Thursday, June 11th 2020
Sony Showcases Two PlayStation 5 Console Versions, Platform-Exclusive Next Generation Games
Sony today via a livestream finally showcased their hardware design for the next generation of consoles, and let's get one thing right out of the way: the company will be launching two console versions. This is a relatively unexpected twist - unexpected, because if anything, we were expecting two new consoles from Microsoft (remember the Lockhart rumors?), not from Sony. However, the PS5 will be eventually launching in two versions - a mainline console, and an all-digital spinoff.
For now, details are all but absent - the only thing we know for sure is that the digital version of the PS5 won't be carrying a 4K BluRay player. That will undoubtedly reduce the final pricing of the digital version compared to the mainline console. It's unclear whether this console has some sort of streaming integration with a service such as PS Now, offloading games processing to the cloud. If it doesn't, though, and if the only hardware difference between the two versions is the presence of the 4K BluRay player, we're likely talking about a $100/€100 difference - tops. Remember that the Xbox One S, which currently retails for around $250, too possesses a 4K Blu Ray player, so there's only so much that can be recouped from cutting that particular hardware piece. As you might've guessed by now, pricing is still being manifested as if it were a unicorn.
The overall PS5 design is a sleek combination of whites and blues - something that was already teased with the Dual Sense controller reveal. The design is like that of a sleek spacecraft, with organic curves, blue lighting and an Alienware-esque outlook, and is nothing like some expected the console to be in terms of size. It remains to be seen how Sony has managed to dissipate the heat being output by the admittedly powerful hardware inside the console - one would expect not to see a repeat of the roaring jet engine present in the PS4 Pro.
The look also raises the question of whether the console can lay on its side. The relatively thin design likely means the console is taller than the Xbox Series X, which could make it difficult to fit in some entertainment cabinets - whether vertically or horizontally. However, the existence of that black stand and the console's own curved design seem to put a horizontal orientation out of consideration; this could be a very, very relevant detail for some users. Take a peek at the PS5 hardware reveal trailer below.
When it comes to games, Sony showcased some known quantities from their first-party studios. Horizon: Forbidden West promises to expand on the world, gameplay and concepts seen in the original, amazing Horizon: Zero Dawn (which is hitting the PC scene soon enough, mind you). A new Ratchet and Clank game, under the subtitle Rift Apart, was also showcased. There was some Pixar-quality level of detail there, with the newfound power of the new SSD architecture showcasing nanosecond-level environment transitions, and raytracing being very well-represented in real-time reflections.
Gran Turismo 7 was also showcased, with unprecedented, jaw-dropping levels of detail seen on car models, real-time environment reflections being showcased on the cars' sides and hoods, and beautiful lighting. A new, PS5-exclusive Square Enix game in the form of Project Athia is being developed by Luminous Productions, the same developers of Final Fantasy XV, though not much was shown regarding that one. That's just some of the games, and below, are some of the trailers. Check a complete list of the revealed games after the videos, by order of reveal in the livestream.
Games announced on the PlayStation livestream:
For now, details are all but absent - the only thing we know for sure is that the digital version of the PS5 won't be carrying a 4K BluRay player. That will undoubtedly reduce the final pricing of the digital version compared to the mainline console. It's unclear whether this console has some sort of streaming integration with a service such as PS Now, offloading games processing to the cloud. If it doesn't, though, and if the only hardware difference between the two versions is the presence of the 4K BluRay player, we're likely talking about a $100/€100 difference - tops. Remember that the Xbox One S, which currently retails for around $250, too possesses a 4K Blu Ray player, so there's only so much that can be recouped from cutting that particular hardware piece. As you might've guessed by now, pricing is still being manifested as if it were a unicorn.
The overall PS5 design is a sleek combination of whites and blues - something that was already teased with the Dual Sense controller reveal. The design is like that of a sleek spacecraft, with organic curves, blue lighting and an Alienware-esque outlook, and is nothing like some expected the console to be in terms of size. It remains to be seen how Sony has managed to dissipate the heat being output by the admittedly powerful hardware inside the console - one would expect not to see a repeat of the roaring jet engine present in the PS4 Pro.
The look also raises the question of whether the console can lay on its side. The relatively thin design likely means the console is taller than the Xbox Series X, which could make it difficult to fit in some entertainment cabinets - whether vertically or horizontally. However, the existence of that black stand and the console's own curved design seem to put a horizontal orientation out of consideration; this could be a very, very relevant detail for some users. Take a peek at the PS5 hardware reveal trailer below.
When it comes to games, Sony showcased some known quantities from their first-party studios. Horizon: Forbidden West promises to expand on the world, gameplay and concepts seen in the original, amazing Horizon: Zero Dawn (which is hitting the PC scene soon enough, mind you). A new Ratchet and Clank game, under the subtitle Rift Apart, was also showcased. There was some Pixar-quality level of detail there, with the newfound power of the new SSD architecture showcasing nanosecond-level environment transitions, and raytracing being very well-represented in real-time reflections.
