Wednesday, January 15th 2020
EPIC Announces 100M Subscribed Users to EPIC Games Store in Just One Year of Operation
Cut from the digital storefront cloth as you will, the EPIC Games Store has come to stay. EPIC has just announce that its digital distribution platform has achieved over 100 M subscribed users (which is different from active users, so mind the gap). That is still a success by any metric, since the digital games storefront was such a one-sided market before EPIC entered the fray - you'd be forgiven for describing the PC games distribution platform network as being composed of "Steam and the others".
Through platform exclusivity deals for new PC launches, a more enticing profit split between developers and games that are available through its store (with its headline and exclusive-grabbing 88-12 percent revenue split), monthly game giveaways and the power of Fortnite, EPIC has said that the EPIC Games Store alone generated $680 million in revenue thus far. Of that amount, Epic says $251 million represents sales of third-party games. part of that revenue has been channeled back at gamers - $23 million has been distributed in coupons and discounts toward game sales. According to EPIC, the nine most successful games in its platform are World War Z, Borderlands 3, Untitled Goose Game, Metro Exodus, Control, The Outer Worlds, The Division 2, Dauntless, and Satisfactory.
Source:
The Verge
Through platform exclusivity deals for new PC launches, a more enticing profit split between developers and games that are available through its store (with its headline and exclusive-grabbing 88-12 percent revenue split), monthly game giveaways and the power of Fortnite, EPIC has said that the EPIC Games Store alone generated $680 million in revenue thus far. Of that amount, Epic says $251 million represents sales of third-party games. part of that revenue has been channeled back at gamers - $23 million has been distributed in coupons and discounts toward game sales. According to EPIC, the nine most successful games in its platform are World War Z, Borderlands 3, Untitled Goose Game, Metro Exodus, Control, The Outer Worlds, The Division 2, Dauntless, and Satisfactory.
33 Comments on EPIC Announces 100M Subscribed Users to EPIC Games Store in Just One Year of Operation
If anyone is still on the fence with using the EGS launcher, you can always block the IP addresses on your hardware/router's firewall. I do the same with Steam anyways and only make changes if needed.
Consoles have been playing that game for years.
If you factor the inane amount of games they gave away for free and the exclusivity deals it is quite clear they are hemorrhaging cash on the EGS.
Even if they were hemorrhaging money you should congratulate them, as these money end up in ours and the developers pockets after all.
Revenue from Fortnite from microtransactions:
2018 2.4 billion dollars
2019 1.8 billion dollars
Sweeney said that Epic will continue the exclusives and free games in 2020.
Steam changed their cut in late 2018 in response to Epic. They now take 30% of the first 10 million in sales on a game then they drop the cut to 25% for sales between 10 million and 50 million dollars then they drop their cut to 20% for sales over 50 million dollars.
Steam made about $4.5 Billion back in 2017 I believe.
Though I cannot find any revenue for 2018 or 2019 anywhere.
Assume once again that their average cut is 25% and you come out with Steam's income:
2018 1.18 billion dollars
2019 1.25 billion dollars
in contrast Epic had a revenue from Fortnite alone of:
2018 2.4 billion dollars
2019 1.8 billion dollars
Most of that must have been profit for Epic because the amount of work that goes into making cheap microtransaction material doesn't cost a lot to develop.
Then you add in the amount of revenue generated from licensing the Unreal Engine which is the most popular engine used for Developing games and it's clear that Epic is a very profitable Publisher (as long as the massive Fortnite revenue continues to roll in) and Epic is uniquely situated financially to go to war with Steam. Even EA couldn't have done what Epic is doing.
Though I suppose you really don't have to play them all, but are there if you want to dabble with some and see how they play. 75 Free Games?? Why not lol
On a side note, anything that has to do with a so called Monthly Subscription, no thanks I'm out. I ain't buying such nonsense. I'll gladly pay for a game outright, and pay for expansion sets outright and other techniques to support developers. But subscription based nonsense only benefits Board of Directors by appeasing there Greed while devs get Jack Shit in return.
Same here, love single-player games like Rage2 Prey, Dying Light, DOOM and especially the Metro series. To name a few.
Co-op, I have over 2,000 hrs on Left 4 Dead 2. Thats my favorite Co-op. Still waiting for L4D3 though, we all are lol