Thursday, March 30th 2017

The Witcher Franchise Passes the 25 Million Games Sold Mark

This here is a theme quite close to my heart, since I've spent more time on The Witcher 3 than on any other singular game. CD Projekt Red has announced that their prodigal child, The Witcher 3 series (based on Andrzej Sapkowski's novels which you should definitely read if you like either well-written stories or The Witcher's world) has soared past the 25 million copies sold.

This has translated into pretty considerable revenues for the Polish company - those generated by the sales of The Witcher 3 and its expansion packs have, since the base game's release in May 2015, topped 1 billion PLN (around $254 million dollars). The 2016 revenues and net profit of CD Projekt were still 75% of those obtained by the company in the year that The Witcher 3: Wild Hunt shipped - which just goes to show how much the series achieved with its release.
I, for one, am a fan of the way CD Projekt Red handles its marketing and fan communication, how they go out of their way to offer small tidbits that we have been mostly bled dry for by other companies. It really does stir up the argument when one considers that a company can make away with DRM (which the series has not had since The Witcher 2: Assassins of Kings, even though the company did stumble in those times) and succeed. CD Projekt Red has become a company whose mission and delivery - from including the games' soundtrack and a full sized, colored map with standard editions of the game, and fifteen free pieces of DLC - have done nothing but increase gamers' goodwill.

And let's not forget how The Witcher 3 stood head and shoulders above its competition when it came to a true, meaningful open world; well-written, well thought-out side-quests (and an amazing main story-line) set on a dark, gritty, believable medieval fantasy setting that made most of us ignore Roach's little misdemeanors. I'm all out towards their upcoming Cyberpunk 2077 take on a sci-fi setting (how I'd envy, you, Ciri, for having set foot on that universe already, if you were not a fictional character!)
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52 Comments on The Witcher Franchise Passes the 25 Million Games Sold Mark

#26
bug
Readlighti byd becouse it was on sale good game Witcher 2 for 3 euro and witcher 1 below 2
But rx 460 whit ubersampling max setings only gives 17-30 FPS
Why we can not tranfer game to vulkan?
and whit all cores enabled on witcher 1
The game is fine, but Ubersampling is overkill for any card.

There is a trick however. Enable Ubersampling, close the game and find the game's INI file (somewhere in your user's home folder). Look for Ubersampling and you'll see it is set to 2. Manually set it to 1 (0 means disabled), save the file and set it to read-only. Now you can enjoy a milder Ubersampling with nary a performance hit. Of course, when you set that file to read-only, it means you can't change the game's settings at all until you set it to read-write again ;)
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#27
ShurikN
bugThe game is fine, but Ubersampling is overkill for any card.

There is a trick however. Enable Ubersampling, close the game and find the game's INI file (somewhere in your user's home folder). Look for Ubersampling and you'll see it is set to 2. Manually set it to 1 (0 means disabled), save the file and set it to read-only. Now you can enjoy a milder Ubersampling with nary a performance hit. Of course, when you set that file to read-only, it means you can't change the game's settings at all until you set it to read-write again ;)
What does ubersampling actually do? In layman's terms.
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#28
bug
ShurikNWhat does ubersampling actually do? In layman's terms.
If memory serves me right, it's a combination of SSAA and bloom. Details were scarce at the time, but that how it looked to my eyes. Oh yeah, it also absolutely murders performance.
It does make the game look nicer, but the game is already gorgeous without it. That's why it was easy for many gamers to simply exist that option exists.

*layman's terms:
SSAA = the best and most expensive way to smooth jagged edges
bloom = a way to simulate bright lights that can add halos to various objects
Posted on Reply
#29
ShurikN
bugIf memory serves me right, it's a combination of SSAA and bloom. Details were scarce at the time, but that how it looked to my eyes. Oh yeah, it also absolutely murders performance.
It does make the game look nicer, but the game is already gorgeous without it. That's why it was easy for many gamers to simply exist that option exists.

*layman's terms:
SSAA = the best and most expensive way to smooth jagged edges
bloom = a way to simulate bright lights that can add halos to various objects
Thanks!
Although you didn't have explain SSAA and bloom, I'm not that much of a layman :laugh:
Posted on Reply
#30
bug
ShurikNThanks!
Although you didn't have explain SSAA and bloom, I'm not that much of a layman :laugh:
I know, but I can't vouch for everyone else reading the post.
Plus, why pass on a good chance to show off?
Posted on Reply
#31
Technomancer
Lol, Just started playing the first game. Fantastic game even after all these years.
Posted on Reply
#32
bug
TechnomancerLol, Just started playing the first game. Fantastic game even after all these years.
Hint: signs help a lot in the first lnstallment. Going pure swords is harder.
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#33
Mescalamba
bugFwiw, it's not CDPR behind the story, it's en.wikipedia.org/wiki/Andrzej_Sapkowski
Still, it's gaming done right.
They are behind story. Sapkowski actually doesnt like games, not sure if he changed his mind after Witcher 3. But he wasnt fan even of W1 so, doubt that changed.

Sure they used his world, but stories from W2 and W3 are mostly theirs (with using his world and his characters, its classical "based on books").

Witcher 1 was what used probably most of his books. W2 was same world, some characters, but story was entirely theirs.
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#34
Mescalamba
bugHint: signs help a lot in the first lnstallment. Going pure swords is harder.
Not that much if you can get used to combat system. But maxed out fire sign solves nearly everything in game. :D And pre-buffing with pots (really missed that in W2).
Posted on Reply
#35
bug
MescalambaThey are behind story. Sapkowski actually doesnt like games, not sure if he changed his mind after Witcher 3. But he wasnt fan even of W1 so, doubt that changed.

