Friday, January 23rd 2015
GeForce GTX 970 Design Flaw Caps Video Memory Usage to 3.3 GB: Report
It may be the most popular performance-segment graphics card of the season, and offer unreal levels of performance for its $329.99 price, but the GeForce GTX 970 suffers from a design flaw, according to an investigation by power-users. GPU memory benchmarks run on GeForce GTX 970 show that the GPU is not able to address the last 700 MB of its 4 GB of memory.
The "GTX 970 memory bug," as it's now being called on tech forums, is being attributed to user-reports of micro-stutter noticed on GTX 970 setups, in VRAM-intensive gaming scenarios. The GeForce GTX 980, on the other hand, isn't showing signs of this bug, the card is able to address its entire 4 GB. When flooded with posts about the investigation on OCN, a forum moderator on the official NVIDIA forums responded: "we are still looking into this and will have an update as soon as possible."
Sources:
Crave Online, LazyGamer
The "GTX 970 memory bug," as it's now being called on tech forums, is being attributed to user-reports of micro-stutter noticed on GTX 970 setups, in VRAM-intensive gaming scenarios. The GeForce GTX 980, on the other hand, isn't showing signs of this bug, the card is able to address its entire 4 GB. When flooded with posts about the investigation on OCN, a forum moderator on the official NVIDIA forums responded: "we are still looking into this and will have an update as soon as possible."
192 Comments on GeForce GTX 970 Design Flaw Caps Video Memory Usage to 3.3 GB: Report
I mean, going out of your way to utterly cripple a card, and then proclaiming that the card is crippled seems to be a slightly awkward situation to be in. How many people with 970's are playing games and complaining about it?
if not that then those affected should be compensated in some way. i mean while i do not own a 970 myself i have built systems with them for others and talked a few into buying them too. now 3 out of 4 of those friends have seen this issue and i feel like a cunt....
Anybody here smart enough about video card design, who knows why this happens? I'm guessing it's the way the chip is cut down or some parts disabled, and there is no other viable way to do it. Would this be typical of any reduced chip, or rare?
Nvidia could have just sold this with reduced specs I guess, but that would have hurt their marketing against the R9 290 and 290x.
Looks like they lied ... did I say lied ... I mean miscommunicated the information about missing L2 cache
www.anandtech.com/show/8568/the-geforce-gtx-970-review-feat-evga/13
Now we realize that SM count has an effect on VRAM allocation too.
You could always bin the SM-s without changing memory bus width, what's new is L2 cache is now also binnable. If this was a kepler both memory controllers would be gone also with the other cache module. It would be 192 bit bus card.
Well, now the lower pixel fillrate makes sense, I thought it was due to the changes in the Fermi family and thus the limitation wasn't in the ROPs anymore... so this means that previous GPUs could have exhibited this same behavior just that people didn't notice/cared?? :confused: I recall rtwjunkie saying that 660s also behaved this way. (edit:yes, some posts above)
No matter how good GTX 970 performs, you still didn't get the advertised goods. End of story.
And why would you write a GPU benchmark using .NET, anyway?.. Like, that's going to be a huge overhead (and the only two "true" .NET parts are going to be the data points and the CLI itself, I think). The rest (the logic) is still going to remain unmanaged, which really makes no sense when you're writing such a small tool.
Just checking out the forums, and stumbled upon this thread regarding the GTX 970 vram issue. I work for NVIDIA out here in Santa Clara, CA.
With all of the questions and concerns going around, let me just jump in and say that while the GTX 970 is just as amazing today as it was when the card launched, we've obviously did not communicated thoroughly as a company.
We understand why GTX 970 owners have concerns regarding the misinformed specs and that we didn't properly explain the memory architecture. We never intended to deceive anyone but despite our best intentions many of you recieved wrong information/specs that impacted your purchasing decision.
The GTX 970 is still an amazing GPU in my opinion and still deserves the praise it has received throughout the community and reviews since launch.
But, with that said, you and others may feel different. You might feel mislead and left out of options. I'd like to inform you that you now have an option.
If any of you feel the need to return the GTX 970 that you have purchased, knowing what you know about the performance in your system, you should return it. Get a refund or an exchange. You should do what will give you the best gaming experience possible and if you need help to get that done let me know, we'll help.
this brings me to thoughts about a article I read and the reviewer shared that when he recommends gpu's he takes vram into little consideration.. someone on the nvidia forum said shadow of mordor can eat over 3.5gb at 1080p :wtf: I would like to see what happens on a 3gb gpu with the same settings and res.. ya know?
could just closing off the slower part of the vram solve most of it and make a game respond differently?
on a side note.. I think its great that someone from the source is here even if its not the best of circumstances. I have long thought the major players for technology need full time representatives on forums such as nvidia, amd, intel, microsoft, samsung.. etc.. people like it when someone from like msi, gigabyte, asus.. etc.. pops in but its not the same.