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Intel Announces Deepak Patil as New Leader of GPU Division

Intel has appointed Deepak Patil as the new corporate vice president and general manager of its Accelerated Computing Systems and Graphics (AXG) group. Patil is set to succeed Raja Koduri in this leadership role - company CEO Pat Gelsinger was the first person to announce news (last month) of Koduri's departure from Intel. At the time of his leaving Team Blue, Koduri's official job title was "Executive Vice President and Chief Architect" so the wording of his successor's executive ranking is slightly different. Patil is the current chief technology and strategy officer at the Intel Data Center and AI Group, and was previously senior vice president at Dell APEX USA. He will be taking over directly from interim AXG division leader Jeff McVeigh.

The official Intel statement regarding its new leadership appointment states: "Intel will deliver competitive accelerated computing products and build scalable systems with easy-to-program software on a predictable cadence. Deepak Patil will serve as the CVP and General Manager of the Accelerated Computing Systems and Graphics (AXG) group. Deepak recently held the position of DCAI Chief Technology and Strategy Officer. Having held senior engineering leadership positions across the high-tech industry, including being a founding member of Microsoft Azure and leading Dell's APEX as-a-service business, he understands the important role that software and open ecosystems play in enabling application developers and service providers to bring innovative solutions to market, at scale."

Intel's Next Generation GPUs to be Made by TSMC, Celestial Set for 3 nm Process

Intel has awarded TSMC with some big contracts for future manufacturing of next generation GPUs, according to Taiwan's Commercial Times. As previously covered on TPU, the second generation Battlemage graphics processing units will get fabricated via a 4 nm process. According to insider sources at both partnering companies, Intel is eyeing a release date in the second half of 2024 for this Xe2-based architecture. The same sources pointed to the third generation Celestial graphics processing units being ready in time for a second half of 2026 launch window. Arc Celestial, which is based on the Xe3 architecture, is set for manufacture in the coming years courtesy of TSMC's N3X (3 nm) process node.

One of the sources claim that Intel is quietly confident about its future prospects in the GPU sector, despite mixed critical and commercial reactions to the first generation line-up of Arc Alchemist discrete graphics cards. The company is said to be anticipating great demand for more potent versions of its graphics products in the future, and internal restructuring efforts have not dulled the will of a core team of engineers. The restructuring process resulted in the original AXG graphics division being divided into two sub-groups - CCG and DCAI. The pioneer of the entire endeavor, Raja Koduri, departed Intel midway through last month, to pursue new opportunities with an AI-focused startup.

Raja Koduri, Executive Vice President & Chief Architect, Leaves Intel

Intel CEO Pat Gelsinger has issued the news, via a tweet, of Raja Koduri's departure from the silicon giant. Koduri, who currently sits as Executive Vice President and Chief Architect, will be leaving the company at the end of this month. This ends a five year long tenure at Intel, where he started as Chief Architect back in 2017. He intends to form a brand new startup operation that will focus on AI-generative software for computer games. His tweeted reply to Gelsinger reads: "Thank you Pat and Intel for many cherished memories and incredible learning over the past 5 years. Will be embarking on a new chapter in my life, doing a software startup as noted below. Will have more to share in coming weeks."

Intel has been undergoing numerous internal restructures, and Koduri's AXG Graphics Unit was dissolved late last year. He was the general manager of the graphic chips division prior to its split, and returned to his previous role as Chief Architect at Intel. The company stated at the time that Koduri's new focus would be on: "growing efforts across CPU, GPU and AI, and accelerating high-priority technical programmes."

Intel Reorganises its Graphics Chip Division, Raja Koduri Seemingly Demoted

Big things are afoot at Intel's graphics chip division once again, as the company has just broken up its Accelerated Computing Systems and Graphics (AXG) business unit which will result in some big changes. For starters, Raja Koduri has been—what we can only refer to as—demoted, given he's back to being chief architect rather than being in charge of the AXG business unit. Some of his staff will be moved to other business units inside Intel as the AXG business unit will cease to exist. This doesn't mean Intel will stop making discrete consumer GPUs, with at least the Battlemage/Arc B-series launch still being planned to take place sometime in 2023.

