Wednesday, January 30th 2019
Steam Desertions Bode Well for Half Life 3 Prospects
When Steam hit critical mass in the mid 2000s, digital distribution of games was close to non-existent, Internet speeds were too low to transmit 8-10 GB games that would ship in DVDs, and game patching was a mess. Steam solved many of these problems by offering distribution, DRM, aftersales support (automatic updates), and even multiplayer services across its network. Steam didn't become popular on its own, though. Valve Software was mainly a game developer, and it marketed Steam by making its AAA smash-hits "Half Life 2" (and its episodes), "Counter Strike," and "Left 4 Dead," exclusive to the DRM platform. Even if you bought those games on DVDs, they would have to be installed and supported through a Steam account. Those games served as tech-demonstrators for Steam, and how efficient an all-encompassing DRM platform can work.
Steam maintained its dominance for a good 8-odd years until big game publishers such as EA and Ubisoft wised up to the concept of multi-brand distribution platforms Steam mastered. Steam operates on a revenue-sharing model. For every Dollar spent on a game, a percentage of the money is retained by Steam toward its services. EA and Ubisoft figured it wasn't rocket-science to copy Steam, and came up with their own platforms, EA Origin, and Ubisoft UPlay, both of which are multi-brand. They figured their capital-expenditure toward running these platforms was less than what they'd pay Steam at scale. EA restricted all its titles to Origin, while Ubisoft made some of its games available on Steam, even though UPlay would remain a concentric DRM layer to those games. Then something changed in 2018.Epic Games, which was a fence-sitter that stuck to Steam for distributing its wares, took a plunge into this business and served up a disruptive revenue-sharing offer that beat the other platforms. Smaller studios who could use a greater share of revenue than what Steam was offering, made a beeline for Epic Games Store. The latest big deserter is 4A Games, which is releasing "Metro: Exodus" as an Epic Games Store exclusive.
Losses from these desertions will hit Valve's bottom-line, and the company will no doubt undertake a slew of measures, such as improving their revenue-sharing deals, and making its platform "glamorous" again. People recognize Origin as "something you need for playing Battlefield and FIFA" rather than "the largest selection of PC games on the planet." Steam runs the risk of being reduced to "a place to go for indie games," with indie developers drawn to Steam for its captive audience. One way Valve can change that perception is by becoming a major game developer again.
Valve does not make its financials public, but in whatever few glimpses the game business industry got, it's a multi-billion Dollar company, which can afford to develop AAA games, or at least contract a lesser known game developer by licensing its IP to make games (a la Sledgehammer Games developing id Software titles). Additions to key Valve franchises such as "Half Life," "Portal," and "Left 4 Dead" could add value to the Steam platform, and increase its captive base. "Half Life 3" is a meme today, and each year gamers expect an announcement on that game. It remains to be seen if Gabe Newell wants to pick up the gauntlet one more time.
Steam maintained its dominance for a good 8-odd years until big game publishers such as EA and Ubisoft wised up to the concept of multi-brand distribution platforms Steam mastered. Steam operates on a revenue-sharing model. For every Dollar spent on a game, a percentage of the money is retained by Steam toward its services. EA and Ubisoft figured it wasn't rocket-science to copy Steam, and came up with their own platforms, EA Origin, and Ubisoft UPlay, both of which are multi-brand. They figured their capital-expenditure toward running these platforms was less than what they'd pay Steam at scale. EA restricted all its titles to Origin, while Ubisoft made some of its games available on Steam, even though UPlay would remain a concentric DRM layer to those games. Then something changed in 2018.Epic Games, which was a fence-sitter that stuck to Steam for distributing its wares, took a plunge into this business and served up a disruptive revenue-sharing offer that beat the other platforms. Smaller studios who could use a greater share of revenue than what Steam was offering, made a beeline for Epic Games Store. The latest big deserter is 4A Games, which is releasing "Metro: Exodus" as an Epic Games Store exclusive.
