Thursday, January 25th 2018
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BioWare's Anthem Likely Delayed Until 2019
Anthem, BioWare's upcoming always-on RPG that's being made as a Destiny contender, has been delayed until 2019, according to industry insiders (and as reported by Kotaku). The pressure on BioWare's team to deliver a killer co-op online shooter experience with integrated microtransactions' release is apparently being pushed to allow the team more time to avoid Destiny 2's and Star Wars battlefront 2's shortcomings. The tentative release data that had been previously advanced of Fall 2018 was apparently never a realistic goal, anyway. It remains to be seen whether BioWare can carve itself the halo co-op, single-player driven online game, as it strives to avoid missteps such as those that have already been hit, full stride, by other developers.
Source:
Kotaku
33 Comments on BioWare's Anthem Likely Delayed Until 2019
We will do periodic refresher stories of that slide-deck as we're approaching Anthem's release.
I'm just hoping the next Diablo won't be plagued by AI-based loot find. I think ill be seriously devastated.
And I’m still hoping that Bungie can pull Destiny 2 from the pit. It looks great, and the mechanics are there, but it lacks the feel of the old game in various ways. Then again, maybe people burned out on the “Destiny grind” and version 2 was going to face an uphill battle either way.
This coming from a former Bioware fanboy. :p
This game doesn't even seem very Bioware-like anyways. They've lost so many people who made the past games that it's only natural, I guess.
I don't even particularly like the original pnp RPG setting, but in their hands, it may still be cool.
store.steampowered.com/app/268870/Satellite_Reign/ Destined to fail. Also, this is the very reason for postponing it for a good while, not only just to allow more time (which in all fairness never hurts a project) but for PR reasons. I think the numbers of these lootbox/RNG-driven games and the way their content is set up are starting to show some pretty sharp decline as of late. If EA was the wiser company, this extra time is being used to radically readjust the formula. These games are rapidly going the same way as the old school MMO: they are going to cater to a simpler, non-gaming audience that is not yet aware of this money trap - mobile.
Game devs fail over and over to understand that a good quality game is FIRST the story, second, the game-play, and maybe third, the graphics, etc. But definitely, definitely, the quality of the story is the nr 1 defined point of any game.
That said, many devs suck at gameplay too. Or maybe they're told to suck at it. Many games seem purposely dumbed down and revolve around rote actions, rather than puzzles and pattern recognition.