Tuesday, March 19th 2019

Google Announces Stadia Cloud Gaming Service at GDC 2019

We knew this was coming, especially after Google's teaser from earlier this month. Project Stream was a proof-of-concept in collaboration with Ubisoft, to see whether AAA gaming was possible over the internet. Things were smooth most of the time in our own experience, but there remained questions over how the concept would translate over to a finished product, especially with infrastructure challenges on the client side of things. Google's keynote at GDC just wrapped up, and the main focus was Stadia- the now named cloud gaming service borne out of Project Stream.

Stadia is built with instant access in mind. An example demo came in the form of Ubisoft's Assassin's Creed Odyssey, which was used in the public test before. It is integrated with partner YouTube channels such that a trailer for a supported game would have an option to play said game, which would then launch immediately. Stadia is built with support from a wide partner network including AMD, Unity, id Software, and more, with details seen past the break.
Game streaming usually means support for multiple devices, given the backend hosts the actual game processing itself. Stadia is no different, with support for a variety for products including PCs, phones, tablet, and TVs (smart or otherwise via products such as Google's Chromecast). The current limitation is support for Google's Chrome browser, although Google mentioned that they are working to support other browsers as well. Most controllers as well as the keyboard + mouse combination, and Google is also bringing out a dedicated Stadia controller for those who prefer first-party support. The Stadia controller will come in three color options, is reminiscent of the XBOX controller, and connects via WiFi directly to the game being streamed. It also has a dedicated capture button to share content on YouTube, as well as a Google Assistant button to access the built-in mic for, well, Google Assistant.

The backend is no doubt critical here, with Google promising over 7500 nodes around the world to combat latency as best as possible. Each node, or Stadia instance as they are calling it, uses datacenters comprising multiple racks filled with custom hardware developed in collaboration with AMD. The hardware includes a GPU providing 10.7 TFlops compute (based on AMD's Vega microarchitecture, presumably), a custom x86 processor clocked at 2.7 GHz with hyperthreading, and 16 GB of RAM, which all pair together to provide a single node well more powerful than the Sony PS4 Pro or the Microsoft XBOX One X- even combined. But raw numbers mean little if developers can't optimize for it, however, and this will no doubt be a challenge.
Google is promising a massive improvement in gameplay experience with Stadia, going from the up to 1080p/60 FPS/stereo sound setup from Project Stream to 4K/60 FPS/HDR/surround sound at launch with Stadia, and further improvements targeting 8K gameplay in the future. This is paired with instant streaming of games so you can show viewers what you are playing, and others can watch you live. This enables YouTube to be a bigger competitor to Twitch than it currently is, and no doubt another move in Google's arsenal to take over the internet.

AMD is one of many, many partners Google is working with to make Stadia a success, with other partners brought up on stage to talk about what else is coming out. Doom Eternal, for example, is ready for Stadia and capable of hitting the launch specifications of 4K HDR at 60 FPS. Unity and Unreal game engines are getting native support, and there are others listed as seen below. Google Assistant can come in handy here too, for seamless integration to figure out a game navigation problem, for example, as demonstrated with Shadow of the Tomb Raider.

Google is promising full parental control for those who need it, but also full cross-platform play and multi-player. No cheating is a definite plus point in this case, given the whole concept of game streaming. Game developers will have tools available to enable a wide range of view options for multi-player gameplay, demonstrated by Google's Night Forest demo, and also the ability to easily style games using palettes and art backgrounds. Google is also creating a new Stadia Games and Entertainment division to build experiences and work with developers and partners to ensure a continuous stream of content.

Stadia launches in 2019 in the US, Canada, UK, and Europe, but there are no more details available yet on pricing, launch date, and the content available at launch. Google promises to have another session in the summer to share these details, which gives time for people to make up their mind on whether Stadia is for them or not. The US especially has datacaps on most internet plans, and this is before input lag and gameplay latency comes into play. Summer 2019 is also when E3 happens, which has been nerfed this year by the absence of Sony and EA. This year is also especially important given many are expecting to hear more about the next generation of game consoles, so Stadia will be an alternative to many who simply want to play without dealing more into the logistics of it. There are also other such game streaming options coming out or already available in one form or another- be it NVIDIA's GeForce Now, Steam Link Anywhere, Microsoft's Wireless Display app, or others.

Let us know in the comments what you think, and keep in mind that it is early to make a conclusion one way or another on Stadia at this stage- especially without more details on pricing and content.
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30 Comments on Google Announces Stadia Cloud Gaming Service at GDC 2019

#26
DeathtoGnomes
cloud gaming dreams from the early 90s( or so) come to fruition. Of course it will take full advantage of Google Fiber, along with other Google products. If you questioned what personal information was being tracked before, this "service" is carte-blanche to collect even more and sell it for profit, a small price to pay for the cost of a few free games....
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#27
Fragment
notbSo it will be 15-20 GB/h in 4K. Still, not a big deal. That's under 50 Mbps. 5G will do that easily.
en.wikipedia.org/wiki/AV1#Levels

Yes I think tendency towards ~18 GB/h in games with a lot of stuff moving. But way less for games where either parts of the screen are intransparent HUD elements (WoW, Diablo III, League of Legends, etc.)
or the screen is basically just having small animations on a rather static playing field (any strategy, card games like Hearthstone, Gent, MTG).

This service will find customers but during the first phase it will mostly make sense for the more casual gamer who may own no PC or at least no gaming PC.
Regardless - if it's free to test, I'll gladly test it, I am on a 100Mbit/s line with a 5ms RTT to my next Google datacenter.
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#28
Joss
I think this will be a game changer. Exactly how I don't know; but I doubt it'll be positive for us "classical" gamers.
AdoredTV has his take on it, worth watching.

Posted on Reply
#29
Gersonh
I find customers but during the first phase it will mostly make sense for the more casual gamer, I look very nice video about gaming revolution
Posted on Reply
#30
Space Lynx
Astronaut
144hz or go home.

later boys
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