Losses from these desertions will hit Valve's bottom-line, and the company will no doubt undertake a slew of measures, such as improving their revenue-sharing deals, and making its platform "glamorous" again. People recognize Origin as "something you need for playing Battlefield and FIFA" rather than "the largest selection of PC games on the planet." Steam runs the risk of being reduced to "a place to go for indie games," with indie developers drawn to Steam for its captive audience. One way Valve can change that perception is by becoming a major game developer again.
Valve does not make its financials public, but in whatever few glimpses the game business industry got, it's a multi-billion Dollar company, which can afford to develop AAA games, or at least contract a lesser known game developer by licensing its IP to make games (a la Sledgehammer Games developing id Software titles). Additions to key Valve franchises such as "Half Life," "Portal," and "Left 4 Dead" could add value to the Steam platform, and increase its captive base. "Half Life 3" is a meme today, and each year gamers expect an announcement on that game. It remains to be seen if Gabe Newell wants to pick up the gauntlet one more time.
61 Comments on Steam Desertions Bode Well for Half Life 3 Prospects
It's basically similar to Google Play and iOS. Would you want to give up all you invested in either app store for a new 3rd option, who doesn't even have 1/10 the features that the established players do?
* "All those review bombing are Childish" - We are all childish, otherwise we would not be playing video games, watching movies and cartoons, reading comics and books, role playing, collecting figures, buying Older Consoles for nostalgia and listening to the same music we did back when we were 15. Review Bombing is a powerful tool to protest and punch them in the face. Remember PIPA, SOPA and ACTA? millions Protested including big names like Wikipedia and Amazon. Remember Rockstar banning Players for modding the Single Player? Remember Bethesda pushing Paid mods? if it were not for Review Bombing all this crap will still be around.
* "Steam is being unfair to Devs, they will earn more cash in Epic" - I could care less how much Devs and Publishers get out the game i paid with my own Cash, it's not like i stole them.
* "Steam is too big" - Who cares? all my games and buddies are there and it has a massive amount of features that no other store/launcher will have in the next 10 years.
* "Steam games are more expensive" - I would gladly pay more to not have and extra launcher cluttering my Desktop, i'm sick of all these Launchers and DRM bullshit.
* "You're spewing Steam bias" - Everybody has a bias, for or against something.
* "This is why i hate Steam, community is too toxic" - Don't let the door hit you on your way out. No one is forcing you to stay on Steam. Also, this is the internet. People are toxic everywhere and they just noticed Steam? If you can't handle it, get off from the internet by throwing of all your devices.
Anyone happy with Epic is welcome to stay there.
EDIT; GOG is my game etailer of choice because they are DRM free, not because they're less expensive.
I learned long ago not to trust EA Games, so never installed Origin. Never bought another EA game either. I have been an MMO player and I never bought many "short duration" games, RPGs and some simulations tended to last longer. and this poster's reply is as toxic as you can get in most game forums.
What changed moreso in the last year or two is that these big ones loosened up the reins on exclusivity. Instead of absolutely only being able to buy certain games on a certain client, it has opened a bit. I can buy Assassin's Creed for example in the Origin store. In fact, sometimes because of sales the prices on a game will be cheaper on Origin than Uplay for an Ubisoft game.
The other thing in the industry for physical games was a big subtle change was the phasing out of the default 20% off on new AAA titles. That was driven by Best Buy and the GCU, which Target and Amazon ended up essentially implementing to match and keep up with. When Best Buy stopped that program, so did other big retailers like Amazon and Target. So instead of $48 for every new AAA physical game at release (essentially), they are now $60 and more slowly drop. $60 for a new game in physical version from retailers just pushes customers to look to online stores for digital versions that might have better prices.
It’s actually a cheaper way to get a game, even if you intend to use it digitally, such as on Steam.
Don't reply, didn't mean to revive an old thread.
Thank You,