At the same time, it looks like Raja Koduri will be out of action for what is likely to be at least a month since he posted on Twitter that he's had emergency back surgery while on a business trip. How this will affect his transition back to his role as chief architect is anyone's guess at this point in time. However, he will not be focusing solely on GPUs in the future, but the broader range of products that Intel offers—particularly the integration of GPU, CPU and AI architectures at Intel. We've posted an official statement from Intel after the break, which Intel provided to Tom's Hardware. We also wish Raja a speedy recovery!

Intel's Raja Koduri Refutes Rumors About Company Cancelling Arc Graphics

Intel's accelerated computing group head Raja Koduri, who heads the team behind the Arc "Alchemist" graphics, on late-Sunday, refuted rumors about the company shutting down the Arc graphics product line. Responding to a question to that effect on Twitter, Koduri tweeted "we are shrugging about these rumors as well. They don't help the team working hard to bring these to market, they don't help the PC graphics community..one must wonder, who do they help?..we are still in first gen and yes we had more obstacles than planned to overcome, but we persisted."

Rumors about Intel dropping the axe on Arc have been around for some time now, after repeated delays in getting the products to market, limited regional launches; and gathered steam as Intel closed down the Optane Memory business last quarter. Last week, after Intel presented a less-than-perfect outlook for its processor business hinted that it could exit "other" unprofitable businesses.

Intel GPU Business in a $3.5 Billion Hole, Jon Peddie Recommends Sell or Kill

Jon Peddie Research (JPR) provides some of the most authoritative and informative market-research into the PC graphics hardware industry. The firm just published a scathing editorial on the future of Intel AXG (Accelerated Computing Systems and Graphics), the business tasked with development of competitive discrete GPU and HPC compute accelerators for Intel. Founded to much fanfare in 2016 and led by Raja Koduri since 2016; AXG has been in the news for the development of the Xe graphics and compute architecture, particularly with the Xe-HP "Ponte Vecchio" HPC accelerator; and the Arc brand of consumer discrete graphics solutions. JPR reports that Intel has invested several billions of Dollars into AXG, to little avail, with none of its product lines bringing in notable revenues for the company. Xe-LP based iGPUs do not count as they're integrated with client processors, and their revenues are clubbed with CCG (Client Computing Group).

Intel started reporting revenues from the AXG business since Q1-2021, around which time it started selling its first discrete GPUs as the Intel DG1 Xe MAX, based on the same Xe-LP architecture powering its iGPUs. The company's Xe-HPG architecture, designed for high-performance gaming, was marketed as its first definitive answer to NVIDIA GeForce and AMD Radeon. Since Q1-2021, Intel has lost $2.1 billion to AXG, with not much to show for. The JPR article suggests that Intel missed the bus both with its time-to-market and scale.

Intel Plans to Ship 4 Million GPUs to Gamers in 2022

Intel plans to ship no less than 4 million discrete GPUs in 2022, the company stated in its Investor Meeting 2022 presentation. The Accelerated Computing Systems and Graphics Group (AXG), headed by Raja Koduri, announced this bold target. The company announced a Q1-2022 debut of its ambitious new Arc "Alchemist" discrete GPU for notebooks (before April). This is to be followed by a desktop debut in Q2-2022 (before July), before a professional-visualization (workstation-class) debut in Q3 (before October). All put together, the company plans to ship over 4 million discrete GPUs over the year.

Intel announced over 50 design wins for OEMs and "AICs." This is big, as it denotes that Arc "Alchemist" graphics cards won't just be sold in the OEM/SI channel, but also the DIY retail channel. Among the familiar brands in the DIY space from the Intel slide are ASUS, MSI, and GIGABYTE. The company is working with over 100 software-ecosystem partners or ISVs, to optimize their current and upcoming applications and games, for the Xe HPG graphics architecture. This includes support for the XeSS performance enhancement (analogous to AMD FSR and NVIDIA DLSS), and DeepLink, a graphics processing resource virtualization tech. Intel plans to launch a new generation of Arc almost every year for the next 3 years, starting with "Alchemist" in 2022, "Battlemage" somewhere around 2023-2024, and "Celestial" after 2024.

