Thursday, June 11th 2020
Sony Showcases Two PlayStation 5 Console Versions, Platform-Exclusive Next Generation Games
Sony today via a livestream finally showcased their hardware design for the next generation of consoles, and let's get one thing right out of the way: the company will be launching two console versions. This is a relatively unexpected twist - unexpected, because if anything, we were expecting two new consoles from Microsoft (remember the Lockhart rumors?), not from Sony. However, the PS5 will be eventually launching in two versions - a mainline console, and an all-digital spinoff.
For now, details are all but absent - the only thing we know for sure is that the digital version of the PS5 won't be carrying a 4K BluRay player. That will undoubtedly reduce the final pricing of the digital version compared to the mainline console. It's unclear whether this console has some sort of streaming integration with a service such as PS Now, offloading games processing to the cloud. If it doesn't, though, and if the only hardware difference between the two versions is the presence of the 4K BluRay player, we're likely talking about a $100/€100 difference - tops. Remember that the Xbox One S, which currently retails for around $250, too possesses a 4K Blu Ray player, so there's only so much that can be recouped from cutting that particular hardware piece. As you might've guessed by now, pricing is still being manifested as if it were a unicorn.
The overall PS5 design is a sleek combination of whites and blues - something that was already teased with the Dual Sense controller reveal. The design is like that of a sleek spacecraft, with organic curves, blue lighting and an Alienware-esque outlook, and is nothing like some expected the console to be in terms of size. It remains to be seen how Sony has managed to dissipate the heat being output by the admittedly powerful hardware inside the console - one would expect not to see a repeat of the roaring jet engine present in the PS4 Pro.
The look also raises the question of whether the console can lay on its side. The relatively thin design likely means the console is taller than the Xbox Series X, which could make it difficult to fit in some entertainment cabinets - whether vertically or horizontally. However, the existence of that black stand and the console's own curved design seem to put a horizontal orientation out of consideration; this could be a very, very relevant detail for some users. Take a peek at the PS5 hardware reveal trailer below.
When it comes to games, Sony showcased some known quantities from their first-party studios. Horizon: Forbidden West promises to expand on the world, gameplay and concepts seen in the original, amazing Horizon: Zero Dawn (which is hitting the PC scene soon enough, mind you). A new Ratchet and Clank game, under the subtitle Rift Apart, was also showcased. There was some Pixar-quality level of detail there, with the newfound power of the new SSD architecture showcasing nanosecond-level environment transitions, and raytracing being very well-represented in real-time reflections.
Gran Turismo 7 was also showcased, with unprecedented, jaw-dropping levels of detail seen on car models, real-time environment reflections being showcased on the cars' sides and hoods, and beautiful lighting. A new, PS5-exclusive Square Enix game in the form of Project Athia is being developed by Luminous Productions, the same developers of Final Fantasy XV, though not much was shown regarding that one. That's just some of the games, and below, are some of the trailers. Check a complete list of the revealed games after the videos, by order of reveal in the livestream.
Games announced on the PlayStation livestream:
For now, details are all but absent - the only thing we know for sure is that the digital version of the PS5 won't be carrying a 4K BluRay player. That will undoubtedly reduce the final pricing of the digital version compared to the mainline console. It's unclear whether this console has some sort of streaming integration with a service such as PS Now, offloading games processing to the cloud. If it doesn't, though, and if the only hardware difference between the two versions is the presence of the 4K BluRay player, we're likely talking about a $100/€100 difference - tops. Remember that the Xbox One S, which currently retails for around $250, too possesses a 4K Blu Ray player, so there's only so much that can be recouped from cutting that particular hardware piece. As you might've guessed by now, pricing is still being manifested as if it were a unicorn.
The overall PS5 design is a sleek combination of whites and blues - something that was already teased with the Dual Sense controller reveal. The design is like that of a sleek spacecraft, with organic curves, blue lighting and an Alienware-esque outlook, and is nothing like some expected the console to be in terms of size. It remains to be seen how Sony has managed to dissipate the heat being output by the admittedly powerful hardware inside the console - one would expect not to see a repeat of the roaring jet engine present in the PS4 Pro.
The look also raises the question of whether the console can lay on its side. The relatively thin design likely means the console is taller than the Xbox Series X, which could make it difficult to fit in some entertainment cabinets - whether vertically or horizontally. However, the existence of that black stand and the console's own curved design seem to put a horizontal orientation out of consideration; this could be a very, very relevant detail for some users. Take a peek at the PS5 hardware reveal trailer below.
When it comes to games, Sony showcased some known quantities from their first-party studios. Horizon: Forbidden West promises to expand on the world, gameplay and concepts seen in the original, amazing Horizon: Zero Dawn (which is hitting the PC scene soon enough, mind you). A new Ratchet and Clank game, under the subtitle Rift Apart, was also showcased. There was some Pixar-quality level of detail there, with the newfound power of the new SSD architecture showcasing nanosecond-level environment transitions, and raytracing being very well-represented in real-time reflections.