Sure they used his world, but stories from W2 and W3 are mostly theirs (with using his world and his characters, its classical "based on books").

Witcher 1 was what used probably most of his books. W2 was same world, some characters, but story was entirely theirs.
Ok, I didn't know that. Still, Sapkowski created the universe, so I think he's "responsible" for much of the setting.
Posted on Reply
#36
bug
MescalambaNot that much if you can get used to combat system. But maxed out fire sign solves nearly everything in game. :D And pre-buffing with pots (really missed that in W2).
I still remember the second time I finished the game. I was prepared for a hard fight (like I had with swords), pots ready and everything. The fight started, I spammed Igni a few times and everything was dead. The end.

The game is fun either way. But for a casual approach, I'd recommend signs for the first play through, that's all.
Posted on Reply
#37
Technomancer
bugHint: signs help a lot in the first lnstallment. Going pure swords is harder.
MescalambaNot that much if you can get used to combat system. But maxed out fire sign solves nearly everything in game. :D And pre-buffing with pots (really missed that in W2).
Thanks for the hint, as Mescalamba said most of time I find myself using the Igni sign.It makes life a lot easier.
Posted on Reply
#38
ShurikN
I actually didn't use signs that much when playing W1 back in the day. And I know a lot of ppl hated the combat system with 3 styles, but for me it was fairly satisfying.
Posted on Reply
#40
Mescalamba
ShurikNI actually didn't use signs that much when playing W1 back in the day. And I know a lot of ppl hated the combat system with 3 styles, but for me it was fairly satisfying.
Well to me it was way better than combat system in W2 which I hated with passion. :D Even tho I learned it..
Posted on Reply
#41
agent_x007
ShurikNThanks!
Although you didn't have explain SSAA...
SSAA is basicly rendering game in higher resolution and downsampling it to fit your monitor's resolution. Simpy, it was the first method of Full Screen Anti Aliasing.

SSAA 4x (and Ubersampling), mean you get 4k performance in Full HD resolution, BUT that Full HD is best picture quality possible, since ALL things visible on screen were rendered in 4k (kinda like 4k sized wallpaper viewed on Full HD screen).
Posted on Reply
#42
Fx
It was a great game, but one that I felt was overrated a bit. Skyrim comes to mind when I think of a sandbox world done right.

Good for CD Projekt Red though. They deserve every bit of attention that they are getting due to their business policies.
Posted on Reply
#43
moproblems99
There were things I liked about Skyrim but the story was not one of them.
Posted on Reply
#44
bug
FxIt was a great game, but one that I felt was overrated a bit. Skyrim comes to mind when I think of a sandbox world done right.

Good for CD Projekt Red though. They deserve every bit of attention that they are getting due to their business policies.
I tried Oblivion and found it so laughable, it ruined the franchise forever for me. So I wouldn't know anything about Skyrim.
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#45
Fx
bugI tried Oblivion and found it so laughable, it ruined the franchise forever for me. So I wouldn't know anything about Skyrim.
I hear ya. I actually jumped into the franchise on that game too and didn't enjoy it so I quit it which is rare for me to do on AAA titles. I tried the series again with Skyrim and was quite happy with it though.

Skyrim and Witcher 3 trade blows on what they do best, but I am certain that Witcher 3 takes the cake with lore immersion. Some side quests were so detailed, long and interwoven into the main plot so well that I was amazed.

I think the biggest issue that I had was the combat in Witcher. It didn't feel extremely gratifying to me.

CD Projekt Red are such a great example though of how a business can interact with its player base. The list is very slim of anyone that can even compare to them.
Posted on Reply
#46
moproblems99
One of the things like about Skyrim was that I feeled more compelled to explore where with TW3 I was more compelled to follow the story. Morrowind was my all time favorite game until The Witcher series came along though.
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#47
Fx
moproblems99One of the things like about Skyrim was that I feeled more compelled to explore where with TW3 I was more compelled to follow the story. Morrowind was my all time favorite game until The Witcher series came along though.
You raise a good point that I couldn't recall. I usually explore every last corner in sandbox games just looking for that scrawled note hidden under a rock that kicks off a quest to find an epic sword. Sadly, Witcher 3 never captivated me to do so.

Which brings me to another point that I had forgotten about... the loot system. I swear to god, 80-90% of all loot that I ever found in W3 was always underleveled or had bad stats which is a major buzz kill. We all want to develop our character, we want to acquire more attributes, we want elite armor and gnarly swords. Alas, no, that is not the common element in W3. You get what you get and have to just be happy with the stories for comfort. The fair maidens and lamenting spirits don't care that you saved them or put their spirits to rest with chipped swords and rusty armor.
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#48
Mescalamba
I think best game out of current TES series is probably ESO. Only known single player MMO. :D

Skyrim has advantage in ridiculously big modding community and you can make that game whatever you like. Tho if Im correct W3 can be modded too a bit.
Posted on Reply
#49
bug
FxI hear ya. I actually jumped into the franchise on that game too and didn't enjoy it so I quit it which is rare for me to do on AAA titles. I tried the series again with Skyrim and was quite happy with it though.

Skyrim and Witcher 3 trade blows on what they do best, but I am certain that Witcher 3 takes the cake with lore immersion. Some side quests were so detailed, long and interwoven into the main plot so well that I was amazed.

I think the biggest issue that I had was the combat in Witcher. It didn't feel extremely gratifying to me.

CD Projekt Red are such a great example though of how a business can interact with its player base. The list is very slim of anyone that can even compare to them.
Yes, combat is far from an action game. Luckily, it's not a central piece in any of the Witcher titles. I also had a gripe with QTEs in W2, but hey, it's a nod to console players I can live with.
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