Friday, March 12th 2021
Denuvo Joins Exclusive PlayStation 5 Tools and Middleware Program to Offer Anti-Cheat Technology to Game Developers
As security and innovation collide, Denuvo by Irdeto today announces it has joined the exclusive PlayStation 5 Tools and Middleware program. Denuvo, the leader in video games protection, offers its Anti-Cheat solution through this program to publishers and developers whose games are available on PlayStation 5.
Denuvo is at the forefront of games security with over 2 billion unique game installs protected across all platforms, and over 1,000 games secured. Joining the PlayStation 5 Tools and Middleware program therefore fosters Denuvo's continued commitment to excellence and innovation in game security. It also supports Denuvo's goal of protecting the developers' investment, where approximately 70% of their revenue is earned in the first two weeks after the launch of a game.Today, as a member of ecosystem players, Denuvo will carry on its mission of bringing fairness and fun back to gaming by providing its Anti-Cheat solution to all developers who want to protect their games and gamers, from hackers and cheaters, on PlayStation 5. According to its Global Gaming Survey, 77% of the gamers express being repelled from a game due to cheating occurring, creating a tremendous risk on monetization of games.
Denuvo's Anti-Cheat incorporates advanced technology to secure both online gameplay as well as securely reward offline progress. The technology helps game developers protect sensitive game logic or data, preventing cheaters from changing sensitive variables and ensuring its trustworthiness. A number of games incorporated Denuvo's Anti-Cheat at launch of PlayStation 5 to ensure best experience for the gamers.
Developed by security experts and video game enthusiasts, Denuvo's technology has no negative impact on in-game performance and its non-intrusive methodology ensures the developer's workflow is never impacted.
"Cheating ruins video games for honest players," said Reinhard Blaukovitsch, Managing Director of Denuvo, Irdeto. "This can lead to lower engagement, game traffic and shrinking revenues for game publishers. We are really proud be able to help the world's most talented developers to bring rich experiences for gamers on Playstation 5."
Denuvo has a solid track record of protecting AAA titles for over a decade and collaborates with game developers of all sizes, offers cross-platform technologies on PC, Consoles, iOS and Android to secure against games piracy as well as protecting the integrity of the experience. Securing revenue sources beyond the game sales has become increasingly important for the publishers who rely on ad-revenues, in-game currency, downloadable content (DLC) and more broadly gamers long-term engagement into the games.
For more information on Denuvo and video game protection offering, please visit https://irdeto.com/denuvo/
Denuvo is at the forefront of games security with over 2 billion unique game installs protected across all platforms, and over 1,000 games secured. Joining the PlayStation 5 Tools and Middleware program therefore fosters Denuvo's continued commitment to excellence and innovation in game security. It also supports Denuvo's goal of protecting the developers' investment, where approximately 70% of their revenue is earned in the first two weeks after the launch of a game.Today, as a member of ecosystem players, Denuvo will carry on its mission of bringing fairness and fun back to gaming by providing its Anti-Cheat solution to all developers who want to protect their games and gamers, from hackers and cheaters, on PlayStation 5. According to its Global Gaming Survey, 77% of the gamers express being repelled from a game due to cheating occurring, creating a tremendous risk on monetization of games.
Denuvo's Anti-Cheat incorporates advanced technology to secure both online gameplay as well as securely reward offline progress. The technology helps game developers protect sensitive game logic or data, preventing cheaters from changing sensitive variables and ensuring its trustworthiness. A number of games incorporated Denuvo's Anti-Cheat at launch of PlayStation 5 to ensure best experience for the gamers.
Developed by security experts and video game enthusiasts, Denuvo's technology has no negative impact on in-game performance and its non-intrusive methodology ensures the developer's workflow is never impacted.
"Cheating ruins video games for honest players," said Reinhard Blaukovitsch, Managing Director of Denuvo, Irdeto. "This can lead to lower engagement, game traffic and shrinking revenues for game publishers. We are really proud be able to help the world's most talented developers to bring rich experiences for gamers on Playstation 5."
Denuvo has a solid track record of protecting AAA titles for over a decade and collaborates with game developers of all sizes, offers cross-platform technologies on PC, Consoles, iOS and Android to secure against games piracy as well as protecting the integrity of the experience. Securing revenue sources beyond the game sales has become increasingly important for the publishers who rely on ad-revenues, in-game currency, downloadable content (DLC) and more broadly gamers long-term engagement into the games.
For more information on Denuvo and video game protection offering, please visit https://irdeto.com/denuvo/
37 Comments on Denuvo Joins Exclusive PlayStation 5 Tools and Middleware Program to Offer Anti-Cheat Technology to Game Developers
It's as pirated as my shits.