Gran Turismo 7 was also showcased, with unprecedented, jaw-dropping levels of detail seen on car models, real-time environment reflections being showcased on the cars' sides and hoods, and beautiful lighting. A new, PS5-exclusive Square Enix game in the form of Project Athia is being developed by Luminous Productions, the same developers of Final Fantasy XV, though not much was shown regarding that one. That's just some of the games, and below, are some of the trailers. Check a complete list of the revealed games after the videos, by order of reveal in the livestream.
Games announced on the PlayStation livestream:
- Grand Theft Auto 5 ("expanded and enhanced" - Rockstar Games/2K) - 2021
- Spider-Man: Miles Morales (Insomniac Games) - Holiday 2020
- Gran Turismo 7 (Polyphony Digital) - TBA
- Ratchet & Clank: Rift Apart (Insomniac Games) - TBA
- Project Athia (Luminous Productions/Square Enix) - TBA
- Stray (Bluetwelve/Annapurna Interactive) - 2021
- Returnal (Housemarque/SIE Worldwide Studios) - TBA
- Sackboy: A Big Adventure (Sumo Digital) - TBA
- Destruction Allstars (Lucid) - TBA
- Kena: Bridge of Spirits (Ember Lab) - TBA
- Goodbye Volcano High (KO_OP Mode) - 2021
- Oddworld: Soulstorm (Oddworld Inhabitants) - TBA
- Ghostwire: Tokyo (Tango Gameworks) - 2021
- Jett: The Far Shore (Superbrothers & Pine Scented) - Holiday 2020
- Godfall (Counterplay Games/Gearbox) - Holiday 2020
- Solar Ash (Heart Machine) - 2021
- Hitman 3 (IO Interactive) - January 2021
- Astro's Playroom (Japan Studio/Team Asobi) - TBA
- Little Devil Inside (Neostream) - TBA
- NBA 2K21 (2K) - Fall 2020
- BugSnax (Young Horses) - Holiday 2020
- Demon's Souls Remake (BluePoint Games/Japan Studio) - TBA
- Deathloop (Arkane Lyon/Bethesda Softworks) - TBA
- Resident Evil 8: Village (Capcom) - 2021
- Pragmata (Capcom) - 2022
- Horizon: Forbidden West (Guerrilla Games) - TBA
113 Comments on Sony Showcases Two PlayStation 5 Console Versions, Platform-Exclusive Next Generation Games
Second part, was similar back in NES days I remember where cartridge was way too expensive. But they found a way to reduce overall costs. They can do it again. Hence the concept of mass production. They just went with CD cause it fit more at the time while being cheaper. They could find a way but they wont cause its expensive for them to do so. Its all about minimal costs. Like lack of originality in components for most part as all use same x86 processor and even GPU just clocked differently and or more CU's (well, playstation has some kind of proprietary function on their AMD cpu but not entirely sure what it is as I didn't read too far into it).
Im like Luther, I am an old duck too and just prefer the old days of consoles vs now. But that is just my opinion.
As for it all being about minimal costs: have you seen how many game developers go bankrupt every year? How they struggle between projects? How beholden they are to publishers and platform holders? For developers, it's about survival, about still having a job. For publishers, it's (a lot) about profits - but even their margins wouldn't survive a $20 cost hike for physical games without also increasing game prices. And a $20 base cost for a high performance flash-based game cartridge of sufficient capacity is realistic.
And as for "lack of originality in components"? Are there any alternatives you know of? The computing industry has matured and consolidated massively in the past two decades. In the early 2000s a start-up could show up with some new tech and deliver revolutionary features or performance from seemingly nothing. That is not even remotely possible today, simply because things have developed far beyond that point. I guess they could have gone for an ARM-based CPU, but that would mean no backwards compatibility, and besides, ARM scales worse than X86 at high power. For GPUs, you have a handful of vendors making very similar designs with very similar featuresets - a necessity to support the standards put in place to allow for development. And only two vendors make high performance GPUs, and only one of them has a CPU product and is open for semi-custom work.
These aren't the Xbox/PS2 days when a new console could realistically bring with it new and revolutionary features, simply because coming up with new and revolutionary features is increasingly difficult as time goes by. Most vendors deliver the same featuresets, though mobile GPU vendors are a generation or two behind. Nvidia did something like this with RTX, but now AMD seems to have caught up within a single generation - and it's standardized too, through DXR. And while standards do bring conformity, they also bring ease of development, ultimately delivering better games as developers can spend more time making games and less time learning how to use new and weird tools. The PS2 and PS3 were both excellent illustrations of how promising hardware can be undermined by it being difficult to program for (well, the PS3 had a sub-par GPU, but it's CPU was supposed to be revolutionary, but mostly turned out to be terrible to write games for).
This is how technological development will always go. There is a finite amount of possible hardware configurations that will do what is needed, and a finite amount of possible new techniques to achieve this. The majority will be developed early, and as time goes on, development of new tech/features will slow, simply because the list of new possible solutions is both shorter and the things on that list are much more complex. There might come paradigm shift-shift-like developments that kick off a new wave of innovation (replacing silicon in transistors, for example), but we really haven't seen anything like that in computing since its inception. So expecting equally dramatic developments in a mature field of technology (current PCs and consoles) as in an immature one (say, NES and SNES era consoles) is naive and out of touch with reality. It simply isn't going to happen.
