Friday, March 20th 2020

Microsoft DirectX 12 Ultimate: Why it Helps Gamers Pick Future Proof Graphics Cards
Microsoft Thursday released the DirectX 12 Ultimate logo. This is not a new API with any new features, but rather a differentiator for graphics cards and game consoles that support four key modern features of DirectX 12. This helps consumers recognize the newer and upcoming GPUs, and tell them apart from some older DirectX 12 capable GPUs that were released in the mid-2010s. For a GPU to be eligible for the DirectX 12 Ultimate logo, it must feature hardware acceleration for ray-tracing with the DXR API; must support Mesh Shaders, Variable Rate Shading (VRS), and Sampler Feedback (all of the four). The upcoming Xbox Series X console features this logo by default. Microsoft made it absolutely clear that the DirectX 12 Ultimate logo isn't meant as a compatibility barrier, and that these games will work on older hardware, too.
As it stands, the "Navi"-based Radeon RX 5000 series are "obsolete", just like some Turing cards from the GeForce GTX 16-series. At this time, the only shipping product which features the logo is NVIDIA's GeForce RTX 20-series and the TITAN RTX, as they support all the above features.Microsoft's announcement of the logo invited quick reactions from NVIDIA and AMD. NVIDIA has reason to gloat that its circa Q3-2018 GeForce RTX 20-series are already DirectX 12 Ultimate logo certified, and gloat it did. AMD, on the other hand, was left to content with the fact that Xbox Series X has this logo, as its upcoming RDNA2 graphics architecture powers the console's GPU; and an assurance that its next-generation of Radeon RX graphics cards will feature the logo. Intel posted no reaction to this development, since none of its current iGPUs cut the requirements. Gen11 "Ice Lake" supports VRS tier-1, something RDNA doesn't. It's been rumored that the company's larger Xe discrete GPUs (those with two-figure TFLOPs), could implement DXR-compliant ray-tracing.
In our opinion, the introduction of the DirectX 12 Ultimate logo will spark a sense of urgency within AMD's ranks to launch next-gen Radeon RX graphics cards based on the RDNA2 architecture. It will also give Microsoft a vehicle that lets them fight the Sony Playstation 5 hardware capabilities. Perhaps with this logo, Microsoft is trying to communicate that its Xbox Series X console is as capable as PCs with GeForce RTX 20-series graphics cards (which is very much qualified, if you look at the console's hardware specs sheet).
NVIDIA has had raytracing for over a year, with mixed success in terms of adoption rates and how willing gamers were to pay for it. Still, right now, in people's minds, NVIDIA is the raytracing company — the only one. While Microsoft could admit "we've joined the raytracing party, two years later", they innovated their way out of this by creating a new certification that they could announce themselves, to bring parity back to mindsets of gamers. Remember, there's still quite some time before the new consoles release — plenty of time for marketing to work its magic.
Back when DirectX 12 was launched, Microsoft announced that it would be the "last DirectX" — a decision which has been effectively reverted now, because the company has realized the marketing value of new names, badges and stickers. Now of course this will simplify things for gamers that are not hardware experts. They can simply look for the DirectX 12 Ultimate Badge and know they will have what it takes to run the latest titles with all their features — whether that translates into playable framerates on the PC platform remains to be seen.
Microsoft's push for DirectX 12 should also nudge developers to embrace the DirectX 12 API. So far, DirectX 12 has seen very little adoption rate from game developers, with the vast majority of titles using DirectX 11, which is much simpler to develop for, too. Maybe we'll even see the DirectX 12 Ultimate Logo associated with games — to highlight that a game uses the four magical features, and will thus deliver next-gen graphics. The dark horse in consumer graphics is the Vulkan API by Khronos Group. There are plenty of AAA games that provide next-gen eye-candy with this API. It's supported across multiple PC operating systems, and is implemented alongside OpenGL in PlayStation 5. It also has a full-fleged ray-tracing feature-set. Microsoft could also be targeting Vulkan's growing popularity.
Variable Rate Shading is one of the key ingredients for next-gen consoles being able offer smooth 4K gaming. Consoles set the technological minimums for game developers, and it would pay to have a graphics card that's at least aligned with an Xbox Series X in terms of features, if not performance.
As it stands, the "Navi"-based Radeon RX 5000 series are "obsolete", just like some Turing cards from the GeForce GTX 16-series. At this time, the only shipping product which features the logo is NVIDIA's GeForce RTX 20-series and the TITAN RTX, as they support all the above features.Microsoft's announcement of the logo invited quick reactions from NVIDIA and AMD. NVIDIA has reason to gloat that its circa Q3-2018 GeForce RTX 20-series are already DirectX 12 Ultimate logo certified, and gloat it did. AMD, on the other hand, was left to content with the fact that Xbox Series X has this logo, as its upcoming RDNA2 graphics architecture powers the console's GPU; and an assurance that its next-generation of Radeon RX graphics cards will feature the logo. Intel posted no reaction to this development, since none of its current iGPUs cut the requirements. Gen11 "Ice Lake" supports VRS tier-1, something RDNA doesn't. It's been rumored that the company's larger Xe discrete GPUs (those with two-figure TFLOPs), could implement DXR-compliant ray-tracing.
