Thursday, February 28th 2013
AMD Working On Stripped-Down PlayStation 4 SoC for PCs
Ahead of its unveiling last week, it was expected that Sony's PlayStation 4 console would be driven by little more than an AMD A-Series "Trinity" APU. It ended up being a lot more than that. The custom-design SoC that drives the next-generation console is a joint effort between AMD and Sony, which integrates an 8-core x86-64 CPU based on the company's new "Jaguar" micro-architecture; a GPU based on its Graphics CoreNext technology; a GDDR5 integrated memory controller, and certain enhancements by Sony. In an interview with The Inquirer, the company hinted that it's interested in porting the SoC over to the PC platform, minus Sony's share of the development.PlayStation 4, although based on the x86 CPU machine-architecture, doesn't conform to any known PC specification. It uses 8 GB of GDDR5 memory as both system and graphics memory, several of its interfaces are out of specs of anything that can be implemented on a PC motherboard. Therefore, its SoC can't simply be soldered onto a PC motherboard. AMD would have to first strip the SoC of Sony's share of the development (or risk having to license it).
Next up, it would have to strip the chip of its most interesting component, the unified GDDR5 IMC. JEDEC does not have a GDDR5 DIMM specification, nor would motherboard makers be interested in hard-wiring expensive GDDR5 memory chips on to their motherboards and render the memory subsystem non-expandable. The PlayStation 4 SoC uses a 256-bit wide GDDR5 memory interface, with a stellar memory bandwidth of 176 GB/s. That's over six times the memory bandwidth of an Intel Core i7 "Ivy Bridge" machine running dual-channel DDR3-1600 MHz. A fallback to DDR3 could hence greatly cripple the SoC. It would be extremely interesting to see how AMD handles the checks-and-balances needed to bring the SoC over to the PC.
Sources:
The Inquirer, The TechReport
Next up, it would have to strip the chip of its most interesting component, the unified GDDR5 IMC. JEDEC does not have a GDDR5 DIMM specification, nor would motherboard makers be interested in hard-wiring expensive GDDR5 memory chips on to their motherboards and render the memory subsystem non-expandable. The PlayStation 4 SoC uses a 256-bit wide GDDR5 memory interface, with a stellar memory bandwidth of 176 GB/s. That's over six times the memory bandwidth of an Intel Core i7 "Ivy Bridge" machine running dual-channel DDR3-1600 MHz. A fallback to DDR3 could hence greatly cripple the SoC. It would be extremely interesting to see how AMD handles the checks-and-balances needed to bring the SoC over to the PC.
70 Comments on AMD Working On Stripped-Down PlayStation 4 SoC for PCs
Kabini and Temash uses the same "Jaguar cores" (per an AMD slide) that the PS4 chip uses.
High end Kabini will be a little under 2Ghz. The PS4 chip is going to have a similar clock since it is based on the same architecture.
According to some leaks, Temash has similar performance to that of the current Intel i3 2367M.
The architecture is not made for high clocks, unlike Bulldozer. It does not have enough gates to be able to clock that high.
AMD has already stated that the clocks for Jaguar will be 10% over Bobcat's normal/boost clocks and that is for the 25w Kabini part.
As to what ARM has to do with an x86 processor, idk. Might as well compare the 1Ghz clock speed on a GK110 and say that nVidia doesn't know how to use power efficiently.
Oh and winrt uses arm whereas Amd s Fx line emulates x86 no special hardware odd eh
Anyway, I've always been under the understanding that clock speed was related to pipeline length since clock speed is nothing more then the calculations per second (or some calculation like that) that the processor can do. To go higher (thus higher clock speeds) you need a long pipeline length which was why P4 for so long. Problem is, long pipelines also need more power and suffer more from cache misses.
In any case, AMD has already stated that the max turbo clock for Kabini in a PC will be just under 2Ghz (10%+ on top of what Bobcat already has). Adding more cores just ups the power usage so I can't see how they would reach 2.6Ghz.
Also I've read that consoles are limited to a max power usage of something less then 50w. How true this is, I don't know. What does the clock speed of an ARM processor have to do with the clock speed of the AMD chip inside the PS4?
Kabini is a bulldozer designed CPU and a rather mature one at that it has the ability to scale to 4ghz if the TDP and bulk yields allow it.
Really. BD core design made for 5 GHz. Like the song goes...You ain't seen nothing yet...b-b-b-b-b-aby...
or so I am hoping.:p
Also, why hasn't anyone posted about the desktop Richland moving forward to the 12th of this month? Or the specifications of the normal power mobile parts, or the fact that mobile flagship will suport DDR3-1866.
Sorry, I just happen to be very up-to-date with AMD APUs at the moment. :P
And it's kinda frustrating seeing all these crappy news articles about humdrum TITAN brand launches or misc hardware that almost no one is interested it, but nothing on Richland, which is so close to launch.
Ps4 will be top bin richland all 8 cores and features working and 2.6ghz it Will be.
The more I think about it though I too wouldn't be surprised by higher clocks. Efin phone
I personall don't see the cores being less than 3.6 GHz with Turbo up to 4.0 GHz easy.