Thursday, July 19th 2018
MSI Drops First Hint of AMD Increasing AM4 CPU Core Counts
With Intel frantically working on an 8-core socket LGA1151 processor to convincingly beat the 8-core AMD Ryzen 2000 series processor, AMD could be working on the next cycle of core-count increases for the mainstream-desktop platform. Motherboard maker MSI may have dropped the first hint that AMD is bringing >8 cores to the socket AM4 mainstream-desktop platform by mentioning that its upcoming motherboards based on the AMD B450 chipset support 8-core "and up" CPU in a marketing video.
AMD will get its next opportunity to tinker with key aspects of its CPU micro-architecture with "Zen 2," being built on the 7 nm silicon fabrication process. If it decides to stick with the CCX approach to multi-core processors, the company could increase per-CCX core counts. A 50 percent core-count increase enables 12-core processors, while a 100 percent increase brings 16-cores to the AM4 platform. MSI video confirms that these >8-core processors will have backwards-compatibility with existing 400-series chipsets, even if they launch alongside newer 500-series chipset.The video follows.
AMD will get its next opportunity to tinker with key aspects of its CPU micro-architecture with "Zen 2," being built on the 7 nm silicon fabrication process. If it decides to stick with the CCX approach to multi-core processors, the company could increase per-CCX core counts. A 50 percent core-count increase enables 12-core processors, while a 100 percent increase brings 16-cores to the AM4 platform. MSI video confirms that these >8-core processors will have backwards-compatibility with existing 400-series chipsets, even if they launch alongside newer 500-series chipset.The video follows.
88 Comments on MSI Drops First Hint of AMD Increasing AM4 CPU Core Counts
While I wouldn't mind pushing the maximum amount of cores on the mainstream platform even further (the option for a 12-core doesn't hurt anyone), the gains are mostly fictional at this point. My GF's TR 1920X workstation crushes my R5 1600X gaming build in Adobe Premiere, but mine is just as fast (or faster) in everyday tasks and gaming. Software (and games in particular) really needs to branch out and utilize more cores (and more CPU resources in general - games barely require more CPU power now than 10 years ago, while GPU utilization has skyrocketed), and increasing core counts on CPUs doesn't really get you anything if that increase in utilization doesn't arrive early in the 3-4-year lifespan of the average enthusiast CPU. der8auer made a good point about this in a recent video - game developers need to start looking into what they can do with the current crop of really, really powerful CPUs.
Ryzen 2 has lower cache latency and as a result memory I/O is improved across the board.
Perhaps Intel should have put the hard yards in and done real work to improve their IPC, not underhanded tactics to make their product APPEAR faster.
Yeah, not suprised here. :ohwell:
Next time I need a new MSI board I'll grab a jar of whiz cheese and dump it into the case.
I know some love MSI and that's fine, even Asus has their fair share of crap dropped at times and admittedly as of late they too have been slipping.
I've still had MUCH better use experience from an Asus than anything I've ever had by MSI before in both what it could do and how long it lasted.
Thre reason Intel was hit so bad by the security issues is because they relied on it the most, and that is because they have had the most time to optimize a single architecture. Because lets face it, Intel has been doing nothing but optimizing the same architecture since Sandybridge(arguably Nehalem).
In singleplayer, the game really only lads 2 or 3 to any significant degree.
The problem is that games are naturally more single thread oriented. Some can benefit from more cores, like multiplayer, but if you are expecting single player or low player count multiplayer games to effectively use 5+ threads, you are going to be dissapointed. The reason CPU requirements havent shot up is simple- there is no need for them, most games are script heavy, and current CPUs are already good enough for these tasks. Graphics are much easier to push higher (and more demanding) year to year.
This is why IPC is just as important as MOAR CORES, some things simply will not be able to take advantage of 8+ cores, and will need that single ore performance.
It's a win-win situation
Of course, this runs the risk of breaking the game for people with weak CPUs - scaling graphics is easy and generally accepted ("my GPU is crap so the game doesn't look good, but at least I can play"), scaling AI or other non-graphical features is far more challenging. "Sorry, your CPU is too slow, so now the AI is really dumb and there are all these nifty/cool/fun things you can no longer do" won't fly with a lot of gamers. Which I'm willing to bet the focus on improving graphics and little else comes from, and will continue to come from for a while still.
As for AI: writing a good AI in fact doesn't take all that much in terms of CPU. Look at UT'99 for good examples of that - those bots were insane. The main thing a good AI requires is expert knowledge and control of game mechanics combined with knowledge of how players play and act. Ironically, the best AI that doesn't 'cheat' or completely overpowers the player in every situation is one that also makes mistakes and acts upon player interaction and not pre-coded stuff. And for that, we now have big data and deep/machine learning but that is still super early adopter stage... and the fun thing about thát is that its done on.... GPU. I will be highly surprised if AMD manages to structurally surpass Intel IPC. They already do it on specific workloads but that is not enough. Only when they can get past Intel's IPC on all fronts, only then will I buy the Intel bash of 'they're just sitting on Skylake'. I'm more of a believer in the idea that all the fruits are picked by now for x86 and any kind of improvement requires a radically different approach altogether. GPU is currently suffering a similar fate by the way, as the main source of improvements there is found in node shrinks and dedicated resources for specific tasks, clock bumps and 'going faster or wider' (HBM, GDDR6 etc.). I also view that as the main reason GPU makers are pushing things like ray tracing, VR and higher res support, they are really scouring the land for new USPs.
Realistically, the only low hanging fruit in CPU land right now IS adding cores.