Thursday, June 13th 2019
DOOM Eternal to Also Support Raytracing
In another iD Software game supporting ray tracing (we already know Wolfenstein: Young Blood will support it), id Software's Marty Stratton confirmed that DOOM Eternal will also support the graphics technology. In what capacity, it is unclear as of yet; whether for a global illumination solution, like Metro: Exodus, or just for reflections and shadows like most games seem to be using, is unknown at this point. Looking back at how the "original" DOOM looked, and considering changes to graphics technologies under the new iD Tech 7 engine, however, DOOM Eternal really is looking to be one of the best looking games - at least on the PC platform.
As Marty Stratton put it, "RTX makes it look, you know, amazing. There are great benefits but it doesn't necessarily expand our audience or that the way that the way that something like Stadia does so, but absolutely people can look forward to DOOM Eternal and id Tech 7 supporting ray tracing. Absolutely. I mean we love that stuff, the team loves it and I think we'll do it better than anybody honestly."
Source:
Marty Stratton @ Giant Bomb
As Marty Stratton put it, "RTX makes it look, you know, amazing. There are great benefits but it doesn't necessarily expand our audience or that the way that the way that something like Stadia does so, but absolutely people can look forward to DOOM Eternal and id Tech 7 supporting ray tracing. Absolutely. I mean we love that stuff, the team loves it and I think we'll do it better than anybody honestly."
10 Comments on DOOM Eternal to Also Support Raytracing
I struggled to fully get into the 2016 remake, but there was no doubt it was a technological marvel. It's good to see they continue to embrace cutting edge tech.
Haven't seen official Ray Tracing annoucement from Khronos. So this is for Nvidia only then.
RTX is a HW implementation of DXR in NVIDIA GPUs. Since NVIDIA is the only vendor to offer HW accelerated ray tracing in customer GPUs, many people mistake RTX for DXR. Where have you been for the past several months?
Otherwise meh...
(not complaining btw)
I am talking official ray tracing API like DRX, for Vulkan.