Friday, January 23rd 2015

GeForce GTX 970 Design Flaw Caps Video Memory Usage to 3.3 GB: Report

It may be the most popular performance-segment graphics card of the season, and offer unreal levels of performance for its $329.99 price, but the GeForce GTX 970 suffers from a design flaw, according to an investigation by power-users. GPU memory benchmarks run on GeForce GTX 970 show that the GPU is not able to address the last 700 MB of its 4 GB of memory.

The "GTX 970 memory bug," as it's now being called on tech forums, is being attributed to user-reports of micro-stutter noticed on GTX 970 setups, in VRAM-intensive gaming scenarios. The GeForce GTX 980, on the other hand, isn't showing signs of this bug, the card is able to address its entire 4 GB. When flooded with posts about the investigation on OCN, a forum moderator on the official NVIDIA forums responded: "we are still looking into this and will have an update as soon as possible."
Sources: Crave Online, LazyGamer
Add your own comment

192 Comments on GeForce GTX 970 Design Flaw Caps Video Memory Usage to 3.3 GB: Report

#26
Recus
PumperYes, if it says 4GB in specs.
Just like 2 TB HDD is 1.81 TB or 4.7 GB DVD is 4.3 GB?
Posted on Reply
#27
qubit
Overclocked quantum bit
Hehe, I'm glad nvidia cards would never suffer such awkward problems and it's always AMD with their substandard products. Oh, wait... ;)
Posted on Reply
#28
Pumper
RecusJust like 2 TB HDD is 1.81 TB or 4.7 GB DVD is 4.3 GB?
Nothing to do with missing memory, just different unit systems used. And as every single HDD, SSD, DVD, etc. used this, there is no issue. But when one GPU says 4GB and has only 3.3GB while every single other GPU says 4GB and has 4GB, we have a problem.
Posted on Reply
#29
CounterZeus
RecusJust like 2 TB HDD is 1.81 TB or 4.7 GB DVD is 4.3 GB?
No. That's actually fucking up the scientific names of the quantities.

1TB = 931GiB (Gibibyte, using 2^10=1024 instead of 10^3=1000)
If that was the case, 4GB of memory would be 3.725 GiB (4*1000*1000*1000/1024/1024/1024)
Posted on Reply
#30
64K
Someone mentioned that Nvidia wouldn't do a recall on the other thread which is now closed so I'm moving my post over here
64KIf Nvidia screwed the pooch on the GTX 970 then I don't see how they could avoid a recall if they sold a defective product. I suppose they could try but then all of those nasty legal fees will be added onto the cost of finally having to do a recall anyway (I'm looking at you Toyota) so I'm not worried. At most I will be inconvenienced.]
I'm using the word "If" for now and that's only if it couldn't be fixed through a patch or firmware upgrade.
Posted on Reply
#31
john_
puma99dk|If this is a pcb design flaw a bios update most likely won't fix this, but i doubt that soo many custom PCB's will have the same "design flaw" and should be able to take it with a bios update, hopefully or i would return my card and buy a GTX 980 instead.
So you are going to pay Nvidia extra, for selling you a faulty card? Interesting.
Posted on Reply
#33
john_
RecusIn Youtube you can't find gameplay videos where 290X not using all vram.

Also this www.overclock.net/t/1535502/gtx-970s-can-only-use-3-5gb-of-4gb-vram-issue/350#post_23451063
Sorry. Didn't understood the comment about 290X.

As for the link, if he does replace his card that would mean that the problem was verified and it can't be fixed. Nvidia of course could replace all the cards, but I believe they will choose to give a coupon or something if it affects a big percentage of 970.
Posted on Reply
#35
The N
they seemed was in hurry, to BLAST the whole market with 970s. though it will resolve through any latest update. as they 're working on it.
But how come they flawed there TOP product, while it was selling in market right now. the FLAW of memory is noitceable, 700mb isn't minor at all.

will this effect on 970 sales in market????
Posted on Reply
#36
qubit
Overclocked quantum bit
I'd be gobsmacked if this was a hardware fault somehow. It couldn't pass the various acceptance tests at the design stage if it was.

Most likely someone at NVIDIA forgot a comma or something silly like that when compiling the reference BIOS which an update will fix. It's still an embarrassing problem which shouldn't have happened, though.
Posted on Reply
#37
RejZoR
So much for the best GPU ever and then it fails at something as basic as memory addressing... NVIDIA, I'm disappoint.
Posted on Reply
#38
AsRock
TPU addict
puma99dk|If this is a pcb design flaw a bios update most likely won't fix this, but i doubt that soo many custom PCB's will have the same "design flaw" and should be able to take it with a bios update, hopefully or i would return my card and buy a GTX 980 instead.
Well done, so nVidia screw up you reward them, well done you.