Intel Wants to Ship "Millions of Arc GPUs" to PC Gamers Every Year

Raja Koduri, Intel's Senior Vice President and General Manager for the Accelerated Computing Systems and Graphics Group, has responded via Twitter to an open letter from PC Gamer that addressed the nightmare-like state for GPU pricing and availability, classifying it as "a huge issue for PC gamers and the industry at large". Intel says they are looking to put millions of Arc GPUs into PC Gamer's hands as the company fast approaches the end of the reaffirmed Q1 launch window for its new high-performance discrete graphics products. The reading on this is that Intel plans to add to the available mass of GPUs that consumers can buy, thus alleviating the strain from overwhelming consumer demand, and bringing about a much healthier market - with real and acceptable pricing for graphics products.

That Intel plans to ship millions of Arc GPUs to consumers is no surprise; the company definitely wants to recoup its investment in developing consumer-oriented, high-performance graphics architectures. However, any claims or expectations of improved GPU supply in the market should be taken with a grain of salt, as the bottleneck for graphics products stands not at the GPU design level, but at the semiconductor manufacturing one: namely, there are only so many GPU wafers that graphics chips designers can secure from foundry company TSMC, which also serves customers like Apple, Qualcomm, and other technology industry giants.

Intel Drops Xe-HP Server GPU Plans, to Stick with HPC and Client Graphics

Intel has dropped plans to build Xe-HP server GPUs commercially. This line of products would have powered cloud-based graphics rendering instances, for cloud-gaming or cloud-rendering applications. An announcement to this effect came from Raja Koduri, overseeing the development and monetization of Xe. Koduri stated that Xe-HP based instances were originally set up to power Intel's oneAPI devcloud as a software development vehicle for oneAPI and the upcoming Aurora supercomputer of the Argonne National Laboratory.

The company will now focus on Xe as a compute accelerator in the form of Xe-HPC "Ponte Vecchio," and discrete graphics in the client segment, leveraging the Xe-HPG graphics architecture. The smallest derivatives, the Xe-LP, powers integrated graphics solutions found in the company's Core processors (11th Gen and later). Back in the August 2021 Architecture Day presentation, Intel's technical brief for Xe HPC revealed that the silicon itself features certain on-die hardware relevant to graphics rendering (more here). This would have gone on to power the Xe-HP server GPU solutions.

Intel Arc Alchemist Reference Boards Offered to Partners

Intel Senior VP and GM of Graphics Group, Raja Koduri has recently been interviewed by Japanese site ASCII where he revealed some new details about the companies upcoming Arc Alchemist gaming graphics cards. The cards will be manufactured on the TSMC N6 process instead of Intel's 7 node due to limited capacity however he did confirm that future cards could be manufactured directly by Intel. Raja also confirmed that Intel was currently offering reference boards to their partners to develop custom Arc Alchemist cards. This reference board is likely the same one we saw in early leaks from Moore's Law is Dead and the design featured by Intel in their promotional videos. The board partners may use the same cooler design in their cards or create semi-custom solutions.
Raja KoduriPartners and I think there will be a differentiation of ODM, and that will lead to the ultimate customer interest

Intel Makes Changes to Executive Team, Raja got Promoted

Intel CEO Pat Gelsinger announced the addition of two new technology leaders to its executive leadership team, as well as several changes to Intel business units. Current Intel executives Sandra Rivera and Raja Koduri will each take on new senior leadership roles, and technology industry veterans Nick McKeown and Greg Lavender will join the company.

"Since re-joining Intel, I have been impressed with the depth of talent and incredible innovation throughout the company, but we must move faster to fulfill our ambitions," said Gelsinger. "By putting Sandra, Raja, Nick and Greg - with their decades of technology expertise - at the forefront of some of our most essential work, we will sharpen our focus and execution, accelerate innovation, and unleash the deep well of talent across the company."

Intel's Raja Koduri Teases Xe-HPG (DG2) GPU with 512 Execution Units

Today, Mr. Raja Koduri, senior vice president, chief architect, and general manager of Architecture, Graphics, and Software at Intel, has teased Intel's upcoming Xe-HPG (DG2) gaming GPU on Twitter. Sharing a die shot of Intel's Xe-HPG design with 512 Execution Units (EUs), Mr. Koduri has highlighted the progress that the company is currently going through. The Xe-HPG will represent the company's efforts of going into a very competitive discrete GPU market, dominated by a duopoly of AMD and NVIDIA. The Xe-HPG design pictured below is representative of a maxed-out SKU with 512 EUs, translating into 4096 shading units. This model is expected to be paired with 16 GB of GDDR6 memory.

