Thursday, February 11th 2021
Intel's Raja Koduri Teases Xe HPG Mesh Shading in Action, A Hint at DirectX 12 Ultimate Readiness?
Intel's head for architecture, software, and graphics divisions, Raja Koduri, on Wednesday (10/02) teased a Xe HPG discrete GPU prototype running the upcoming 3DMark DirectX 12 Mesh Shaders feature test. Mesh Shaders are one of the four key features for graphics solutions to achieve the DirectX 12 Ultimate logo readiness, the other three being Real-time raytracing, Variable Rate Shading, and Sampler Feedback. Intel has already been supporting VRS tier-1 since Gen11, and the new Gen12 Xe LP carries forward VRS support.
The Xe HPG architecture is being pushed by Intel as the company's first high-performance gaming discrete graphics architecture. The company earlier released entry-level dGPUs based on the same Xe LP architecture as the Gen12 iGPU found in its "Tiger Lake" processors. The presence of VRS and Mesh Shader support, along with foundational work Intel has done in the area of real-time raytracing, hints at the likelihood of Intel gunning for DirectX 12 Ultimate readiness for the Xe HPG.
Source:
Raja Koduri (Twitter)
The Xe HPG architecture is being pushed by Intel as the company's first high-performance gaming discrete graphics architecture. The company earlier released entry-level dGPUs based on the same Xe LP architecture as the Gen12 iGPU found in its "Tiger Lake" processors. The presence of VRS and Mesh Shader support, along with foundational work Intel has done in the area of real-time raytracing, hints at the likelihood of Intel gunning for DirectX 12 Ultimate readiness for the Xe HPG.
20 Comments on Intel's Raja Koduri Teases Xe HPG Mesh Shading in Action, A Hint at DirectX 12 Ultimate Readiness?
imagine for a sec if Intel can produce a gpu equal to about a RX5700 but build on 14nm in their own fabs (aka availability) and priced at about 250 dollars, now that would be pretty sweet.
I pretty exited about Intel getting in the GPU market. They need time but who knows. Maybe in a few years mark Intel's GPUs will be similar to NV and AMD. That would have been awesome to have 3 players in the game :)
This is just saying HEY! were here still, lucky AMD had to deal with SONY and MS for the consoles which has fucked up supply for every thing else.
Hard to take anything serious they keep putting out with Xe, with LPDDR4, only to certain customers,, won't operate without specific CPU and MOBO, benchmarks look meh....
videocardz.com/newz/ul-releases-3dmark-mesh-shaders-feature-test-first-results-of-nvidia-ampere-and-amd-rdna2-gpus
AS they are in the business to make money... I would expect that would put smiles on investors faces.
While Raja Koduri, is a media engineer working to influence the internet personally... more than tactile engineering.
I can dream can't I?
When he was at AMD the producst under his wing where all underwhelming "value" turds plus all he does his "teasers" and "reveals" and never anything concrete.
Now on intel all he does is tease and tease and smoke and mirrors, he's been teasing this Xe shit for years instead of releasing the consumer high end GPU that should be the priority and is long overdue(in fact, when they release a dgpu it will be 2 years out of date at this point), not this "irrelevant" HPC crap.
¿my bet?, this will end up dying like larrabee, too delayed too slow for consumer market ended up languishing in HPC and even then cancelled due to lack of interest of the industry.
Xe could have been competitive with Pascal/Turing, but cannot hold a candle to Ampere and even less future architectures like RDNA3 if they keep delaying
Look at nvidia they don't go teasing useless chips 3+ years before they're available, they just launch them by surprise practically.
Worst is that intel does not even have the capacity to build those Xe GPUs with their broken fabs, and good luck getting allotment for a consumer GPU from TSMC nowadays