Friday, February 12th 2021
CD Projekt Red Hack: Red Engine, Multiple Games' Source Code Sold by Hackers
As if CD Projekt Red needed any more problems on their plate that weren't of their own creation, it seems that the hackers who recently infiltrated the company's infrastructure have turned out a profit on sensitive data. After source code for CD Projekt Red's Red Engine, Cyberpunk 2077, The Witcher 3, and Gwent were stolen from the company's servers, the company announced they had gone to the relevant authorities, and that they wouldn't negotiate with the data terrorists. Now, according to Cybersecurity company Kela, the hackers have de-listed their auction for the data - after requiring a starting bid of $1 million, and expecting $7 million for the entire package.
The deal apparently went through, with a condition that bars the hackers from re-selling the data to any other parties. It remains to be seen whether or not the thieves will abide by their word and the conditions reportedly set upon the sale. Of course, it is in the realm of possibility that CD Projekt Red themselves acquired the data anonymously so as to protect their corporate and technology interests - one can only imagine the repercussions of the company's efforts being exposed this way. And despite any ill sentiment that can be levied at the company for the state of Cyberpunk 2077's last-gen versions, I'd say that respect for the company's developers and team should have us all on their side on this one.
Sources:
Kela @ Twitter, via TechSpot
The deal apparently went through, with a condition that bars the hackers from re-selling the data to any other parties. It remains to be seen whether or not the thieves will abide by their word and the conditions reportedly set upon the sale. Of course, it is in the realm of possibility that CD Projekt Red themselves acquired the data anonymously so as to protect their corporate and technology interests - one can only imagine the repercussions of the company's efforts being exposed this way. And despite any ill sentiment that can be levied at the company for the state of Cyberpunk 2077's last-gen versions, I'd say that respect for the company's developers and team should have us all on their side on this one.
64 Comments on CD Projekt Red Hack: Red Engine, Multiple Games' Source Code Sold by Hackers
I do not own the product. OK, you just worded it wrong, it is just coincidence on forums :D :p
I'm only here to point out that a lot of people have their heads full of hacker's attack and real crime is slowly disappearing from people's consciousness. Real cdpr crime I mean something like "to mislead a person for the purpose of enrichment"...I think every country have that § in criminal law.
I hope that the internal investigation for consumer protection in Poland and the two lawsuits of investors will not be swept off the table by some simple trick, because cdpr's crime from my perspective is bigger than the stealing of data two months later after release CP. I am not law expert, but I am sure that total sum of acquired moneys from crime, the number of people affected, duration of the crime, ...is considering in every crime.
If the hackers attack happened one or two days after CP release, I will never write this post. But the attack happened(if it is not fake) after start investigation in Poland, after investors.., after Iwinski's statement from 13.1.2021(too late). So it is something new in game industry. I am accepting all kind of scenarios except one, that everything will be forgotted and crime will be overlooked(on one of / or on both sides).
Nothing should be overlooked, but everything should be treated as separate matters, and not events that led to one another. CDPR released a half-done game. That's wrong. Then some hackers stole property for personal profit. That's just as wrong.
Things like the barely present NPC AI, police AI. They dont affect the main story really, but they're constantly rubbed in your face.
There's a sense of accomplishment in, say Gothic, when you finally defeat an enemy that has been ripping you to shreds since forever. In contrast, in Oblivion, it was actually counter-productive to level-up past a certain point, because you didn't get any stronger once you maxed out your skills, but the enemies did. I think there were tutorials floating around about how to finish the game at clvl2 (iirc, there was one quest that you couldn't complete without gaining one level).