"From jittery journeys to buttery smooth" - it is quoted in a Tweet of Mr. Koduri. This doubles down on the efforts Intel is putting into creating a GPU and the difficulties that the company is facing. It is also noted that there remains a lot of work in form of driver coding and a lot of game optimizations, which are very important for the new GPU. You can check out the complete Tweet below.
Raja KoduriXe-HPG (DG2) real candy - very productive time at the Folsom lab couple of weeks ago. "From jittery journeys to buttery smooth" said @rogerdchandler - lots of game and driver optimization work ahead for @gfxlisa's software team. They are all very excited..and a little scared:)
Intel Xe-HPG (DG2) Die Picture

Intel Ponte Vecchio GPU Scores Another Win in Leibniz Supercomputing Centre

Today, Lenovo in partnership with Intel has announced that Leibniz Supercomputing Centre (LRZ) is building a supercomputer powered by Intel's next-generation technologies. Specifically, the supercomputer will use Intel's Sapphire Rapids CPUs in combination with the highly-teased Ponte Vecchio GPUs to power the applications running at Leibniz Supercomputing Centre. Along with the various processors, the LRZ will also deploy Intel Optane persistent memory to process the huge amount of data the LRZ has and is producing. The integration of HPC and AI processing will be enabled by the expansion of LRZ's current supercomputer called SuperMUG-NG, which will receive an upgrade in 2022, which will feature both Sapphire Rapids and Ponte Vecchio.

Mr. Raja Koduri, Intel graphics guru, has on Twitter teased that this supercomputer installment will represent a combination of Sapphire Rapids, Ponte Vecchio, Optane, and One API all in one machine. The system will use over one petabyte of Distributed Asynchronous Object Storage (DAOS) based on the Optane technologies. Then, Mr. Koduri has teased some Ponte Vecchio eye candy, which is a GIF of tiles combining to form a GPU, which you can check out here. You can also see some pictures of Ponte Vecchio below.
Intel Ponte Vecchio GPU Intel Ponte Vecchio GPU Intel Ponte Vecchio GPU Intel Ponte Vecchio GPU

Raja Koduri Teases "Petaflops in Your Palm" Intel Xe-HPC Ponte Vecchio GPU

Raja Koduri of Intel has today posted an interesting video on his Twitter account. Showing one of the greatest engineering marvels Intel has ever created, Mr. Koduri has teased what is to come when the company launches the Xe-HPC Ponte Vecchio graphics card designed for high-performance computing workloads. Showcased today was the "petaflops in your palm" chip, designed to run AI workloads with a petaflop of computing power. Having over 100 billion transistors, the chip uses as much as 47 tiles combined in the most advanced packaging technology ever created by Intel. They call them "magical tiles", and they bring logic, memory, and I/O controllers, all built using different semiconductor nodes.

Mr. Koduri also pointed out that the chip was born after only two years after the concept, which is an awesome achievement, given that the research of the new silicon takes years. The chip will be the heart of many systems that require massive computational power, especially the ones like AI. Claiming to have the capability to perform quadrillion floating-point operations per second (one petaflop), the chip will be a true monster. So far we don't know other details like the floating-point precision it runs at with one petaflop or the total power consumption of those 47 tiles, so we have to wait for more details.
More pictures follow.

Intel Xe HPG Graphics Card Could Compete with Big Navi & Ampere

Intel started shipping their first Xe DG1 graphics card to OEMs earlier this year which features 4 GB of LPDDR4X and 80 execution units. While these initial cards aren't high performance and only compete with entry-level products like the NVIDIA MX350 they demonstrated Intel's ability to produce a discrete GPU. We have recently received some more potential performance information about Intel's next card the DG2 from chief GPU architect, Raja Koduri. Koduri posted an image of him with the team at Intel's Folsom lab working on the Intel Iris Pro 5200 iGPU back in 2012 and noted that now 9 years later their new GPU is over 20 times faster. The Intel Iris Pro 5200 scores 1015 on Videocard Benchmarks and ~1,400 points on 3DMark Fire Strike, if we assume these scores will be 20x more we get values of ~20,300 in Videocard Benchmarks and 28,000 points in Fire Strike. While these values don't extrapolate perfectly they provide a good indication of potential performance placing the GPU in the same realm of the NVIDIA RTX 3070 and AMD RX 6800.

Intel's Raja Koduri Teases Xe HPG Mesh Shading in Action, A Hint at DirectX 12 Ultimate Readiness?

Intel's head for architecture, software, and graphics divisions, Raja Koduri, on Wednesday (10/02) teased a Xe HPG discrete GPU prototype running the upcoming 3DMark DirectX 12 Mesh Shaders feature test. Mesh Shaders are one of the four key features for graphics solutions to achieve the DirectX 12 Ultimate logo readiness, the other three being Real-time raytracing, Variable Rate Shading, and Sampler Feedback. Intel has already been supporting VRS tier-1 since Gen11, and the new Gen12 Xe LP carries forward VRS support.

The Xe HPG architecture is being pushed by Intel as the company's first high-performance gaming discrete graphics architecture. The company earlier released entry-level dGPUs based on the same Xe LP architecture as the Gen12 iGPU found in its "Tiger Lake" processors. The presence of VRS and Mesh Shader support, along with foundational work Intel has done in the area of real-time raytracing, hints at the likelihood of Intel gunning for DirectX 12 Ultimate readiness for the Xe HPG.

Raja Koduri to Present at Samsung Foundry Forum amid Intel's Outsourcing Efforts

Intel's chief architect and senior vice president of discrete graphics division, Mr. Raja Koduri, is said to be scheduled to present at Samsung Electronics Event day. With a presentation titled "1000X More Compute for AI by 2025", the event is called Samsung Foundry SAFE Forum. It is a global virtual conference designed to be available to everyone. So you might be wondering what is Mr. Koduri doing there. Unless you have been living under a rock, you know about Intel's struggles with node manufacturing. Specifically, the 10 nm node delays that show the company's efforts to deliver a node on time. The same is happening with the 7 nm node that also experienced significant delays.

Intel has a contract to develop an exascale supercomputer at Argonne National Laboratory, called Aurora. That supercomputer is using Intel's CPUs and the company's upcoming Xe GPUs. Since the company has problems with manufacturing and has to deliver the products (it is bound by several contracts) to its contractors and customers, it decided to look at external manufacturers for its products, specifically Xe graphics. Being that Mr. Koduri tweeted an image of him visiting Samsung Giheung Fab in Korea, and now presenting at the Samsung Foundry event, it is possible that Intel will tap Samsung's semiconductor manufacturing process for its Xe GPU efforts and that Samsung will be the contractor in charge.

Raja Koduri Previews "PetaFLOPs Scale" 4-Tile Intel Xe HP GPU

Raja Koduri, Intel's chief architect and senior vice president of Intel's discrete graphics division, has today held a talk at HotChips 32, the latest online conference of 2020, that shows off the latest architectural advancements in the semiconductor industry. So Intel has prepared two talks, one about Ice Lake-SP server CPUs and one about Intel's efforts in the upcoming graphics card launch. So what has Intel been working on the whole time? Raja Koduri took over the talk and has benchmarked the upcoming GPU and recorded how much raw power the GPUs posses, possibly counting in PetaFLOPs.

When Mr. Koduri got to talk, he pulled the 4-tile Xe HP GPU out of his pocket and showed for the first time how the chip looks. And it is one big chip. Featuring 4 tiles, the GPU represents Intel's fastest and biggest variant of Xe HP GPUs. The benchmark Intel ran was made to show off scaling on the Xe architecture and how the increase in the number of tiles results in a scalable increase in performance. Running on a single tile, the GPU managed to develop the performance of 10588 GFLOPs or around 10.588 TeraFLOPs. When there are two tiles, the performance scales almost perfectly at 21161 GFLOPS (21.161 TeraFLOPs) for 1.999X improvement. At four tiles the GPU achieves 3.993 times scaling and scores 41908 GFLOPs resulting in 41.908 TeraFLOPS, all measured in single-precision FP32.
Intel Xe HP GPU Demo Intel Xe HP GPU Demo Intel Xe HP GPU Demo

Xe-HPG is the Performance Gaming Graphics Architecture to Look Out for from Intel

Intel appears to have every intention of addressing the performance gaming segment with its Xe graphics architecture. According to information leaked to the web by VideoCardz, Xe-HPG (high performance gaming?) represents a product vertical dedicated to the gaming segment. Among the other verticals are Xe-HPC (high performance compute). The Xe-HPG graphics architecture is being developed for a 2021 market launch. It will feature all the client-segment staples, including a conventional PCI-Express interface, and GDDR6 memory instead of HBM. Intel may also eye DirectX 12 Ultimate logo compliance. Intel's Xe discrete GPU and scalar processor development is already de-coupled with Intel's foundry business development, and so the company could contract external foundries to manufacture these chips.

As for specs, it is learned that each Xe-HP "tile" (a silicon die sub-unit that adds up in MCMs for higher tiers of Xe scalar processors), features 512 execution units (EUs). Compare this to the Xe-LP iGPU solution found in the upcoming "Tiger Lake" processor, which has 96. Intel has been able to design scalar processors with up to four tiles, adding up to 2,048 EUs. It remains to be seen if each tile on the scalar processors also include the raster hardware needed for the silicon to function as a GPU. The number of tiles on Xe-HPG are not known, but it reportedly features GDDR6 memory, and so the tile could be a variation of the Xe-HP. Intel SVP and technology head Raja Koduri is expected to detail the near-future of Intel architectures at a virtual event later today, and Xe-HPG is expected to come up.

Intel Makes Changes to Technology Organization

Today, Intel CEO Bob Swan announced changes to the company's technology organization and executive team to accelerate product leadership and improve focus and accountability in process technology execution. Effective immediately, the Technology, Systems Architecture and Client Group (TSCG) will be separated into the following teams, whose leaders will report directly to the CEO:

Technology Development, led by Dr. Ann Kelleher. An accomplished Intel leader, Kelleher has been head of Intel manufacturing, where she ensured continuous operations through the COVID-19 pandemic while increasing supply capacity to meet customer needs and accelerating the ramp of Intel's 10 nm process. She will now lead Intel technology development focusing on 7 nm and 5 nm processes. Dr. Mike Mayberry, who has been leading Technology Development, will consult and assist in the transition until his planned retirement at the end of the year. Mayberry has a 36-year track record of innovation at Intel, during which he has made key contributions in technology development and as the leader of Intel Labs.

Manufacturing and Operations, led by Keyvan Esfarjani. Esfarjani most recently led manufacturing for Intel's Non-Volatile Memory Solutions Group (NSG), in which role he set the vision and strategy for Intel's memory manufacturing and led a rapid expansion of capacity. He will now lead global manufacturing operations and continue Kelleher's work driving product ramp and the build-out of new fab capacity.

NVIDIA Ampere A100 Has 54 Billion Transistors, World's Largest 7nm Chip

Not long ago, Intel's Raja Koduri claimed that the Xe HP "Ponte Vecchio" silicon was the "big daddy" of Xe GPUs, and the "largest chip co-developed in India," larger than the 35 billion-transistor Xilinix VU19P FPGA co-developed in the country. It turns out that NVIDIA is in the mood for setting records. The "Ampere" A100 silicon has 54 billion transistors crammed into a single 7 nm die (not counting transistor counts of the HBM2E memory stacks).

NVIDIA claims a 20 Times boost in both AI inference and single-precision (FP32) performance over its "Volta" based predecessor, the Tesla V100. The chip also offers a 2.5X gain in FP64 performance over "Volta." NVIDIA has also invented a new number format for AI compute, called TF32 (tensor float 32). TF32 uses 10-bit mantissa of FP16, and the 8-bit exponent of FP32, resulting in a new, efficient format. NVIDIA attributes its 20x performance gains over "Volta" to this. The 3rd generation tensor core introduced with Ampere supports FP64 natively. Another key design focus for NVIDIA is to leverage the "sparsity" phenomenon in neural nets, to reduce their size, and improve performance.

Intel Teases "Big Daddy" Xe-HP GPU

The Intel Graphics Twitter account was on fire today, because they posted an update on the development of the Xe graphics processor, mentioning that samples are ready and packed up in quite an interesting package. The processor in question was discovered to be a Xe-HP GPU variant with an estimated die size of 3700 mm², which means we sure are talking about a multi-chip package here. How we concluded that it is the Xe-HP GPU, is by words of Raja Koduri, senior vice president, chief architect, general manager for Architecture, Graphics, and Software at Intel. He made a tweet, which was later deleted, that says this processor is a "baap of all", meaning "big daddy of them all" when translated from Hindi.

Mr. Koduri previously tweeted a photo of the Intel Graphics team at India, which has been working on the same "baap of all" GPU, which suggests this is a Xe-HP chip. It seems that this is not the version of the GPU made for HPC workloads (this is reserved for the Xe-HPC GPU), this model could be a direct competitor to offers like NVIDIA Quadro or AMD Radeon Pro. We can't wait to learn more about Intel's Xe GPUs, so stay tuned. Mr. Koduri has confirmed that this GPU will be used only for Data Centric applications as it is needed to "keep up with the data we are generating". He has also added that the focus for gaming GPUs is to start off with better integrated GPUs and low power chips above that, that could reach millions of users. That will be a good beginning as that will enable software preparation for possible high-performance GPUs in future.

Update May 2: changed "father" to "big daddy", as that's the better translation for "baap".
Update 2, May 3rd: The GPU is confirmed to be a Data Center component.

Intel Hires Former AMD GPU Silicon Executive

Intel's latest talent acquisition from rival AMD, as it builds a GPU product lineup, is Masooma Bhaiwala. "After 15+ amazing years at AMD, I have decided to take on a different opportunity... It was a truly fun ride, with an incredible team, during which we built some truly cool chips," she wrote in a LinkedIn post. According to her profile, Bhaiwala takes the role of Vice President, discrete GPU SoCs, and works under Intel's Graphics and Throughput Computing Hardware Engineering group headed by Raja Koduri.

Koduri's team has been a glassdoor for former AMD executives and tech-leads. While it has hired engineering talent such as Balaji Kanigicherla, Kalyan Thumaty and Joseph Facca; it has simultaneously lost client-graphics marketing talent, with the likes of Chris Hook, Heather Lennon, and Jon Carvill waltzing out of the company in less than a year of their association. Besides Koduri's Intel's most priced tech talent acquisition is Jim Keller, who is working on a future high-IPC CPU core design for the company. While working for AMD, Keller's "Zen" microarchitecture coupled with CEO Lisa Su's leadership have scripted one of the biggest turnarounds in Silicon Valley.

Chris Hook and Heather Lennon No Longer with Intel?

Will Intel even make client-segment gaming discrete GPUs now? Because the GPU marketing gurus Intel snatched from AMD to sell them, Chris Hook and Heather Lennon, are reportedly no longer with the company. The two are on their way to an unnamed startup. This, according to a sensational Charlie Demerjian report citing company sources. These exits closely follow that of another valuable chip marketing honcho, John Carvill, who joined Austin-based startup Nuvia, which is designing ASICs and SoCs for the data-center of the future.

Hook and Lennon were responsible for the PR dexterity AMD RTG enjoyed through its ups and downs this decade. With RTG head Raja Koduri leaving for Intel to head its GPU development project, his former comrades at RTG soon followed. The flight of GPU marketing talent out of Intel at this stage could be the first of many hints that Intel has made a big decision with regards to how it plans to monetize Raja's work. "Ponte Vecchio" is Intel's ambitious GPU compute processor designed primarily for HPC and AI workloads. There's tumbleweed coming out of Intel on "Arctic Sound" since Q2-2019, a contraption that more closely resembles graphics cards as you know it.

Intel Announces New GPU Architecture and oneAPI for Unified Software Stack at SC19

At Supercomputing 2019, Intel unveiled its vision for extending its leadership in the convergence of high-performance computing (HPC) and artificial intelligence (AI) with new additions to its data-centric silicon portfolio and an ambitious new software initiative that represents a paradigm shift from today's single-architecture, single-vendor programming models.

Addressing the increasing use of heterogeneous architectures in high-performance computing, Intel expanded on its existing technology portfolio to move, store and process data more effectively by announcing a new category of discrete general-purpose GPUs optimized for AI and HPC convergence. Intel also launched the oneAPI industry initiative to deliver a unified and simplified programming model for application development across heterogenous processing architectures, including CPUs, GPUs, FPGAs and other accelerators. The launch of oneAPI represents millions of Intel engineering hours in software development and marks a game-changing evolution from today's limiting, proprietary programming approaches to an open standards-based model for cross-architecture developer engagement and innovation.
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