And anti cheat, rigghhh t, works great elsewhere, not.
Stick it back ont top shelf on the right.
Because any game it's in I'm not buying, simple.
1:
Thing is, there may not be emulators for current consoles.... Yet but I can promise you that's being worked on and they will appear one day.
The day they appear being the variable no one really knows and Sony along with others aren't taking any chances of when that may be. If it's really early in the life cycle of the console, it's a no-brainer whats gonna happen next and what effect it will have towards Sony and game developers.
I've seen recently PS3 games still for sale in a few stores like Wal-Mart and even bought one of them because I have a PS3. Since PS4 is still largely relevant for game sales, that plays a part to what these hackers/pirates may target.
Can't guarantee that but it is a possibility.
2:
As for how many are trying to crack games and consoles well, all it takes is just one to do it and it's on.
If memory serves it was the PS3 that a single hacker managed to make a big breakthrough with concerning the console firmware and things snowballed from there. Others picked up on what this one guy had done, then other things happened as you might expect.
However I don't believe the PS3 has been 100% cracked but I also woudn't doubt it being cracked all the way either, esp by now with that console gen being as old as it is.
3:
Related to dedication, you know like I do a few would love nothing better than to outdo Sony just because they are Sony.
It's more of the challenge aspect that plays into it and yes, again there are a few that just don't give a crap and will go for it just to make a point. Maybe Sony pissed them off at some point and all they want is to "Show" Sony what the deal is regardless of any investment involved or whatever else.
They are out there... Somewhere and we all know it.
That's what I'm thinking and based on things I've seen over my 30+ years of console gaming I do believe all that could be the case, at least in part.
If one PS5 out of all ever made and produced was hacked and modded, not an issue. If one in every 10 PS5's were hacked and modded, a large problem. And thats what I was curious about. Not the existence of it, but how common it is for people to actually use it. Chances are there will always be people trying to get their consoles to do something they are not supposed to, thats just the nature of it. Irrelevant if they succeed or not (though sooner or later, they generally do). But how widespread such modifications are.
When I was young pretty much everyone I knew had modded consoles, chipped xboxes and softmodded dreamcasts etc. These days, I havn't actually heard of anyone, that I know where I live, which has anything like that. All of them just wanna play games online and in those cases a chipped or modded console generally won't work, either straight out refuses or it gets banned pretty quickly.
So of course its obvious they want to make sure people can't just circumvent actually buying games, my thoughts were more on if anyone had any numbers or ideas of how common it is for people to do that these days, on modern consoles. As in, how large of an impact on consoles does piracy cause currently for the PS4 or PS5 for example? And also cheating for that matter, I know nothing about that situation on consoles, would be interesting to know though.
There is nothing really working for PS4/XB1. Not even close, as far as I know.
Theoretically PS4/XB1 generation should be easier as it's all x86 but software and firmware safeguards largely hold and Sony and Microsoft have been more careful about potential unlocks/hacks compared to previous generations and not much useful have been found.
Same goes for unlocked consoles and piracy. PS4 and XB1 both have ways but AFAIK these are really old by now and not that useful. Plus, that disables online play and PS4/XB1 console generation seem to have less and less exclusives - many big games are also on PC.
You sound like an older console gamer like myself BTW so you should have an idea of it like I do. Speaking of numbers, all it took was the one guy successfully hacking Sony's PS3 firmware that made alot of hack-related things possible with it so yes - Even if you only have "The One" guy with "The One" console out of all being hacked, it's still possible this guy could do the same as was done before.
The odds are really stacked against them but it's still possible. Sony has made it a real PITA so right now you probrably woudn't find anyone doing it just yet with the PS5, maybe a couple getting started with the PS4 and that means started only.
It's really gonna take someone getting their hands on one of the developer toolkits. That was the key that allowed the last big break to happen, someone got their hands on a toolkit and it went from there concerning the PS3.
All I can say about that is good luck - Sony has those under lock and key, you bet on it. Have a modded PSX and PS2 here myself, one was bought used , the other brandnew before the mod was done.
The PS2 has a plug-in (Non-soldered) mod that lets you play copies of discs but you must be F.A.S.T. to use it since the tray flies open, then slams shut about 2 seconds after it opens. If you can't get the discs swapped in that amount of time it's gonna get nasty.
Never really used the function since it's such a PITA to use. We do know the PS3 itself was a real PITA for hackers for a long time.
I seriously doubt there is much going on with PS4 and practically nothing with PS5 ATM and there is a good chance we'd never really see much from these efforts.....
But that's the challenge of it too.