Friday, November 3rd 2017
Sparc Coming Later This Month to Oculus Rift and HTC Vive
CCP Games today announced that Sparc, the energetic competitive virtual reality game currently available on PlayStationVR, is coming to Oculus Rift and HTC Vive headsets on PC on November 16th. Sparc's unique full-body experience is only possible in virtual reality, where players' VR equipment becomes their sports gear.
Players on PlayStation 4 and PCs will be able to compete against each other seamlessly. In Sparc, players connect online to compete in fast-paced and physical one-on-one gameplay, using motion controllers to throw projectiles across the court at their opponent while dodging, blocking or deflecting incoming shots."Our goal is to get Sparc into as many hands and onto as many faces as possible," said Morgan Godat, the game's executive producer at CCP Games. "Having cross-play between PlayStation 4 and PC means nobody has to worry about their platform of choice."
Sparc enables players to join one-on-one matches with friends online, or find opponents via matchmaking. Sparc includes multiple two-player game modes and three different arenas, plus a broad range of customization options for competitors. From the cut of the compression suit, to headgear and knuckle guards, a wide variety of elements can be personalized.
In Sparc, players can express and improve their skills through their physical actions and will be able to review their performance on the court with stats on throws, deflections, accuracy, and more. With two gameplay modes, Basic and Advanced, both novice and expert competitors will find a suitable difficulty level.
When players need a break from the action, they can meet opponents, watch games in person, and queue up for their next match in "Courtside," Sparc's freeform social area that allows for spectating in VR. In Sparc's solo challenges, players can take part in a series of timed events that test throwing and deflection accuracy, helping improve their skills and preparing them for human opponents.
Further details about Sparc can be found at www.playSparc.com and fans can follow Sparc on Facebook and Twitter.
Players on PlayStation 4 and PCs will be able to compete against each other seamlessly. In Sparc, players connect online to compete in fast-paced and physical one-on-one gameplay, using motion controllers to throw projectiles across the court at their opponent while dodging, blocking or deflecting incoming shots."Our goal is to get Sparc into as many hands and onto as many faces as possible," said Morgan Godat, the game's executive producer at CCP Games. "Having cross-play between PlayStation 4 and PC means nobody has to worry about their platform of choice."
Sparc enables players to join one-on-one matches with friends online, or find opponents via matchmaking. Sparc includes multiple two-player game modes and three different arenas, plus a broad range of customization options for competitors. From the cut of the compression suit, to headgear and knuckle guards, a wide variety of elements can be personalized.
In Sparc, players can express and improve their skills through their physical actions and will be able to review their performance on the court with stats on throws, deflections, accuracy, and more. With two gameplay modes, Basic and Advanced, both novice and expert competitors will find a suitable difficulty level.
When players need a break from the action, they can meet opponents, watch games in person, and queue up for their next match in "Courtside," Sparc's freeform social area that allows for spectating in VR. In Sparc's solo challenges, players can take part in a series of timed events that test throwing and deflection accuracy, helping improve their skills and preparing them for human opponents.
Further details about Sparc can be found at www.playSparc.com and fans can follow Sparc on Facebook and Twitter.
7 Comments on Sparc Coming Later This Month to Oculus Rift and HTC Vive
I mean, Java isn't even treated as a legit programming language anymore. We have legit "experts" who just recommend not running it at all (instead of just blocking the web plugin).