Wednesday, August 19th 2020
Steam Users Want Two Hour Microsoft Flight Simulator Refund Time Extended
Microsoft Flight Simulator has recently launched to mixed initial reactions with many users on Steam frustrated with the current install system. When downloaded through Steam Microsoft Flight Simulator initially installs just a small launcher which then proceeds to download the 150 GB game. The problem is Steam's playtime counter starts when this launcher is opened and with install times taking upwards of 3 hours on a 500 Mbps connection the two hour refund window expires before you can get into the actual game. Players have suggested an extension to the refund time window with many expressing their frustration with negative reviews for the game causing the average to drop to just 6/10.
Source:
Steam
21 Comments on Steam Users Want Two Hour Microsoft Flight Simulator Refund Time Extended
Anyway, I've noticed that games from Microsoft tend to take up massive amounts of storage space. At least in my experience with Gears 4 and Forza Horizon, the games take crazy amount of storage and a long time for the download to complete. This 150GB requirement for this flight simulator is another level. While the game is impressive visually, I feel one of the key problem is the sloppy game optimization to take up less space.
Guess there is no trial for me
Consoles do much the same (look at the new gen) and it even happens within the GPU itself where more data gets stored in VRAM and its bandwidth is ever more important. Something's gotta give. If you can't make VRAM faster, just make it bigger. Similarly, if you can't get all your assets calculated real time, just store them and pick them up.
fast internet but its always a slow 10Mbs download :oops:
Oo and i kinda wanted this game as well but i'll wait a bit now..
geez, if anyone remember the 90 crazybytes CD's they'd repack the complete game to make it fit on a disc with like 20 other games easy.
Edit: even Call of Duty - Modern Bloatware is DX12
if you remember lawbreakers, that had like 15gb of character assets when i looked at its files, it's a design decision
this sim that contains 'the whole world' isnt expected to be small, only quake champions should have been small since that's an arena shooter (that's about 80gb, again with lots character & weapon models, but i dont know how much those take up compared to the maps)