In our opinion, the introduction of the DirectX 12 Ultimate logo will spark a sense of urgency within AMD's ranks to launch next-gen Radeon RX graphics cards based on the RDNA2 architecture. It will also give Microsoft a vehicle that lets them fight the Sony Playstation 5 hardware capabilities. Perhaps with this logo, Microsoft is trying to communicate that its Xbox Series X console is as capable as PCs with GeForce RTX 20-series graphics cards (which is very much qualified, if you look at the console's hardware specs sheet).
NVIDIA has had raytracing for over a year, with mixed success in terms of adoption rates and how willing gamers were to pay for it. Still, right now, in people's minds, NVIDIA is the raytracing company — the only one. While Microsoft could admit "we've joined the raytracing party, two years later", they innovated their way out of this by creating a new certification that they could announce themselves, to bring parity back to mindsets of gamers. Remember, there's still quite some time before the new consoles release — plenty of time for marketing to work its magic.
Back when DirectX 12 was launched, Microsoft announced that it would be the "last DirectX" — a decision which has been effectively reverted now, because the company has realized the marketing value of new names, badges and stickers. Now of course this will simplify things for gamers that are not hardware experts. They can simply look for the DirectX 12 Ultimate Badge and know they will have what it takes to run the latest titles with all their features — whether that translates into playable framerates on the PC platform remains to be seen.
Microsoft's push for DirectX 12 should also nudge developers to embrace the DirectX 12 API. So far, DirectX 12 has seen very little adoption rate from game developers, with the vast majority of titles using DirectX 11, which is much simpler to develop for, too. Maybe we'll even see the DirectX 12 Ultimate Logo associated with games — to highlight that a game uses the four magical features, and will thus deliver next-gen graphics. The dark horse in consumer graphics is the Vulkan API by Khronos Group. There are plenty of AAA games that provide next-gen eye-candy with this API. It's supported across multiple PC operating systems, and is implemented alongside OpenGL in PlayStation 5. It also has a full-fleged ray-tracing feature-set. Microsoft could also be targeting Vulkan's growing popularity.
Variable Rate Shading is one of the key ingredients for next-gen consoles being able offer smooth 4K gaming. Consoles set the technological minimums for game developers, and it would pay to have a graphics card that's at least aligned with an Xbox Series X in terms of features, if not performance.
61 Comments on Microsoft DirectX 12 Ultimate: Why it Helps Gamers Pick Future Proof Graphics Cards
Do you remember when Vista launched?
Lots of hardware failed to work right and while companies scrambled to fix drivers Microsoft started the "Certified for Vista" program....it was brief but effective.
It was such a mess that even once fixed they had to rename to "7" to get people to use it over Xp.
IMO this DX12 Ultimate is the way to avoid that happening again...and because of consoles this is going to happen sooner than 2-3 years...as of today 2 out of the 3 games I play has RTX as a feature...I can still use my 1070ti...it's not obsolete in that way...I just lack features....however I can still use RTX albeit with 23fps lows and 93fps highs with extreme leaps between frequently while locked @1080p
I don't think Turing cards are going to go obsolete because they lack feature parity with consoles. They can do RT and run DXR. The capabilities of these GPUs can be updated. We've seen it before in terms of DX feature level support. It wouldn't be good for Nvidia if even their expensive upper end of Turing would turn into paperweights 2 years post release. And since all of those 2xxx GPUs are essentially the same thing, if they can do it for one, they can do it for all of them. Heck the article even states as much. Now we know why Nvidia was early on their DXR push. MS played both sides into this story, ie its a collaborative effort. The timing is too convenient.
Also, 'the best of games' we both know this is going to be a slow crawl. Look at DX12 market penetration, its so low its silly, but expected. Its only a few years back since we saw the last notable DX9 (!!!) releases. DX11 is now in full force. DX12 is early adopting. Most games are still developed for DX11. The first few years of console games, apart from a handful of exclusives perhaps, will not bring anything that really pushes you to DX12 Ultimate or you miss out. Maybe there is one. Two. Who cares. People worry too much about this sort of thing. The market rules this development, and devs won't build features when the market doesn't buy into them. Its a chicken egg thing and it will follow the natural turnaround/upgrade cycle for GPUs.
Besides, what is wrong with revisiting a game one GPU upgrade later to check out the things you might have missed?
Apart from all this. RDNA2 GPUs for PC will definitely have an edge in this sense, until Nvidia gets Ampere out the door. If AMD can pre empt that they can make a comeback.
Gloating is gloating... it doesn't need a 'previous response' to be considered as such.
Isn't it silly if AMD was trying to lord DX12U support over Nvidia, something Nvidia announced support for much earlier?
Yeah, "kind of" the definition is right... not "the" definition. Here is the definition: One's success...."OR"....another's misfortune. Either or, both are not required. I see them both as advertising/marketing (dwelling on their success) about a feature they both have. They are both gloating about it!
NVIDIA released Turing cards in 2018 (RTX 2000) and it will support DX12 ultimate...
This is so sad I own rx 5700 for 6 months and my next card will probably be NVIDIA...
I really thought and belived that AMD cares about their costumers, I mean to develop XBOX/PS5 and to put in that gpu support but leave all pc out? that is vey low... :mad:
Maybe next year when at least three games are out, undue dramma three years and a GPU is done anyway for AAA.