Friday, January 23rd 2015
GeForce GTX 970 Design Flaw Caps Video Memory Usage to 3.3 GB: Report
It may be the most popular performance-segment graphics card of the season, and offer unreal levels of performance for its $329.99 price, but the GeForce GTX 970 suffers from a design flaw, according to an investigation by power-users. GPU memory benchmarks run on GeForce GTX 970 show that the GPU is not able to address the last 700 MB of its 4 GB of memory.
The "GTX 970 memory bug," as it's now being called on tech forums, is being attributed to user-reports of micro-stutter noticed on GTX 970 setups, in VRAM-intensive gaming scenarios. The GeForce GTX 980, on the other hand, isn't showing signs of this bug, the card is able to address its entire 4 GB. When flooded with posts about the investigation on OCN, a forum moderator on the official NVIDIA forums responded: "we are still looking into this and will have an update as soon as possible."
Sources:
Crave Online, LazyGamer
The "GTX 970 memory bug," as it's now being called on tech forums, is being attributed to user-reports of micro-stutter noticed on GTX 970 setups, in VRAM-intensive gaming scenarios. The GeForce GTX 980, on the other hand, isn't showing signs of this bug, the card is able to address its entire 4 GB. When flooded with posts about the investigation on OCN, a forum moderator on the official NVIDIA forums responded: "we are still looking into this and will have an update as soon as possible."
192 Comments on GeForce GTX 970 Design Flaw Caps Video Memory Usage to 3.3 GB: Report
You just need a game which would actually use close to a full 4GB of GDDR5 with other processed included.
I could install a GTX 970 I brought for my sister to try it with my modded Skyrim, but I would have to edit some mod settings which could be inconvient for me.
Not sure if it would work though...
awwhhh fuxxx, horrible..
My big question, did W1zz or other reviewers find this problem on their review before?
Especially on 4K...?
If they can address it easily for users in some way, more power to them but by the way things are going I do not think its going to be easy.
Every game I've played so far has been maxed out with this 970 @ 1080.... that being said, I've frequently come close to 3.5GB of VRAM use and surpassed it a few times with games like Far Cry 4 and even that old dog, Skyrim.
I've never once seen or experienced any of the issues shown in the above video.
This is an odd one....
As it stands afterburner simply can't tell me my VRAM usage beyond 3.5GB, I'll live.
Scott Watson from The TechReport points out that it might be more of an issue with newer games that use a strict 64bit executable but more testing needs to be done during ALT+TAB show.
Nvidia could just market the 970 like some user pointed out over at OCN
Or a more clear explanation of the segmented memory on the box which differs from the 980 is marketed with functioning full speed 4gb .
GTX 960Ti will be here sooner than expected!
Something like this could easily be avoided if they just would have handled it differently. Hopefully they can address this in some way to at least make it smoother.
That guy did something to his system in the switch, look at his ram also.
I've gone over the limit daily @4k in ACU. My desktop is set to 4k as well so It's consuming more vRam.
I lost a couple FPS when it happens maybe some stuttering if it has to change a large portion quickly. But artifacts and weird purple shit going on nonono.....
whats going on in that video is more similar to a bad core overclock. ram issues tend to be blobby like this but more stretched out.
Back on topic, this issue might not affect all 970s. It would be interesting to know if there are brands or chip batches that aren't affected. I might snatch one for cheap for my HTPC if the issue becomes mainstream knowledge and people start to drop them on ebay. :peace:
My biggest gripe (disclaimer, I don't own an nVidia card, only one is a 7950GT AGP I got for a retro rig) is the way they worded the response: They make it sound as if this was intended all along. o_O Since this wasn't announced before the launch and just after a lot of nagging my take is that either:
a) they didn't catch the issue in QC (because they didn't test such VRAM usage scenarios or not every chip is affected), and then came up with the "memory partition" explanation. :rolleyes:
b) they knew beforehand but thought that no one would find out. :nutkick: Apparently the post that started all of this was from a guy that owned both a 980 and a 970 and wondered why both showed a substantial difference in memory usage under the same conditions (same system, same game, same settings).
The problem might not be with the card and instead either the driver or something on Windows mucking it up. There are really too many variables. NVIDIA needs to find the heart of it. The only explanation I can think of for that is those chips are far away from the GPU. I don't trust that idea.
If this is the case, class-action lawsuit incoming.
this can effect the 960 sales and preferences, mot by much but still people will have their concern regarding these memory utiliztio problems on 960 too. NVIDIA address on it. on the other hand, AMD will get a good opportunity to market their best product at good price.
So far a handful of outlets have covered it and, going by the posts on OCN, it's not universal. Besides, lots of posters were using the benchmark incorrectly (Nai's benchmark must be run on a GPU that's not the primary display device) and many post are showing bad results even for older cards like the 660 :banghead: so it might even be a smaller issue (bad batch?) but now that nVidia has answered the potential for a FUBAR scenario is high since you can bet that an nVidia announcement is going to be covered. Lot's of people that haven't experienced ANY problem with their 970 will then (incorrectly) use Nai's benchmark and decide that their card has a problem. :laugh:
sry, i couldn't help myself, but i doubt this here is a layout or memory problem of the GTX 970 maybe GPU problem, that can be fixed with a bios update even this here is taking too long to find the issue.
HOWEVER, I would have bought a 4Gb card expecting it to be able to handle memory usage up to 4Gb. If my fps tanked well before that I'd be pissed.
Nvidia have grossly misrepresented the cards memory capacity. It should have stated in the PR it had 3.5Gb effective gaming memory, or something similar.