Friday, December 29th 2017
Denuvo's Latest Version Resists Piracy's Attempts Entering 2018
Denuvo may be one of the most controversial DRM systems out there - even though all of them are, in some level. However, the Austria-based company has developed that which is likely the most successful anti-piracy measure in recent times - despite news of its death. As we covered almost two months ago, piracy scene groups were claiming to have already figured out Denuvo, and hailed their cracking routines as being developing in such a way that (...) Denuvo protected games will continue to get cracked faster and faster." The new methods no longer involve reverse-engineering a game's executable to strip a game of its DRM software; now "[piracy] scene groups have found a way to get past [Denuvo's] encryption and keygen files in just a day. They do not crack Denuvo, they simply keygen it, so Denuvo thinks nothing is wrong on the pirated version."
However, news of Denuvo's death were an exaggeration, it would seem. The company's latest DRM version, launched with Ubisoft's Assassin's Creed origins, has eluded circumvention of its protection mechanisms - though in this case, there's an added layer of security, VMProtect, that works in conjunction with Denuvo's solution to make life harder for would-be crackers. Perhaps more telling, then, are the other games that make sole use of Denuvo's tech and still haven't been cracked. Such is the case for Sonic Forces, Injustice 2, Football Manager 2018, Need for Speed Payback and Star Wars Battlefront 2. After all is said and done, it's always just a matter of time before protection mechanisms get bypassed. But Denuvo always has just aimed for a "protection window", anyway, and it seems the company is back to guaranteeing it.
Source:
DSOGaming
However, news of Denuvo's death were an exaggeration, it would seem. The company's latest DRM version, launched with Ubisoft's Assassin's Creed origins, has eluded circumvention of its protection mechanisms - though in this case, there's an added layer of security, VMProtect, that works in conjunction with Denuvo's solution to make life harder for would-be crackers. Perhaps more telling, then, are the other games that make sole use of Denuvo's tech and still haven't been cracked. Such is the case for Sonic Forces, Injustice 2, Football Manager 2018, Need for Speed Payback and Star Wars Battlefront 2. After all is said and done, it's always just a matter of time before protection mechanisms get bypassed. But Denuvo always has just aimed for a "protection window", anyway, and it seems the company is back to guaranteeing it.
40 Comments on Denuvo's Latest Version Resists Piracy's Attempts Entering 2018
Game devs/publishers don't seem to understand the dynamic of reality. They will never stop thieves. Ever. All they're doing by trying is slowing them down by a few hours/days. What you are most definitively succeeding in is irritating and alienating the rest of us honest gamers and motivating us to take our gaming money elsewhere.
One drm tactic i hate is phoning home, suppose my connection is offline I want to play the game that I PAID FOR!
The biggest concern I have about Denuvo, and why I am firmly against it is that no one knows what the future will bring. What will happen if Publishers stop using Denuvo in the future as some already have? Without an income for the Developers of Denuvo how will they keep their verification servers up and running? How will we play the games that we have paid for after that? Publishers might be nice and remove Denuvo from their older games at that time but some might not even bother.
I much prefer Croteam's approach where they included a cheating NPC which kills you constantly randomly in the game if you're playing a pirated game. I don't know how they do the checks, but they aren't dependant on external drivers. It's just so funny watching idiot pirates making fool of themselves whining how hard the game is, not knowing they are exposing themselves as pirates.
And don't worry, they'll embarass ubitards, again. If ubi spent the time, money and effort on MAKING A GAME THAT DOESN'T SUCK, then they wouldn't need to be try hards with CP, b/c people would buy it. They've been blaming piracy for EVERY one of their blunders for over 15 yrs, now. They've basically killed Beyond Good & Evil 2, b/c they're so incompetent they scheduled one of the worst releases in history (BGE is literally one of the best games of all time). For people that don't know, it released around multiple AAA titles with basically no advertising (had they waited a few months and marketed, it likely would have been a smash hit). And no, I don't see #2 actually releasing without being gutted and filled with money schemes, plus how many delays and rewrites...
The real issue is the more intrusive they make the DRM by brute force, or with performance penalty the more people hate it. Do you really want a core or two only used to decrypt the game files on the fly instead of being used for gameplay?
What kills me at this point is how fucking greedy the companies are, they expect us to pay $60 for a DRM filled "incomplete" pay to win game, if they gave the game away for free with no DRM beyond a few core file checks and then featured micro transactions they would make as much if not more money.
Where is me eye patch.......
It will never go away.
Bills and Work before games always
Sometimes you might think if a game has heavy protection on it must be good. Nope.
So yeah, Denuvo does make sense. /s