money at it. The games industry needs someone like them, so that we don't have something like a semi-annual Halo to match our annual Madden/FIFA games.
Like them or hate them, Rockstar is pushing the limits of gaming, which everyone on this forum should appreciate. Even if Max Payne 3 isn't on your wish list, this type of thing will help other developers justify more time and effort being put into games than is currently seen as "financially reasonable."
I think the more outstanding figure is the 2-16 GiB RAM. 16 GiB impiles 64-bit. This might be the first ever 64-bit commercial Windows game that actually has a reason for being 64-bit rather than just being an advertising gimmick.
Edit: And I'm pretty sure I've seen this posted a third time now on TPU. I can't, for the life of me, find the first. :(
the fact that it looks nothing like max payne is the deal breaker. Maybe once it hits 30$ I'll pick it up off of a 75% off sale on steam. Maybe.
For CPUs, this should finally be able to show their true power by using all their available cores (be those true cores, modules and / or threads): it's about freaking time some game did this!!!
About the 35GB HDD requirement: a bit steep for your average game but this is the way of the future.
More and more games will have these kinds of requirements (not referring to HDD space) to take full advantage of the game. Obviously, the game will still run on lower hardware: Rockstar wouldn't drive away their own customers by requiring a performance GPU, for example. Not really: I've seen many 100+ GB stuff out there (not games, ofc). It will detract many, though. If cinematics are the sole reason for the steep HDD requirements, then it's a monster fail as pirates could just strip them from the game and presto: you'll have a much easier to download game and this will actually increase pirating for this game, IMO. If high res textures are another reason, then pirates can remove them and this can shrink the game's size considerably.
As for bandwidth, i'm paying 64.99€ for 60 Mb/s but that includes TV and phone (free for land calls). Not everybody is in your or mine situation, though: just ask Kreij, for example.
They could have made two boxed versions of this game: DVD and Blu-Ray.
That option was used in the past during the change from CD to DVD. Dual layer Blurays give you 50 GB.
And governments regulate, and that's what they should do when it comes to the internet. Just as if they would regulate a monopoly, or any other big company providing a service or a product to customers for an 'unfair' price. But that's a rather grey area. If most of Europe can have super fast internet speeds, I see no reason why USA should have a problem. Perhaps spend less on killing people, and more on investing in people? Hmm... food for thought. :ohwell: