Monday, November 14th 2016
NVIDIA GeForce GTX 1080 Ti Features 10GB Memory?
Air-cargo shipping manifest descriptions point to the possibility that NVIDIA's upcoming high-end graphics card based on the GP102 silicon, the GeForce GTX 1080 Ti, could feature 10 GB of memory, and not the previously thought of 12 GB, which would be the same amount as the TITAN X Pascal. NVIDIA apparently is getting 10 GB to work over a 384-bit wide memory interface, likely using chips of different densities. The GTX 1080 Ti is also rumored to feature 3,328 CUDA cores, 208 TMUs, and 96 ROPs.
NVIDIA has, in the past, used memory chips of different densities to achieve its desired memory amount targets over limited memory bus widths. The company achieved 2 GB of memory across a 192-bit wide GDDR5 memory interface on the GeForce GTX 660, for example. The product number for the new SKU, as mentioned in the shipping manifest, is "699-1G611-0010-000," which is different from the "699-1G611-0000-000" of the TITAN X Pascal, indicating that this is the second product based on the PG611 platform (the PCB on which NVIDIA built the TITAN X Pascal). NVIDIA is expected to launch the GeForce GTX 1080 Ti in early-2017.
Source:
VideoCardz
NVIDIA has, in the past, used memory chips of different densities to achieve its desired memory amount targets over limited memory bus widths. The company achieved 2 GB of memory across a 192-bit wide GDDR5 memory interface on the GeForce GTX 660, for example. The product number for the new SKU, as mentioned in the shipping manifest, is "699-1G611-0010-000," which is different from the "699-1G611-0000-000" of the TITAN X Pascal, indicating that this is the second product based on the PG611 platform (the PCB on which NVIDIA built the TITAN X Pascal). NVIDIA is expected to launch the GeForce GTX 1080 Ti in early-2017.
45 Comments on NVIDIA GeForce GTX 1080 Ti Features 10GB Memory?
1: 1GB + 512MB
2: 1GB + 512MB
3: 1GB + 512MB
4: 1GB + 512MB
5: 1GB + 1GB
6: 1GB + 1GB
Asymmetrical like that? I'm looking at the AnandTech and TPU GTX 660 reviews. 192-bit and 8 memory chips for 2GB. Must be two 512MB channels, then one channel with 1GB.
There will be no need for HBM for Pascal, Vega and possibly Volta for gaming. What matters is real world performance, not theoretical performance figures you'll never get to experience. I guess you mean powers of two per memory controller. In a GPU each 64-bit memory controller works independently, and it doesn't matter if the total is not a power of two, or even odd for that matter. It is however preferable that the memory capacity and bandwidth is identical for each controller, unlike products like GTX 970, GTX 660 Ti and GTX 660 among others.
The following configurations are unproblematic:
128-bit (2×64-bit)
192-bit (3×64-bit)
256-bit (4×64-bit)
320-bit (5×64-bit)
384-bit (6×64-bit)
…
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"GTX 1080 Ti"* will be an exciting product, and will finally be an "affordable" powerhouse in the Pascal family. If the claims of "10 GB" memory is correct, it will surely be more than enough.
Just like it's big brother Titan, GTX 1080 Ti will feature full performance fp16, with the possibility for great performance gains for games utilizing it. Vega is supposed to get the same feature.
*) Product naming is not confirmed. Personally I think "GTX 1090" will be more suiting, to indicate the gain over GTX 1080.
If you are thinking about fp16 performance, fp16 only needs half the bandwidth of fp32…
I'm simply saying that if the GP102 had been double the size of GP104 that it would have been twice as fast (at the same clock speeds and not crippled in any way). However, it's 1.5x as big and crippled too, so we don't get so much performance gain.
1) Pascal is a horrid overclocker compared to GCN 1.0, Maxwell, and even Kepler. Polaris isn't great, but it isn't any worse than Pascal (Especially now that Polaris is fully supported in TRIXX overclocking).
2) Fury was never bad. It launched with near zero overclocking support at launch, which looked bad next to the 980 Ti. However now it is fully unlocked, and 10 - 20% performance increases are quite common.
It's stuttering because your card has half as much RAM as it should. Oh you paid more for it too? Why?
3GB was for enthusiasts in bloody 2011. By 2013 4GB was the minimum and still barely is.
RoTR np with ultra textures, even though it can fill up to 6120MB, COD Ghosts 3040MB now up to 6000MB, Shadow of morodor also ran ok at ultra, Assassins creed, etc..
But I do remember BF3 with 570GTX, although I could ran it fine 1080p ultra and 2xmsaa, BF4 on the other hand was that stutter fest, had to drop textures from ultra to high.