Thursday, June 11th 2020
Sony Showcases Two PlayStation 5 Console Versions, Platform-Exclusive Next Generation Games
Sony today via a livestream finally showcased their hardware design for the next generation of consoles, and let's get one thing right out of the way: the company will be launching two console versions. This is a relatively unexpected twist - unexpected, because if anything, we were expecting two new consoles from Microsoft (remember the Lockhart rumors?), not from Sony. However, the PS5 will be eventually launching in two versions - a mainline console, and an all-digital spinoff.
For now, details are all but absent - the only thing we know for sure is that the digital version of the PS5 won't be carrying a 4K BluRay player. That will undoubtedly reduce the final pricing of the digital version compared to the mainline console. It's unclear whether this console has some sort of streaming integration with a service such as PS Now, offloading games processing to the cloud. If it doesn't, though, and if the only hardware difference between the two versions is the presence of the 4K BluRay player, we're likely talking about a $100/€100 difference - tops. Remember that the Xbox One S, which currently retails for around $250, too possesses a 4K Blu Ray player, so there's only so much that can be recouped from cutting that particular hardware piece. As you might've guessed by now, pricing is still being manifested as if it were a unicorn.
The overall PS5 design is a sleek combination of whites and blues - something that was already teased with the Dual Sense controller reveal. The design is like that of a sleek spacecraft, with organic curves, blue lighting and an Alienware-esque outlook, and is nothing like some expected the console to be in terms of size. It remains to be seen how Sony has managed to dissipate the heat being output by the admittedly powerful hardware inside the console - one would expect not to see a repeat of the roaring jet engine present in the PS4 Pro.
The look also raises the question of whether the console can lay on its side. The relatively thin design likely means the console is taller than the Xbox Series X, which could make it difficult to fit in some entertainment cabinets - whether vertically or horizontally. However, the existence of that black stand and the console's own curved design seem to put a horizontal orientation out of consideration; this could be a very, very relevant detail for some users. Take a peek at the PS5 hardware reveal trailer below.
When it comes to games, Sony showcased some known quantities from their first-party studios. Horizon: Forbidden West promises to expand on the world, gameplay and concepts seen in the original, amazing Horizon: Zero Dawn (which is hitting the PC scene soon enough, mind you). A new Ratchet and Clank game, under the subtitle Rift Apart, was also showcased. There was some Pixar-quality level of detail there, with the newfound power of the new SSD architecture showcasing nanosecond-level environment transitions, and raytracing being very well-represented in real-time reflections.
Gran Turismo 7 was also showcased, with unprecedented, jaw-dropping levels of detail seen on car models, real-time environment reflections being showcased on the cars' sides and hoods, and beautiful lighting. A new, PS5-exclusive Square Enix game in the form of Project Athia is being developed by Luminous Productions, the same developers of Final Fantasy XV, though not much was shown regarding that one. That's just some of the games, and below, are some of the trailers. Check a complete list of the revealed games after the videos, by order of reveal in the livestream.
Games announced on the PlayStation livestream:
For now, details are all but absent - the only thing we know for sure is that the digital version of the PS5 won't be carrying a 4K BluRay player. That will undoubtedly reduce the final pricing of the digital version compared to the mainline console. It's unclear whether this console has some sort of streaming integration with a service such as PS Now, offloading games processing to the cloud. If it doesn't, though, and if the only hardware difference between the two versions is the presence of the 4K BluRay player, we're likely talking about a $100/€100 difference - tops. Remember that the Xbox One S, which currently retails for around $250, too possesses a 4K Blu Ray player, so there's only so much that can be recouped from cutting that particular hardware piece. As you might've guessed by now, pricing is still being manifested as if it were a unicorn.
The overall PS5 design is a sleek combination of whites and blues - something that was already teased with the Dual Sense controller reveal. The design is like that of a sleek spacecraft, with organic curves, blue lighting and an Alienware-esque outlook, and is nothing like some expected the console to be in terms of size. It remains to be seen how Sony has managed to dissipate the heat being output by the admittedly powerful hardware inside the console - one would expect not to see a repeat of the roaring jet engine present in the PS4 Pro.
The look also raises the question of whether the console can lay on its side. The relatively thin design likely means the console is taller than the Xbox Series X, which could make it difficult to fit in some entertainment cabinets - whether vertically or horizontally. However, the existence of that black stand and the console's own curved design seem to put a horizontal orientation out of consideration; this could be a very, very relevant detail for some users. Take a peek at the PS5 hardware reveal trailer below.
