Monday, March 11th 2019

NVIDIA Ceases Support for 3DVision, Mobile Kepler

NVIDIA via a customer help post has announced that their 3DVision work will be ceasing come April 2019. Release 418 of NVIDIA's GeForce Game Ready Drivers, and all other driver packages, will cease to provide support and improvements to 3DVision across the titles that are already covered by the technology. Users who want to keep 3DVision support will have to stay with the 418 release. Extended support for issues already present in the latest 3DVision release will still be granted support by NVIDIA until April 2020.

Like 3D TVs, mobile and desktop computers with 3D-capable screens have dwindled to almost zero in recent years, with the technology proving to be more of a novelty than an actual addition to users' computing experience. The NVIDIA support post also states that driver support for their Kepler-based graphics cards will cease as of April 2019. Desktop Kepler is still supported.
Sources: NVIDIA 3D Vision Support, NVIDIA Kepler Support
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30 Comments on NVIDIA Ceases Support for 3DVision, Mobile Kepler

#26
my_name_is_earl
Tomorrow news "Nvidia Ceases Support for Ray Trace." Gamer rejoice!
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#27
lexluthermiester
my_name_is_earlTomorrow news "Nvidia Ceases Support for Ray Trace." Gamer rejoice!
Never gonna happen.
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#28
silentbogo
Finally. 2 less checkboxes to un-check during installation.
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#29
bug
15th WarlockNot necessarily, go ahead and try the "new 3DS". Nintendo added a camera tracks the user's face and adjusts the 3D viewpoint accordingly.
That still wouldn't work for a TV or office monitor when there's more than one viewer.
50 years later this technology still haven't had all its kinks ironed out.
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#30
15th Warlock
my_name_is_earlTomorrow news "Nvidia Ceases Support for Ray Trace." Gamer rejoice!
That would be like saying Nvidia ended support for hardware T&L after the GeForce 256 was released, or support for programmable shaders after the GeForce 3 was released, those technologies benefited gamers in general by achieving graphic effects that were way beyond what current hardware supported at the time.

And there were detractors for those features back then as well, can't stop progress people... Nvidia isn't the only one investing in Ray Tracing; MS, Intel and AMD have all declared their support for this rendering feature.
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