Sunday, June 16th 2013
Microsoft Pulls a Fast One with E3 Xbox One Demos
With its focus on on-demand entertainment at the expense of gaming prowess, Xbox One didn't impress gamers at E3, who instead flocked to Amazon to pre-order their PlayStation 4, which not only features faster hardware, that could translate to better visuals in gaming, but is also a whole 20 percent cheaper ($499 vs. $399). At E3, Microsoft tried to pull a fast one. It set up several gaming stations allegedly powered by Xbox One, where gamers could play unreleased Xbox One games using the new Xbox One controller, just to get a feel of how rich and smooth the graphics really are. Some of them fell for it, others didn't. When these peeping toms didn't find the screens wired to an Xbox One main unit, they yanked open the cupboards below, only to find a full-fledged Windows 7 gaming PC.
How full-fledged you ask? Keen observers across the forumscape made out a rig powered by an Intel LGA2011 processor, which could at least be a Core i7-3820, and an NVIDIA GeForce GTX 700 series reference design graphics card, which could at least be a GeForce GTX 770. Such a system would obviously give you a rich and smooth gaming experience.Microsoft Xbox One features a custom-designed application processor by AMD, which combines eight 64-bit x86 cores based on the "Jaguar" micro-architecture, with a GPU that packs 768 Graphics CoreNext stream processors, and a unified quad-channel DDR3-2133 memory interface, holding 8 GB of memory. This memory is cushioned by a large 32 MB SRAM cache on-die. In comparison, Sony's PlayStation 4 features a custom-designed application processor, too, which features the same CPU portion, but a bigger graphics core with 1,152 stream processors, and a 256-bit wide GDDR5 memory interface, holding 8 GB of RAM, which can be used as both main and graphics memory. On top of all that, the PlayStation 4 is $100 cheaper, at $399.
Source:
Gaming Blend
How full-fledged you ask? Keen observers across the forumscape made out a rig powered by an Intel LGA2011 processor, which could at least be a Core i7-3820, and an NVIDIA GeForce GTX 700 series reference design graphics card, which could at least be a GeForce GTX 770. Such a system would obviously give you a rich and smooth gaming experience.Microsoft Xbox One features a custom-designed application processor by AMD, which combines eight 64-bit x86 cores based on the "Jaguar" micro-architecture, with a GPU that packs 768 Graphics CoreNext stream processors, and a unified quad-channel DDR3-2133 memory interface, holding 8 GB of memory. This memory is cushioned by a large 32 MB SRAM cache on-die. In comparison, Sony's PlayStation 4 features a custom-designed application processor, too, which features the same CPU portion, but a bigger graphics core with 1,152 stream processors, and a 256-bit wide GDDR5 memory interface, holding 8 GB of RAM, which can be used as both main and graphics memory. On top of all that, the PlayStation 4 is $100 cheaper, at $399.
161 Comments on Microsoft Pulls a Fast One with E3 Xbox One Demos
THEY RUN AN NVIDIA CARD INSTEAD OF AMD BECAUSE THATS THE ONLY WAY TO HAVE PHYSX AVAILABLE[/SIZE] IN THIS SO CALLED "DEMO"
:banghead: :shadedshu :slap:
Common sense time: Use similar specs to the end product (plus emulation cost) and be done with it, or use drastically faster ones and lock them down to what need?
PR common sense: Use components from brands competing with our partners, or use ones from our partners?
Visual wise, it's a question of whether the games themselves have potential for any.
This can be voted as FAIL OF THE YEAR! :laugh::laugh::laugh::laugh::rockout:
Xbone; Giving you "The Bone"! :roll::roll:
for the record i pre-ordered a PS4
a PC with an Nvidia card, thats how; and yes, the APU can run DirectCompute effects too, but the fact is that Phsyx is still present, maybe iuts up to the developer wich one they want to use
The final hardware and optimized os might be representative of the performance class they demonstrated. If so then there's nothing wrong with what they did.
Unless Xbox games are marketed cheaper, M$ is obviously just maximizing profit at our expense.
The Sony dev kits were also likely PCs, but they were PCs that were actually reasonably close to the final product. TressFX is a soft body only physics engine, good for cloth and hair and thats about it. It doesn't do particle physics, so it is not a usable alternative to PhysX or any of the other real physics engines. You don't need an nVidia card to use the PhysX API. Consoles use the software version of PhsyX that runs on the CPU, this is also available on the PC.
And if they were running hardware accelerated PhysX on their demos, then that is even more of a deception because the final console will not have hardware accelerated PhysX.