When it comes to games, Sony showcased some known quantities from their first-party studios. Horizon: Forbidden West promises to expand on the world, gameplay and concepts seen in the original, amazing Horizon: Zero Dawn (which is hitting the PC scene soon enough, mind you). A new Ratchet and Clank game, under the subtitle Rift Apart, was also showcased. There was some Pixar-quality level of detail there, with the newfound power of the new SSD architecture showcasing nanosecond-level environment transitions, and raytracing being very well-represented in real-time reflections.
Gran Turismo 7 was also showcased, with unprecedented, jaw-dropping levels of detail seen on car models, real-time environment reflections being showcased on the cars' sides and hoods, and beautiful lighting. A new, PS5-exclusive Square Enix game in the form of Project Athia is being developed by Luminous Productions, the same developers of Final Fantasy XV, though not much was shown regarding that one. That's just some of the games, and below, are some of the trailers. Check a complete list of the revealed games after the videos, by order of reveal in the livestream.
Games announced on the PlayStation livestream:
- Grand Theft Auto 5 ("expanded and enhanced" - Rockstar Games/2K) - 2021
- Spider-Man: Miles Morales (Insomniac Games) - Holiday 2020
- Gran Turismo 7 (Polyphony Digital) - TBA
- Ratchet & Clank: Rift Apart (Insomniac Games) - TBA
- Project Athia (Luminous Productions/Square Enix) - TBA
- Stray (Bluetwelve/Annapurna Interactive) - 2021
- Returnal (Housemarque/SIE Worldwide Studios) - TBA
- Sackboy: A Big Adventure (Sumo Digital) - TBA
- Destruction Allstars (Lucid) - TBA
- Kena: Bridge of Spirits (Ember Lab) - TBA
- Goodbye Volcano High (KO_OP Mode) - 2021
- Oddworld: Soulstorm (Oddworld Inhabitants) - TBA
- Ghostwire: Tokyo (Tango Gameworks) - 2021
- Jett: The Far Shore (Superbrothers & Pine Scented) - Holiday 2020
- Godfall (Counterplay Games/Gearbox) - Holiday 2020
- Solar Ash (Heart Machine) - 2021
- Hitman 3 (IO Interactive) - January 2021
- Astro's Playroom (Japan Studio/Team Asobi) - TBA
- Little Devil Inside (Neostream) - TBA
- NBA 2K21 (2K) - Fall 2020
- BugSnax (Young Horses) - Holiday 2020
- Demon's Souls Remake (BluePoint Games/Japan Studio) - TBA
- Deathloop (Arkane Lyon/Bethesda Softworks) - TBA
- Resident Evil 8: Village (Capcom) - 2021
- Pragmata (Capcom) - 2022
- Horizon: Forbidden West (Guerrilla Games) - TBA
113 Comments on Sony Showcases Two PlayStation 5 Console Versions, Platform-Exclusive Next Generation Games
FWIW, I do believe having the option to use physical copies is better than not having it. I'm not for one or against the other, but rather for both together.
To change, this needs publishers and platform holders to actually treat their customers with some respect, which is unlikely to happen. If owners of semi-abandoned platforms started deactivating DRM protections on them and allowing users to permanently download and archive their collections of games, that would be the best solution by far - but that won't happen, sadly. They would rather piss off millions of people if even 1% of them re-buy the games on a newer platform. Capitalism at its finest. Even by that metric, Apple needs to be included too - the GPU in their A12X iPad Pro SoC has raw compute power comparable to current-gen entry-level consoles (though of course raw FLOPS doesn't necessarily translate to gaming performance, but that's another matter), and all within a <10W power envelope. Intel reportedly needs ~75W to reach the same performance level. We have no idea how well Apple's design would scale up (particularly with dedicated VRAM), but it nonetheless delivers outstanding compute and graphics power for its class. As for the context of Sony's partner selection - Intel sure wasn't an option there, and likely will never be, nor is Nvidia really as they have much more lucrative markets to focus on (datacenter and HPC) rather than the relatively slim margins and major effort required for a semi-custom console project. Nvidia is present in consoles only through Nintendo adopting their already existing (and at that point already old) SoC for the Switch - but again, there weren't really any alternatives there either. And there's nothing indicating that Nvidia wants to develop a new consumer-facing SoC for a Switch follow-up - they haven't done anything like that for anyone in a long time, and all of their consumer-facing SoC development is cancelled. Even with the success of the Switch I doubt that's enough to get Nvidia to design a new SoC for Nintendo (though I'd be glad to be proven wrong here). Nvidia is by no means a flexible or accommodating company; they make what they think is best.
www.x-kom.pl/p/577878-konsola-sony-playstation-5-1tb.html
€559
Anyways i will wait thanks, see how it goes and see if they replace it 6-12 months later and all so see what games are worth playing.