Friday, November 20th 2020
Cyberpunk 2077 Official Gameplay Trailer Released
CD Projekt RED today published an official gameplay trailer of its upcoming triple-A title called Cyberpunk 2077. Coming on December 10th, today we got a preview of how the gameplay works and what are the objectives in the game. The game is set in an open-world North America after a nuclear crisis. You are located in a place called Night City, one of the last megalopolises, where you fill the gap between the streets and corporate mafia. As a paid urban mercenary, you use your cyber-enhanced body to get the job done and be the best you can. The trailer video is available to watch on YouTube, which you can check out below and see for yourself the first gameplay of the Cyberpunk 2077 game.
72 Comments on Cyberpunk 2077 Official Gameplay Trailer Released
Given I kinda dislike what ive heard of the male vo so far I think im going to go with a female char. (its the same va as P5 makoto btw)
Cheers.
You think that borderlands is the only game with floating numbers as dmg indicator ? Final fantasy, world of warcraft, neverwinter online, Monster hunter, Anthem is using those as well, It's a just a UX/UI trope in video games, complaing about that is like complaing about having the health bar on the top left of the screen. And If you had made a small research effort, you would have know that it's something that you can turn off.
How do I know that the game won't always be colorful ? because I watched the trailers. The first trailer just happened to show one those "dark" moment.
FYI I'm currently doing a master degree in digital design where art direction and trailers are among the things that we are studying. Cyberpunk trailers/gameplay showed every aspect of the game. The game can be bright and warm, but it can also be dark. If you find bright colors disgusting, then the game just doesn't cater to you. But that's not a default, it's just about personal taste.
It's my last post about that subject.
What if you don't like it or don't want to use it?
What's next, in future AMD sponsored games they compare 6700XT to 3090 because of some AMD only tech?
Do you like where this is going, cus i definitely do not. This proprietary crap just needs to die.
I can't believe, i'm hoping on Micro$oft to resotore some semblance of sanity into the market with DirectML.
Also what happened to DXR being standard? Seems like game devs, have to develop and optimize for each brand's RT.
It also make the current Radeon DXR benchmarks kinda useless, because those games were not developed and optimized with AMD's RT also in mind.
Microsoft Direct ML won't be a saving grace for AMD since RX6000 don't have tensor cores, they will have to rely on shader cores for AI upscaling and that could have some visual or performance impact (check out Control DLSS 1.9 vs 2.0), also AMD SuperResolution will also need to be per-title training, the same as DLSS.
If you think Nvidia and CDPR are playing dirty, look how Dirt 5 is performing on RX 6800 compare to Ampere (with and without RT)
IIRC when comparing DLSS to Native, the later always run TAA, TAA is utter shit that i always turn off.
TAA is also part of DLSS iirc again.
You don't want to run any game without any sort of AA, them jaggies are really distracting. TAA is just preferable because it does not cost any performance while looking better than FXAA.
Or you could inject 2-4X MSAA but the performance impact would be quite noticeable.
Hence why my irritation is with game devs that choose to implement those proprietary techs and not with Nvidia for just offering them.
Anyways, since I don't have that much time to play (I only played the witcher 2 for about 2 hours until now) I considered it a fair price to support a game editor that I think deserves encouragement.
www.gog.com/news/timelimited_offer_simply_red_cd_projekt_red_collection
On balance I'll probably pre-order on GOG because, along with Epic, they don't insist on local currency and still take PayPal in US$, unlike Steam if your account is locked to Argentina where the taxes are 65% and above.
I don't usually pre-order, but I'd like to see what all the fuss is about, instead of reading cynical comments and pure speculation about a game that none of us have yet played.
On the other hand, I may just wait, since there's no financial advantage to pre-ordering anyway and then I can sit back and see how the game is received.
They were working on making it "true level" :laugh:
Whit tells you how bad things in RT world, where we formally do have Microsoft DXR API really are: a catastrophy.
As expected, some mediocre "kill your FPS for nothing" effects, as with most games with RT enabled.
Plus evidence of TAA blur again (that glorious DLSS 2.0) If you look how NEW GAMES are performing on RDNA2 in general, you might need to think a bit more (by computerbase):
if 5 years ago it was a case of GameWorks being added to games, and their effects running like shit on AMD, then now it's going to be "which graphics cards are we going to optimize raytracing for?"