Tuesday, October 6th 2015
AMD Partners With Oculus and Dell to Power Oculus-Ready PCs
AMD today announced a collaboration with Oculus and Dell to equip Oculus Ready PCs with AMD Radeon GPUs, starting at $999 USD. The powerful PCs are designed to deliver stunning gaming performance and enable spectacular VR experiences for consumers around the world by leveraging AMD VR leadership with LiquidVR and Graphics Core Next architecture.
"It's an exciting time to be at the heart of all things Virtual Reality," said Roy Taylor, corporate vice president, Alliances and Content, AMD. "I'm confident that with Dell and Alienware, we can enable a wide audience of PC users with extraordinary VR capabilities powered by AMD Radeon GPUs."In March, AMD announced an initiative to deliver the ultimate VR experience for developers and users enabled through AMD LiquidVR technology. AMD LiquidVR enables low-latency VR performance that maintains reliable comfort during your VR experience, and plug-and-play compatibility with VR headsets. AMD GPU software and hardware subsystems are a major component in making AMD LiquidVR a reality and in turn allowing for developers and content creators to enable a life-like presence in VR environments.
"For nearly 20 years Alienware has been a leader in performance and innovation for PC gaming; virtual reality is the next frontier and we plan to innovate and lead in the same way, with the same passion," said Frank Azor, Co-founder and General Manager, Alienware. "Partnering with the performance of AMD graphics and the innovation of Oculus provides an incredible opportunity for Alienware to deliver something awesome for our users."
For more information, visit the product page.
"It's an exciting time to be at the heart of all things Virtual Reality," said Roy Taylor, corporate vice president, Alliances and Content, AMD. "I'm confident that with Dell and Alienware, we can enable a wide audience of PC users with extraordinary VR capabilities powered by AMD Radeon GPUs."In March, AMD announced an initiative to deliver the ultimate VR experience for developers and users enabled through AMD LiquidVR technology. AMD LiquidVR enables low-latency VR performance that maintains reliable comfort during your VR experience, and plug-and-play compatibility with VR headsets. AMD GPU software and hardware subsystems are a major component in making AMD LiquidVR a reality and in turn allowing for developers and content creators to enable a life-like presence in VR environments.
"For nearly 20 years Alienware has been a leader in performance and innovation for PC gaming; virtual reality is the next frontier and we plan to innovate and lead in the same way, with the same passion," said Frank Azor, Co-founder and General Manager, Alienware. "Partnering with the performance of AMD graphics and the innovation of Oculus provides an incredible opportunity for Alienware to deliver something awesome for our users."
For more information, visit the product page.
44 Comments on AMD Partners With Oculus and Dell to Power Oculus-Ready PCs
www.anandtech.com/show/9043/amds-liquidvr-announced-amd-gets-expanded-vr-headset-functionality
3D is 3D whither it is through 3D Glasses . Glasses free LCDs , Holo lenses or VR. creating contents is almost same but delivering is the difference. The idea is to create an image for each eye in sync with the other image supplied for the other eye that combined can make the illusion of the third dimension .
VR is easier in term of delivering the images to each eye because each eye has its LCD, so no sharing for the out put devices that need spliter like 3D glasses. At the same time the sensors in the VR headset is the big story because it make the the Headsets not an output devices rather than an interactive connected device that response to your head and body movements and changes in their orientation.
So many companies in the world have experience to make and deliver the images required for the VR. One of them is nVidia who has supported 3D games for many years and having drivers for 3D since very long time how much do you think they need to modify their drivers, they were dealing with the problem of making two images and send them to the same output device (one LCD,CRT,Projector,...ect) and then split them through 3D glasses. so VR mean less work for output side compared to old 3D and more work on the input side.
In total. Send that VR to production lines, Do mass product and put it in market. We end users, and them the GPU makers and the content creators are ready for this. Put it in our hands for good price and we and them will find our way through problems like what we all do always. Thanks.
VR gaming content is a different ball game altogether compared to creating Movie content for VR.
3D contents doesn't mean movies. it mean 3D created by GPU.
I would like to ask you how many times Oculus used nVidia's cards to demonstrate their headset and how many times did they used AMD.
EDIT: I didn't want to take the bait but just an FYI, you have a very wrong notion about whats happening in VR - Any way if you want to know more about how Nvidia is in VR field please go through what David Kanter said during the podcast with TR's Damage.
wccftech.com/preemption-context-switching-allegedly-best-amd-pretty-good-intel-catastrophic-nvidia/
>3.5gb (gigabyte l2-cache/advertisement fiasco)
>wooden screws (we have a working one in the back)
>housefires (mobile housefires sold separately)
>tessellation overlord (my water taste funny)
>overcockblocked (never worked in the first place)
>notfHAIRworks (more=better)
>batman gameworks but notworkingrightnow (pause for cliff hanger)
>hybridphyxs (my way or the highway)
>nouveau/bumblebee/optimus support (linus_torvalds_middle_finger.jpg)
>... etc
>should i keep going?
isnt it amazing how they/you are still getting payed for this? todays marketing strategies, with their "online agents" sure are weird.
this post as been formatted in the way you can understand it best
I like the design of the monitor in this pic, i think thinner frame doesnt neccessarly mean better look
I recall when Microsoft Media Center was first released you could only buy it with an OEM system which was considerably over priced for what it was.
I was expecting more on the feelgood front TBH. Launching the FirePro W7170M and the Dell deal aren't big counters to the 5% workforce reduction, the Silver Lake investment falling through (which probably led to the job cuts), and what is shaping up to be a stale quarter for market share.
Sorry for making you think that I am with them since I am still boiling my breakfast eggs on my R9 290X. But as a CEO for an engineering company I know the successful people and and know the people who are destroying themselves. Nvidia built a strong company that can adapt to any changes in due time and have a strong R&D unlike AMD who rush to show halfa**ed jobs just to beat Nvidia . that's why pro. people trust Nvidia and that's why Nvidia holds more than 80% of market . I am not against AMD and I don't want them to disappear but I will not say anything nice until they find their way back to the right track. I can't cheer up for them for every PR talk or for trying to re name last year chips and call it new or trying to milk the old design by die shrink and over clocking and one day they find themselves generations behind competitors like their problem in CPU market with Intel.they need to Fix their problems, don't waste time in a good for nothing PR talk and don't release half completed products then I will NOT call AMD (AllMost Dead ) and I will cheer for them.
also why if you dont seem to be able to articulate it in a proper manner?
Hmm.. Let me check my Cracker Jack box
Maybe there is a decoder ring in there that makes things a little better to understand.
Reading is your friend. Less trolling please. Unless you live under a bridge.
I'd like to think VR is a good progress point but it's unclear how popular it will be. Next year will be more viable as a market period for seeing its popular uptake.
Given both AMD and Nvidia have new architecture coming out in 2016, the flag wavers should just go back home. Technology rolls along and the smart companies adapt.
Maxwell was a compute dropping, efficiency enhancing design. Pascal is going balls out compute again and will likely address all shortcomings of Maxwell.
Arctic Islands should continue on from Fiji but improve its shortcomings in performance, looking at the backend.
Both teams new cards should be a sizeable jump from 2015. So the VR PR? Irrelevant in 2015.
It was cool as an idea, but for sure I'd never pay for it as it is now. Plus that I don't see any good application for it for now.