Sony Deploys Generation 3 PetaSite Optical Disc Archive Technology
joystick150-200$!
games 75-100$
forget kids consoles and come PC world, where you are master andyou deside when you play games.
single game mode agenda!
:peace:
As for component base, well its obvious why they went with x86. Its just that now really, the difference is near non existent between the two besides of course exclusives. To which I say that with Xbox its even less of a need to buy cause most of if not all their games will be on PC anyway.
What I was really hoping for was some kind of Silent Hill game since Sony purchased it from Konami. Oh well.
CELL's SPU software raytracing design approach is no match against designs from NVIDIA's RTX and AMD's RDNA 2 RT cores.
For PS5's DSP, AMD easily designed SPU like solution from its existing CU IP which is CU design without graphics hardware.
AMD and NVIDIA are specialized companies for math array technology companies that produce leading-edge GPUs for most price segments.
Intel is evolving into the world's number 3 GPU design house after NVIDIA and AMD.
My point, if there's something unique concept, PC world will assimilate it.
Yes, it should be, but the user base first must move to quality components and then the Audio quality should be considered.
Qualcomm Adreno GPU design is licensed from AMD in the 1st placed. LOL. Read www.electronicdesign.com/news/article/21754742/qualcomm-licenses-amd-graphics-core-ip
Adreno 6xx IGP has DirectX12 Feature 12_1 while AMD's RDNA 2 and NVIDIA's RTX have DirectX12 Feature 12_2 aka DirectX12 Ultimate.
ARM Mali GPU is a joke i.e. note why Samsung has licensed AMD's RDNA for mobile phones.
www.slashgear.com/samsung-galaxy-phone-with-amd-radeon-gpu-coming-next-year-30618905/
A GFXBench listing for the AMD RDNA architecture that will be used on future Samsung Exynos chips surpasses the current Qualcomm Adreno 650 in many of the synthetic benchmark tests. This Adreno GPU is the one used in the Snapdragon 865 which is already ahead of the race (except against Apple’s A13).
Apple's SoC and GPUs are pointless for 3rd party OEM/ODM vendors
Apple's hardware-accelerated raytracing.... LOL
For pure graphics power for Sony's usage, ARM Mali, Imagination PowerVR, Qualcomm Adreno and Apple A13 IGP solution are inferior AMD's RDNA 2 solution for PS5.
None of ARM Mali, Imagination PowerVR, Qualcomm Adreno 6xx and Apple A13 IGP solution will beat the power of PS4 let alone PS5. For Windows 10 PC platform, DirectX12 Ultimate is important for real-time audio raytracing along with graphics raytracing.
Damn that looks good... I see not everyone agrees :) But I like it... understated LED that you're not looking straight into, and the philosophy extends to the controller too. That wasn't the case before. It also looks straight up futuristic, could be a movie prop. Seems like a similar design approach to what Samsung does with its latest ultrawides. White with accent, curvy, smooth 'synthetic plating' look.
Also, blue led so it surely runs cooler than competition :pimp:
Bonus points for not looking like a bin, as well.
Note I'm just commenting on the design of both, not specs or actual performance. I reckon the XSX might have its heat management in order just a tad better from the way its built.
I'd seriously be able to drop cig butt in there in some half drunk mood
Also, nice "hey, you don't know anything" flex with "LOL Adreno is even based on an AMD design" stuff - not only is that common knowledge to anyone interested in GPUs, but it has no bearing on my point. AMD sold the Adreno design to Qualcomm in 2009 after all, and I'm willing to bet quite a lot that there has been significant design work done for those GPUs since then. So even if the basis was AMD (well, actually Imageon, bought by ATI, which was then bought by AMD), Qualcomm is nonetheless a GPU design house. "Looking like a movie prop", especially when said movie is likely to be a low-budget B-rate pulp sci-fi job, is not that great a compliment. Most people don't want tacky "hey look ma, I drew a spaceship" designs in their living rooms. This looks cheap, tacky, and woefully poorly thought through. Combined with the (massive!) size (see previous post in this thread), this is going to be a problem for a lot of people.
Do agree though, XSX is much easier to fit in any living room and not look like that sore thumb.
But for teenage bedroom with fancy lights? This fits right in. Yep you got me... I like those fancy lights too, to some degree :P
Space was & still is a topic close to heart, ever so often I kill time on YT with PBS spacetime videos.
Hopefully it will not be plastic housing...
I can absolutely enjoy some over the top designs, but this just goes way beyond that and plants both feet + its ass directly in a heaping pile of "tacky". The design style is squarely mid-2000s, the shiny white plastic will look poor in real life compared to renders, the flowy shape will stand out next to anything and thus just emphasize the size of this thing, and the blue LED just screams "hey, I'm 13 years old!" There are many possible points on the axis between "bland and boring" and "over-the-top tacky", yet this seems to have aimed squarely for the latter pole. I don't think the XSX is the best design ever either, but at least it has some subtlety to it. All consoles have plastic housings. Anything else is far too expensive. Plastic shell, steel inner cage to ensure rigidity and RF compliance.