Gran Turismo 7 was also showcased, with unprecedented, jaw-dropping levels of detail seen on car models, real-time environment reflections being showcased on the cars' sides and hoods, and beautiful lighting. A new, PS5-exclusive Square Enix game in the form of Project Athia is being developed by Luminous Productions, the same developers of Final Fantasy XV, though not much was shown regarding that one. That's just some of the games, and below, are some of the trailers. Check a complete list of the revealed games after the videos, by order of reveal in the livestream.
Games announced on the PlayStation livestream:
- Grand Theft Auto 5 ("expanded and enhanced" - Rockstar Games/2K) - 2021
- Spider-Man: Miles Morales (Insomniac Games) - Holiday 2020
- Gran Turismo 7 (Polyphony Digital) - TBA
- Ratchet & Clank: Rift Apart (Insomniac Games) - TBA
- Project Athia (Luminous Productions/Square Enix) - TBA
- Stray (Bluetwelve/Annapurna Interactive) - 2021
- Returnal (Housemarque/SIE Worldwide Studios) - TBA
- Sackboy: A Big Adventure (Sumo Digital) - TBA
- Destruction Allstars (Lucid) - TBA
- Kena: Bridge of Spirits (Ember Lab) - TBA
- Goodbye Volcano High (KO_OP Mode) - 2021
- Oddworld: Soulstorm (Oddworld Inhabitants) - TBA
- Ghostwire: Tokyo (Tango Gameworks) - 2021
- Jett: The Far Shore (Superbrothers & Pine Scented) - Holiday 2020
- Godfall (Counterplay Games/Gearbox) - Holiday 2020
- Solar Ash (Heart Machine) - 2021
- Hitman 3 (IO Interactive) - January 2021
- Astro's Playroom (Japan Studio/Team Asobi) - TBA
- Little Devil Inside (Neostream) - TBA
- NBA 2K21 (2K) - Fall 2020
- BugSnax (Young Horses) - Holiday 2020
- Demon's Souls Remake (BluePoint Games/Japan Studio) - TBA
- Deathloop (Arkane Lyon/Bethesda Softworks) - TBA
- Resident Evil 8: Village (Capcom) - 2021
- Pragmata (Capcom) - 2022
- Horizon: Forbidden West (Guerrilla Games) - TBA
113 Comments on Sony Showcases Two PlayStation 5 Console Versions, Platform-Exclusive Next Generation Games
gaming/comments/h7fauh
“It looks like a stormtrooper made love to an art deco lamp. I actually don’t hate it.” – Brian Westover, Editor
“I think it’s bizarre and kind of ugly.” – Mike Andronico, Editor-in-Chief
The context for my argument starts from www.techpowerup.com/forums/threads/sony-showcases-two-playstation-5-console-versions-platform-exclusive-next-generation-games.268381/post-4287792 The argument is about "What IF" performance from other vendors besides AMD. Name a credible alternative to AMD, Intel, and Nvidia for PS5 performance target. IBM has expensive Power 9 CPUs LOL.
As for context, that is the post where you made that "GPU design house" statement. It's the exact post I first quoted. Before that we were discussing GPU features and innovation. If that is your benchmark, that definitely disqualifies Intel - thinking they'll be in a position to innovate on features any time soon is wishful thinking. But again, that is an unreasonable benchmark for as broad a term as "GPU design house". If you said "PC GPU maker" I'd be in agreement with you, but there are many companies designing GPUs out there.
Also, do not forget that optical media does not last forever. Your discs can just die, regardless of how well you took care of them. It's a big problem for old PS1 games. What if my FF7 discs die? Now I have to find a second/third/fourth hand etc replacement that's just as old and vulnerable to sudden death as my first one. And the disc drive in the console can die, too. At least if my hard drive in my PS2 dies... even if all my discs also die on the same day, I can always find the ISOs online and get everything back.
Of course, Steam, PSN, etc can go poof one day... but it's unlikely to happen, at least overnight. And if it does, I would hope the powers that be would leave behind a way for us to play our games. Hell, even EA was removing the requirement for your disc to be in the drive with their final patches for earlier Battlefield games (1942, Vietnam, 2 and 2142 at least, that I know of). And if the service in question DOES totally tank, you can always find it again "another way" and you would be well within your rights to do so.
That was a little long winded, but the point is: just as something like PSN can die, so can a physical disc. And in the case of retro games, finding a good replacement can be a challenge. At least nothing ever truly dies on the internet.
videocardz.com/newz/intel-xe-dg1-still-slower-than-radeon-rx-560-and-geforce-gtx-1050-ti
Intel DG1 is slower than RX 560 and GTX 1050 Ti which exceeds PS4. Intel is slowly building it's GPU design team.
When you buy digital only with DRM built in, there is no way for you to continue playing your games when the service shuts down. Example, Wii Shop... If I didn't have a soft-modded Wii and the know-how to make backup's playable, I'd be without the games I'd purchased when my Wii broke down. If I hadn't known how to do so, my entire digital Wii library would be gone forever. IMHO, that amounts to theft on the part of Nintendo for not making an option for people to still be able to play their purchased games.
My point is, buying titles on a DRM digital only platform is a crap business model and amounts to a form of theft from the platform owners. If you buy digital only, you play your games only at the whim of the makers, which is entirely, completely unacceptable.