I believe you need to step away from PC''s for a moment.
The Nthey seemed was in hurry, to BLAST the whole market with 970s. though it will resolve through any latest update. as they 're working on it.
But how come they flawed there TOP product, while it was selling in market right now. the FLAW of memory is noitceable, 700mb isn't minor at all.

will this effect on 970 sales in market????
Not really, due to people like Puma99dk|.
Posted on Reply
#39
GorbazTheDragon
Sorry, don't have time to read through the whole thread, but my guess is that either the missing portion is already being used by the OS, I heard several people suggesting that the benchmark was only supposed to be run with the display on the iGPU. Otherwise I am guessing this is a problem with the benchmark, or NVidia's (and possibly AMDs) memory allocation, as several people were getting similar results on different cards including 670s, 560Tis, etc. as the last percentage appears to be behaving in a similar way that a HDD slows down once it gets to the last ~1/8th of the capacity.
Posted on Reply
#40
BiggieShady
It's not about addressing the whole 4 GB. You can use the whole 4 GB, but when moving data in the last 512 MB od VRAM memory bandwidth plummets from 150 GBps to 20 GBps
Posted on Reply
#41
sergionography
Now I'm no expert on this front but if I remember correctly nvidia in the past used to cut down on the memory width with cut down chips, for example a gtx580 had 384bit memory width, while the gtx570 had 320bit width along with its one disabled sm and by default having less overall vram chips on the board. So was this just to seperate it in performance from the higher end part or was it an actual engineering restriction in the Fermi design meaning that one sm being disabled results in losing 32bit of that memory interface width(meaning parts of the memory interface is addressable only by a specific sm). Because by this theory if we look at gtx980 it has 256bit width with 4096mb vram and 2048 cores spread between 16sm of 128 cores each, so if we do the math each sm gets Fed by 16bit of memory width and 256mb vram. So in comparison if we look at the gtx 970 u have a total of 13sm enabled on the chip for a total of 1664 cores, now if we do the math that each sm is addressed by 16bit memory width and 256mb vram then you end up with 13sm x 256mb = 3328mb which seems to be in line with the reports. Now I am almost certain Kepler for example had cut down sm units disabled without effecting memory so Maxwell shouldn't be different but since there is a problem as mentioned it looks like there is 1 more things users might wanna test to verify this theory and that is by checking if the bandwidth is also taking a hit, meaning along with getting only about 3.3gb vram is the memory width intact or is it cutting 48bit(16bit per disabled am) of bandwidth ?


Edit: corrected sone of the math(16bit per sm)
Posted on Reply
#42
GorbazTheDragon
BiggieShadyIt's not about addressing the whole 4 GB. You can use the whole 4 GB, but when moving data in the last 512 MB od VRAM memory bandwidth plummets from 150 GBps to 20 GBps
The low bandwidth would be a symptom of the GPU swapping out the overflow onto the system RAM...
Posted on Reply
#43
xfia
The Quim ReaperAhhh...so that's why I can play Battlefield 4 @4K resolution on a 970 SLI setup, using 3.6GB of VRAM at a smooth 50-60fps for hours with no problems is it?

..oh wait a minute.
someone with 295 quadfire said bf4 pushes them over 3.8gb at ultra 4k
Posted on Reply
#44
BiggieShady
GorbazTheDragonThe low bandwidth would be a symptom of the GPU swapping out the overflow onto the system RAM...
The way this benchmark is coded, there is no overflow ... it allocates only the available vram. It all happens in the memory controller in the gpu, the benchmark is almost cuda only.
Posted on Reply
#45
TheoneandonlyMrK
I think in situations like this it is possible to theorize a vast array of possible causes ,conspiracies and what not but at the end of the day it is what it is and will come to be what it was.

yet.


wow some argue crazey stand points that benefit no one yet delude a few, if NV fecked up fine ,they all do sometimes ,,

,its what they do next that really matters imho ie to appease or fix the issue.
Posted on Reply
#46
Fluffmeister
Yeah I've been more than happy with my 970 and this apparent issue hasn't affected my enjoyment of the card at all since I've owned it.

With that said, I'm very interested to see if and or how they intend to address it.
Posted on Reply
#47
ZoneDymo
damn Nvidia, y u no quality check?
Posted on Reply
#48
D007
Nice QC.. Ugh..
Posted on Reply
#49
BiggieShady
FluffmeisterYeah I've been more than happy with my 970 and this apparent issue hasn't affected my enjoyment of the card at all since I've owned it.

With that said, I'm very interested to see if and or how they intend to address it.
What's also interesting is that no-one wonder's if this is CUDA issue. Someone should build the same memory bandwidth benchmark using DX11 and some huge textures.
Posted on Reply
#50
AsRock
TPU addict
D007Nice QC.. Ugh..
And to think you pay for the QC too.
Posted on Reply
Add your own comment
Nov 26th, 2024 23:01 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts