Friday, February 26th 2021
New Intel DG2 HPG GPU Surface, Could Power a Family of Products
It appears that Intel's DG2 refers to a number of HPG (High Performance Graphics) products within the same family, with rumors surfacing around a possible total of six different graphics products based on the company's latest high performance graphics architecture - and its debut on the high performance discrete market. It's been confirmed that Intel's DG2 products will not be manufactured in-house, via Intel's 10 nm SuperFin technology, but with recourse to foundry partner TSMC's 6 nm fabrication technology.
It seems that DG2 is currently slated for launch based on three different chip configurations: the first is the DG2 512EU, which will power the highest-performance, 4096 shading unit, 8 GB / 16 GB GDDR6 and 192-bit bus graphics card. Another chip is the DG12 384EU, estimated to come in at ~190 mm², available in three different shading unit configurations: 3072 shading units, with an accompanying 6/12 GB of GDDR6 memory and 192-bit bus; 2048 shading units, which reduces allotted memory to 4/8 GB configurations and a 128-bit memory bus; and finally, the further cut-down 1536 shading unit configuration, with a maximum of 4 GB of GDDR6 memory over the same 128-bit bus. The final (current) chip in the DG2 family is the DG2 128EU, with both 128EU and 96EU configurations (1024 and 768 shading units, respectively) carrying 4 GB VRAM over a pretty tight 64-bit bus. We'll see if these leaks actually materialize into final Intel products, and if these design choices are the possible best, considering Intel's technology, so as to assail the two-player party that is the discrete, high performance graphics market.
Sources:
Videocardz, via Twitter
It seems that DG2 is currently slated for launch based on three different chip configurations: the first is the DG2 512EU, which will power the highest-performance, 4096 shading unit, 8 GB / 16 GB GDDR6 and 192-bit bus graphics card. Another chip is the DG12 384EU, estimated to come in at ~190 mm², available in three different shading unit configurations: 3072 shading units, with an accompanying 6/12 GB of GDDR6 memory and 192-bit bus; 2048 shading units, which reduces allotted memory to 4/8 GB configurations and a 128-bit memory bus; and finally, the further cut-down 1536 shading unit configuration, with a maximum of 4 GB of GDDR6 memory over the same 128-bit bus. The final (current) chip in the DG2 family is the DG2 128EU, with both 128EU and 96EU configurations (1024 and 768 shading units, respectively) carrying 4 GB VRAM over a pretty tight 64-bit bus. We'll see if these leaks actually materialize into final Intel products, and if these design choices are the possible best, considering Intel's technology, so as to assail the two-player party that is the discrete, high performance graphics market.
21 Comments on New Intel DG2 HPG GPU Surface, Could Power a Family of Products
Though I will say I dont like the interface of AMD since the step away form Catalyst to Radeon Software, its too hard to find basic stuff and there not enough options, like screen calibration is pretty bad and it having to load every game from the harddrive instead of letting me just choose what game I want to create some profile for....
but other then that its been great, though i dont deny the problems around the RX5700 launch.
PS. In other websites and in twits bus is 256 bit for flagship DG2?
So far its all could, will and going to.
I'll believe it when I see it.
just put it on 14nm++++++ +/- ++
4 x 8k monitors / projectors ultra cinema can be posible? with windows 10? know people with some old originals that can be remastered to ultra quality. if configuration works..
Boinc seems another funny experiment if openclient libraries works well at last.
pd: still using a old xeon phy 7120 board... thinking on cinema like labyrint from david bowie and other originalls to remaster withwow quadratic pixelation probles.. like BN old movies and of couse withwow blur's effects